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1000 results for “deavid”
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I forgot the shameless plug...
https://www.reddit.com/r/Unhaunter
https://github.com/deavid/unhaunterPlay from browser: https://deavid.github.io/unhaunter/
Alslo #Unhaunter is #FOSS (Apache2 licensed)
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I’m making a new FOSS Game! Unhaunter: 2D Paranormal Investigation
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@deavid I was pretty entrenched in C++ (wrote a few books) when C# came along, and I saw memory management in a C language, I was hooked. That was 20 years ago. A few books and videos later and I'm still at it.
I worked on web apps for years, and regret now having boxed myself into iOS and Android, but I *really* like #NETMAUI so all is good.
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I've been playing around optimizing the temperature simulation. That's right, it's a full fledged simulation within the game! It's not only particular rooms that get cold... the cold spreads!
The stairs were not taken into account before, and there were some problems on choke points. So now I have optimized this to get a fast spread (so it doesn't take forever), and also fast in CPU terms (<1ms in my CPU).
What is shown in the video is a debug mode to understand and visualize temp flow - that's not part of the final game.
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I just published #Unhaunter 0.3.1-beta1, my game made in #bevy for ghost investigation. If anyone wants to play it, take a look on https://www.unhaunter.com/beta - win/linux/browser - and let me know if there's anything that should be fixed before calling it stable.
As usual I did a ton of testing but some bugs are just hard to find.
The game is totally free and open source.
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A bit more on the mouse support for #Unhaunter - now I added a bit of pathfinding, waypoints... feels a bit more natural. The interactive elements are highlighted too. Hope it is intuitive.
I will probably release a new beta this weekend so people can test this. Reminder: The game is free, you can download it for Windows/Linux or play it on the browser: www.unhaunter.com
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I've been doing some work to make my game #Unhaunter work with the mouse, so you can aim, point and walk to, or interact. Still a proof of concept though.
What do you think?
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My friend Sl4cer streamed last Sunday my game #Unhaunter (made with #rust, #bevy, and it's #foss) - if oyu're curious about it, you can watch the gameplay here: https://odysee.com/@sl4cer:3/Trying-and-showing-out-Unhaunter-GNU-linux--ppc64le-v2474401379:5
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My friend sl4cer is streaming my own game #Unhaunter - a #bevy #foss #indie #game about ghosts and investigation in 2D. Watch it here: https://www.twitch.tv/sl4cer
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Heads up, #Unhaunter 0.3.0 released! it's a huge change for this #ghost #game written in #bevy (also #FOSS) I will post later on videos and there will be streams.
Check out https://www.unhaunter.com/ - you can download it for free for Windows, Linux, and you can also play from the browser without installing.
Feedback is welcome!
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I wanted to share a short video of what I am working on for my open source game Unhaunter. A Walkie Talkie Buddy! The idea being that on easy difficulties, it keeps some company, and it gives some tips and advice for those that are still trying to understand the game.
What do you think?
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#Unhaunter #FOSS #stream happening now!
Join us here:
https://video.hardlimit.com/w/oNhei3W9ER6se1G7vZXmTx -
Unhaunter, my Open Source Game about 2D Paranormal Investigation + Ghost Expelling is going to be streamed soon by Franzo, Opensource_Gaming!
🇪🇺 CET: 21:15
🌍 UTC: 20:15 -
I recently published a song: https://www.youtube.com/watch?v=EKqNVxG5CUk
This is the song for the main menu title theme for #Unhaunter, my FOSS game.
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All 3 new consumables are drawn and ready to get coded!
They look so good in here - hope they look that or better in #unhaunter
I'll be coding the functionality soon.
(This is a #FOSS game, and it can be played in the browser or build it on Windows+Linux, check the #unhaunter tag for details)
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So in the end I got 3 people that tried #Unhaunter. Thanks a lot for the valuable feedback! But I realize that I missed completely the new player experience. Everyone ended in the tutorial, and stopped there in their first attempt. Seems that a lot of them got the impression that the game was the tutorial. And this is a problem. The tutorial is very basic and shows nothing of the game.
