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#williamselectronics — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #williamselectronics, aggregated by home.social.

  1. Never had enough quarters to provide myself meaningful training for Defender.

    “Defender’s punishing gameplay raised the level of competition in arcades, and it was among the first games to truly separate dedicated players from more casual ones." 👾

    World Video Game Hall of Fame inducts Defender, Tamagotchi, GoldenEye 007 and Quake

    msn.com/en-us/entertainment/ga

    #Defender #WorldVideoGameHallOfFame #Gaming #Arcade #WilliamsElectronics

  2. Never had enough quarters to provide myself meaningful training for Defender.

    “Defender’s punishing gameplay raised the level of competition in arcades, and it was among the first games to truly separate dedicated players from more casual ones." 👾

    World Video Game Hall of Fame inducts Defender, Tamagotchi, GoldenEye 007 and Quake

    msn.com/en-us/entertainment/ga

    #Defender #WorldVideoGameHallOfFame #Gaming #Arcade #WilliamsElectronics

  3. Never had enough quarters to provide myself meaningful training for Defender.

    “Defender’s punishing gameplay raised the level of competition in arcades, and it was among the first games to truly separate dedicated players from more casual ones." 👾

    World Video Game Hall of Fame inducts Defender, Tamagotchi, GoldenEye 007 and Quake

    msn.com/en-us/entertainment/ga

    #Defender #WorldVideoGameHallOfFame #Gaming #Arcade #WilliamsElectronics

  4. Never had enough quarters to provide myself meaningful training for Defender.

    “Defender’s punishing gameplay raised the level of competition in arcades, and it was among the first games to truly separate dedicated players from more casual ones." 👾

    World Video Game Hall of Fame inducts Defender, Tamagotchi, GoldenEye 007 and Quake

    msn.com/en-us/entertainment/ga

    #Defender #WorldVideoGameHallOfFame #Gaming #Arcade #WilliamsElectronics

  5. Never had enough quarters to provide myself meaningful training for Defender.

    “Defender’s punishing gameplay raised the level of competition in arcades, and it was among the first games to truly separate dedicated players from more casual ones." 👾

    World Video Game Hall of Fame inducts Defender, Tamagotchi, GoldenEye 007 and Quake

    msn.com/en-us/entertainment/ga

    #Defender #WorldVideoGameHallOfFame #Gaming #Arcade #WilliamsElectronics

  6. In the 1980s, arcade manufacturers such as #Atari, #MidwayManufacturing and #WilliamsElectronics donated equipment to the tournaments for #PlayersWithDisabilities. They also supplied Gary with spare parts to build the custom mouth interface that his brother needed.

    The path from 1980s #arcade and #pinball to today's multimillion-dollar mainstream #VideoGames is neither a straight line nor a story of constant improvement for #PeopleWithDisabilities. Some game genres came and went, as did some game companies. Players with disabilities were #gaming all along, but it wasn't until the 2010s that advocacy for these players started getting wide recognition.

    Over the years, the #GamesIndustry had been slow to include players with disabilities in the #GameDesign processes where they could address systemic issues of #accessibility. Advocacy organizations have worked in this space for more than a decade, with one landmark being the #IncludificationProject published in 2012 by #AbleGamers.

    msn.com/en-ca/news/technology/

    #DisabledGamers #GamersWithDisabilities #AccessibleGaming

  7. In the 1980s, arcade manufacturers such as #Atari, #MidwayManufacturing and #WilliamsElectronics donated equipment to the tournaments for #PlayersWithDisabilities. They also supplied Gary with spare parts to build the custom mouth interface that his brother needed.

    The path from 1980s #arcade and #pinball to today's multimillion-dollar mainstream #VideoGames is neither a straight line nor a story of constant improvement for #PeopleWithDisabilities. Some game genres came and went, as did some game companies. Players with disabilities were #gaming all along, but it wasn't until the 2010s that advocacy for these players started getting wide recognition.

    Over the years, the #GamesIndustry had been slow to include players with disabilities in the #GameDesign processes where they could address systemic issues of #accessibility. Advocacy organizations have worked in this space for more than a decade, with one landmark being the #IncludificationProject published in 2012 by #AbleGamers.

    msn.com/en-ca/news/technology/

    #DisabledGamers #GamersWithDisabilities #AccessibleGaming

  8. In the 1980s, arcade manufacturers such as #Atari, #MidwayManufacturing and #WilliamsElectronics donated equipment to the tournaments for #PlayersWithDisabilities. They also supplied Gary with spare parts to build the custom mouth interface that his brother needed.

    The path from 1980s #arcade and #pinball to today's multimillion-dollar mainstream #VideoGames is neither a straight line nor a story of constant improvement for #PeopleWithDisabilities. Some game genres came and went, as did some game companies. Players with disabilities were #gaming all along, but it wasn't until the 2010s that advocacy for these players started getting wide recognition.

    Over the years, the #GamesIndustry had been slow to include players with disabilities in the #GameDesign processes where they could address systemic issues of #accessibility. Advocacy organizations have worked in this space for more than a decade, with one landmark being the #IncludificationProject published in 2012 by #AbleGamers.

    msn.com/en-ca/news/technology/

    #DisabledGamers #GamersWithDisabilities #AccessibleGaming

  9. In the 1980s, arcade manufacturers such as #Atari, #MidwayManufacturing and #WilliamsElectronics donated equipment to the tournaments for #PlayersWithDisabilities. They also supplied Gary with spare parts to build the custom mouth interface that his brother needed.

    The path from 1980s #arcade and #pinball to today's multimillion-dollar mainstream #VideoGames is neither a straight line nor a story of constant improvement for #PeopleWithDisabilities. Some game genres came and went, as did some game companies. Players with disabilities were #gaming all along, but it wasn't until the 2010s that advocacy for these players started getting wide recognition.

    Over the years, the #GamesIndustry had been slow to include players with disabilities in the #GameDesign processes where they could address systemic issues of #accessibility. Advocacy organizations have worked in this space for more than a decade, with one landmark being the #IncludificationProject published in 2012 by #AbleGamers.

    msn.com/en-ca/news/technology/

    #DisabledGamers #GamersWithDisabilities #AccessibleGaming

  10. In the 1980s, arcade manufacturers such as #Atari, #MidwayManufacturing and #WilliamsElectronics donated equipment to the tournaments for #PlayersWithDisabilities. They also supplied Gary with spare parts to build the custom mouth interface that his brother needed.

    The path from 1980s #arcade and #pinball to today's multimillion-dollar mainstream #VideoGames is neither a straight line nor a story of constant improvement for #PeopleWithDisabilities. Some game genres came and went, as did some game companies. Players with disabilities were #gaming all along, but it wasn't until the 2010s that advocacy for these players started getting wide recognition.

    Over the years, the #GamesIndustry had been slow to include players with disabilities in the #GameDesign processes where they could address systemic issues of #accessibility. Advocacy organizations have worked in this space for more than a decade, with one landmark being the #IncludificationProject published in 2012 by #AbleGamers.

    msn.com/en-ca/news/technology/

    #DisabledGamers #GamersWithDisabilities #AccessibleGaming