home.social

#unitydev — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #unitydev, aggregated by home.social.

  1. 📢 Tìm kiếm mô hình LLM tối ưu cho lập trình Unity "agentic" (hạn chế 12GB VRAM)! Cần gợi ý các mô hình hỗ trợ chỉnh sửa code chi tiết (SEARCH/REPLACE) thay vì rewrite toàn bộ file. Cấu hình: RTX 3060 12GB, Ryzen 5 600x, LM Studio + Zed/Aider. Đã thử: qwen3-53b, glm-4.7, mistral-nemo, v.v. nhưng hiệu quả chưa cao. Nên dùng mô hình nào phù hợp Unity/C#? 🔍

    #LocalLLM #UnityDev #AIProgramming #ViTinHoc #LLM #Mastodon #TechVietNam

    reddit.com/r/LocalLLaMA/commen

  2. Designing combat in fps games can be quite challenging. Right now, I've designed enemies to strafe left to right, making it harder to hit them, but I want to do more, do you have any ideas on what I could do?

    #fps #unitydev #unity #tps #action #unity3D #actiongame #indiegame

  3. Hey all! Are you looking for a place to make some art friends? Want to have a community that works to be more than just another place to post your art and run? A space to feel safe being candid about your creations withoht being called a bad person? Come join the Co-Create Discord Server!

    Co-Create is an inclusive adult-only server dedicated to fostering freedom of artistic expression while maintaining user safety and comfort. Not only that, we want to help you with the resources and support you need to bring your dreams to life at last!

    Co-Create is welcoming of all kinds of art and art themes, and we even want to offer support to people who dabble in creativity OUTSIDE OF DRAWING! We also have opt-in sections for NSFW and taboo channels.

    The server has an automated gateway system to vet people coming in to discourage trolls.

    CLICK HERE TO JOIN THE SERVER!

    #CoCreate #ADHD #ParallelPlay #Coworking #VoiceChat #nsfwart #DeadDove #tabooArt #FreedomOfArt #Proship #Profic #DiscordServer #creative #GameDev #gamedevelopment #UnityDev #UnrealEngine #Godot #communityserver #3DArtist #comicartist #animator #FanfictionCommunity #ArtCommunity #Fanfic #WritingFanfic #VoiceActors #crafting #artcollab #artchat #artfriends

  4. Are you a Unity developer? Learn how you can build a powerful social media presence that attracts players, boosts engagement, and grows your game’s community.
    #GameDev #Unity3D #IndieDev #Unitydev
    linkedin.com/pulse/unity-game-

  5. Keep your code clean and organized! Define a default namespace in your Unity project and watch your scripts magically fall into place. 🧹 #UnityDev #UnityTips #Unity #Unity3D #IndieDev
    i.imgur.com/t1UNmd7.png

  6. I'm happy to announce that a new demo for A Byte War is released!

    It includes one new mission and a lot of fixes and improvements all around, give it a try!

    #rts #gaming #strategy #pixelart #videogames #gamedev #indiedev #unity #unitydev #インディーゲーム #ゲーム開発

  7. I found a "Capsule Collider" in my daughter's cute little play vegetables. (Pretty interesting material on the mesh renderer, though... I think it's a sweet potato, but I'll have to talk to the art designer for this simulation). #unity3d #unitydev #godot #UnrealEngine #indiedev

  8. Keep your code clean and organized! Define a default namespace in your Unity project and watch your scripts magically fall into place. 🧹 #UnityDev #UnityTips #Unity #Unity3D #IndieDev
    i.imgur.com/t1UNmd7.png

  9. How I design missions for my game. First I draw them on paper, with all specifics for it, and then with a built-in map editor I make it a reality :)

    #rts #gaming #strategy #pixelart #videogames #gamedev #indiedev #unity #unitydev #インディーゲーム #ゲーム開発

  10. A Byte War Demo has been released on Steam!

    Click that download button, try it and let me know what you think :)

    #rts #gaming #pixelart #strategy #videogames #gamedev #indiedev #unitydev #unity

  11. Cory is live on twitch working on map design for our squad tactics heist RPG, Cyber Knights: Flashpoint.

    🔴 twitch.tv/TreseBrothers

    Come hop in if you'd like to get some inside insights about our level design process, ask any questions, or just hang with the community!

