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#hilbertcurve — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #hilbertcurve, aggregated by home.social.

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  1. Command-and-control IPv4 map, 2026-03-08 to 2026-03-21 #HilbertCurve
    abjuri5t.github.io/SarlackLab/

    156.234.56[.]0/23
    156.234.208[.]0/20
    156.234.160[.]0/21
    156.234.188[.]0/22
    156.234.204[.]0/22
    156.234.224[.]0/22
    156.234.232[.]0/22
    178.16.52[.]0/22
    43.243.188[.]0/23

  2. Command-and-control IPv4 map, 2026-03-08 to 2026-03-21 #HilbertCurve
    abjuri5t.github.io/SarlackLab/

    156.234.56[.]0/23
    156.234.208[.]0/20
    156.234.160[.]0/21
    156.234.188[.]0/22
    156.234.204[.]0/22
    156.234.224[.]0/22
    156.234.232[.]0/22
    178.16.52[.]0/22
    43.243.188[.]0/23

  3. Command-and-control IPv4 map, 2026-03-08 to 2026-03-21 #HilbertCurve
    abjuri5t.github.io/SarlackLab/

    156.234.56[.]0/23
    156.234.208[.]0/20
    156.234.160[.]0/21
    156.234.188[.]0/22
    156.234.204[.]0/22
    156.234.224[.]0/22
    156.234.232[.]0/22
    178.16.52[.]0/22
    43.243.188[.]0/23

  4. Command-and-control IPv4 map, 2026-03-08 to 2026-03-21 #HilbertCurve
    abjuri5t.github.io/SarlackLab/

    156.234.56[.]0/23
    156.234.208[.]0/20
    156.234.160[.]0/21
    156.234.188[.]0/22
    156.234.204[.]0/22
    156.234.224[.]0/22
    156.234.232[.]0/22
    178.16.52[.]0/22
    43.243.188[.]0/23

  5. Command-and-control IPv4 map, 2026-02-04 to 2026-02-17 #HilbertCurve
    abjuri5t.github.io/SarlackLab/

    148.178.64[.]0/19
    148.178.32[.]0/19
    207.56.192[.]0/19
    178.16.52[.]0/22
    158.94.208[.]0/22
    91.92.240[.]0/22
    102.117.128[.]0/18
    45.114.106[.]0/24
    156.234.94[.]0/24

  6. Command-and-control IPv4 map, 2026-02-04 to 2026-02-17 #HilbertCurve
    abjuri5t.github.io/SarlackLab/

    148.178.64[.]0/19
    148.178.32[.]0/19
    207.56.192[.]0/19
    178.16.52[.]0/22
    158.94.208[.]0/22
    91.92.240[.]0/22
    102.117.128[.]0/18
    45.114.106[.]0/24
    156.234.94[.]0/24

  7. Command-and-control IPv4 map, 2026-02-04 to 2026-02-17 #HilbertCurve
    abjuri5t.github.io/SarlackLab/

    148.178.64[.]0/19
    148.178.32[.]0/19
    207.56.192[.]0/19
    178.16.52[.]0/22
    158.94.208[.]0/22
    91.92.240[.]0/22
    102.117.128[.]0/18
    45.114.106[.]0/24
    156.234.94[.]0/24

  8. Command-and-control IPv4 map, 2026-02-04 to 2026-02-17 #HilbertCurve
    abjuri5t.github.io/SarlackLab/

    148.178.64[.]0/19
    148.178.32[.]0/19
    207.56.192[.]0/19
    178.16.52[.]0/22
    158.94.208[.]0/22
    91.92.240[.]0/22
    102.117.128[.]0/18
    45.114.106[.]0/24
    156.234.94[.]0/24

  9. Command-and-control IPv4 map, 2026-01-19 to 2026-02-01 #HilbertCurve
    abjuri5t.github.io/SarlackLab/

    148.178.64[.]0/19
    148.178.32[.]0/19
    156.234.208[.]0/20
    207.56.192[.]0/19
    178.16.52[.]0/22
    23.226.52[.]0/22
    74.119.149[.]0/24
    23.226.51[.]0/24
    45.114.106[.]0/24

  10. Command-and-control IPv4 map, 2026-01-19 to 2026-02-01 #HilbertCurve
    abjuri5t.github.io/SarlackLab/

    148.178.64[.]0/19
    148.178.32[.]0/19
    156.234.208[.]0/20
    207.56.192[.]0/19
    178.16.52[.]0/22
    23.226.52[.]0/22
    74.119.149[.]0/24
    23.226.51[.]0/24
    45.114.106[.]0/24

  11. I found myself poking once again at Hilbert Curves tonight. But this time without recursion (rewrite systems).

    I tried implementing the Skilling Transform (which is quite a lot of bit flippin). It goes from a distance to a N dimension position.

