In our next #MAMG26 paper, "Tides of Pestilence", Blair Apgar explores how ecological anxiety is mechanised and gamified in the form and force of the rats of A Plague Tale, using medievalist aesthetics to reflect and explore a modern crisis: https://middleagesinmoderngames.net/mamg26/tides-of-pestilence-mechanizing-eco-anxiety-within-a-fourteenth-century-dystopia/
#plaguetale — Public Fediverse posts
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