#comicreview — Public Fediverse posts
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Comic Review: Star Wars: The Fall of Kylo Ren (2026) #2
#ComicReview #StarWars #FanthaTracks #fallofkyloren #marvel #charlessoule
We review Star Wars: The Fall of Kylo Ren (2026) #2.
Read the whole story at the below link:
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A Look Back at X-Men 2099 #8 (1994)
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back, superhero enthusiasts, 1990s culture enthusiasts, X-Men fans and comic book collectors! Today we revisit the Marvel Comics shared universe to examine one of the many tales of the X-Men 2099 monthly series.
After the first seven issues of the series, it is clear that the futuristic mutants under Xi’an have tough challenges to not only survive in the dangerous and unpredictable wasteland of 2099’s America but also help their leader fulfill the ultimate goal of protecting mutants from the evil corporations in accordance to the dream of Professor X (Charles Xavier). Unlike the X-Men of the 20th century, the team of 2099 does not have vast resources nor do they have a permanent place for living and development. Xi’an himself is still struggling with the elements from his past as a violent criminal.
With those details laid down, here is a look back at X-Men 2099 #8, published by Marvel Comics in 1994 with a story written by John Francis Moore and drawn by Ron Lim.
The cover.Early story
The story begins with Krystalin examining Archangel with amazement. Moments later, she sees Cyclops, Iceman, Beast and Jean Grey (in her Phoenix form). She wondered how many times did each of Professor X’s first students appear to die only to return again and again. She recalls that the records of their deaths may have been in error or even falsified. She also remembers the succeeding X-Men teams of Del Ruiz and Zhao.
It turns out the original X-Men members she saw were holograms as Victor Ten Eagles (who was a fellow outlaw with Xi’an in the old days) reveals that he opened his studio to few people and never to strangers. He allowed Krystalin in because he owes Xi’an a blood debt from their time together with the Lawless. As they talk, he explains to her his personal interest in the X-Men and the legacy.
Over at Iron Horse in Arizona, Hurricane talks with two trackers who were tied up. Meanstreak uses his super speed to dismantle the trackers’ suits of armor and examine the technologies within. He finds one Tetsuo Mark 6 signal beacon that was used to monitor armor in the field. He tells Hurricane she can use it as an advance warning the next time trackers are sent after her.
Hurricane tells the X-Men that she and the Freakshow never stay too long in one place. Moments later, the infected Metalhead tells Skullfire that he is trapped in his current metal form and could not change back…
Quality
As the Freakshow is about to leave, Metalhead surprises his fellow X-Men.To make things clear, this X-Men 2099 comic book is very engaging to read as it is filled with a lot of details that further expanded the lore of the 2099 universe concerning mutants and legacy of the X-Men in the 21st century. As such, I really enjoyed learning about the “future history” of the X-Men, how mutants struggled to survive in a corporation-controlled America, and why the wasteland became the 21st century’s very own Old West where danger and uncertainty are constant.
If have an obsession about the 2099 universe, there is a lot to discover and enjoy here. Xi’an’s pursuit for knowledge about the mutant underground and Hurricane’s involvement is compelling to read and what was revealed is worth discovering. Meanwhile, Krystalin and Ten Eagles’ exploration of facilities as they search for answers reminds me a lot about a notable part of the story in Beneath the Planet of the Apes.
Conclusion
The closest thing to a crossover with the original X-Men.X-Men 2099 #8 (1994) is a compelling read and it is one of the stronger references about the 2099 universe and the legacy of the X-Men from the time of Xavier to that of Zhao. The details revealed here are fine pay-offs to what was built up in the previous issues, and they connect well with the existence of Xi’an’s X-Men. This comic book will really help you understand the place of mutants in the 21st century and in my experience, the learning is enjoyable.
Overall, X-Men 2099 #8 (1994) is highly recommended.
+++++
Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/.
