home.social

#gamesindustry — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #gamesindustry, aggregated by home.social.

  1. "We tried something different": Looking back on SiN Episodes: Emergence, the Valve-backed shooter that tried and failed to kick off an age of episodic gaming

    piefed.world/c/pcgaming/p/1100

  2. Is the video game industry about to crash? Luke Plunkett of @Aftermath says that's the wrong way to think about things.

    flip.it/.FZDVy

    #VideoGames #Gaming #GamesIndustry #GameDev

  3. "Keeping teams together doesn't seem to matter to people, but for us it did": Star Wars Zero Company's director on what the industry can learn from XCOM 2

    piefed.world/c/games/p/1017302

  4. Wer sind wir? Wir sind die Game Workers, eine Gruppe.vom #GameDev.s und Arbeitenden aus der Deutschen #GamesIndustry.

    Was wollen wir? Wir wollen gute Spiele machen - ohne Mismanagement, ohne Crunch, ohne Belästigung am Arbeitsplatz, mit fair bezahlten und stabilen Jobs.

    Und wir haben jetzt eine Website, damit man uns finden und beitreten kann.
    Join us!

    game-workers.de/

  5. Who are we? We are #gamedev.s and other workers in the German #gamesindustry!

    What do we want? A #gamesindustry without mismanagement, crunch, underpayment and harassment.

    And now we have a website, so you can join us! ✊️

    game-workers.de/

  6. Yet the #gamesindustry is not dying, it is being killed. By a managerial class that treats #gamedev.s not as creatives or even assets, but merely as a financial liability. Their actions undermine not only the future of their own business, but of games as a viable career path.

    It is high time to #unionize and fight back, because otherwise in a few years only AI slop filled to the brim with microtransactions will be the only "games" left.

  7. Only a few days ago Brenda and George Romero called the current state of the #gamesindustry to be even "crashier" than during the collapse of Atari in the 80s.

    With yet more layoffs, at Epic, Pixelberry and Eidos among others, it is hard to disagree with them.

    gamesindustry.biz/we-were-ther

  8. Looks like someone left in a hurry...

    We’re thrilled to show off some of the incredible props from our latest community challenge already integrated into our game's environments!

    Some models are already free to download here:
    polyhaven.com/all/collection:%

    Want to see your own work featured in-game? Enter the Challenge here:
    youtube.com/watch?v=1sKLwMzcis0

    #cc0 #free #pbr #b3d #Ue5 #indiedev #games #gamesindustry #environmentart

  9. Epic Games has laid off over 1,000 employees, with CEO Tim Sweeney telling staff a "downturn in Fortnite engagement" led the company to "spend significantly more" than it makes. Here's the full story from @GIbiz.

    flip.it/JUCCa3

    #VideoGames #GamesIndustry #Technology #Epic

  10. Do you ever think there are too many PC games? So did Ultima's Robert Garriott—in 1989

    “The consumer doesn’t really know what to buy for their computer,” Garriott said in 1989, while also pointing to the popularity of Nintendo’s newfangled game console.

  11. "We have no desire to be a media empire," says Palworld publishing head, but Pocketpair would be stupid to let the survival game die out

    piefed.world/c/games/p/975910/

  12. LinkedIn is full of bad takes, but this is the worst one I've seen in a while.

    "Sometimes the best path is the one fewer people are on" is a really, really troubling statement considering that a major reason for these empty halls was... fascism.

    #GDC #GDC2026 #GamesIndustry

  13. Was ist der #GameDev Round Table?
    Zwei unserer Mitglieder sprechen im #Verdi-Podcast über die Entstehung, die Erfolge und die weiteren Ziele für bessere Arbeitsbedingungen in der #GamesIndustry.

    #union #unionize

    podcast.aktiv-vernetzt.de/

  14. Electronic Arts has laid off an undisclosed number of employees across the game studios behind the Battlefield franchise, including workers at Criterion, Dice, Ripple Effect and Motive Studios. Battlefield 6 was the bestselling game of 2025 in the U.S. EA told @ign: "We’ve made select changes within our Battlefield organization to better align our teams around what matters most to our community."

    flip.it/xDxQUf

    #ElectronicArts #EA #Battlefield #GamesIndustry

  15. Baldur's Gate 3 director agrees with No Rest for the Wicked lead that Early Access is "a positive thing" for games like their two RPGs – when it works

    piefed.world/post/826175

  16. "It is out of the question to let a boss run rampant" - Ubisoft workers strike against "disastrous" cutbacks

    piefed.world/post/805029

  17. Deck Nine Takes Back GDC Award From Laid-Off Devs After Failing To Send Anyone To Accept It:

    aftermath.site/gdc-awards-deck

    “I keep thinking about all of the opportunities that were denied to us because of our exclusion [...] All of us have [...] been laid off from Deck Nine, and most of us are still looking for jobs. I have been out of work for a year. Imagine what it could have done for our careers if we had been allowed to go on stage and speak?"

    #GamesIndustry #DeckNine #GDC #Layoffs #LifeIsStrange

  18. "The horror is almost secondary to the menial task": From Crow Country to Resident Evil 9, here's how horror games keep us scared

    piefed.world/post/743050

  19. According to new filings discovered by the Wall Street Journal, Saudi Arabia's Public Investment Fund is set to own 93.4 percent of Electronic Arts if the proposed $55B acquisition goes through. Here's more from Eurogamer.

    flip.it/Ixqzdl

    #ElectronicArts #EA #Gaming #VideoGames #GamesIndustry #SaudiArabia #PIF

  20. Why is Nintendo's Development Culture so Different? 🎮 🤔

    This week on Nintendo Pow Block Podcast, Edward Varnell, Stephanie Klimov, and I discuss Virtuos’ optimism for Switch 2, the controversy over missing VRR support in docked mode, and Shinya Takahashi’s reaffirmation of Nintendo’s supportive, developer-first culture amid industry-wide layoffs.

