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#indidev — Public Fediverse posts

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  1. The future of my apps; Mudpie, Tap Type, and the upcoming Dialect and Sandfly are in question.

    The simple truth is I can't keep working on these without some more income. As much as I enjoy providing value to the community, development time takes up time I could be using making money.

    Unfortunately, encouraging people with optional sponsorships isn't working, and is likely not a viable stratagy for me going forward.

    So something has to be done. Either I need to place ads throughout my apps in the hopes that people click them, or I need to start charging subscriptions in order to fund ongoing development.

    I wish this were not the case, but costs are going up and my income is not.

    If anyone feels like supporting my work, you can do so in a few ways. Any amount really does help.

    Paypal: paypal.me/aaronhewitt

    Github: github.com/sponsors/aaron-gh

    Liberapay: liberapay.com/fireborn/

    Any amount you can donate helps considerably.

    Thank you for taking the time to read and support my work in whatever way you do, whether that be using it, telling your friends, sharing this post or financially.

    #appDev #accessibility #android #blindTech #indiDev

  2. My #mastodon client for #mac received a minor update. Follow notifications were missing, and there was an issue with rendering wide images in tweets.

    As always, you can download it here:
    cdn.amore.computer/releases/co

    Most of the features are free, licences are currently 50% off.

    Boosts are welcome!

    NB: the download size has increased by 17 KB to 6.4 MB since the last release. 😅

    #indidev #BuildInPublic

  3. Initial app names, like plans, rarely survive first contact with the enemy. #iOSDev #MacOSDev #indidev

  4. Finally finished this app I started quite a few months ago but was too lazy to polish. 😅

    I really enjoy playing the card game #Dixit but keeping score is quite the pain. Moving from iOS to #Android I once again lost an app I relied on without a replacement.

    #indiDev

  5. History Hunt (hes.scot/history-hunt) is collectible cards given out by Historic Environment Scotland to its members at some of their sites.

    Find it really difficult to keep track of which cards I have and which sites I should visit (and when!) to collect them all, so I write a mini app. 😄

    #indiDev #historicScotland

  6. Been refining my explorer stats #Android app UI a bit. Slowly getting there. 🙂
    I won't lie but LLMs have been quite useful for some refactoring I was too lazy to do myself haha

    And my preliminary stats are quite good as well. Missing lots of old data though that I have to transfer from old device backups.
    I wish there had been crazy GPS trackers like nowadays in my first 30 years alive. I'd have way more coverage in Austria than Scotland. 😅

    #indidev

  7. One of the apps I've not been able to find switching from #iOS to #Android is one that shows my #Explorer score/tiles. So I had to build one myself. 😆

    Not quite ready to be released but it satisfies my need for statistics for now haha

    #indiDev

  8. Finally made a Ko-fi. Took maybe 10 minutes max.
    Now the other half is publish more repos and finally push the... Three? Wow. Apps to the store, and back to testflight in one case. (Sorry MUDSlide beta testers, I know I suck)
    #indidev #iOSDev

  9. Environmental Survey A-7: It doesn't move. It doesn't signal. It looks exactly like everything else in the pile.
    That's the problem.

    Unbound Lexicon Entities have been confirmed in Sector 12 salvage zones. Interface Codex use is now mandatory before handling any found objects.
    Read before you reach.

    #TTRPG #Bestiary #GameDev #DarkFantasy #CreatureDesign #IndiDev

  10. Alright, update time! I've got a decent loot table mapped out for my campaign this weekend and a rough sketch idea for the map itself. This leaves me a creature drop loot table session, drawing the map (it's not going to be a super fancy thing first round), and creating a more understandable character sheet session. I think I will work on the map tonight, post-stream. I'm a bit nervous but I really can't wait to see what people say this weekend.
    #indidev #gamedev #GameDevelopment #ttrpg

  11. I present to you my Magical collection of Godot VFX with customizations galore (dithering effect included). Ignore the light mode

    Grab them here: binbun3d.itch.io/magic-area-vfx

    #godot #3d #vfx #gameart #indidev #shaders

  12. I finally learned something in the image editor (I'm a programmer, not an artist), and created a test texture for which I created a material in Unreal Engine, and this is what came out of it. Over time I will show the code on my YouTube channel.

    youtube.com/@alienmax-reposito

    #UnrealEngine #UE5 #gamedev #uetips #indidev #vfx #shaders #scifi #d3d #gaming

  13. Made some Planets for a space adventure, some say they might look like marbles, and honestly they work for both, if anyone is interested seem them here:

    verzatiledev.itch.io/a-bunch-o

    #indidev #gamedev #itchio #asset #pack #planets #space #buch #of #marble

  14. Ooo-er, it's M1313's #goth #VTuber #Halloween #costume reveal! Join me on the #holodeck from 4 – 10 p.m. EDT TODAY for M1313's Halloween Pajama #Party. We have #candy, friendly chat & more! #Trek or Treat! See you soon. --> twitch.tv/maerchen1313 #VR #indidev #StarTrek #radio #musicsky #EBM #Twitch

  15. The CRT in Unreal Engine looks great as well! Still need to package it up for Fab, but it's close. Taking way more time than planned though 😅

    #ue5 #screenshotsaturday #gamedev #indidev #RetroGaming #pixelart #GameArt

  16. Making an addition to my free asset populairly known as " A Bunch of Rocks " one of the first assets I ever made, and I'm curious to outline or not to outline?

    - Seems better without it personally saying.

    #indidev #gamedev #itchio #rocks #asset #pixel #art #pixelart

  17. This CRT is killing me 😅. Another mistake spotted: material settings for the screen part. Now it's looking way better.

    #gamedev #bloopers #Unity3d #indidev #RetroGaming #pixelart #GameArt #hdrp #urp

  18. When you use UE5 Movie Render Queue for screenshots and forgot to turn off motion blur 😅

    What’s your classic render mistake?

    #UE5 #bloopers #gamedev #indidev