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#paula — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #paula, aggregated by home.social.

  1. C64 SID

    The SID CMOS IC in the C64 delivers an interesting eight bit sound colour in the C64

    When I first heard the C64 SID as a kid it was nothing to throw your hat at. I've had experiences with concert piano's, tenor saxophones, percussion instruments in the electric range professional synths, bass guitars so I knew this bleep bloop ssshtt IC could never sound the way of the pro musical hardware, especially not the acoustic instruments.

    Last Ninja I

    It was when I heard the music of Last Ninja I knew that with it's severe limits, the Sound Interface Device has something special to offer. The composer of the music of this game did something marvelous.

    He used arpeggio techniques to make the SID play chords

    • SID does not play polyphonic sound
    • Arpeggio gives the illusion of chords due to the rapid succession of notes played
    • Iconic music was spawned with Last Ninja
    • Unique arpeggio chords created on the SID are still seeked by those who were kids in that period
    • Others copied the technique and a cult music genre was born
    • People still create SID chords on emulated C64's to this day, since the machine is long gone in the anals of history

    Background & history

    Personal POV

    • Being brought up with acoustic instruments of all kind, I know how good and a great instruments should sound
    • I have perfect pitch
    • I can hear up to the 1/100 of a Hz if a instrument is in tune
    • It's annoying when instruments are out of tune for me.
    • That distuned instrument, sounds like a kakaphony of cats squealing making the played music horrific in my head
    • I came with a high level of raw musical talent enabling me to easily pickup all different kinds of acoustical instruments
    • Behind a piano, without any formal training, I could easily play a song in minutes with the chords and the lead tune in a good manner
    • I loved to play on the electric bass, so the bass track which I first compose in my head, when I play the piano, is played in sequence
    • I would then pickup one of the brass instruments (I love the Tenor Sax) and play the lead well in munutes too
    • All that was left was playing the chords on any synth or keyboard available (usually one of the Korg or Yamaha synths)
    • I can hear and mix the levels of instruments in my head
    • It's easy to remix a sound in my head without having to touch a mixing console
    • All of these talents combined give me good insights in music as a whole and computer (SID music then) as a detail
    • I can work on electrical equiment on the pcb level, something I picked up as a young kid
    • From the age of three I disassembled tube radios with expert precision, making me fluent in the disassembly and assembly of tube radios
    • I assembled them back in working order from the age of four, after complete disassebly!
    • This gives me great insight in the hardware level of electronics

    Last Ninja+

    • I naturally dismantled my C64 again when I heard the game.
    • Why did the game sound that way from a hardware POV
    • What makes the IC tick
    • I've got the manuals of all the IC's
    • I had already replaced the PLA906114 Program Logic Array with a new one on a socked, with no qualms
    • The PLA9016114 got too hot in the tropics (max temp 70C) so it never lived long without a heat sink.
    • My PLA's were programmed by a friend of mine who was an expert in the programming field
    • The new PLA's came blank
    • I did all the extraction, socked soldering and other work myself

    The answer was in the C64 hardware manual

    • SID does just 8 bit audio
    • has zero polyphony
    • a limited frequency range both low and high
    • has scratchy output (which I later learned to appreciate)
    • has monophonic, single channel analog output
    • is in actuality a fair sounding IC but far from great

    The Yamaha 8 bit sound IC of that period was much better

    Yamaha had less succes than the SID for a simple reason

    Mass deployment

    • SID was everywhere!
    • C64 machines were sold like warm bread in the morning at the old baker
    • Mass deployment means much more software programmed for the IC
    • SID won on mass deplyment and lower price in comparison with the lead 8 bit Yamaha audio IC of that period
    • The ammount of games making use of the SID was staggering in comparision
    • Games drove the success of the SID to astronomical heights
    • I got used to the SID, later seeking it's sound when I transitioned to my Amiga A500 with

    Paula

    • Paula is polyphonic with 16 bit (14 bits actually) sound
    • Paula sounds much cleaner
    • has 4 channels 0 1 2 3
    • hard panning of channels in the stereo analog output
    • more stability
    • more joy

    Motivation for seeking SID after it was gone...

    • Simple
    • NOSTALGIA
    • We all have it
    • even kids do

    Ode to SID

    You've been great

    Seek last Ninja on the C64 Archive sites for listening pleasure

    #C64 #SID #Paula #Amiga #technology #mathematics #Physics #Chemistry #Linear #Algebra #directory #load #FDD #RetroComputing #music #Saxophone #Baritone #Piano #Korg #synth

  2. C64 SID

    The SID CMOS IC in the C64 delivers an interesting eight bit sound colour in the C64

    When I first heard the C64 SID as a kid it was nothing to throw your hat at. I've had experiences with concert piano's, tenor saxophones, percussion instruments in the electric range professional synths, bass guitars so I knew this bleep bloop ssshtt IC could never sound the way of the pro musical hardware, especially not the acoustic instruments.

