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#unitydots — Public Fediverse posts

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  1. @archo If you're interested in DOD, maybe you should look into #Bevy or #UnityDOTS . Applying DOD on #Godot is not that easy, since its concepts rely heavily on OOP and the SceneTree. Maybe with one of the rather popular #ECS addons that are out there.

  2. Got to around 22 component types and 15 systems which, well, I guess it's not bad for a small prototype but honestly felt much more work than with normal component-based... err... i mean, monobehaviour-based architecture. I guess the main reason is the familiarity with the system.
    THAT SAID, there is definitely a need for much more documentation and still lots of stuff to clean up.
    #UnityDOTS #Unity #DOTS

  3. Got to around 22 component types and 15 systems which, well, I guess it's not bad for a small prototype but honestly felt much more work than with normal component-based... err... i mean, monobehaviour-based architecture. I guess the main reason is the familiarity with the system.
    THAT SAID, there is definitely a need for much more documentation and still lots of stuff to clean up.
    #UnityDOTS #Unity #DOTS

  4. «*chuckles* i'm in danger!»

    ok, this experiment with #Unity #DOTS was enough. Made a vampire-survivor-like minigame to test it in somehow real waters and... it's been interesting! Definitely need to think quite hard about how to do some stuff under the (meaningful) constraints that jobs and ECS puts onto you, but after a while it gets ok. Wouldn't say "comfortable", but ok.
    #UnityDOTS

  5. «*chuckles* i'm in danger!»

    ok, this experiment with #Unity #DOTS was enough. Made a vampire-survivor-like minigame to test it in somehow real waters and... it's been interesting! Definitely need to think quite hard about how to do some stuff under the (meaningful) constraints that jobs and ECS puts onto you, but after a while it gets ok. Wouldn't say "comfortable", but ok.
    #UnityDOTS

  6. 🔥Updated "Gimme DOTS Geometry" to include 3D-Trees 🔥 (1.2.0)

    This is in addition to 2D-Trees, quadtrees, octrees, polygons, and a lot more!

    Everything with burst and jobs

    Link to the asset: assetstore.unity.com/packages/
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    #gamedevelopment #gamedev #madewithunity #programming #unitydots #unity #unity3d

  7. Baking in DOTS is not limited to your own authoring components (e.g. your MyAuthoringBehavior class). You can write a baker for Unity components, too, e.g. for a 2D Tilemap component, and turn it into your very own data representation, suitable for your purposes.

    This is a powerful abstraction, since it allows you to use "regular components" for authoring, that might or might not be used at runtime.

    #gamedev #unity3d #unitydev #dots #UnityDOTS