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303 results for “omegabyte”
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"In 2007, build engineers at Google instrumented the compilation of a major Google binary. The file contained about two thousand files that, if simply concatenated together, totaled 4.2 megabytes. By the time the #includes had been expanded, over 8 gigabytes were being delivered to the input of the compiler, a blow-up of 2000 bytes for every C++ source byte."
https://go.dev/talks/2012/splash.article -
qalc looks pretty cool, like MATLAB #sym or #WolframAlpha in #Linux (even #termux !)
```termux
$ pkg install qalc/stable
...$ qalc 'now + (500GB / (50MB / second))'
now + ((500 × gigabyte) / ((50 × megabyte) / second)) ≈ "2022-08-30T00:23:47"
```
https://teddit.net/r/commandline/comments/wyhdm0/qalc_is_awesome/ -
So yeah, even if I added my entire Fediverse posting and commenting history to the Wok I wouldn't budge the current size enough that adding a multi-megabyte screenshot would keep the current balance.
So, no screenshot for the time being. (That's OK, you can find screenshots and videos of the beautiful #Teslagrad graphics everywhere on the net.)
19/19
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The #hawkbit snap available in the latest/edge channel/track is now based on Java 11.
You can also set the maximum size of the allowed artifacts with "snap set hawkbit artifact-limit-size=..." (value is in megabytes).
See more at http://snapcraft.io/hawkbit
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#MaraDNS 3.5.0034 released.
In this release, I have added a bunch of code so that Deadwood can quickly block up to around 30 million hosts while using very little memory: The new code blocks over 200,000 hosts using under 10 megabytes of memory (the older code needed over 200 megabytes to block that many hosts).
The code also has wildcard blocking support.
As always: https://maradns.samiam.org/
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I like #ProjectGemini, but I miss the possibility for interactivity.
What if we took #uxn and made it streamable over the internet. Instead of downloading web pages (with dozens of megabytes of bloated #JS junk), your browser simply downloaded a #varvara app that interacted locally. It could be given write access to its own isolated directory, and maybe read access to a specified url (for reading plain text from the internet, in order to be able to present more than 64k of content to the user)?
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@0xabad1dea This is how I feel every time the late great #TonyJay comes up. Most of my peers know him as Frollo or Shere Khan from Disney films; I always think of him as Megabyte.
One of the few people to make me feel inadequate as a double bass. "Hello, Bob."
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"Today, everyone of us is being profiled and targeted. It
seems that every day many megabytes of data are being collected about us. This leads to highly detailed digital doubles, which reflect our economic situation and consumption behavior, our social network, our behavior, psychology, and health. Such data can be used to manipulate our thinking, emotions, and behaviors. Most of such data uses today seem to happen without our knowledge and consent." #dirkhelbing
http://www.bta.bg/en/c/DF/id/2314493 -
Which means that the main HTML file is pretty huge and every time I add a project, the entire thing needs to get downloaded all over again. And that one file is over a MegaByte! So much for efficient caching.
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Regardless of what the label may say, there appears to be a capacity difference between 4.7 GB a DVD-R and DVD+R such that a 4,307,636,856 byte (aka 4.31GB) file will fit on the former with a couple of megabytes to spare but not the latter (4.7 GB indeed).
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Regardless of what the label may say, there appears to be a capacity difference between 4.7 GB a DVD-R and DVD+R such that a 4,307,636,856 byte (aka 4.31GB) file will fit on the former with a couple of megabytes to spare but not the latter (4.7 GB indeed).
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Regardless of what the label may say, there appears to be a capacity difference between 4.7 GB a DVD-R and DVD+R such that a 4,307,636,856 byte (aka 4.31GB) file will fit on the former with a couple of megabytes to spare but not the latter (4.7 GB indeed).
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Diamo un senso alle grandezze di archiviazione dei dati...
#Byte di dati: un chicco di riso
#Kilobyte: una tazza di riso
#Megabyte: 8 sacchi di riso
#Gigabyte: 3 camion container
#Terabyte: 2 navi container
#Petabyte: copre Manhattan
#Exabyte: copre il Regno Unito (3 volte)
#Zettabyte: riempie l'Oceano Pacifico -
An unplanned side effect of #MuC2023 happening in Switzerland:
Because EU mobile data roaming regulations don't apply, I'd get charged an obscene amount for each megabyte I use. Consequently I've disabled my mobile data and confined myself to wifi.
As a result, whenever I'm outside the conference's wifi range (and not in my hotel), I can't check social media. This afternoon while out at the lake, I was 100% unable to look at my Mastodon feed.
So instead I looked at some ducks. 🦆🦆🦆
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ty
@NerdBurgerCraig
for making Code Warriors. You've given me a system to play two of my most favorite series of all time: Reboot and Tron Uprising. :D #Reboot #tron #computers #megabyte #hexidecimal #TronWeekly -
ty
@NerdBurgerCraig
for making Code Warriors. You've given me a system to play two of my most favorite series of all time: Reboot and Tron Uprising. :D #Reboot #tron #computers #megabyte #hexidecimal #TronWeekly -
ty
@NerdBurgerCraig
for making Code Warriors. You've given me a system to play two of my most favorite series of all time: Reboot and Tron Uprising. :D #Reboot #tron #computers #megabyte #hexidecimal #TronWeekly -
My migration from gitlab to codeberg is almost complete. If only the Forgejo Actions weren't down, I'd be able to test my release pipeline.
The earlier problem that my repo was way too large for codeberg was easily mitigated by just removing the entire history. 300 megabytes i really didn't need.
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CW: Release notes for v25.06.0 of Malcolm, a powerful, easily deployable network traffic analysis tool suite for network security monitoring
Malcolm v25.06.0 includes a some new and oft-requested features, bug fixes, and component version bumps.
NOTE: As this Malcolm release enables the OpenSearch Security Plugin as described below, even inter-container access to OpenSearch must now be authenticated when using Malcolm's embedded OpenSearch instance. To accomplish this, an internal-use-only account and password is used for connecting to OpenSearch by Malcolm's other components as needed. This credential (saved in
.opensearch.primary.curlrcin the Malcolm installation directory) needs to be generated before Malcolm starts up the first time after upgrading. To do so, please run./scripts/auth_setupand select (Re)generate internal passwords for local primary OpenSearch instance. This credential is only used internally for OpenSearch and cannot be used to remotely access Malcolm.- ✨ Features and enhancements
- This release adds role-based access control (RBAC) to Malcolm (cisagov/Malcolm#460).
- Malcolm's RBAC feature is based on Keycloak realm roles and is implemented in to layers:
- Whenever possible, Malcolm's backend Keycloak realm roles are mapped to the roles/groups/permissions features provided by the components that make up Malcolm (see release notes for details)
- For other Malcolm components that don't implement their own permission management systems, Malcolm handles the enforcement roles based on request URIs in its NGINX proxy layer.
- This is an optional feature. RBAC is only available when the authentication method is
keycloakorkeycloak_remote. With other authentication methods such as HTTP basic or LDAP, or when RBAC is disabled, all Malcolm users effectively have administrator privileges. - Because the OpenSearch Security Plugin requires TLS even internally, Malcolm's internal connections to the embedded OpenSearch instance, when used, are now all performed over HTTPS. However, this is all handled internally and should not behave or appear different to the user than it did in previous versions.
- See the role-based access control documentation for more information on this feature.
- Malcolm's RBAC feature is based on Keycloak realm roles and is implemented in to layers:
- Malcolm's embedded KeyCloak instance now automatically creates and configures the default client by ID, if specified in
./config/keycloak.env. - Allow user to specify subnet filters for NetBox autopopulation (cisagov/Malcolm#634)
- This feature is especially useful for excluding dynamic address ranges such as those used by DHCP, which should generally not trigger autopopulation in NetBox. Since these addresses can change frequently and aren't tied to specific devices, including them could result in inaccurate or noisy inventory data. By fine-tuning which private subnets are included or excluded, users can ensure that only meaningful, typically static assignments are autopopulated.
