home.social

#uetips — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #uetips, aggregated by home.social.

fetched live
  1. At first I decided to write my own grid creation function, and then I realized that if I used it in a decal, it would be similar to a scanner effect. Unreal Engine 5, material. I'm sure Kevin Flynn would like this

    youtube.com/watch?v=4d5afvfH-oY

    #UnrealEngine #UE5 #gamedev #uetips #indiedev #shader #vfx

  2. At first I decided to write my own grid creation function, and then I realized that if I used it in a decal, it would be similar to a scanner effect. Unreal Engine 5, material. I'm sure Kevin Flynn would like this

    youtube.com/watch?v=4d5afvfH-oY

    #UnrealEngine #UE5 #gamedev #uetips #indiedev #shader #vfx

  3. At first I decided to write my own grid creation function, and then I realized that if I used it in a decal, it would be similar to a scanner effect. Unreal Engine 5, material. I'm sure Kevin Flynn would like this

    youtube.com/watch?v=4d5afvfH-oY

    #UnrealEngine #UE5 #gamedev #uetips #indiedev #shader #vfx

  4. At first I decided to write my own grid creation function, and then I realized that if I used it in a decal, it would be similar to a scanner effect. Unreal Engine 5, material. I'm sure Kevin Flynn would like this

    youtube.com/watch?v=4d5afvfH-oY

    #UnrealEngine #UE5 #gamedev #uetips #indiedev #shader #vfx

  5. At first I decided to write my own grid creation function, and then I realized that if I used it in a decal, it would be similar to a scanner effect. Unreal Engine 5, material. I'm sure Kevin Flynn would like this

    youtube.com/watch?v=4d5afvfH-oY

    #UnrealEngine #UE5 #gamedev #uetips #indiedev #shader #vfx

  6. I finally learned something in the image editor (I'm a programmer, not an artist), and created a test texture for which I created a material in Unreal Engine, and this is what came out of it. Over time I will show the code on my YouTube channel.

    youtube.com/@alienmax-reposito

    #UnrealEngine #UE5 #gamedev #uetips #indidev #vfx #shaders #scifi #d3d #gaming

  7. I finally learned something in the image editor (I'm a programmer, not an artist), and created a test texture for which I created a material in Unreal Engine, and this is what came out of it. Over time I will show the code on my YouTube channel.

    youtube.com/@alienmax-reposito

    #UnrealEngine #UE5 #gamedev #uetips #indidev #vfx #shaders #scifi #d3d #gaming

  8. I finally learned something in the image editor (I'm a programmer, not an artist), and created a test texture for which I created a material in Unreal Engine, and this is what came out of it. Over time I will show the code on my YouTube channel.

    youtube.com/@alienmax-reposito

    #UnrealEngine #UE5 #gamedev #uetips #indidev #vfx #shaders #scifi #d3d #gaming

  9. I finally learned something in the image editor (I'm a programmer, not an artist), and created a test texture for which I created a material in Unreal Engine, and this is what came out of it. Over time I will show the code on my YouTube channel.

    youtube.com/@alienmax-reposito

    #UnrealEngine #UE5 #gamedev #uetips #indidev #vfx #shaders #scifi #d3d #gaming

  10. I finally learned something in the image editor (I'm a programmer, not an artist), and created a test texture for which I created a material in Unreal Engine, and this is what came out of it. Over time I will show the code on my YouTube channel.

    youtube.com/@alienmax-reposito

    #UnrealEngine #UE5 #gamedev #uetips #indidev #vfx #shaders #scifi #d3d #gaming

  11. Sunday, I'm trying to some rest, so I'm studying material that I put off for a long time, something interesting about Unreal Engine Niagara. Particles in Grid and Sample Texture. Easy peasy lemon squeezy

    #UnrealEngine #UE5 #gamedev #uetips #indiedev

  12. Sunday, I'm trying to some rest, so I'm studying material that I put off for a long time, something interesting about Unreal Engine Niagara. Particles in Grid and Sample Texture. Easy peasy lemon squeezy

    #UnrealEngine #UE5 #gamedev #uetips #indiedev

  13. Sunday, I'm trying to some rest, so I'm studying material that I put off for a long time, something interesting about Unreal Engine Niagara. Particles in Grid and Sample Texture. Easy peasy lemon squeezy

    #UnrealEngine #UE5 #gamedev #uetips #indiedev

  14. Sunday, I'm trying to some rest, so I'm studying material that I put off for a long time, something interesting about Unreal Engine Niagara. Particles in Grid and Sample Texture. Easy peasy lemon squeezy