    Last Ninja I

    It was when I heard the music of Last Ninja I knew that with it's severe limits, the Sound Interface Device has something special to offer. The composer of the music of this game did something marvelous.

    He used arpeggio techniques to make the SID play chords

    • SID does not play polyphonic sound
    • Arpeggio gives the illusion of chords due to the rapid succession of notes played
    • Iconic music was spawned with Last Ninja
    • Unique arpeggio chords created on the SID are still seeked by those who were kids in that period
    • Others copied the technique and a cult music genre was born
    • People still create SID chords on emulated C64's to this day, since the machine is long gone in the anals of history

    Background & history

    Personal POV

    • Being brought up with acoustic instruments of all kind, I know how good and a great instruments should sound
    • I have perfect pitch
    • I can hear up to the 1/100 of a Hz if a instrument is in tune
    • It's annoying when instruments are out of tune for me.
    • That distuned instrument, sounds like a kakaphony of cats squealing making the played music horrific in my head
    • I came with a high level of raw musical talent enabling me to easily pickup all different kinds of acoustical instruments
    • Behind a piano, without any formal training, I could easily play a song in minutes with the chords and the lead tune in a good manner
    • I loved to play on the electric bass, so the bass track which I first compose in my head, when I play the piano, is played in sequence
    • I would then pickup one of the brass instruments (I love the Tenor Sax) and play the lead well in munutes too
    • All that was left was playing the chords on any synth or keyboard available (usually one of the Korg or Yamaha synths)
    • I can hear and mix the levels of instruments in my head
    • It's easy to remix a sound in my head without having to touch a mixing console
    • All of these talents combined give me good insights in music as a whole and computer (SID music then) as a detail
    • I can work on electrical equiment on the pcb level, something I picked up as a young kid
    • From the age of three I disassembled tube radios with expert precision, making me fluent in the disassembly and assembly of tube radios
    • I assembled them back in working order from the age of four, after complete disassebly!
    • This gives me great insight in the hardware level of electronics

    Last Ninja+

    • I naturally dismantled my C64 again when I heard the game.
    • Why did the game sound that way from a hardware POV
    • What makes the IC tick
    • I've got the manuals of all the IC's
    • I had already replaced the PLA906114 Program Logic Array with a new one on a socked, with no qualms
    • The PLA9016114 got too hot in the tropics (max temp 70C) so it never lived long without a heat sink.
    • My PLA's were programmed by a friend of mine who was an expert in the programming field
    • The new PLA's came blank
    • I did all the extraction, socked soldering and other work myself

    The answer was in the C64 hardware manual

    • SID does just 8 bit audio
    • has zero polyphony
    • a limited frequency range both low and high
    • has scratchy output (which I later learned to appreciate)
    • has monophonic, single channel analog output
    • is in actuality a fair sounding IC but far from great

    The Yamaha 8 bit sound IC of that period was much better

    Yamaha had less succes than the SID for a simple reason

    Mass deployment

    • SID was everywhere!
    • C64 machines were sold like warm bread in the morning at the old baker
    • Mass deployment means much more software programmed for the IC
    • SID won on mass deplyment and lower price in comparison with the lead 8 bit Yamaha audio IC of that period
    • The ammount of games making use of the SID was staggering in comparision
    • Games drove the success of the SID to astronomical heights
    • I got used to the SID, later seeking it's sound when I transitioned to my Amiga A500 with

    Paula

    • Paula is polyphonic with 16 bit (14 bits actually) sound
    • Paula sounds much cleaner
    • has 4 channels 0 1 2 3
    • hard panning of channels in the stereo analog output
    • more stability
    • more joy

    Motivation for seeking SID after it was gone...

    • Simple
    • NOSTALGIA
    • We all have it
    • even kids do

    Ode to SID

    You've been great

    Seek last Ninja on the C64 Archive sites for listening pleasure

    #C64 #SID #Paula #Amiga #technology #mathematics #Physics #Chemistry #Linear #Algebra #directory #load #FDD #RetroComputing #music #Saxophone #Baritone #Piano #Korg #synth

  3. C64 SID

    The SID CMOS IC in the C64 delivers an interesting eight bit sound colour in the C64

    When I first heard the C64 SID as a kid it was nothing to throw your hat at. I've had experiences with concert piano's, tenor saxophones, percussion instruments in the electric range professional synths, bass guitars so I knew this bleep bloop ssshtt IC could never sound the way of the pro musical hardware, especially not the acoustic instruments.

