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#uetips — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #uetips, aggregated by home.social.

  1. At first I decided to write my own grid creation function, and then I realized that if I used it in a decal, it would be similar to a scanner effect. Unreal Engine 5, material. I'm sure Kevin Flynn would like this

    youtube.com/watch?v=4d5afvfH-oY

    #UnrealEngine #UE5 #gamedev #uetips #indiedev #shader #vfx

  2. I finally learned something in the image editor (I'm a programmer, not an artist), and created a test texture for which I created a material in Unreal Engine, and this is what came out of it. Over time I will show the code on my YouTube channel.

    youtube.com/@alienmax-reposito

    #UnrealEngine #UE5 #gamedev #uetips #indidev #vfx #shaders #scifi #d3d #gaming

  3. Sunday, I'm trying to some rest, so I'm studying material that I put off for a long time, something interesting about Unreal Engine Niagara. Particles in Grid and Sample Texture. Easy peasy lemon squeezy

    #UnrealEngine #UE5 #gamedev #uetips #indiedev

  4. Hello planet! Thursday morning started with coffee and Unreal Engine. I love these two elements combined to wake me up. And I also love World Position Offset and Multiply - Floor - Divide (to simulate visual layers)

    #UnrealEngine #UE5 #gamedev #uetips #indiedev #shaders #vfx

  5. Interestingly enough... I don't know if you noticed but a lot of details were lost on #UE5 renders. And I discovered why. I accidentally forced #SubstancePainter to export png in 16 bit. So remember to always use 8bit pngs.

    #UETips

  6. Quick #UETip. Having performance issues in Editor viewport? Adjust the resolution and screen percentage for Editor Viewport from Editor Preferences -> Performance -> Viewport Resolution category.

    #unrealengine #ue4 #ue5 #uetips

  7. A feature that snuck past a lot of folks in UE5.1 is that you can now enable the Waveform Editor plugin to chop up/clean up raw audio in the engine. It's a little thing but it's nice having one less excuse to leave the engine to clean something up! #UETips

  8. A good trick I've enjoyed lately when developing a new event or API that I'm unsure what the signature should look like.

    Wrap your args in a struct ! The arguments order stops mattering, makes it easy to add or swap out new parameters !

    #UnrealEngine #UETips

  9. @_benui on Twitter I usually just tagged @unrealengine, redundant to use an identical hashtag in my opinion.
    If I don't have enough space for it I'll use the shorthand hashtag #UE (version agnostic).
    If it's something clever or a tip I'll use #UETips.