#1990s #America #AmericanIndians #amusement #animation #Archangel #Beast #BeneathThePlanetOfTheApes #Blog #blogger #blogging #Bloodhawk #CarloCarrasco #Cerebra #CharlesXavier #ChatGPT #comic #comicBook #comicBookAdaptation #ComicBookReview #comicBooks #comicReview #comics #comicsBlog #comicsReview #Cyclops #DarkPhoenix #ElPaso #entertainment #entertainmentBlog #FallOfTheHammer #Fediverse #Freakshow #fun #geek #HankMcCoy #HenriHuang #illustratedLiterature #Indians #Instagram #JeanGrey #JohnFrancisMoore #Krystalin #literature #Luna #Marvel #Marvel2099 #MarvelComics #MarvelEntertainment #Mastodon #Meanstreak #Metalhead #minorities #multiculturalism #Nevada #nostalgia #Phoenix #politicalCorrectness #ProfessorX #retroReview #Retrospective #review #Reviews #RonLim #sciFi #scienceFiction #Serpentina #Shakti #Skullfire #superhero #superheroes #Texas #The1990s #TimFitzgerald #UnitedStates #UnitedStatesOfAmerica #UnitedStatesOfAmericaUSA #USA #VictorTenEagles #WordPress #WordPressCom #XMen #XMen2099 #XMenReview #XiAn -
A Look Back at Robin #1 (1991)
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the year 1991 to explore a part of the DC Comics shared universe through one very notable comic book featuring Batman’s sidekick Robin.
For decades, the Caped Crusader Batman (who is business tycoon Bruce Wayne during the day) had Robin as his skilled teenage partner fighting countless waves of criminals in many comic books published through the decades. The most notable fact about Robin is that there are three different characters who took the role as Batman’s sidekick…Dick Grayson (who later joined the Teen Titans and became Nightwing), Jason Todd (who died as a result of a warehouse explosion set up by the Joker who beat him mercilessly) and Tim Drake. Behind the scenes at DC Comics, a decision was made to publish a comic book mini-series featuring Tim Drake Robin.
With those details laid down, here is a look back at Robin #1, published in 1991 by DC Comics with a story written by Chuck Dixon and drawn by the late Tom Lyle.
Early story
The story begins inside the Batcave. Tim Drake is still adjusting in his new role as Robin and right in front of Bruce Wayne (wearing his Batman costume), he feels uneasy deep inside even though he got the role after wanting it so badly. He just could not tell him how much it scares him.
Even though Tim admits he feels unsure and needs more time, Bruce tells him he is ready to be his partner. Still the new Boy Wonder says he is not sure if he has what it takes. Bruce reminds Tim that he has proven to be smart after figuring out correctly his secret identity as Batman. He tells him that he needs to develop himself more to gain his edge.
Meanwhile in Japan, the deadly assassin Lady Shiva meets the martial artist Koroshi and discovers he has been paralyzed and limited on a wheelchair…
Quality
Tim Drake undergoes training in Paris. Bruce Wayne sent him there to improve himself by learning from a master.As a tale strongly focused on Robin, this comic book has a fine blend of action, discovery, intrigue and even elements of culture clash. It gradually dramatizes Tim Drake’s development into Robin showing moments of trial-and-error, getting himself educated far away from home, experiencing humiliation and overcoming the odds while having limitations.
The script written by Chuck Dixon is not limited to presenting how the newest Robin came to be. I enjoyed how Dixon crafted Tim Drake’s private talks with Batman and the butler Alfred Pennyworth. Each interaction with the established characters were rich in details and there is that sense of the new Robin looking up to Batman as his mentor and to Alfred as a guidance councilor.
The new Robin learns valuable lessons from Alfred at Wayne’s residence.By going all the way to France to learn from an Asian master, Tim Drake’s journey has some similarities with how Bruce Wayne developed himself into becoming Batman. It should be noted that this tale took place sometime after the death of his predecessor Jason Todd (beaten by the Joker who eventually became the Islamic terrorist regime of Iran’s ambassador to the United Nations) and it is indeed a part of Batman becoming more stable after overcoming the trauma of Todd’s demise.
For those who still find Robin as an unbelievable teenage crime fighter simply because of his youth, there are young gangsters in this tale that symbolically are the opposites of Batman’s sidekick. This was Chuck Dixon’s way of reminding people that there are indeed teenage criminals or youth gangs that exist around the world. Such young criminals or abusers still exist to this day and Robin’s status as a teenage crime fighter is clearly justified.
As a standalone tale, this comic book is pretty good and there is clear coordination between Chuck Dixon and Tom Lyle who did a fine job visualizing the script. Lyle’s art has this fine balance visualizing character development scenes, transition scenes and dynamic action. Historically, Lyle went on to draw the Robin II and Robin III mini-series for DC Comics before moving to Marvel Comics to work on Spider-Man comic books. In this very comic book, you can see how talented Lyle really was on illustrations.
Conclusion
Batman and Robin in an early scene in this comic book. Pay attention to the details.Even though I am not a fan of Robin, I can say that the Dixon-Lyle duo succeeded in making Robin #1 (1991) a really entertaining and engaging read. It definitely is a strong start to a Robin mini-series and also serves as a defining moment for Batman’s sidekick who also got modernized at the time.
Overall, Robin #1 (1991) is recommended.
+++++
Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at @CarloCarrascoPH as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco
#1990s #ADeathInTheFamily #AlfredPennyworth #America #amusement #Arab #Asia #Batman #BatmanRobin #BatmanAndRobin #BatmanADeathInTheFamily #Blog #blogger #blogging #BoyWonder #ChatGPT #Chinese #ChuckDixon #comic #comicBook #ComicBookReview #comicReview #comics #comicsBlog #comicsReview #conspiracy #crime #crossover #DCComics #DickGrayson #DynamicDuo #entertainment #entertainmentBlog #Europe #Facebook #France #fun #Google #GoogleSearch #illustratedLiterature #Instagram #Iran #IslamicTerrorism #IslamicTerroristRegimeOfIran #IslamicTerroristStateOfIran #IslamicTerrorists #Islamist #IslamoLeft #Japan #JasonTodd #Joker #kabataan #KingSnake #LadyShiva #literature #martialArts #MarvelComics #Muslim #MuslimTerrorists #Nightwing #Nippon #retroReview #Retrospective #review #Reviews #Robin #Shiva #socialMedia #SpiderMan #superhero #TeenTitans #teenagers #terrorism #terroristStateOfIran #terrorists #The1990s #Tibet #TimDrake #Tokyo #TomLyle #Tumblr #UnitedStates #WordPress #WordPressCom #youth -
A Look Back at Team 7 #3 (1994)
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Image Comics fans and comic book collectors! Today we go back to the year 1995 to take a close look at one of the many tales of the original WildStorm universe through one of the comic books of the first mini-series of Team 7.
For the newcomers reading this, Team 7 is set in the past within the original WildStorm universe. This is the special forces team that had major WildStorm heroes – Grifter (WildCATS: Covert Action Teams), Backlash, Jackson Dane (Wetworks), John Lynch (Gen13) and Michael Cray (Deathblow) – who were younger, were proficient with combat and gained special abilities as a result of a sinister move by their superiors. Issue #2 took place after the team got exposed to something they never anticipated and their superiors knew it.
With those details laid down, here is a look back at Team 7 #3, published in 1994 by Image Comics with a story written by Chuck Dixon and drawn by Aron Wiesenfeld. This is the 3rd chapter of a 4-issue mini-series.
The cover.Early story
Set in the 1970s, the surviving Team 7 members (already exposed to the chemical agent) are in the middle of a new mission somewhere in East Africa. Because their teammate Johnson abused his new power to manipulate a black general to kill himself against his own will, Cole Cash eliminates Johnson causing John Lynch to be outraged. Cash tells Lynch that Johnson lost himself completely. He also tells him to list Johnson as MIA (missing-in-action) and turn a blind eye as before.
Lynch points his gun at Cash’s head believing he is standing for the mission and rules. After Cash tells him that they are monsters and that the world is better off without them, Lynch relents and shoots the wall instead. The mission concludes and Team 7 goes home by helicopter.
As the ride goes on, John Lynch thinks very deeply about everything that happened since they got exposed to the chemical agent. He realizes that they were exposed to genetic altering elements and wonders if he and his teammates were nothing more than lab rats for International Operations (IO)…
Quality
John Lynch in the presence of his traitorous superiors following the East African operation.If there is anything notable here apart from the continued dark and gritty tone, the plot really thickened clearly. At this stage, it is more obvious that the superiors have indeed something more sinister planned for Team 7 to endure. They know that the infected team members are closing ranks to protect itself which means they are ready for the so-called final test.
Along the way, John Lynch gradually realizes the evil of his superiors and being the field leader, he begins to analyze what is best for him and his teammates and which options to take knowing the betrayal from above. Quitting is simply not an option for Lynch and the pressure builds up as the story went on. Cole Cash here sees things very clearly and he easily became the pathfinder among Team 7 members. When he scolds his teammate Fairchild (father of Gen13’s Caitlin Fairchild) for abusing his power in a public place while off-duty, it is clear that Cash wants to keep the team together by means of keeping together while maintaining sanity.
As for Team 7 itself, there is something intriguing that awaits readers once they start their new mission here. I won’t spoil it and it has to be seen. Simply grab a copy of this comic book, read it and pay attention to the details. It’s strong stuff from the creative team.
Conclusion
Cole Cash (Grifter) talks sense into John Lynch about what has really been going on and why they have become monsters.Team 7 #3 (1994) has a lot of intrigue as the plot thickened. At this stage, it is clear that IO is really up to no good and Team 7 is symbolically their scientific and military experiment. Fortunately for the team, they have John Lynch and Cole Cash as the reasonable members who are able to cut through the noise and became aware of what IO has been executing. The stage is set for the concluding issue and this comic book is indeed a solid build-up and also an engaging WildStorm read.
Overall, Team 7 #3 (1994) is recommended.
+++++
Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at @CarloCarrascoPH as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco
#1990s #action #Africa #Africans #amusement #AronWiesenfeld #Backlash #blackPeople #Blog #blogger #blogging #CarloCarrasco #ChuckDixon #ColeCash #comic #comicBook #ComicBookReview #comicBooks #comicReview #comics #comicsBlog #comicsReview #CovertActionTeams #Deathblow #entertainment #entertainmentBlog #espionage #explosions #film #fun #geek #Gen13 #Grifter #guns #illustratedLiterature #ImageComics #InternationalOperationsIO #IslamicTerrorism #IslamicTerrorists #Islamist #IslamoLeft #JacksonDane #JimLee #JohnLynch #literature #MarcSlayton #MichaelCray #military #militaryIntelligence #militaryLifestyle #movies #NOToTerrorism #NOToTerrorists #nostalgia #RejectTerrorists #retroReview #Retrospective #review #Reviews #specialForces #StormWatch #superhero #superheroes #Team7 #terror #terrorism #terrorist #terroristStateIran #terrorists #The1990s #war #Wetworks #WildStorm #woke #WordPress #WordPressCom -
A Look Back at Street Fighter #1 (1993)
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back, superhero fans, 1990s arts and culture enthusiasts, Street Fighter fans, retro gamers, Malibu Comics enthusiasts and comic book collectors! Today we go back to the year 1993 to examine the official comic book adaptation of the wildly popular video game Street Fighter II.
While the original Street Fighter game of 1987 did not achieve huge success in the arcades and on consoles, it literally started the ball rolling for Capcom as the game itself influence other arcade game developers to focus more on making beat-them-up games and the use of special moves appealed to others. Capcom went on to release Street Fighter II in the arcades and it came with a dedicated fighting game design that strongly lured in gamers to play it in huge numbers. After selling 200,000 arcade cabinets, SFII went on to become a huge seller on game consoles. Capcom even went on to produce new versions of the game – popularly referred to as upgrades – culminating with Super Street Fighter II Turbo in 1994.
As Street Fighter II kept on attracting countless players into the arcades worldwide, Capcom approached Malibu Comics (publisher of the Ultraverse).
“Capcom came to Malibu because we know how to do it—we’ve handled licensed properties before and done very well,” said Tom Mason in the opening message of the first issue of the Street Fighter comic book adaptation.
With those details laid down, here is a look back at Street Fighter 1, published by Malibu Comics in 1993 with a story written by the late Len Strazewski and drawn by Don Hillsman. This was the first issue of a planned mini-series.
The cover.Early story
The story begins some time in the past when Ryu permanently scars Sagat on the chest with his Dragon Punch during street fight in front of many. Enraged, Sagat tries hard to retaliate against Ryu who happens to be the champion among street fighters. The Japanese fighter hits the tall Thai kickboxer with a barrage of kicks.
The past fight was played on home video and viewed by Sagat and Balrog. Embarrassed by the video, Sagat destroys the TV and asked his companion why must he be humiliated. After Balrog tells him not to talk that tone with their superior Bison, Sagat hits the American boxer. As the fight between the two intensifies, Bison arrives and stops the violence. He tells Sagat that he is an embarrassment to his organization.
Bison reminds them that he took them into his criminal network and still have not redeemed themselves in front of him. He tells the two that they must beat Ryu and regain the street fighter championship.
As Balrog and Sagat express difficulty in finding and fighting Ryu, Bison tells them the Japanese fighter’s friends are Chun Li and Ken…
Quality
Once a dedicated, well-trained martial arts competitor, Ken Masters has been doing his moves in productions of commercials. He does not enjoy the product he endorsed.Back in 1993, I even contemplated buying a copy of this comic book locally when it was brand new. I’m glad I chose not to buy it back then as this one has bad quality in its presentation from start to finish. Dedicated Street Fighter II fans should be warned.
For starters, the storytelling is not faithful to the lore of Street Fighter II even though the creators derived key elements of characters from the game itself. That said, it looks like liberties were taken in order to form a narrative that can be told in comic book format.
Chun Li here is correctly described as an agent of Interpol and is motivated by revenge over the loss of her father who was killed by M. Bison. And yet, she is portrayed here as having a romantic relationship with Ryu and has been training with him along with Ken in the past. The romantic relationship between the two never existed in the popular video game and it is established in Street Fighter II lore that Chun Li came from a different martial arts background while Ken and Ryu trained together under the same master.
Contrary to what was established in Street Fighter II lore, Ken and Chun Li were portrayed as having trained together and have romance with each other.Ryu in this comic book is the defending street fighter champion (reflecting the canonical story of Street Fighter and Street Fighter II) who is responsible for the huge scar on Sagat’s chest. While Ryu is the wandering warrior who travels around the world with only a duffel bag as he seeks the true way of the fighter, in this adaptation he is a reigning champion who starts having doubts when Chun Li lectures him over his devotion to fighting as life changes for others around him.
While the liberties are notable and could be insulting to dedicated Street Fighter II fans, the story of this comic book is surprisingly readable. As Ryu is the target of Bison and his criminal network, it made sense for dangerous pawns Sagat and Balrog to go after Ken to get to the Japanese fighter. There definitely is a plot here and if readers can ignore the actual lore of Street Fighter II, it can be followed and the classic concept of good versus evil will be realized.
As for the art, the work done by Don Hillsman is lackluster. While he excelled in making Balrog look scary early in the story, his visual takes on the other Street Fighter II characters range from bad to passable. Ken, Ryu, Sagat, Bison, Vega and Chun Li all have that rough look on their faces and bodies. Hillsman even tried to emulate special moves from the game but ended up looking sub-par. Lackluster artworks like these only add to the perception of the fans and other people obsessed with Japanese culture and the arts that Western illustrators should not draw Street Fighter characters.
Conclusion
Balrog on the offensive against Ken.I am glad that I never bought Street Fighter #1 (1993) brand new decades ago. Its quality is really bad and clearly it has not aged well. Street Fighter fans – especially those obsessed with Street Fighter II games – should look elsewhere to enjoy the tale and concepts of Street Fighter II. This comic book from Malibu Comics is a creative failure and was the start of the eventual collapse of the publishing deal made with Capcom. Can you just imagine the shock the Capcom executives had when they first read this comic book? Ultimately, this comic book adaption was creative catastrophe which is a shame because Malibu Comics had a good record of licensed projects and the late Strazewski (died on April 27, 2026) was one of the finest writers and creators on the Ultraverse line of comic books.
The first half of the message about the Street Fighter II adaptation and the deal between Capcom and Malibu Comics. The 2nd half of the message. The Capcom-Malibu deal and the production of this adaptation started in mid-1992. Street Fighter II was already dominating the arcades at the time.Overall, Street Fighter #1 (1993) should be avoided.
+++++
Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at @CarloCarrascoPH as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/.
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A Look Back at Gen13 #1 (1994)
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back, superhero fans, 1990s arts and culture enthusiasts, Image Comics fans and comic book collectors! Today we go back to the mid-1990s to examine one of the many tales of Jim Lee’s original WildStorm universe through the original Gen13 mini-series.
There is a lot to enjoy in the WildStorm comic book universe of the 1990s with such titles like WildCATS: Covert Action Teams, Team 7, StormWatch, Grifter, Backlash and Wetworks to name some. The WildStorm depicts the world as chaotic filled with strong paramilitary concepts, conspiracies and even aliens from deep space.
Along the way, WildStorm has its own take on the sub-genre of super-powered teenagers which was realized as Gen13 (stylized as Gen13). Strangely enough, the team – which actually first appeared in the Deathmate Black crossover comic book in 1993 – was originally titled as Gen X but WildStorm had to rebrand it into Gen13 as Marvel Comics already trademarked the name Generation X for an X-Men-related comic book project. To learn more about production history and background of Gen13, click here.
With those details laid down, here is a look back at Gen13 #1, published by Image Comics in 1994 with a story written by Jim Lee and Brandon Choi with artwork done by Jeffrey Scott Campbell (ink work by Alex Garner). This is the first issue of the mini-series.
The cover.Early story
The story begins sometime in 1979 when a married couple (Stephen and Rachel Callahan) desperate runs away with their two little children. A team of armored troops (the Black Razors) riding two hovering vehicles catches up with them and hit Rachel with bullets passing through her body. Stephen, who is carrying his son Matthew, uses his power to destroy one of the hovering vehicles. One of the Black Razors realized that the husband is gen-active and nobody informed their team that he was with Gen12.
Agonizing with severe head pain, Stephen tells Matthew to take his little sister Nicole with him and run to the trees. As far as Stephen is concerned, he is finished and all he can do is buy time for the two little children to escape. He tells Matthew to protect his sister. Suddenly, the Black Razors killed Stephen right in front of Matthew and Nicole.
Fifteen years later, a young, nerdy college student named Caitlin Fairchild makes her way through the college campus in Princeton. She is a gifted student who has been focused on maintaining a high grade and graduate with her advanced degree in computer science in the near future.
Upon arriving at the dormitory, she meets her promiscuous roommate Alexa who informs her that some guys arrived earlier looking for her. The guys were described as middle-aged suits and they wanted to talk to Caitlin about some internship program. Alexa then leaves.