    #UnrealEngine #UE5 #gamedev #uetips #indiedev

  15. Sunday, I'm trying to some rest, so I'm studying material that I put off for a long time, something interesting about Unreal Engine Niagara. Particles in Grid and Sample Texture. Easy peasy lemon squeezy

    #UnrealEngine #UE5 #gamedev #uetips #indiedev

  16. Hello planet! Thursday morning started with coffee and Unreal Engine. I love these two elements combined to wake me up. And I also love World Position Offset and Multiply - Floor - Divide (to simulate visual layers)

    #UnrealEngine #UE5 #gamedev #uetips #indiedev #shaders #vfx

  17. Hello planet! Thursday morning started with coffee and Unreal Engine. I love these two elements combined to wake me up. And I also love World Position Offset and Multiply - Floor - Divide (to simulate visual layers)

    #UnrealEngine #UE5 #gamedev #uetips #indiedev #shaders #vfx

  18. Hello planet! Thursday morning started with coffee and Unreal Engine. I love these two elements combined to wake me up. And I also love World Position Offset and Multiply - Floor - Divide (to simulate visual layers)

    #UnrealEngine #UE5 #gamedev #uetips #indiedev #shaders #vfx

  19. Hello planet! Thursday morning started with coffee and Unreal Engine. I love these two elements combined to wake me up. And I also love World Position Offset and Multiply - Floor - Divide (to simulate visual layers)

    #UnrealEngine #UE5 #gamedev #uetips #indiedev #shaders #vfx

  20. Hello planet! Thursday morning started with coffee and Unreal Engine. I love these two elements combined to wake me up. And I also love World Position Offset and Multiply - Floor - Divide (to simulate visual layers)

    #UnrealEngine #UE5 #gamedev #uetips #indiedev #shaders #vfx

  21. Interestingly enough... I don't know if you noticed but a lot of details were lost on #UE5 renders. And I discovered why. I accidentally forced #SubstancePainter to export png in 16 bit. So remember to always use 8bit pngs.

    #UETips

  22. Interestingly enough... I don't know if you noticed but a lot of details were lost on #UE5 renders. And I discovered why. I accidentally forced #SubstancePainter to export png in 16 bit. So remember to always use 8bit pngs.

    #UETips

  23. Interestingly enough... I don't know if you noticed but a lot of details were lost on #UE5 renders. And I discovered why. I accidentally forced #SubstancePainter to export png in 16 bit. So remember to always use 8bit pngs.

    #UETips

  24. Interestingly enough... I don't know if you noticed but a lot of details were lost on #UE5 renders. And I discovered why. I accidentally forced #SubstancePainter to export png in 16 bit. So remember to always use 8bit pngs.

    #UETips

  25. Interestingly enough... I don't know if you noticed but a lot of details were lost on #UE5 renders. And I discovered why. I accidentally forced #SubstancePainter to export png in 16 bit. So remember to always use 8bit pngs.

    #UETips

  26. New Interchange pipeline in #UnrealEngine lets you define your own ways of importing assets. If you go to Project Settings -> Engine -> Interchange category, you can add custom pipelines into Pipeline Stacks.

    #UETip #ue5 #uetips

  27. Quick #UETip. Having performance issues in Editor viewport? Adjust the resolution and screen percentage for Editor Viewport from Editor Preferences -> Performance -> Viewport Resolution category.

    #unrealengine #ue4 #ue5 #uetips

  28. Quick #UETip. Having performance issues in Editor viewport? Adjust the resolution and screen percentage for Editor Viewport from Editor Preferences -> Performance -> Viewport Resolution category.

    #unrealengine #ue4 #ue5 #uetips

  29. Quick #UETip. Having performance issues in Editor viewport? Adjust the resolution and screen percentage for Editor Viewport from Editor Preferences -> Performance -> Viewport Resolution category.

    #unrealengine #ue4 #ue5 #uetips

  30. Quick #UETip. Having performance issues in Editor viewport? Adjust the resolution and screen percentage for Editor Viewport from Editor Preferences -> Performance -> Viewport Resolution category.

    #unrealengine #ue4 #ue5 #uetips

  31. Quick #UETip. Having performance issues in Editor viewport? Adjust the resolution and screen percentage for Editor Viewport from Editor Preferences -> Performance -> Viewport Resolution category.

    #unrealengine #ue4 #ue5 #uetips

  32. #UETips

    Ideally, variables should not be accessed by external objects directly. Instead, Getter and Setter functions should be established to retrieve and set the value.