    #nintendoswitch #nintendoswitch2 #donkeykongbananza #zelda #gamingculture #gamesindustry #wearebossrush #bebetter

  21. A council made of CEOs will represent the views of the CEOs, not the majority of people of the sector. For that we have @gameworkers.co.uk
    mastodon.social/@GIbiz/1148273

  22. Why is Nintendo's Development Culture so Different? 🎮 🤔

    This week on Nintendo Pow Block Podcast, Edward Varnell, Stephanie Klimov, and I discuss Virtuos’ optimism for Switch 2, the controversy over missing VRR support in docked mode, and Shinya Takahashi’s reaffirmation of Nintendo’s supportive, developer-first culture amid industry-wide layoffs.

    #nintendoswitch #nintendoswitch2 #donkeykongbananza #zelda #gamingculture #gamesindustry #wearebossrush #bebetter

  23. The games industry is broken. How do we fix it?
    Let's figure it out together at the game developers unConference!

    An open forum where the attendants create the day's agenda on the spot and freely exchange information. It's not about business. It's about discourse and having fun. Sign up for free!

    👉 gameworkers.co.uk/unconference 👈

    📍 April 5th in Jerwood Space, London, UK

  24. Concept artists define the look of video games. For Aftermath, Luke Plunkett spoke to a number of them, from indie freelancers to those at AAA (major) studios and everything in between, to learn about the work they do, why much of it is unseen, and the gnarly nature of contracts and NDAs. "...the implicit expectation is that a studio will own the work you make forever. One particularly hostile contract stated they would own my work in perpetuity for the rest of my life, or my children's lives. Not sure if that one will hold up in court," says Daisy, a AAA veteran now working in independent development.

    flip.it/9BZgSC

    #Art #ConceptArt #VideoGames #GamesIndustry #GameDevs #NDAs #Devs #AAA #GameDevelopment

  25. German #GameDev.s have made their voices clear: The German #GamesIndustry needs to change.
    With support by UNI Global and @wirsindverdi they have held a press conference at #Devcom

    uniglobalunion.org/news/verdi-

  26. In the 1980s, arcade manufacturers such as #Atari, #MidwayManufacturing and #WilliamsElectronics donated equipment to the tournaments for #PlayersWithDisabilities. They also supplied Gary with spare parts to build the custom mouth interface that his brother needed.

    The path from 1980s #arcade and #pinball to today's multimillion-dollar mainstream #VideoGames is neither a straight line nor a story of constant improvement for #PeopleWithDisabilities. Some game genres came and went, as did some game companies. Players with disabilities were #gaming all along, but it wasn't until the 2010s that advocacy for these players started getting wide recognition.

    Over the years, the #GamesIndustry had been slow to include players with disabilities in the #GameDesign processes where they could address systemic issues of #accessibility. Advocacy organizations have worked in this space for more than a decade, with one landmark being the #IncludificationProject published in 2012 by #AbleGamers.

    msn.com/en-ca/news/technology/

    #DisabledGamers #GamersWithDisabilities #AccessibleGaming

  27. 🔥🔥🔥🎮🏠🎮🔥🔥🔥
    In this week’s episode of House of Games, Anthon Fynn-Williams is back to guide us through the Game Analytics Mastery Framework (#GAMF), discuss #AI, and answer questions from a simpleton (Otto)! Stay tuned for great insights!

    Spotify: open.spotify.com/episode/1DXjl
    YouTube: youtu.be/OXWFJVFjrjs

    #podcast #interview #videogames #gamedevelopment #gamesindustry #indiegames #indiedeveloper #edutainment #HouseOfGamesPodcast #gaming #gameanalytics #gameindustry #gamecreation #gamedesign

  28. "Lost Boys Interactive made the difficult decision to restructure our studio to ensure we can succeed in spite of headwinds facing the industry right now," reads the statement. "Unfortunately, this does mean we will separate from some of our team members and we’re working closely with those affected. We know this is a hard time for this talented and experienced group of people and will provide support and assistance through this transition to those leaving."
    - Lost Boys Interactive spokesperson, to @eurogamer

    The astounding effort not to say the term "layoff" is almost impressive.
    #gamesindustry #layoffs #lostboys

  29. The Sinking City was the first non-indie game city I worked on. Very happy to see Frogwares finally (and properly) owning it.

    ⬇️news link

    gamesindustry.biz/frogwares-is

    #gamesindustry #gamedev #news #frogwares

  30. Zur Erinnerung: Heute um 17:00
    Get-together für #Gamedev.s mit Verdi. Lasst die #Gewerkschaft wissen, was Euch in der #GamesBranche umtreibt.

    Reminder: Today at 5:00PM
    Get-together with the #union Verdi. Let the #union know about conditions in Germany's #gamesindustry

    forms.gle/zAkvd9s8DNM5RKQH8

  31. Tomorrow: Ver.di virtual get-together for #gamedev.s in #Germany. Tell Ver.di about problems in the #gamesindustry and what you want them to do.
    Thursday, March 23rd 17:00.
    More info and RSVP in the link below

    Morgen: Digitales Treffen mit Ver.di für #Gamedeveloper in #Deutschland. Lasst Ver.di wissen, was Eure Probleme in der #Gamesbranche sind und was Ver.di für Euch tun kann.
    Donnerstag, den 23. März, 17:00.
    Weitere Infos im Link.

    forms.gle/zAkvd9s8DNM5RKQH8

    #gewerkschaft #games #union