- Expose init arguments for Arkime's
db.pland also use them for Malcolm's creation of its own index templates (cisagov/Malcolm#692) - Extend Zeek's
intel.logwith additional fields using corelight/ExtendIntel (part 1) (cisagov/Malcolm#502)- This integrates the corelight/ExtendIntel plugin into Malcolm internally but does not significantly change how Malcolm presents
intel.logto the user. Further work to do so will be continued in cisagov/Malcolm#695.
- This integrates the corelight/ExtendIntel plugin into Malcolm internally but does not significantly change how Malcolm presents
- Some internal tweaks to the PCAP processing pipeline that are going to be leveraged by the Malcolm-Helm project (idaholab/Malcolm#630)
- Handle a fix in the ICSNPP OPCUA-Binary plugin that adds a new
sec_token_idfield (cisagov/icsnpp-opcua-binary#101) - Moved the configuration for Zeek's use of the zeek-kafka plugin to its own file (
kafka.zeek) to make it easier to override in Docker using a volume bind mount or in K8s using a configMap. - Changed some internal objects used for NetBox enrichment caching from Ruby's
Concurrent::HashtoConcurrent::Mapfor better performance - Minor improvements to the icons, shortcuts, and convenience bash functions in the ISO-installed Malcolm desktop environment
- NGINX now generates a
robots.txtfile to avoid web crawlers
- This release adds role-based access control (RBAC) to Malcolm (cisagov/Malcolm#460).
- ✅ Component version updates
- Alpine base Docker image to v3.22.0
- Arkime to v5.7.0
- capa to v9.2.1
- flask-cors Python library to v6.0.0 to address CVE-2024-6839, CVE-2024-6844, and CVE-2024-6866
- OpenSearch and OpenSearch Dashboards to v3.0.0
- opensearch-py Python library to v3.0.0
- osd_transform_vis Dashboards visualization library to v3.0.0
- requests Python library to v2.32.4 to address CVE-2024-47081
- YARA to v4.5.3
- Zeek to v7.2.1
- 🐛 Bug fixes
- NetBox autodiscovery no longer populating host name from DNS, DHCP, NTLM (regression, cisagov/Malcolm#699)
- documentation served at
/readmeis trying to pull fonts from use.fontawesome.com (cisagov/Malcolm#694) - support fractional gigabytes correctly when generating Arkime's
config.inisettingmaxFileSizeGfromPCAP_ROTATE_MEGABYTES - Improved logstash filters that calculate unique hashes used as document IDs for Zeek and Suricata logs to better prevent duplicate logs from being written to the document store
- 🧹 Code and project maintenance
Malcolm is a powerful, easily deployable network 🖧 traffic analysis tool suite for network security monitoring 🕵🏻♀️.
Malcolm operates as a cluster of containers 📦, isolated sandboxes which each serve a dedicated function of the system. This makes Malcolm deployable with frameworks like Docker 🐋, Podman 🦭, and Kubernetes ⎈. Check out the Quick Start guide for examples on how to get up and running.
Alternatively, dedicated official ISO installer images 💿 for Malcolm and Hedgehog Linux 🦔 can be downloaded from Malcolm's releases page on GitHub. Due to limits on individual files in GitHub releases, these ISO files have been split 🪓 into 2GB chunks and can be reassembled with scripts provided for both Bash 🐧 (
release_cleaver.sh) and PowerShell 🪟 (release_cleaver.ps1). See Downloading Malcolm - Installer ISOs for instructions.As always, join us on the Malcolm discussions board 💬 to engage with the community, or pop some corn 🍿 and watch a video 📼.
#Malcolm #HedgehogLinux #rbac #Zeek #Arkime #NetBox #OpenSearch #Elasticsearch #Suricata #PCAP #NetworkTrafficAnalysis #networksecuritymonitoring #OT #ICS #icssecurity #CyberSecurity #Cyber #Infosec #INL #DHS #CISA #CISAgov
- ✨ Features and enhancements
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PSA: Migrating the https://thi.ng/umbrella monorepo to Codeberg, including:
- updating thousands of links in ~970 files (readme's, media, API docs/snippets in source files, examples, wiki etc.)