    This massively helps with future extendibility and debugging.

    unrealdirective.com/tip/getter

    #UnrealEngine

  33. A feature that snuck past a lot of folks in UE5.1 is that you can now enable the Waveform Editor plugin to chop up/clean up raw audio in the engine. It's a little thing but it's nice having one less excuse to leave the engine to clean something up! #UETips

  34. A feature that snuck past a lot of folks in UE5.1 is that you can now enable the Waveform Editor plugin to chop up/clean up raw audio in the engine. It's a little thing but it's nice having one less excuse to leave the engine to clean something up! #UETips

  35. A feature that snuck past a lot of folks in UE5.1 is that you can now enable the Waveform Editor plugin to chop up/clean up raw audio in the engine. It's a little thing but it's nice having one less excuse to leave the engine to clean something up! #UETips

  36. A feature that snuck past a lot of folks in UE5.1 is that you can now enable the Waveform Editor plugin to chop up/clean up raw audio in the engine. It's a little thing but it's nice having one less excuse to leave the engine to clean something up! #UETips

  37. A feature that snuck past a lot of folks in UE5.1 is that you can now enable the Waveform Editor plugin to chop up/clean up raw audio in the engine. It's a little thing but it's nice having one less excuse to leave the engine to clean something up! #UETips

  38. A good trick I've enjoyed lately when developing a new event or API that I'm unsure what the signature should look like.

    Wrap your args in a struct ! The arguments order stops mattering, makes it easy to add or swap out new parameters !

    #UnrealEngine #UETips

  39. A good trick I've enjoyed lately when developing a new event or API that I'm unsure what the signature should look like.

    Wrap your args in a struct ! The arguments order stops mattering, makes it easy to add or swap out new parameters !

    #UnrealEngine #UETips

  40. A good trick I've enjoyed lately when developing a new event or API that I'm unsure what the signature should look like.

    Wrap your args in a struct ! The arguments order stops mattering, makes it easy to add or swap out new parameters !

    #UnrealEngine #UETips

  41. A good trick I've enjoyed lately when developing a new event or API that I'm unsure what the signature should look like.

    Wrap your args in a struct ! The arguments order stops mattering, makes it easy to add or swap out new parameters !

    #UnrealEngine #UETips

  42. #UETips

    Use the stat unit console command to display helpful performance statistics within the viewport.

    Alternatively, you can use the stat unitgraph console command to display those same metrics along with a live graph of the metrics.

    unrealdirective.com/tip/stat-u

    #UnrealEngine #UE5

  43. #UETips

    Utilize the Camera Position material node as an anchor for your masks. For example, if you pair it with the Absolute World Position, Camera Direction Vector, and the Sphere Mask nodes, you can mask out a consistent location based on the forward vector of the camera in world-space.

    This masking method is helpful for adjusting the World Position Offset of foliage, fading out walls when the character is behind them, etc.

    Info + Example
    unrealdirective.com/tip/camera

    #UnrealEngine #UE5

  44. #UETips

    Utilize the Camera Position material node as an anchor for your masks. For example, if you pair it with the Absolute World Position, Camera Direction Vector, and the Sphere Mask nodes, you can mask out a consistent location based on the forward vector of the camera in world-space.

    This masking method is helpful for adjusting the World Position Offset of foliage, fading out walls when the character is behind them, etc.

    Info + Example
    unrealdirective.com/tip/camera

    #UnrealEngine #UE5

  45. @_benui on Twitter I usually just tagged @unrealengine, redundant to use an identical hashtag in my opinion.
    If I don't have enough space for it I'll use the shorthand hashtag #UE (version agnostic).
    If it's something clever or a tip I'll use #UETips.

  46. @_benui on Twitter I usually just tagged @unrealengine, redundant to use an identical hashtag in my opinion.
    If I don't have enough space for it I'll use the shorthand hashtag #UE (version agnostic).
    If it's something clever or a tip I'll use #UETips.

  47. @_benui on Twitter I usually just tagged @unrealengine, redundant to use an identical hashtag in my opinion.
    If I don't have enough space for it I'll use the shorthand hashtag #UE (version agnostic).
    If it's something clever or a tip I'll use #UETips.

  48. You can Shift-RMB to copy and Shift-LMB to paste in #UnrealEngine Details Panel!? #UETips
    (Via @Sindriava)

  49. You can Shift-RMB to copy and Shift-LMB to paste in #UnrealEngine Details Panel!? #UETips
    (Via @Sindriava)