I will be taking my time to understand how to fix this properly before releasing again. Top priority has to be making new players experience the real game in the first 5 minutes.
This screws me up so much on my priorities and will set a delay on the next release... But if I cannot get people to experience the game, it doesn't matter if there's a game or not.
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https://www.youtube.com/watch?v=IiYkzltQfkg - Unhaunter Demo - Release v0.2.2 - 2024-06-02
Unhaunter is a FOSS 2D isometric game about paranormal investigation - I'm still on the early stages of development.
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I just finished one of the newest #backroom games, The complex: expedition. I'm amazed on how real it looks, the atmosphere is so good. But I can feel more lost in Minecraft than in there. I finished the game in just 55 minutes. If you know a bit or two about how maps are built, basically you can run through the exit without needing to know where it is. Oh I guess that applying engineering concepts and algorithms removes the fun of getting lost.
But I think this could be easily amended if they take into account the common ways players can navigate maps. Don't make 90 degree corners, put some minor ramps up and down, and force the player to make U turns.
Anyway, I enjoyed the game a lot.
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@nosherwan @xblasco This article for #Python #dicts is interesting: https://tenthousandmeters.com/blog/python-behind-the-scenes-10-how-python-dictionaries-work/
For one, it reiterates the time complexity as O(1), but then you can see the graph where it doesn't follow theory when benchmarked.
The article explains why. CPU Caches.
But the underlying question is, should be considered O(1) if in practice doesn't follow it?
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@nosherwan @xblasco This article for #Python #dicts is interesting: https://tenthousandmeters.com/blog/python-behind-the-scenes-10-how-python-dictionaries-work/
For one, it reiterates the time complexity as O(1), but then you can see the graph where it doesn't follow theory when benchmarked.
The article explains why. CPU Caches.
But the underlying question is, should be considered O(1) if in practice doesn't follow it?
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@nosherwan @xblasco This article for #Python #dicts is interesting: https://tenthousandmeters.com/blog/python-behind-the-scenes-10-how-python-dictionaries-work/
For one, it reiterates the time complexity as O(1), but then you can see the graph where it doesn't follow theory when benchmarked.
The article explains why. CPU Caches.
But the underlying question is, should be considered O(1) if in practice doesn't follow it?
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@nosherwan @xblasco This article for #Python #dicts is interesting: https://tenthousandmeters.com/blog/python-behind-the-scenes-10-how-python-dictionaries-work/
For one, it reiterates the time complexity as O(1), but then you can see the graph where it doesn't follow theory when benchmarked.
The article explains why. CPU Caches.
But the underlying question is, should be considered O(1) if in practice doesn't follow it?
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@[email protected] @xblasco This article for #Python #dicts is interesting: https://tenthousandmeters.com/blog/python-behind-the-scenes-10-how-python-dictionaries-work/
For one, it reiterates the time complexity as O(1), but then you can see the graph where it doesn't follow theory when benchmarked.
The article explains why. CPU Caches.
But the underlying question is, should be considered O(1) if in practice doesn't follow it?
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@WinstonSmith @shawnhooper @wisearts has anyone mentioned #audacious already? It has been my favorite music player for #linux since the #xmms deprecation
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@WinstonSmith @shawnhooper @wisearts has anyone mentioned #audacious already? It has been my favorite music player for #linux since the #xmms deprecation
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@WinstonSmith @shawnhooper @wisearts has anyone mentioned #audacious already? It has been my favorite music player for #linux since the #xmms deprecation
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@WinstonSmith @shawnhooper @wisearts has anyone mentioned #audacious already? It has been my favorite music player for #linux since the #xmms deprecation
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@WinstonSmith @shawnhooper @wisearts has anyone mentioned #audacious already? It has been my favorite music player for #linux since the #xmms deprecation
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@fritshoogland that is very cool, the fact that you are reusing codebase here. That alone tells me a lot!
I am very interested on this, yet I have no applicable use. Hope you don't mind if I ask you a bunch of questions.
Or... if you want to direct me to read something in particular, that's good too 👍
I basically want to know "what are we giving up" when using #Yugabyte instead of #PostgreSQL. (cons on single server and/or low count of servers)