    Last Ninja I

    It was when I heard the music of Last Ninja I knew that with it's severe limits, the Sound Interface Device has something special to offer. The composer of the music of this game did something marvelous.

    He used arpeggio techniques to make the SID play chords

    • SID does not play polyphonic sound
    • Arpeggio gives the illusion of chords due to the rapid succession of notes played
    • Iconic music was spawned with Last Ninja
    • Unique arpeggio chords created on the SID are still seeked by those who were kids in that period
    • Others copied the technique and a cult music genre was born
    • People still create SID chords on emulated C64's to this day, since the machine is long gone in the anals of history

    Background & history

    Personal POV

    • Being brought up with acoustic instruments of all kind, I know how good and a great instruments should sound
    • I have perfect pitch
    • I can hear up to the 1/100 of a Hz if a instrument is in tune
    • It's annoying when instruments are out of tune for me.
    • That distuned instrument, sounds like a kakaphony of cats squealing making the played music horrific in my head
    • I came with a high level of raw musical talent enabling me to easily pickup all different kinds of acoustical instruments
    • Behind a piano, without any formal training, I could easily play a song in minutes with the chords and the lead tune in a good manner
    • I loved to play on the electric bass, so the bass track which I first compose in my head, when I play the piano, is played in sequence
    • I would then pickup one of the brass instruments (I love the Tenor Sax) and play the lead well in munutes too
    • All that was left was playing the chords on any synth or keyboard available (usually one of the Korg or Yamaha synths)
    • I can hear and mix the levels of instruments in my head
    • It's easy to remix a sound in my head without having to touch a mixing console
    • All of these talents combined give me good insights in music as a whole and computer (SID music then) as a detail
    • I can work on electrical equiment on the pcb level, something I picked up as a young kid
    • From the age of three I disassembled tube radios with expert precision, making me fluent in the disassembly and assembly of tube radios
    • I assembled them back in working order from the age of four, after complete disassebly!
    • This gives me great insight in the hardware level of electronics

    Last Ninja+

    • I naturally dismantled my C64 again when I heard the game.
    • Why did the game sound that way from a hardware POV
    • What makes the IC tick
    • I've got the manuals of all the IC's
    • I had already replaced the PLA906114 Program Logic Array with a new one on a socked, with no qualms
    • The PLA9016114 got too hot in the tropics (max temp 70C) so it never lived long without a heat sink.
    • My PLA's were programmed by a friend of mine who was an expert in the programming field
    • The new PLA's came blank
    • I did all the extraction, socked soldering and other work myself

    The answer was in the C64 hardware manual

    • SID does just 8 bit audio
    • has zero polyphony
    • a limited frequency range both low and high
    • has scratchy output (which I later learned to appreciate)
    • has monophonic, single channel analog output
    • is in actuality a fair sounding IC but far from great

    The Yamaha 8 bit sound IC of that period was much better

    Yamaha had less succes than the SID for a simple reason

    Mass deployment

    • SID was everywhere!
    • C64 machines were sold like warm bread in the morning at the old baker
    • Mass deployment means much more software programmed for the IC
    • SID won on mass deplyment and lower price in comparison with the lead 8 bit Yamaha audio IC of that period
    • The ammount of games making use of the SID was staggering in comparision
    • Games drove the success of the SID to astronomical heights
    • I got used to the SID, later seeking it's sound when I transitioned to my Amiga A500 with

    Paula

    • Paula is polyphonic with 16 bit (14 bits actually) sound
    • Paula sounds much cleaner
    • has 4 channels 0 1 2 3
    • hard panning of channels in the stereo analog output
    • more stability
    • more joy

    Motivation for seeking SID after it was gone...

    • Simple
    • NOSTALGIA
    • We all have it
    • even kids do

    Ode to SID

    You've been great

    Seek last Ninja on the C64 Archive sites for listening pleasure

    #C64 #SID #Paula #Amiga #technology #mathematics #Physics #Chemistry #Linear #Algebra #directory #load #FDD #RetroComputing #music #Saxophone #Baritone #Piano #Korg #synth

  4. C64 SID

    The SID CMOS IC in the C64 delivers an interesting eight bit sound colour in the C64

    When I first heard the C64 SID as a kid it was nothing to throw your hat at. I've had experiences with concert piano's, tenor saxophones, percussion instruments in the electric range professional synths, bass guitars so I knew this bleep bloop ssshtt IC could never sound the way of the pro musical hardware, especially not the acoustic instruments.

    Last Ninja I

    It was when I heard the music of Last Ninja I knew that with it's severe limits, the Sound Interface Device has something special to offer. The composer of the music of this game did something marvelous.

    He used arpeggio techniques to make the SID play chords

    • SID does not play polyphonic sound
    • Arpeggio gives the illusion of chords due to the rapid succession of notes played
    • