home.social

#old-world — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #old-world, aggregated by home.social.

fetched live
  1. SAVE THE DATE - Gentlefolk of some renown are running a doubles narrative day of Old World war and horror on the Saturday, 24th Of October at the premises known as The Heroes Guild in the darkly foreboding town of Walthamstow E17 nr the great City Of London, if it has not been burnt.

    #OldWorld #WarhammerCommunity #Warhammer #London

  2. SAVE THE DATE - Gentlefolk of some renown are running a doubles narrative day of Old World war and horror on the Saturday, 24th Of October at the premises known as The Heroes Guild in the darkly foreboding town of Walthamstow E17 nr the great City Of London, if it has not been burnt.

    #OldWorld #WarhammerCommunity #Warhammer #London

  3. SAVE THE DATE - Gentlefolk of some renown are running a doubles narrative day of Old World war and horror on the Saturday, 24th Of October at the premises known as The Heroes Guild in the darkly foreboding town of Walthamstow E17 nr the great City Of London, if it has not been burnt.

    #OldWorld #WarhammerCommunity #Warhammer #London

  4. SAVE THE DATE - Gentlefolk of some renown are running a doubles narrative day of Old World war and horror on the Saturday, 24th Of October at the premises known as The Heroes Guild in the darkly foreboding town of Walthamstow E17 nr the great City Of London, if it has not been burnt.

    #OldWorld #WarhammerCommunity #Warhammer #London

  5. SAVE THE DATE - Gentlefolk of some renown are running a doubles narrative day of Old World war and horror on the Saturday, 24th Of October at the premises known as The Heroes Guild in the darkly foreboding town of Walthamstow E17 nr the great City Of London, if it has not been burnt.

    #OldWorld #WarhammerCommunity #Warhammer #London

  6. Suttuinen otos. Rottapeikko tekeillä! Tykkään näistä vaikka ovat ylihinnoteltuja (siis pelin sisäisessä hinnoittelussa, hankin GW-kamoja vaan käytettynä) ja aika huonoja sekä Blood Bowlissa että Mordheimissä. Mut fluffi edellä taistoihin!

    #skaven
    #rottapeikko #ratogre
    #BloodBowl #Mordheim
    #figu #OldWorld

  7. Suttuinen otos. Rottapeikko tekeillä! Tykkään näistä vaikka ovat ylihinnoteltuja (siis pelin sisäisessä hinnoittelussa, hankin GW-kamoja vaan käytettynä) ja aika huonoja sekä Blood Bowlissa että Mordheimissä. Mut fluffi edellä taistoihin!

    #skaven
    #rottapeikko #ratogre
    #BloodBowl #Mordheim
    #figu #OldWorld

  8. Won an epic victory in my first campaign game (Carthage) in #OldWorld on turn 98/100. Lucked out a bit in that my final goal was to adopt the Professional Army law, which required the Manor tech, which I drew in my first hand after the reshuffle.

    I'm definitely liking the game. The family politics and character events add a lot to it, and I love being clever with the placement of various buildings. I didn't really feel challenged in this first campaign game, but figure it might've been going easy on me to not scare off new players. Will have to see how that develops.

    #gaming

  9. Won an epic victory in my first campaign game (Carthage) in #OldWorld on turn 98/100. Lucked out a bit in that my final goal was to adopt the Professional Army law, which required the Manor tech, which I drew in my first hand after the reshuffle.

    I'm definitely liking the game. The family politics and character events add a lot to it, and I love being clever with the placement of various buildings. I didn't really feel challenged in this first campaign game, but figure it might've been going easy on me to not scare off new players. Will have to see how that develops.

    #gaming

  10. Won an epic victory in my first campaign game (Carthage) in #OldWorld on turn 98/100. Lucked out a bit in that my final goal was to adopt the Professional Army law, which required the Manor tech, which I drew in my first hand after the reshuffle.

    I'm definitely liking the game. The family politics and character events add a lot to it, and I love being clever with the placement of various buildings. I didn't really feel challenged in this first campaign game, but figure it might've been going easy on me to not scare off new players. Will have to see how that develops.

    #gaming

  11. Won an epic victory in my first campaign game (Carthage) in #OldWorld on turn 98/100. Lucked out a bit in that my final goal was to adopt the Professional Army law, which required the Manor tech, which I drew in my first hand after the reshuffle.

    I'm definitely liking the game. The family politics and character events add a lot to it, and I love being clever with the placement of various buildings. I didn't really feel challenged in this first campaign game, but figure it might've been going easy on me to not scare off new players. Will have to see how that develops.

    #gaming

  12. Won an epic victory in my first campaign game (Carthage) in #OldWorld on turn 98/100. Lucked out a bit in that my final goal was to adopt the Professional Army law, which required the Manor tech, which I drew in my first hand after the reshuffle.

    I'm definitely liking the game. The family politics and character events add a lot to it, and I love being clever with the placement of various buildings. I didn't really feel challenged in this first campaign game, but figure it might've been going easy on me to not scare off new players. Will have to see how that develops.

    #gaming

  13. #OldWorld feels a lot like Civ IV, with some added concepts on top of it. Turns out the studio is lead by the main designer of Civ IV: spillhistorie.no/2026/04/22/bi

    Turns don't flow quite as smoothly (so far), and there are some rough edges: visualizing my available options for building improvements with a worker - outside of the "recommended" ones - is not intuitive, and some bonus wording is confusing (when I get a bonus for units "killed", does that means mine, my opponents', or all?).

    All the same, I'm already having a bit of the same "just one more turn" feeling just working through the tutorial, so I have little doubt I'll spend many happy hours with this #game.

  14. #OldWorld feels a lot like Civ IV, with some added concepts on top of it. Turns out the studio is lead by the main designer of Civ IV: spillhistorie.no/2026/04/22/bi

    Turns don't flow quite as smoothly (so far), and there are some rough edges: visualizing my available options for building improvements with a worker - outside of the "recommended" ones - is not intuitive, and some bonus wording is confusing (when I get a bonus for units "killed", does that means mine, my opponents', or all?).

    All the same, I'm already having a bit of the same "just one more turn" feeling just working through the tutorial, so I have little doubt I'll spend many happy hours with this #game.

  15. #OldWorld feels a lot like Civ IV, with some added concepts on top of it. Turns out the studio is lead by the main designer of Civ IV: spillhistorie.no/2026/04/22/bi

    Turns don't flow quite as smoothly (so far), and there are some rough edges: visualizing my available options for building improvements with a worker - outside of the "recommended" ones - is not intuitive, and some bonus wording is confusing (when I get a bonus for units "killed", does that means mine, my opponents', or all?).

    All the same, I'm already having a bit of the same "just one more turn" feeling just working through the tutorial, so I have little doubt I'll spend many happy hours with this #game.

  16. #OldWorld feels a lot like Civ IV, with some added concepts on top of it. Turns out the studio is lead by the main designer of Civ IV: spillhistorie.no/2026/04/22/bi

    Turns don't flow quite as smoothly (so far), and there are some rough edges: visualizing my available options for building improvements with a worker - outside of the "recommended" ones - is not intuitive, and some bonus wording is confusing (when I get a bonus for units "killed", does that means mine, my opponents', or all?).

    All the same, I'm already having a bit of the same "just one more turn" feeling just working through the tutorial, so I have little doubt I'll spend many happy hours with this #game.

  17. #OldWorld feels a lot like Civ IV, with some added concepts on top of it. Turns out the studio is lead by the main designer of Civ IV: spillhistorie.no/2026/04/22/bi

    Turns don't flow quite as smoothly (so far), and there are some rough edges: visualizing my available options for building improvements with a worker - outside of the "recommended" ones - is not intuitive, and some bonus wording is confusing (when I get a bonus for units "killed", does that means mine, my opponents', or all?).

    All the same, I'm already having a bit of the same "just one more turn" feeling just working through the tutorial, so I have little doubt I'll spend many happy hours with this #game.

  18. I started playing #OldWorld: gog.com/en/game/old_world

    First impression: Ooh, they have an "explain concepts while playing an actual game" tutorial, that sounds a lot better than the tired step-by-step thing!

    Second impression: Eep, what happened? I thought I clicked on the settler unit, but it seems to have built a city already? I didn't want to build it there, I wanted to look around a bit first to pick the ideal spot! => quits and moves to the regular tutorial.

    Turns out you can only build cities in small specific regions - but do have some choice of where to place them exactly, and I hadn't actually placed it, but the UI showed something which seemed like a placed city. I guess I need the handholding of an oldfashioned tutorial in my games after all.

    (Actual first impression was *crash*, likely due to blocking the game with the firewall but the OS reporting that internet is available, which is a combination quite a lot of #Unity #games have an issue with, so all the above after unplugging the ethernet cable and trying again.)

  19. I started playing #OldWorld: gog.com/en/game/old_world

    First impression: Ooh, they have an "explain concepts while playing an actual game" tutorial, that sounds a lot better than the tired step-by-step thing!

    Second impression: Eep, what happened? I thought I clicked on the settler unit, but it seems to have built a city already? I didn't want to build it there, I wanted to look around a bit first to pick the ideal spot! => quits and moves to the regular tutorial.

    Turns out you can only build cities in small specific regions - but do have some choice of where to place them exactly, and I hadn't actually placed it, but the UI showed something which seemed like a placed city. I guess I need the handholding of an oldfashioned tutorial in my games after all.

    (Actual first impression was *crash*, likely due to blocking the game with the firewall but the OS reporting that internet is available, which is a combination quite a lot of #Unity #games have an issue with, so all the above after unplugging the ethernet cable and trying again.)

  20. I started playing #OldWorld: gog.com/en/game/old_world

    First impression: Ooh, they have an "explain concepts while playing an actual game" tutorial, that sounds a lot better than the tired step-by-step thing!

    Second impression: Eep, what happened? I thought I clicked on the settler unit, but it seems to have built a city already? I didn't want to build it there, I wanted to look around a bit first to pick the ideal spot! => quits and moves to the regular tutorial.

    Turns out you can only build cities in small specific regions - but do have some choice of where to place them exactly, and I hadn't actually placed it, but the UI showed something which seemed like a placed city. I guess I need the handholding of an oldfashioned tutorial in my games after all.

    (Actual first impression was *crash*, likely due to blocking the game with the firewall but the OS reporting that internet is available, which is a combination quite a lot of #Unity #games have an issue with, so all the above after unplugging the ethernet cable and trying again.)

  21. I started playing #OldWorld: gog.com/en/game/old_world

    First impression: Ooh, they have an "explain concepts while playing an actual game" tutorial, that sounds a lot better than the tired step-by-step thing!

    Second impression: Eep, what happened? I thought I clicked on the settler unit, but it seems to have built a city already? I didn't want to build it there, I wanted to look around a bit first to pick the ideal spot! => quits and moves to the regular tutorial.

    Turns out you can only build cities in small specific regions - but do have some choice of where to place them exactly, and I hadn't actually placed it, but the UI showed something which seemed like a placed city. I guess I need the handholding of an oldfashioned tutorial in my games after all.

    (Actual first impression was *crash*, likely due to blocking the game with the firewall but the OS reporting that internet is available, which is a combination quite a lot of #Unity #games have an issue with, so all the above after unplugging the ethernet cable and trying again.)

  22. I started playing #OldWorld: gog.com/en/game/old_world

    First impression: Ooh, they have an "explain concepts while playing an actual game" tutorial, that sounds a lot better than the tired step-by-step thing!

    Second impression: Eep, what happened? I thought I clicked on the settler unit, but it seems to have built a city already? I didn't want to build it there, I wanted to look around a bit first to pick the ideal spot! => quits and moves to the regular tutorial.

    Turns out you can only build cities in small specific regions - but do have some choice of where to place them exactly, and I hadn't actually placed it, but the UI showed something which seemed like a placed city. I guess I need the handholding of an oldfashioned tutorial in my games after all.

    (Actual first impression was *crash*, likely due to blocking the game with the firewall but the OS reporting that internet is available, which is a combination quite a lot of #Unity #games have an issue with, so all the above after unplugging the ethernet cable and trying again.)