- updated 215 package short links to point to new locations on Codeberg
- re-configured & re-uploaded hundreds of megabytes of package API docs to https://docs.thi.ng/ (with new backlinks to Codeberg)Re: short links, for example http://thi.ng/wasm-api is an alias for the more unwieldly package homepage URL in the larger umbrella repo on Codeberg: https://codeberg.org/thi.ng/umbrella/src/branch/develop/packages/wasm-api
Along with these changes, Codeberg is also the main/default remote for this project now. I will keep the Github repo (https://github.com/thi-ng/umbrella) around for a bit longer, but will add a note in some places to say that this is only a passive mirror from now on...
This exercise has taken up most of my Sunday today, for a body of work which spans close to 10 years of my life... I had migrated this large repo already in 2024, but finally got around to "make the switch". Other thi.ng projects will be migrated over the coming weeks/months...
As always, a big thank you to all the people who've been supporting this work and its maintenance. Self-promotion is absolutely not my forte and I always have prioritized putting my energy into these projects instead. But if you in any way have benefited from these varied projects and/or want to support their ongoing development, I'd highly appreciate any donations/sponsoring via:
https://codeberg.org/thi.ng/umbrella/src/branch/develop/CONTRIBUTING.md#donations
#ThingUmbrella #Monorepo #OpenSource #Migration #Codeberg #GitHub
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PSA: Migrating the https://thi.ng/umbrella monorepo to Codeberg, including:
- updating thousands of links in ~970 files (readme's, media, API docs/snippets in source files, examples, wiki etc.)
- updated 215 package short links to point to new locations on Codeberg
- re-configured & re-uploaded hundreds of megabytes of package API docs to https://docs.thi.ng/ (with new backlinks to Codeberg)Re: short links, for example http://thi.ng/wasm-api is an alias for the more unwieldly package homepage URL in the larger umbrella repo on Codeberg: https://codeberg.org/thi.ng/umbrella/src/branch/develop/packages/wasm-api
Along with these changes, Codeberg is also the main/default remote for this project now. I will keep the Github repo (https://github.com/thi-ng/umbrella) around for a bit longer, but will add a note in some places to say that this is only a passive mirror from now on...
This exercise has taken up most of my Sunday today, for a body of work which spans close to 10 years of my life... I had migrated this large repo already in 2024, but finally got around to "make the switch". Other thi.ng projects will be migrated over the coming weeks/months...
As always, a big thank you to all the people who've been supporting this work and its maintenance. Self-promotion is absolutely not my forte and I always have prioritized putting my energy into these projects instead. But if you in any way have benefited from these varied projects and/or want to support their ongoing development, I'd highly appreciate any donations/sponsoring via:
https://codeberg.org/thi.ng/umbrella/src/branch/develop/CONTRIBUTING.md#donations
#ThingUmbrella #Monorepo #OpenSource #Migration #Codeberg #GitHub
-
PSA: Migrating the https://thi.ng/umbrella monorepo to Codeberg, including:
- updating thousands of links in ~970 files (readme's, media, API docs/snippets in source files, examples, wiki etc.)
- updated 215 package short links to point to new locations on Codeberg
- re-configured & re-uploaded hundreds of megabytes of package API docs to https://docs.thi.ng/ (with new backlinks to Codeberg)Re: short links, for example http://thi.ng/wasm-api is an alias for the more unwieldly package homepage URL in the larger umbrella repo on Codeberg: https://codeberg.org/thi.ng/umbrella/src/branch/develop/packages/wasm-api
Along with these changes, Codeberg is also the main/default remote for this project now. I will keep the Github repo (https://github.com/thi-ng/umbrella) around for a bit longer, but will add a note in some places to say that this is only a passive mirror from now on...
This exercise has taken up most of my Sunday today, for a body of work which spans close to 10 years of my life... I had migrated this large repo already in 2024, but finally got around to "make the switch". Other thi.ng projects will be migrated over the coming weeks/months...