    I got there in the end after I noticed I had one of my operations mirrored. 😅

    I'll have to see how large I can draw one tomorrow. :blobhaj_witch: (which being able to choose any position to render will make this easy).

    #HilbertCurve

  12. I found myself poking once again at Hilbert Curves tonight. But this time without recursion (rewrite systems).

    I tried implementing the Skilling Transform (which is quite a lot of bit flippin). It goes from a distance to a N dimension position.

    I got there in the end after I noticed I had one of my operations mirrored. 😅

    I'll have to see how large I can draw one tomorrow. :blobhaj_witch: (which being able to choose any position to render will make this easy).

    #HilbertCurve

  13. I found myself poking once again at Hilbert Curves tonight. But this time without recursion (rewrite systems).

    I tried implementing the Skilling Transform (which is quite a lot of bit flippin). It goes from a distance to a N dimension position.

    I got there in the end after I noticed I had one of my operations mirrored. 😅

    I'll have to see how large I can draw one tomorrow. :blobhaj_witch: (which being able to choose any position to render will make this easy).

    #HilbertCurve

  14. I found myself poking once again at Hilbert Curves tonight. But this time without recursion (rewrite systems).

    I tried implementing the Skilling Transform (which is quite a lot of bit flippin). It goes from a distance to a N dimension position.

    I got there in the end after I noticed I had one of my operations mirrored. 😅

    I'll have to see how large I can draw one tomorrow. :blobhaj_witch: (which being able to choose any position to render will make this easy).

    #HilbertCurve

  15. Command-and-control IPv4 map, 2025-11-04 to 2025-11-17 #HilbertCurve
    abjuri5t.github.io/SarlackLab/

    208.87.200[.]0/21
    104.140.144[.]0/20
    154.89.184[.]0/21
    149.30.224[.]0/19
    91.92.240[.]0/22
    45.153.34[.]0/24
    38.128.0[.]0/9
    124.220.0[.]0/14
    104.206.234[.]0/23

  16. Command-and-control IPv4 map, 2025-11-04 to 2025-11-17 #HilbertCurve
    abjuri5t.github.io/SarlackLab/

    208.87.200[.]0/21
    104.140.144[.]0/20
    154.89.184[.]0/21
    149.30.224[.]0/19
    91.92.240[.]0/22
    45.153.34[.]0/24
    38.128.0[.]0/9
    124.220.0[.]0/14
    104.206.234[.]0/23

  17. Command-and-control IPv4 map, 2025-09-21 to 2025-10-04 #HilbertCurve
    abjuri5t.github.io/SarlackLab/

    104.140.144[.]0/20
    104.206.234[.]0/23
    154.89.186[.]0/23
    38.128.0[.]0/9
    154.89.190[.]0/23
    154.89.184[.]0/24
    154.89.185[.]0/24
    154.89.189[.]0/24
    38.32.0[.]0/11

  18. Command-and-control IPv4 map, 2025-09-21 to 2025-10-04 #HilbertCurve
    abjuri5t.github.io/SarlackLab/

    104.140.144[.]0/20
    104.206.234[.]0/23
    154.89.186[.]0/23
    38.128.0[.]0/9
    154.89.190[.]0/23
    154.89.184[.]0/24
    154.89.185[.]0/24
    154.89.189[.]0/24
    38.32.0[.]0/11

  19. Command-and-control IPv4 map, 2025-06-09 to 2025-06-22 #HilbertCurve
    abjuri5t.github.io/SarlackLab/

    38.128.0[.]0/9
    43.136.0[.]0/13
    124.220.0[.]0/14
    1.94.0[.]0/15
    47.92.0[.]0/14
    39.104.0[.]0/14
    111.229.0[.]0/16
    101.42.0[.]0/15
    106.52.0[.]0/14
    47.100.0[.]0/14

  20. Command-and-control IPv4 map, 2025-06-09 to 2025-06-22 #HilbertCurve
    abjuri5t.github.io/SarlackLab/

    38.128.0[.]0/9
    43.136.0[.]0/13
    124.220.0[.]0/14
    1.94.0[.]0/15
    47.92.0[.]0/14
    39.104.0[.]0/14
    111.229.0[.]0/16
    101.42.0[.]0/15
    106.52.0[.]0/14
    47.100.0[.]0/14

  21. Command-and-control IPv4 map, 2025-05-10 to 2025-05-23 #HilbertCurve
    abjuri5t.github.io/SarlackLab/

    38.128.0[.]0/9
    124.220.0[.]0/14
    43.136.0[.]0/13
    1.94.0[.]0/15
    196.251.116[.]0/23
    176.65.140[.]0/23
    47.92.0[.]0/14
    39.104.0[.]0/14
    196.251.84[.]0/22
    176.65.142[.]0/24

  22. Command-and-control IPv4 map, 2025-05-10 to 2025-05-23 #HilbertCurve
    abjuri5t.github.io/SarlackLab/

    38.128.0[.]0/9
    124.220.0[.]0/14
    43.136.0[.]0/13
    1.94.0[.]0/15
    196.251.116[.]0/23
    176.65.140[.]0/23
    47.92.0[.]0/14
    39.104.0[.]0/14
    196.251.84[.]0/22
    176.65.142[.]0/24

  23. The previous demo made me dig deeper into dithering algorithms. It's something I should have done years ago, as I've been using simple random dithering now and then, and I hadn't even thought of gamma correction. One algorithm in particular caught my eye: Riemersma dithering, which uses the Hilbert curve. Compared to the usual matrices for error diffusion, the curve approach seemed easier to implement in some ways, as it has fewer edge issues.

    More interestingly, it struck a chord with my earlier experiments with space-filling curves in image processing. So it was a kind of familiar territory, but it also seemed esoteric enough that I could imagine making some new discoveries. For example, play with other plane-filling curves besides the Hilbert.

    The first image uses the boustrophedon curve, which makes the vertical wave patterns I recall from a number of non-dithering demos. The second curve is what I call the diagstrophedon, a diagonal zig-zag starting from the top left corner, and I think its wavy artefacts make a nice match for Venus's hair.

    Then in image 3 we have Hilbert, which doesn't seem to make any particular artefacts, and I guess that's a good thing for dithering. Finally 4 uses the Peano curve, which makes some fun wiggles in light areas.

    #dithering #riemersmadithering #stippling #halftoneart #raster #pixelart #hilbertcurve #peanocurve #planefillingcurve #spacefillingcurve #pythoncode #opengl #algorithmicart #algorist #mathart #laskutaide #ittaide #kuavataide #iterati

  24. The previous demo made me dig deeper into dithering algorithms. It's something I should have done years ago, as I've been using simple random dithering now and then, and I hadn't even thought of gamma correction. One algorithm in particular caught my eye: Riemersma dithering, which uses the Hilbert curve. Compared to the usual matrices for error diffusion, the curve approach seemed easier to implement in some ways, as it has fewer edge issues.

    More interestingly, it struck a chord with my earlier experiments with space-filling curves in image processing. So it was a kind of familiar territory, but it also seemed esoteric enough that I could imagine making some new discoveries. For example, play with other plane-filling curves besides the Hilbert.

    The first image uses the boustrophedon curve, which makes the vertical wave patterns I recall from a number of non-dithering demos. The second curve is what I call the diagstrophedon, a diagonal zig-zag starting from the top left corner, and I think its wavy artefacts make a nice match for Venus's hair.

    Then in image 3 we have Hilbert, which doesn't seem to make any particular artefacts, and I guess that's a good thing for dithering. Finally 4 uses the Peano curve, which makes some fun wiggles in light areas.

    #dithering #riemersmadithering #stippling #halftoneart #raster #pixelart #hilbertcurve #peanocurve #planefillingcurve #spacefillingcurve #pythoncode #opengl #algorithmicart #algorist #mathart #laskutaide #ittaide #kuavataide #iterati

  25. The previous demo made me dig deeper into dithering algorithms. It's something I should have done years ago, as I've been using simple random dithering now and then, and I hadn't even thought of gamma correction. One algorithm in particular caught my eye: Riemersma dithering, which uses the Hilbert curve. Compared to the usual matrices for error diffusion, the curve approach seemed easier to implement in some ways, as it has fewer edge issues.

    More interestingly, it struck a chord with my earlier experiments with space-filling curves in image processing. So it was a kind of familiar territory, but it also seemed esoteric enough that I could imagine making some new discoveries. For example, play with other plane-filling curves besides the Hilbert.

    The first image uses the boustrophedon curve, which makes the vertical wave patterns I recall from a number of non-dithering demos. The second curve is what I call the diagstrophedon, a diagonal zig-zag starting from the top left corner, and I think its wavy artefacts make a nice match for Venus's hair.

    Then in image 3 we have Hilbert, which doesn't seem to make any particular artefacts, and I guess that's a good thing for dithering. Finally 4 uses the Peano curve, which makes some fun wiggles in light areas.

    #dithering #riemersmadithering #stippling #halftoneart #raster #pixelart #hilbertcurve #peanocurve #planefillingcurve #spacefillingcurve #pythoncode #opengl #algorithmicart #algorist #mathart #laskutaide #ittaide #kuavataide #iterati

  26. The previous demo made me dig deeper into dithering algorithms. It's something I should have done years ago, as I've been using simple random dithering now and then, and I hadn't even thought of gamma correction. One algorithm in particular caught my eye: Riemersma dithering, which uses the Hilbert curve. Compared to the usual matrices for error diffusion, the curve approach seemed easier to implement in some ways, as it has fewer edge issues.

    More interestingly, it struck a chord with my earlier experiments with space-filling curves in image processing. So it was a kind of familiar territory, but it also seemed esoteric enough that I could imagine making some new discoveries. For example, play with other plane-filling curves besides the Hilbert.

    The first image uses the boustrophedon curve, which makes the vertical wave patterns I recall from a number of non-dithering demos. The second curve is what I call the diagstrophedon, a diagonal zig-zag starting from the top left corner, and I think its wavy artefacts make a nice match for Venus's hair.

    Then in image 3 we have Hilbert, which doesn't seem to make any particular artefacts, and I guess that's a good thing for dithering. Finally 4 uses the Peano curve, which makes some fun wiggles in light areas.

    #dithering #riemersmadithering #stippling #halftoneart #raster #pixelart #hilbertcurve #peanocurve #planefillingcurve #spacefillingcurve #pythoncode #opengl #algorithmicart #algorist #mathart #laskutaide #ittaide #kuavataide #iterati

  27. The previous demo made me dig deeper into dithering algorithms. It's something I should have done years ago, as I've been using simple random dithering now and then, and I hadn't even thought of gamma correction. One algorithm in particular caught my eye: Riemersma dithering, which uses the Hilbert curve. Compared to the usual matrices for error diffusion, the curve approach seemed easier to implement in some ways, as it has fewer edge issues.

    More interestingly, it struck a chord with my earlier experiments with space-filling curves in image processing. So it was a kind of familiar territory, but it also seemed esoteric enough that I could imagine making some new discoveries. For example, play with other plane-filling curves besides the Hilbert.

    The first image uses the boustrophedon curve, which makes the vertical wave patterns I recall from a number of non-dithering demos. The second curve is what I call the diagstrophedon, a diagonal zig-zag starting from the top left corner, and I think its wavy artefacts make a nice match for Venus's hair.

    Then in image 3 we have Hilbert, which doesn't seem to make any particular artefacts, and I guess that's a good thing for dithering. Finally 4 uses the Peano curve, which makes some fun wiggles in light areas.

    #dithering #riemersmadithering #stippling #halftoneart #raster #pixelart #hilbertcurve #peanocurve #planefillingcurve #spacefillingcurve #pythoncode #opengl #algorithmicart #algorist #mathart #laskutaide #ittaide #kuavataide #iterati

  28. The recent stipplings and partitionings reminded me of this demo from about 2 years ago. In short, it's a Hilbert curve where the iteration level varies by the colour value. I wanted to make some small changes, but I ended up rewriting it completely. The shader approach seemed needlessly heavy and redundant for something that works more naturally on a CPU. But mostly it was just a fun exercise in looking at the same problem from a different angle.

    The first picture shows the original idea. With the new idea, I wanted to get rid of the slanted lines; the result doesn't feel any better to me, but I guess it's interesting in its own way.

    #hilbertcurve #planefillingcurve #spacefillingcurve #lineart #linedrawing #singlelinedrawing #pythoncode #opengl #algorithmicart #algorist #mathart #laskutaide #ittaide #kuavataide #iterati

  29. The recent stipplings and partitionings reminded me of this demo from about 2 years ago. In short, it's a Hilbert curve where the iteration level varies by the colour value. I wanted to make some small changes, but I ended up rewriting it completely. The shader approach seemed needlessly heavy and redundant for something that works more naturally on a CPU. But mostly it was just a fun exercise in looking at the same problem from a different angle.

    The first picture shows the original idea. With the new idea, I wanted to get rid of the slanted lines; the result doesn't feel any better to me, but I guess it's interesting in its own way.

    #hilbertcurve #planefillingcurve #spacefillingcurve #lineart #linedrawing #singlelinedrawing #pythoncode #opengl #algorithmicart #algorist #mathart #laskutaide #ittaide #kuavataide #iterati

  30. The recent stipplings and partitionings reminded me of this demo from about 2 years ago. In short, it's a Hilbert curve where the iteration level varies by the colour value. I wanted to make some small changes, but I ended up rewriting it completely. The shader approach seemed needlessly heavy and redundant for something that works more naturally on a CPU. But mostly it was just a fun exercise in looking at the same problem from a different angle.

    The first picture shows the original idea. With the new idea, I wanted to get rid of the slanted lines; the result doesn't feel any better to me, but I guess it's interesting in its own way.

    #hilbertcurve #planefillingcurve #spacefillingcurve #lineart #linedrawing #singlelinedrawing #pythoncode #opengl #algorithmicart #algorist #mathart #laskutaide #ittaide #kuavataide #iterati

  31. The recent stipplings and partitionings reminded me of this demo from about 2 years ago. In short, it's a Hilbert curve where the iteration level varies by the colour value. I wanted to make some small changes, but I ended up rewriting it completely. The shader approach seemed needlessly heavy and redundant for something that works more naturally on a CPU. But mostly it was just a fun exercise in looking at the same problem from a different angle.

    The first picture shows the original idea. With the new idea, I wanted to get rid of the slanted lines; the result doesn't feel any better to me, but I guess it's interesting in its own way.

    #hilbertcurve #planefillingcurve #spacefillingcurve #lineart #linedrawing #singlelinedrawing #pythoncode #opengl #algorithmicart #algorist #mathart #laskutaide #ittaide #kuavataide #iterati

  32. The recent stipplings and partitionings reminded me of this demo from about 2 years ago. In short, it's a Hilbert curve where the iteration level varies by the colour value. I wanted to make some small changes, but I ended up rewriting it completely. The shader approach seemed needlessly heavy and redundant for something that works more naturally on a CPU. But mostly it was just a fun exercise in looking at the same problem from a different angle.

    The first picture shows the original idea. With the new idea, I wanted to get rid of the slanted lines; the result doesn't feel any better to me, but I guess it's interesting in its own way.

    #hilbertcurve #planefillingcurve #spacefillingcurve #lineart #linedrawing #singlelinedrawing #pythoncode #opengl #algorithmicart #algorist #mathart #laskutaide #ittaide #kuavataide #iterati

  33. If anyone wants to make a Half-square Hilbert I made a toy to play with patterns. (fixed a bug from the first go)

    I need fabric - so I plan to start maybe later this week.

    codepen.io/fractalkitty/live/p

    #codepen #p5js #quilting #hilbertCurve #fiberArt #quilts #mathart

  34. If anyone wants to make a Half-square Hilbert I made a toy to play with patterns. (fixed a bug from the first go)

    I need fabric - so I plan to start maybe later this week.

    codepen.io/fractalkitty/live/p

    #codepen #p5js #quilting #hilbertCurve #fiberArt #quilts #mathart

  35. If anyone wants to make a Half-square Hilbert I made a toy to play with patterns. (fixed a bug from the first go)

    I need fabric - so I plan to start maybe later this week.

    codepen.io/fractalkitty/live/p

    #codepen #p5js #quilting #hilbertCurve #fiberArt #quilts #mathart

  36. If anyone wants to make a Half-square Hilbert I made a toy to play with patterns. (fixed a bug from the first go)

    I need fabric - so I plan to start maybe later this week.

    codepen.io/fractalkitty/live/p

    #codepen #p5js #quilting #hilbertCurve #fiberArt #quilts #mathart

  37. If anyone wants to make a Half-square Hilbert I made a toy to play with patterns. (fixed a bug from the first go)

    I need fabric - so I plan to start maybe later this week.

    codepen.io/fractalkitty/live/p

    #codepen #p5js #quilting #hilbertCurve #fiberArt #quilts #mathart

  38. Command-and-control IPv4 map, 2025-02-07 to 2025-02-20 #HilbertCurve
    abjuri5t.github.io/SarlackLab/

    104.21.0[.]0/17
    172.67.0[.]0/16
    217.30.160[.]0/20
    95.216.0[.]0/15
    13.60.0[.]0/15
    121.40.0[.]0/15
    69.67.151[.]0/24
    147.185.221[.]0/24
    3.80.0[.]0/12
    13.208.0[.]0/13

  39. Command-and-control IPv4 map, 2025-02-07 to 2025-02-20 #HilbertCurve
    abjuri5t.github.io/SarlackLab/

    104.21.0[.]0/17
    172.67.0[.]0/16
    217.30.160[.]0/20
    95.216.0[.]0/15
    13.60.0[.]0/15
    121.40.0[.]0/15
    69.67.151[.]0/24
    147.185.221[.]0/24
    3.80.0[.]0/12
    13.208.0[.]0/13

  40. Command-and-control IPv4 map, 2025-01-26 to 2025-02-08 #HilbertCurve
    abjuri5t.github.io/SarlackLab/

    3.64.0[.]0/12
    38.128.0[.]0/9
    124.220.0[.]0/14
    195.177.95[.]0/24
    216.24.212[.]0/24
    147.185.221[.]0/24
    3.128.0[.]0/11
    13.60.0[.]0/15
    92.119.36[.]0/24
    94.156.166[.]0/23

  41. Command-and-control IPv4 map, 2024-12-15 to 2024-12-28 #HilbertCurve
    abjuri5t.github.io/SarlackLab/

    124.220.0[.]0/14
    101.42.0[.]0/15
    1.94.0[.]0/15
    47.96.0[.]0/13
    47.92.0[.]0/14
    121.40.0[.]0/15
    101.200.0[.]0/15
    111.229.0[.]0/16
    43.136.0[.]0/13
    113.45.128[.]0/17

  42. Shadow pattern test, thinking about enclosures, this crude test inspired me with a bunch of ideas

    #lighting #led #hilbertcurve

  43. Shadow pattern test, thinking about enclosures, this crude test inspired me with a bunch of ideas

    #lighting #led #hilbertcurve

  44. Shadow pattern test, thinking about enclosures, this crude test inspired me with a bunch of ideas

    #lighting #led #hilbertcurve

  45. Shadow pattern test, thinking about enclosures, this crude test inspired me with a bunch of ideas

    #lighting #led #hilbertcurve

  46. Shadow pattern test, thinking about enclosures, this crude test inspired me with a bunch of ideas

    #lighting #led #hilbertcurve

  47. I'm doing this Coding Train tutorial on a hilbert curve today, but trying to do it in houdini thecodingtrain.com/challenges/ , pretty good progress so far, bitshifting makes me a little uneasy though. I also watched the 3blue1brown video on space filling curves, so good. youtube.com/watch?v=3s7h2MHQtx
    #houdini #hilbertcurve #creativecoding

  48. I'm doing this Coding Train tutorial on a hilbert curve today, but trying to do it in houdini thecodingtrain.com/challenges/ , pretty good progress so far, bitshifting makes me a little uneasy though. I also watched the 3blue1brown video on space filling curves, so good. youtube.com/watch?v=3s7h2MHQtx
    #houdini #hilbertcurve #creativecoding

  49. I'm doing this Coding Train tutorial on a hilbert curve today, but trying to do it in houdini thecodingtrain.com/challenges/ , pretty good progress so far, bitshifting makes me a little uneasy though. I also watched the 3blue1brown video on space filling curves, so good. youtube.com/watch?v=3s7h2MHQtx
    #houdini #hilbertcurve #creativecoding

  50. I'm doing this Coding Train tutorial on a hilbert curve today, but trying to do it in houdini thecodingtrain.com/challenges/ , pretty good progress so far, bitshifting makes me a little uneasy though. I also watched the 3blue1brown video on space filling curves, so good. youtube.com/watch?v=3s7h2MHQtx
    #houdini #hilbertcurve #creativecoding

  51. I'm doing this Coding Train tutorial on a hilbert curve today, but trying to do it in houdini thecodingtrain.com/challenges/ , pretty good progress so far, bitshifting makes me a little uneasy though. I also watched the 3blue1brown video on space filling curves, so good. youtube.com/watch?v=3s7h2MHQtx
    #houdini #hilbertcurve #creativecoding