  23. youtu.be/mMvIhVhvRlM?si=AANVsy

    We got a new game announcement which will probably interest quite some civfanatics! Dale, co-developer of #OldWorld and long-time civ fan is now working on his own independent game, called #Imperialist . As you can guess from the context and title, this is a turn-based 4X game, set during the age of imperialism. You might now be thinking about "Colonization", but this game is not about creating a new state in the old world, but forging an empire which spans the the whole world. The graphics have retro flair though and are definitely aimed at long time civ fans, and for who remembers it also the "Imperialism" sries! Otherwise you will get more intricate supply chains and more advanced diplomacy with friends and foes, making this game a potential new candidate for the "one-more-turn" syndrome at the end of this year.

    The game is scheduled for release in Q4 2026. You can find the Steam entry here store.steampowered.com/app/435 and discuss it with us here forums.civfanatics.com/threads .

    #4X #TBS #Indiegame

  24. youtu.be/mMvIhVhvRlM?si=AANVsy

    We got a new game announcement which will probably interest quite some civfanatics! Dale, co-developer of #OldWorld and long-time civ fan is now working on his own independent game, called #Imperialist . As you can guess from the context and title, this is a turn-based 4X game, set during the age of imperialism. You might now be thinking about "Colonization", but this game is not about creating a new state in the old world, but forging an empire which spans the the whole world. The graphics have retro flair though and are definitely aimed at long time civ fans, and for who remembers it also the "Imperialism" sries! Otherwise you will get more intricate supply chains and more advanced diplomacy with friends and foes, making this game a potential new candidate for the "one-more-turn" syndrome at the end of this year.

    The game is scheduled for release in Q4 2026. You can find the Steam entry here store.steampowered.com/app/435 and discuss it with us here forums.civfanatics.com/threads .

    #4X #TBS #Indiegame

  25. youtu.be/mMvIhVhvRlM?si=AANVsy

    We got a new game announcement which will probably interest quite some civfanatics! Dale, co-developer of #OldWorld and long-time civ fan is now working on his own independent game, called #Imperialist . As you can guess from the context and title, this is a turn-based 4X game, set during the age of imperialism. You might now be thinking about "Colonization", but this game is not about creating a new state in the old world, but forging an empire which spans the the whole world. The graphics have retro flair though and are definitely aimed at long time civ fans, and for who remembers it also the "Imperialism" sries! Otherwise you will get more intricate supply chains and more advanced diplomacy with friends and foes, making this game a potential new candidate for the "one-more-turn" syndrome at the end of this year.

    The game is scheduled for release in Q4 2026. You can find the Steam entry here store.steampowered.com/app/435 and discuss it with us here forums.civfanatics.com/threads .

    #4X #TBS #Indiegame

  26. youtu.be/mMvIhVhvRlM?si=AANVsy

    We got a new game announcement which will probably interest quite some civfanatics! Dale, co-developer of #OldWorld and long-time civ fan is now working on his own independent game, called #Imperialist . As you can guess from the context and title, this is a turn-based 4X game, set during the age of imperialism. You might now be thinking about "Colonization", but this game is not about creating a new state in the old world, but forging an empire which spans the the whole world. The graphics have retro flair though and are definitely aimed at long time civ fans, and for who remembers it also the "Imperialism" sries! Otherwise you will get more intricate supply chains and more advanced diplomacy with friends and foes, making this game a potential new candidate for the "one-more-turn" syndrome at the end of this year.

    The game is scheduled for release in Q4 2026. You can find the Steam entry here store.steampowered.com/app/435 and discuss it with us here forums.civfanatics.com/threads .

    #4X #TBS #Indiegame

  27. youtu.be/mMvIhVhvRlM?si=AANVsy

    We got a new game announcement which will probably interest quite some civfanatics! Dale, co-developer of #OldWorld and long-time civ fan is now working on his own independent game, called #Imperialist . As you can guess from the context and title, this is a turn-based 4X game, set during the age of imperialism. You might now be thinking about "Colonization", but this game is not about creating a new state in the old world, but forging an empire which spans the the whole world. The graphics have retro flair though and are definitely aimed at long time civ fans, and for who remembers it also the "Imperialism" sries! Otherwise you will get more intricate supply chains and more advanced diplomacy with friends and foes, making this game a potential new candidate for the "one-more-turn" syndrome at the end of this year.

    The game is scheduled for release in Q4 2026. You can find the Steam entry here store.steampowered.com/app/435 and discuss it with us here forums.civfanatics.com/threads .

    #4X #TBS #Indiegame