As always, a big thank you to all the people who've been supporting this work and its maintenance. Self-promotion is absolutely not my forte and I always have prioritized putting my energy into these projects instead. But if you in any way have benefited from these varied projects and/or want to support their ongoing development, I'd highly appreciate any donations/sponsoring via:
https://codeberg.org/thi.ng/umbrella/src/branch/develop/CONTRIBUTING.md#donations
#ThingUmbrella #Monorepo #OpenSource #Migration #Codeberg #GitHub
-
PSA: Migrating the https://thi.ng/umbrella monorepo to Codeberg, including:
- updating thousands of links in ~970 files (readme's, media, API docs/snippets in source files, examples, wiki etc.)
- updated 215 package short links to point to new locations on Codeberg
- re-configured & re-uploaded hundreds of megabytes of package API docs to https://docs.thi.ng/ (with new backlinks to Codeberg)Re: short links, for example http://thi.ng/wasm-api is an alias for the more unwieldly package homepage URL in the larger umbrella repo on Codeberg: https://codeberg.org/thi.ng/umbrella/src/branch/develop/packages/wasm-api
Along with these changes, Codeberg is also the main/default remote for this project now. I will keep the Github repo (https://github.com/thi-ng/umbrella) around for a bit longer, but will add a note in some places to say that this is only a passive mirror from now on...
This exercise has taken up most of my Sunday today, for a body of work which spans close to 10 years of my life... I had migrated this large repo already in 2024, but finally got around to "make the switch". Other thi.ng projects will be migrated over the coming weeks/months...
As always, a big thank you to all the people who've been supporting this work and its maintenance. Self-promotion is absolutely not my forte and I always have prioritized putting my energy into these projects instead. But if you in any way have benefited from these varied projects and/or want to support their ongoing development, I'd highly appreciate any donations/sponsoring via:
https://codeberg.org/thi.ng/umbrella/src/branch/develop/CONTRIBUTING.md#donations
#ThingUmbrella #Monorepo #OpenSource #Migration #Codeberg #GitHub
-
PSA: Migrating the https://thi.ng/umbrella monorepo to Codeberg, including:
- updating thousands of links in ~970 files (readme's, media, API docs/snippets in source files, examples, wiki etc.)
- updated 215 package short links to point to new locations on Codeberg
- re-configured & re-uploaded hundreds of megabytes of package API docs to https://docs.thi.ng/ (with new backlinks to Codeberg)Re: short links, for example http://thi.ng/wasm-api is an alias for the more unwieldly package homepage URL in the larger umbrella repo on Codeberg: https://codeberg.org/thi.ng/umbrella/src/branch/develop/packages/wasm-api
Along with these changes, Codeberg is also the main/default remote for this project now. I will keep the Github repo (https://github.com/thi-ng/umbrella) around for a bit longer, but will add a note in some places to say that this is only a passive mirror from now on...
This exercise has taken up most of my Sunday today, for a body of work which spans close to 10 years of my life... I had migrated this large repo already in 2024, but finally got around to "make the switch". Other thi.ng projects will be migrated over the coming weeks/months...
As always, a big thank you to all the people who've been supporting this work and its maintenance. Self-promotion is absolutely not my forte and I always have prioritized putting my energy into these projects instead. But if you in any way have benefited from these varied projects and/or want to support their ongoing development, I'd highly appreciate any donations/sponsoring via:
https://codeberg.org/thi.ng/umbrella/src/branch/develop/CONTRIBUTING.md#donations
#ThingUmbrella #Monorepo #OpenSource #Migration #Codeberg #GitHub
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Up to know I have not seen any USB thumb drive which can write as fast as it reads in practicality
The 64 to 256 GB thumb drives that I work with, write at about 6 to 8 Mbps when they are in sync mode
In the beginning the drive seems to lie and shows speeds that are close to the absolute speed of the USB 3 Connection. In reality is not really a lie because the Linux Operating System loves to cache it's file systems, especially if they're native, like ext4
However the file system warns you never to remove the thumb drive until it's actually done writing. If you use something like Midnight Commander it will show you that the writing speed drops all the way down to six to eight megabytes a second!
