#gamesindustry — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #gamesindustry, aggregated by home.social.
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In the 1980s, arcade manufacturers such as #Atari, #MidwayManufacturing and #WilliamsElectronics donated equipment to the tournaments for #PlayersWithDisabilities. They also supplied Gary with spare parts to build the custom mouth interface that his brother needed.
The path from 1980s #arcade and #pinball to today's multimillion-dollar mainstream #VideoGames is neither a straight line nor a story of constant improvement for #PeopleWithDisabilities. Some game genres came and went, as did some game companies. Players with disabilities were #gaming all along, but it wasn't until the 2010s that advocacy for these players started getting wide recognition.
Over the years, the #GamesIndustry had been slow to include players with disabilities in the #GameDesign processes where they could address systemic issues of #accessibility. Advocacy organizations have worked in this space for more than a decade, with one landmark being the #IncludificationProject published in 2012 by #AbleGamers.
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In this week’s episode of House of Games, Anthon Fynn-Williams is back to guide us through the Game Analytics Mastery Framework (#GAMF), discuss #AI, and answer questions from a simpleton (Otto)! Stay tuned for great insights!Spotify: https://open.spotify.com/episode/1DXjl1VF6EbYFYNeay4VYX?si=5b1584a390304382
YouTube: https://youtu.be/OXWFJVFjrjs#podcast #interview #videogames #gamedevelopment #gamesindustry #indiegames #indiedeveloper #edutainment #HouseOfGamesPodcast #gaming #gameanalytics #gameindustry #gamecreation #gamedesign