    #GameDev #TacticalRPG #DevStream #Unity #Unity3D #IndieDev #RPG #Gaming #Devlog #GameDevelopment #UnityDev #MadeWithUnity #LevelDesign

  12. Slowly getting back to working on my game after some freelancing and I've been ticking some of the minor improvements I wrote down.

    Like writing down the info about the mobile HQ unit :)

    #rts #gaming #strategy #pixelart #videogames #gamedev #indiedev #unity #unitydev #インディーゲーム #ゲーム開発

  13. A Byte War is officially over 100 wishlists in about one month. I'm satisfied as my only marketing is what I post on social media.

    Interested? I'll be holding a playtest soon!

    #rts #gaming #strategy #videogames #gamedev #indiedev #unity #unitydev #インディーゲーム #ゲーム開発

  14. In some missions when you defend allied bases it's hard to know when they're under attack.

    I've added a warning indicator so the player knows where's the battle.

    #rts #gaming #strategy #pixelart #videogames #gamedev #indiedev #unity #unitydev #インディーゲーム #ゲーム開発

  15. I've started to integrate some analytics using aptabase in the game.

    I have to say it provided the easiest integration so far. No unnecessary complications!

    #rts #gaming #strategy #pixelart #videogames #gamedev #indiedev #unity #unitydev #インディーゲーム #ゲーム開発

  16. I've been integrating steamworks and testing out how it functions with the game.

    For example, opening the overlay will pause the game.

    #rts #gaming #strategy #pixelart #videogames #gamedev #indiedev #unity #unitydev #インディーゲーム #ゲーム開発

  17. For this #screenshotsaturday I'm showing the campaign screen.
    You can choose your difficulty for each mission, and if you pass it you'll get a badge decorating it!

    #rts #gaming #strategy #pixelart #videogames #gamedev #indiedev #unity #unitydev #インディーゲーム #ゲーム開発

  18. Some of the friends that tested my game found that you can deconstruct stuff on top of buildings.

    It's a random thing that came out of the mechanics working together.

    #rts #gaming #strategy #pixelart #videogames #gamedev #indiedev #unity #unitydev #インディーゲーム #ゲーム開発

  19. Took me longer than expected, but I've managed to add in allied buildings you have no control over.

    They're still not 100% done, but it's almost there.

    #rts #gaming #strategy #pixelart #videogames #gamedev #indiedev #unity #unitydev #インディーゲーム #ゲーム開発

  20. Here's a convenient helper I wrote that can be used to simplify asynchronous initialization of heavy objects without caring about concurrency or call order: gist.github.com/moonshinebot/f

    The pattern scales to multiple lazy properties, and even multiple independent initializers can be used per class (if desired).

    #unitydev #unity3d #gamedev #asyncawait #unitask

  21. I received two game dev magazines in my mailbox today. Find me at the restroom for the next several hours.

    #gamedev #unity3d #unitydev #debugmagazine #edgemagazine

  22. I received two game dev magazines in my mailbox today. Find me at the restroom for the next several hours.

    #gamedev #unity3d #unitydev #debugmagazine #edgemagazine

  23. I received two game dev magazines in my mailbox today. Find me at the restroom for the next several hours.

    #gamedev #unity3d #unitydev #debugmagazine #edgemagazine

  24. I received two game dev magazines in my mailbox today. Find me at the restroom for the next several hours.

    #gamedev #unity3d #unitydev #debugmagazine #edgemagazine

  25. Here's a convenient helper I wrote that can be used to simplify asynchronous initialization of heavy objects without caring about concurrency or call order: gist.github.com/moonshinebot/f

    The pattern scales to multiple lazy properties, and even multiple independent initializers can be used per class (if desired).

    #unitydev #unity3d #gamedev #asyncawait #unitask

  26. Here's a convenient helper I wrote that can be used to simplify asynchronous initialization of heavy objects without caring about concurrency or call order: gist.github.com/moonshinebot/f

    The pattern scales to multiple lazy properties, and even multiple independent initializers can be used per class (if desired).

    #unitydev #unity3d #gamedev #asyncawait #unitask