That happens on both modern systems and on Old obsolete systems with just USB 2
#USB #USB3 #USB2 #technology #filesystem #ext4 #thumb #drive
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VRML and the Dream of Bringing 3D to the World Wide Web
You don’t have to be a Snow Crash or Tron fan to be familiar with the 3D craze that characterized the rise of the Internet and the World Wide Web in particular. From phrases like ‘surfing the information highway’ to sectioning websites as if to represent 3D real-life equivalents or sorting them by virtual streets like Geocities did, there has always been a strong push to make the Internet a more three-dimensional experience.
This is perhaps not so strange considering that we humans are ourselves 3D beings used to interacting in a 3D world. Surely we could make this fancy new ‘Internet’ technology do something more futuristic than connect us to text-based BBSes and serve HTML pages with heavily dithered images?
Enter VRML, the Virtual Reality Modelling Language, whose 3D worlds would surely herald the arrival of a new Internet era. Though neither VRML nor its successor X3D became a hit, they did leave their marks and are arguably the reason why we have technologies like WebGL today.
Inspired By Wheels
View of CyberTown’s VRML-based Plaza and interface.
With an internet-based virtual reality a highly topic concept, David Raggett from Hewlett Packard Laboratories submitted a paper back in 1994 titled Extending WWW to support Platform Independent Virtual Reality. This imagined a virtual reality layer to the WWW by the end of the millennium featuring head-mounted displays (HMDs) and tracking of a user’s limbs to fully integrate them into this virtual world with potentially realistic physics, sound, etc.Describing these virtual worlds would be at the core of this VR push, with SGML (standardized general markup language) forming the basis of such world definitions, much like how HTML is a specialized form of SGML to define the structure and layout of a document. The newly minted VRML would thus merely define 3D worlds rather than 2D documents, with both defining elements and their positioning.
Although nothing revolutionary by itself – with games and 3D modeling software by then having done something similar with their own file formats to define 3D models and worlds for years already – VRML would provide a cross-platform, fully open and independent format that was specifically made for the purpose of this online VR experience.
All Starts With Polygons
The interesting thing about VRML is perhaps that it was pushing for a shared online 3D experience years before the first commercially successful MMORPG came onto the scene in 1999 in the form of EverCra^WEverQuest. VRML was pitched in 1994 and by 1995 the very RPG-like MMO experience called Colony City (later CyberTown) was launched. This created a virtual world in which members could hold jobs, earn virtual currency and purchase 3D homes and items that were all defined in VRML.CyberTown endured until 2012 when the company behind it shut down, but there’s an ongoing push to revive CyberTown, with the revival project‘s GitHub project giving a glimpse at the preserved VRML-based worlds such as the home world. These
.wrlfiles (short for ‘world’) use the VRML version 2.0 standard, which was the 1997 version of VRML that got turned into an ISO standard as ISO/IEC 14772:1997, with the specification itself being readily available over at the Web3D website.As defined in part 1 of the specification, each VRML file:
- implicitly establishes a world coordinate space for all objects defined in the file, as well as all objects included by the file;
- explicitly defines and composes a set of 3D and multimedia objects;
- can specify hyperlinks to other files and applications;
- can define object behaviors.
VRML got combined with the Humanoid Animation (HAnim) standard to make realistic humanoid articulation and movement possible. Much like HTML documents, it are often the external resources like textures that determines the final look, but basic materials can be defined in VRML as well.
A very basic example of VRML is provided on the Wikipedia entry for a simple triangle:
#VRML V2.0 utf8Shape {
geometry IndexedFaceSet {
coordIndex [ 0, 1, 2 ]
coord Coordinate {
point [ 0, 0, 0, 1, 0, 0, 0.5, 1, 0 ]
}
}
}The interesting part comes when the
materialandtextureappearance properties are set for a shape, albeit with basic lighting, no shaders and similar advanced features. All of these would see major improvements by the late 90s as consumer graphic cards became commonplace, especially during 1999 when we saw not only NVidia’s impressive RIVA TNT2, but especially its revolutionary Geforce 256 GPU with its hardware transform and lighting engine.At this point video games began to look ever more realistic – even on PC – and with the release of new MMORPGs like 2004’s World of Warcraft and EverQuest II, the quirky and very dated look of VRML-based worlds made it clear that the ‘3D WWW’ dream in the browser was effectively dead and the future was these MMORPGs and kin.
