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#tms9918a — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #tms9918a, aggregated by home.social.

  1. I've just released my first #game!!

    #TMSnake for CP/M compatible #rc2014 computers with a #tms9918a video module and (optionally) a #AY89XX or #YM2149 sound module. It also optionally supports the #Tynemouth #joystick module.

    wintermute-bbs.itch.io/tmsnake

    #snake
    #gamedev
    #retrogaming
    #retorcomputing
    #itchio

  2. Here are the latest news regading my #TMSnake #game for #rc2014 and #TMS9918a #graphics.

    The video below shows the current state of affairs, and I've just added some limited #sfx to the game - however the recording below did not capture the beepy beeps for some reason.

    There is one last tweak I need to add in terms of gameplay but the final release is "coming soon" ™️ 😏

    #retrocomputing
    #retroprogramming
    #gamedev
    #forth
    #dxforth

  3. Here are the latest news regading my #TMSnake #game for #rc2014 and #TMS9918a #graphics.

    The video below shows the current state of affairs, and I've just added some limited #sfx to the game - however the recording below did not capture the beepy beeps for some reason.

    There is one last tweak I need to add in terms of gameplay but the final release is "coming soon" ™️ 😏

    #retrocomputing
    #retroprogramming
    #gamedev
    #forth
    #dxforth

  4. Here are the latest news regading my #TMSnake #game for #rc2014 and #TMS9918a #graphics.

    The video below shows the current state of affairs, and I've just added some limited #sfx to the game - however the recording below did not capture the beepy beeps for some reason.

    There is one last tweak I need to add in terms of gameplay but the final release is "coming soon" ™️ 😏

    #retrocomputing
    #retroprogramming
    #gamedev
    #forth
    #dxforth

  5. Here are the latest news regading my #TMSnake #game for #rc2014 and #TMS9918a #graphics.

    The video below shows the current state of affairs, and I've just added some limited #sfx to the game - however the recording below did not capture the beepy beeps for some reason.

    There is one last tweak I need to add in terms of gameplay but the final release is "coming soon" ™️ 😏

    #retrocomputing
    #retroprogramming
    #gamedev
    #forth
    #dxforth

  6. Here are the latest news regading my #TMSnake #game for #rc2014 and #TMS9918a #graphics.

    The video below shows the current state of affairs, and I've just added some limited #sfx to the game - however the recording below did not capture the beepy beeps for some reason.

    There is one last tweak I need to add in terms of gameplay but the final release is "coming soon" ™️ 😏

    #retrocomputing
    #retroprogramming
    #gamedev
    #forth
    #dxforth

  7. Okay, so I tired this new program for #rc2014 which is called #msx8 and will allow you to run a selection of #MSX #Game #ROMs on your system if you have a #TMS9918A video module and a #AY38910 sound module.

    So I fetched the latest sources and built a set of fresh binaries for my system, including the dummy MSX-US.ROM file you need where I adjusted the IO port address of my AY38910 module ($D8).

    Now, the initial screen loads but then the system freezes. No sound, not reacting to keypresses.

    Anyone got an idea?!

    EDIT: I may have found a possible answer here (hackaday.io/project/190408/ins) which states that a Rev. 6 #AY38910 #module is required, which allows for MSX #IO #Ports - Rev. 5 boards (like the one I have) do not support these.

    p.s.: I'm running a #RomWBW system here.

    p.p.s.: project repo is here -> github.com/lesbird/MSX8/tree/m

  8. Since I do net yet have any sort of mass-storage device for my physical #MSX machine, I set up a 360KB disk drive in #OpenMSX and am now testing the dutch #WBASS2 #Assembler which I put on a #MSXDOS1 formatted disk (image).

    So here I am, raw writing to the #TMS9918A video port (the "AAAAA" output).