A few hours later, Caitlin wakes up as the door gets knocked. Special agent baker of the National Security Committee tells her that she has been accepted into the Gen13 program and her presence is immediately required in order to process her into the program before it begins the next day…
Quality
Roxy, Burnout, Grunge and Caitlin Fairchild together for the first time at the secret facility of the Gen13 program. One other member – Rainmaker – has yet to appear.I enjoyed this comic book the first time I had it in 1994. I can clearly say that it is still fun and engaging to read again today.
This comic book was written with the intention to introduce super-powered teenagers as a new and really distinctive team in one corner of the original WildStorm universe while also expanding the lore by focusing more on International Operations’ unethical covert operations which will easily remind people about government conspiracies, top secret missions and the like. The story has really strong elements about conspiracies, unethical scientific experiments and even human rights violations. The story by Jim Lee and Brandon Choi has a strong structure but what stood out to me was the really creative writing done to bring the characters to life complete with a touch of the 1990s vibe (in reference to comic book trends and real-life society).
John Lynch, a former member of Team 7 and also one of the high-ranking officials of IO who occasionally appeared in prior WildStorm comic books, gets a nice share of the spotlight in the story and indeed he is not full control of his organization. In fact, IO’s execution of a new program about developing people with special abilities or powers (without their knowledge) raises Lynch’s concerns as he himself was a victim of betrayal and exposure to an experimental gas during his time with Team 7. Lynch also appeared in The Kindred mini-series (read my reviews by clicking here, here and here).
When it comes to the characters, Gen13’s members here are introduced with notable differences in terms of personality. The nerdy Caitlin Fairchild is the very promising smart young lady who has the potential to succeed. Bobby (Burnout) is the quiet guy who quickly realizes that true unity is needed in order for a group to succeed under the program they are in. Roxy is the undisciplined and rebellious young lady while Grunge is the loose cannon and has trouble with authorities. While it is clear you won’t see much of their powers yet in this comic book, they turned out to be interesting enough to follow thanks to the strong creative writing by Lee and Choi.
When it comes to the visuals, Jeffrey Scott Campbell’s artworks really stood out mainly due to his distinctive style. If you look closely at how he draws the faces of women – particularly the ones who are young and fit – you will realize the exaggerated look complete with the big eyes and curves seen on females in anime or even manga (Japanese comics). If you are looking visual realism on the characters, you won’t find it here at all. Campbell’s style truly defined the look of the characters and yet he was able to draw armored troops (Black Razors and the armed security guard) with a really high level of details (including their weapons) which really stood out visually. Campbell is also good with superhero spectacle and hard action. Last but not least, there is a deliberate amount of erotic imagery in this comic book which serves as a reminder that this is a story aimed at young adult and adult readers.
Conclusion
John Lynch and Ivana having a confidential talk about International Operations and its current project about super-powered beings. Even though he is a very high officer at IO, Lynch was kept in the dark about something crucial.Indeed, Gen13 #1 (1994) remains entertaining to read mainly because of the strong writing. The story moved at a smooth pace, the exposition was done cleverly, and the characters ended up being worthy enough to pay attention to. By the time I reached the end, I am convinced to go on to the next issue and rediscover not only more of the mini-series but also the way it expanded the lore of the WildStorm universe of the 1990s. This comic book alone strongly emphasized the connections with other elements of the WildStorm universe, particularly with Team 7 (its mini-series launched months after this one) and the dark legacy of IO. It is an adulterated superhero comic book that really offered readers something new and intriguing.
Overall, Gen13 #1 (1994) is recommended.
+++++
Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at @CarloCarrascoPH as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/.
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A Look Back at The Kindred #3 (1994)
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back, superhero fans, 1990s arts and culture enthusiasts, Image Comics and comic book collectors! Today we go back to the mid-1990s to examine one of the many tales of the WildStorm universe through The Kindred mini-series.