It also seems fair to say that the fact that these games came with all of the assets on installation discs was a major boon over downloading hundreds of megabytes worth of assets via an anemic dial-up or crippled cable internet connection of the late 90s and early 2000s.
A Solution In Search Of A Problem
Virtual Environment Reality workstation technology in 1989 (helmet & gloves) (Credit: NASA)
One could argue that science-fiction like Snow Crash provides us with the most ideal perspective of a VR layer on top of the Internet, where its Metaverse provides a tangible addition to reality. This same concept of a metaverse where the mind is no longer constrained by the limitations of the body is found in animated features like Ghost in the Shell and Serial Experiments Lain, each of which feature digitalized, virtual worlds that unchain the characters while creating whole new worlds previously considered impossible.In these worlds characters can find information much faster, move through digital currents like fish in water, inhibit the digital brains of Internet-connected devices, and so on. Meanwhile back in reality the way we humans interact with virtual worlds has barely changed from the 1980s when NASA and others were experimenting with VR interface technologies.
Why move clumsily through a faux 3D environment with cumbersome input devices strapped to your body and perhaps a display pushed up to your noggin when you can just use mouse and keyboard to tappity-tap in some commands, click a hyperlink or two and observe the result on your very much 2D monitor?
As around 2003 the latest web-based VR world hype came in the form of Second Life, it followed mostly the same trajectory as CyberTown before it, while foregoing anything like VRML. After some companies briefly had a presence in Second Life before leaving, it became a ghost town just in time for Facebook to rename itself into Meta and try its hand at the very creatively named Metaverse. Despite throwing billions of dollars at trying to become at least as popular as CyberTown, it mostly left people with the feeling of what the point of such a ‘metaverse’ is.
Never Stop Dreaming
The Web3D Consortium was set up in 1997 along with the standardization of VRML, when it was called the VRML Consortium. Its stated goal is to develop and promote open standards for 3D content and services on the web. It currently pushes the somewhat newer X3D standard, which among other things supports multiple syntax types ranging from XML to classical VRML. It also supports modern physically based rendering (PBR), which puts it at least somewhat in the same ballpark as modern 3D graphic renderers.Meanwhile there is the much more significant WebGL, which was originally created by Mozilla, but has since found a loving home at Khronos. This uses the
canvasfeature of HTML 5 to render 2D and 3D graphics using OpenGL ES, including support for shaders. The proposed WebGPU would merge the web browser and GPUs tighter still, albeit with its own shader language instead of the standard OpenGL ES one.With these new technologies it would seem that rendering prettier 3D worlds in browsers has become easier than ever, even as the dream of bringing 3D worlds to the WWW seems as distant as the prospect of VR games taking the world of gaming by storm. Barring major human-computer interface advances, the WWW will remain at its optimum with keyboard and mouse, to browse through 2D documents. This alongside 3D game worlds controlled with the same keyboard and mouse, with said worlds rendered on a very much 2D surface.
Here’s to dreaming that maybe some of those exciting aspects of sci-fi will one day become science-fact, and to those who strive to make those dreams reality, in lieu of simply being given a nanotech-based Primer as a shortcut.
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Did you know that #Debian is still compiled for the armel platform? That's basically ARMv5 (no FPU), which is exactly what the #Allwinner F1C100s/F1C200s have.
So yes, you can run the latest Debian (at least the userland) on these SoCs.Too bad that even 64 megabytes of RAM (F1C200s) is not enough for an apt install...
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Air Drawn Dagger, All To Get Her, Friends Don't Lie und Indecent Behavior
07.11.2025 Berlin / BadehausTsjuder, Austere, Thy Light, Ellende, Merrimack, Sunken, Dymna Lotva, Arsgoatia, Wode, Omegaeternum, The Omega Swarm, Abduction (UK), Vorga, Nyrst, Necronautical, Nail By Nail und Ultima Necat
05.12.2025 Berlin / ORWOHaus#AirDrawnDagger #Badehaus #Berlin #ORWOHaus #Tsjuder #SteelFeed