#zmachine — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #zmachine, aggregated by home.social.
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Fellow #infocom text adventure fans, the newest #Vezza #zmachine #interpreter is now available for the #Amstrad #NC200 running CPMish. Using the glorious built in LCD display at 79x18 characters, it was a lot of fun to build. Special mention to Matthew Logue for not only requesting the NC200 version and providing platform information, but also for sending me a huge amount of photos from real hardware so I could debug, and doing a complete play though of Hitchhiker's Guide to the Galaxy to prove it worked.
#retrogaming #retrogaming -
Building a Z-Machine in the worst possible language – Whitebeard's Realm
https://whitebeard.blog/posts/building-a-z-machine-in-elm/
#HackerNews #ZMachine #Elm #WhitebeardProgramming #GameDevelopment #CodingChallenges
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Building a Z-Machine in the worst possible language – Whitebeard's Realm
https://whitebeard.blog/posts/building-a-z-machine-in-elm/
#HackerNews #ZMachine #Elm #WhitebeardProgramming #GameDevelopment #CodingChallenges
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Building a Z-Machine in the worst possible language – Whitebeard's Realm
https://whitebeard.blog/posts/building-a-z-machine-in-elm/
#HackerNews #ZMachine #Elm #WhitebeardProgramming #GameDevelopment #CodingChallenges
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Building a Z-Machine in the worst possible language – Whitebeard's Realm
https://whitebeard.blog/posts/building-a-z-machine-in-elm/
#HackerNews #ZMachine #Elm #WhitebeardProgramming #GameDevelopment #CodingChallenges
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Building a Z-Machine in the worst possible language – Whitebeard's Realm
https://whitebeard.blog/posts/building-a-z-machine-in-elm/
#HackerNews #ZMachine #Elm #WhitebeardProgramming #GameDevelopment #CodingChallenges
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As a surprise Christmas gift to #retrocomputing, I've pushed out a new version of my #Vezza #Infocom #zmachine #interpreter. This time it's a #CP/M build, specifically for the #TRS80 models 2/12/16... on glorious 8-inch floppies. My requestor and tester Ziggystar12 was kind enough to take a photo of Bureaucracy running on a machine with the 8-inch drives; a game that could never be run on that machine before even though it was contemporary! #retrogaming #retroBattleStations
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A paper on how to reuse interpreters to get inform v3/5 games on your Apple II:
https://www.kansasfest.org/wp-content/uploads/apple_ii_inform_paper.pdfThere's just a slight issue: the linked tool used to interleave v5 story files on floppy images can no longer be downloaded.
The original URL is http://3.buric.co/interlz5-001.zip, archive.org doesn't seem to have it.Please, tell me that someone here has it...
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Back to fun platforms to port my #Vezza #Infocom #Zmachine interpreter - this time it's the Enterprise 128. A 4MHz #z80 machine from the mid 80s, it has a great emulator, and a bespoke DOS known as IS-DOS, with a lot of compatibility with both CP/M 2.2 and #MSXDOS. While it needed quite some tweaking, a lot of the heavy lifting was done with my original #MSX version before it was optimised. As I understand, the #Enterprise128 didn't have a great library of games for it, so hoping this helps! Get it while it's hot at https://gitlab.com/sijnstra1/vezza Screenshots are the IS-DOS 1.0 version running Border Zone, and the IS-DOS 1.1a version running Beyond #Zork.
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Dear #Zmachine experts,
why do I get garbled output from DOS frotz V2.54, when I try to run Zork Zero?
Command entered:
C:\ZORK0> frotz -d 2 zork0.zipThe current directory contains this files:
ZORK0.CG1
ZORK0.EG1
ZORK0.MG1
ZORK0.ZIP
ZORKZERO.EXEThe last file is #Infocom's original interpreter.
Thanks in advance!