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#autotiling — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #autotiling, aggregated by home.social.

  1. Hmm, it seems both bismuth and polonium aren't really maintained anymore...does anyone have any suggestions for an always-on #autotiling plugin for #KDE that acts very similar to #COSMIC?

  2. Hmm, it seems both bismuth and polonium aren't really maintained anymore...does anyone have any suggestions for an always-on #autotiling plugin for #KDE that acts very similar to #COSMIC?

  3. Hmm, it seems both bismuth and polonium aren't really maintained anymore...does anyone have any suggestions for an always-on #autotiling plugin for #KDE that acts very similar to #COSMIC?

  4. Hmm, it seems both bismuth and polonium aren't really maintained anymore...does anyone have any suggestions for an always-on #autotiling plugin for #KDE that acts very similar to #COSMIC?

  5. I'm currently toying around with #AutoTiling – and looked into how #Celeste is doing it. Its tilesets follow a common template (image 1). To my surprise it does *not* include all possible inner corners, though! It's noticeable in-game as well (image 2 or highlighted in image 3). Obviously saves time (16 tiles less), but for a game that includes multiple variations for most of its tiles, it seems rather odd? 🤔 Am I missing something here? @saint11

    #GameDev #TileMap #TileSet

  6. I'm currently toying around with #AutoTiling – and looked into how #Celeste is doing it. Its tilesets follow a common template (image 1). To my surprise it does *not* include all possible inner corners, though! It's noticeable in-game as well (image 2 or highlighted in image 3). Obviously saves time (16 tiles less), but for a game that includes multiple variations for most of its tiles, it seems rather odd? 🤔 Am I missing something here? @saint11

    #GameDev #TileMap #TileSet

  7. I'm currently toying around with #AutoTiling – and looked into how #Celeste is doing it. Its tilesets follow a common template (image 1). To my surprise it does *not* include all possible inner corners, though! It's noticeable in-game as well (image 2 or highlighted in image 3). Obviously saves time (16 tiles less), but for a game that includes multiple variations for most of its tiles, it seems rather odd? 🤔 Am I missing something here? @saint11

    #GameDev #TileMap #TileSet

  8. I'm currently toying around with #AutoTiling – and looked into how #Celeste is doing it. Its tilesets follow a common template (image 1). To my surprise it does *not* include all possible inner corners, though! It's noticeable in-game as well (image 2 or highlighted in image 3). Obviously saves time (16 tiles less), but for a game that includes multiple variations for most of its tiles, it seems rather odd? 🤔 Am I missing something here? @saint11

    #GameDev #TileMap #TileSet

  9. I'm currently toying around with #AutoTiling – and looked into how #Celeste is doing it. Its tilesets follow a common template (image 1). To my surprise it does *not* include all possible inner corners, though! It's noticeable in-game as well (image 2 or highlighted in image 3). Obviously saves time (16 tiles less), but for a game that includes multiple variations for most of its tiles, it seems rather odd? 🤔 Am I missing something here? @saint11

    #GameDev #TileMap #TileSet