#autotiling — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #autotiling, aggregated by home.social.
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Hmm, it seems both bismuth and polonium aren't really maintained anymore...does anyone have any suggestions for an always-on #autotiling plugin for #KDE that acts very similar to #COSMIC?
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Hmm, it seems both bismuth and polonium aren't really maintained anymore...does anyone have any suggestions for an always-on #autotiling plugin for #KDE that acts very similar to #COSMIC?
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Hmm, it seems both bismuth and polonium aren't really maintained anymore...does anyone have any suggestions for an always-on #autotiling plugin for #KDE that acts very similar to #COSMIC?
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Hmm, it seems both bismuth and polonium aren't really maintained anymore...does anyone have any suggestions for an always-on #autotiling plugin for #KDE that acts very similar to #COSMIC?
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I'm currently toying around with #AutoTiling – and looked into how #Celeste is doing it. Its tilesets follow a common template (image 1). To my surprise it does *not* include all possible inner corners, though! It's noticeable in-game as well (image 2 or highlighted in image 3). Obviously saves time (16 tiles less), but for a game that includes multiple variations for most of its tiles, it seems rather odd? 🤔 Am I missing something here? @saint11
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I'm currently toying around with #AutoTiling – and looked into how #Celeste is doing it. Its tilesets follow a common template (image 1). To my surprise it does *not* include all possible inner corners, though! It's noticeable in-game as well (image 2 or highlighted in image 3). Obviously saves time (16 tiles less), but for a game that includes multiple variations for most of its tiles, it seems rather odd? 🤔 Am I missing something here? @saint11
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I'm currently toying around with #AutoTiling – and looked into how #Celeste is doing it. Its tilesets follow a common template (image 1). To my surprise it does *not* include all possible inner corners, though! It's noticeable in-game as well (image 2 or highlighted in image 3). Obviously saves time (16 tiles less), but for a game that includes multiple variations for most of its tiles, it seems rather odd? 🤔 Am I missing something here? @saint11
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I'm currently toying around with #AutoTiling – and looked into how #Celeste is doing it. Its tilesets follow a common template (image 1). To my surprise it does *not* include all possible inner corners, though! It's noticeable in-game as well (image 2 or highlighted in image 3). Obviously saves time (16 tiles less), but for a game that includes multiple variations for most of its tiles, it seems rather odd? 🤔 Am I missing something here? @saint11
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I'm currently toying around with #AutoTiling – and looked into how #Celeste is doing it. Its tilesets follow a common template (image 1). To my surprise it does *not* include all possible inner corners, though! It's noticeable in-game as well (image 2 or highlighted in image 3). Obviously saves time (16 tiles less), but for a game that includes multiple variations for most of its tiles, it seems rather odd? 🤔 Am I missing something here? @saint11
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New Auto-Tiling feature alert! Pop!_OS Auto Tiling: Mouse Driven Window Arrangement. Check out this out and see how it can improve your workflow.
#system76 #popos #autotiling #newfeature #alert #linux #distro https://nitter.net/system76/status/1359906476353982466/video/1
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New Auto-Tiling feature alert! Pop!_OS Auto Tiling: Mouse Driven Window Arrangement. Check out this out and see how it can improve your workflow.
#system76 #popos #autotiling #newfeature #alert #linux #distro https://nitter.net/system76/status/1359906476353982466/video/1