Last session of day two, and we're on lore and ingame histories, with Ricardo Santana arguing that trade and merchant caravans are a key part of building the sense of Tamriel as a medievalist world: https://middleagesinmoderngames.net/mamg26/some-may-call-this-junk-me-i-call-them-treasures-invisible-trade-networks-and-possible-worlds-in-the-elder-scrolls-series/
Middle Ages in Modern Games
-
Last paper of #MAMG26 day one! Jéssica Iolanda Costa Bispo argues that the real-time temporality of The Longing (2020) allows it to reflect medieval western senses of temporality and meditation in a way few games allow: https://middleagesinmoderngames.net/mamg26/temporal-experience-and-medieval-contemplation-in-the-longing/
-
For our second paper of this session, Poppy Tester discusses the strange individualism of Medieval Dynasty where players take a nominally medieval setting but using far more permissive forms of landscape engagement:
https://middleagesinmoderngames.net/mamg26/the-wilderness-self-reliance-and-community-in-medieval-dynasty/ -
In our next #MAMG26 paper, "Tides of Pestilence", Blair Apgar explores how ecological anxiety is mechanised and gamified in the form and force of the rats of A Plague Tale, using medievalist aesthetics to reflect and explore a modern crisis: https://middleagesinmoderngames.net/mamg26/tides-of-pestilence-mechanizing-eco-anxiety-within-a-fourteenth-century-dystopia/
-
And in our second paper for this session we have Andrew Griffiths talking about the puzzling question of why people use mods rather than building games when exploring historical and pseudo-historical puzzle building. Check that out here:
-
We now have our #MAMG26 Game Modding panel! Two papers in this session: first, Maxime Kremer talks about mods as a way of exploring historiography, looking at the systems of Crusader Kings III and how requirements for modded historical events are shaped:
-
Last, but certainly not least, is our third paper, 'Designing around medieval sources: a thought experiment' by James Baillie, demonstrating the possibilities of informed design experiments in this space! #MAMG26 James is online and keen to discuss this more in the comment section at: https://middleagesinmoderngames.net/?p=1472
-
The second paper for our Design panel is by Vinicius Marino Carvalho, titled 'Playing the Irish Annals: Narrative Agency and the Gamic Mode of History'! Come join us and ask your questions now at: https://middleagesinmoderngames.net/?p=1490
-
The first paper in our 'Design Case Studies' session today is presented through both video and text by The Acoustic Heritage Collective on “KAFLI 141”: An Interactive and Immersive Heritage Gamification Experience of the Acoustics of Lögberg, Þingvellir National Park (UNESCO World Heritage Site, Iceland) '! Check it out now at: https://middleagesinmoderngames.net/?p=1314