Having read the first two issues, I can say that the plot has been built-up into something that justifies not only the reuniting of former Team 7 teammates Grifter and Backlash (who hate each other) but also the consequences caused by IO’s (International Operations) a long time prior. So far the creative team of WildStorm father Jim Lee, Brandon Choi, Sean Ruffner and artist Brett Booth succeeded in telling an entertaining story with a balance on action, suspense and intrigue.
With those details laid down, here is a look back at The Kindred #3, published by Image Comics in 1994 with a story written by Jim Lee, Brandon Choi, Sean Ruffner and Brett Booth. Booth illustrated the comic book.
The cover.Early story
The story begins with John Lynch being helpless in front of Bloodmoon, the vicious leader of the Kindred. Lynch tells him that he has no recollection of him, the Kindred and the crimes he has been accused of. Regardless, Lynch is being prepared for the trial under the Kindred’s system of justice.
Bloodmoon learns from one of his pawns that they captured the three men who were sent to rescue the prisoners. Two of the captured were sensed to have the Kindred’s blood within them. Bloodmoon then orders to have them brought to him immediately.
Minutes later, Grifter and Backlash – both battered and worn down – were brought to Bloodmoon.
Quality
Literally, the past bites Bloodmoon hard.Following the events of issue #2, there is a huge pay-off in this comic book and it added more depth into the plot. With Lynch, Backlash and Grifter – all of them were teammates in Team 7 a long time prior – helpless early in the story, the stakes really went high up as something significant about Bloodmoon and how the Kindred started got revealed.
Bloodmoon is not the typical comic book villain. His origin and how the Kindred was established are linked to the high-stakes experiments IO conducted on animals on Caballito (this makes IO’s top-secret experimentation on humans to unlock super-human potential literally just the tip of the iceberg). The way Bloodmoon was portrayed here, he is convinced that he exists with an undeniable purpose to lead the Kindred while getting striking back at humanity for vengeance starting with IO and former Team 7 members. The tragic events of the past made him a very hardened character and the living and walking evidence of IO’s unethical experimentation agenda.
Worth focusing here is, unsurprisingly, the uneasy new alliance between Grifter and Backlash who had no choice but to set aside their differences to survive and somehow bring down Bloodmoon deep within the turf of the Kindred. You will get a glimpse as to how they used to work during their time with Team 7 and how they could pull off tough achievements with their modern-day abilities and technology. The dynamics between the two former Team 7 teammates is a must-see and there are indeed 1980s Hollywood action film vibes embedded within.
Not to be outdone is John Lynch whose super-human potential gets unleashed while being in the middle of a very desperate situation facing three deadly enemies at once. Lynch here gets more of the spotlight and he does something else apart from serving as a convenient tool for exposition about IO and its past.
Conclusion
Grifter and Backlash on the run.As the plot moved closer to concluding, The Kindred #3 (1994) had the stakes raised a lot for the former Team 7 members involved as well as IO’s current people. The big reveal that happened late in the comic book was pretty powerful and it will encourage readers to focus more on the past operations of IO as well as Team 7. At this stage in the publishing history of Image Comics, WildStorm’s para-military concepts got solidified more effectively setting the stage for the launch of the original Team 7 mini-series. As for The Kindred mini-series, the engagement and entertainment value of issue #3 convinced me to go on to issue #4.
Overall, The Kindred #3 (1994) is recommended.
+++++
Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at @CarloCarrascoPH as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco
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Comic Review: Star Wars: Hyperspace Stories: Codebreaker #4
#ComicReview #StarWars #FanthaTracks #darkhorsecomics #ethansacks #codebreaker #hyperspacestories
We review Star Wars: Hyperspace Stories: Codebreaker #4.
Read the whole story at the below link:
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Comic Review: Star Wars: Hyperspace Stories: Codebreaker #3
#ComicReview #StarWars #FanthaTracks #darkhorsecomics #hyperspacestories #codebreaker #poedameron #ethansacks
We review Star Wars: Hyperspace Stories: Codebreaker #3.
Read the whole story at the below link: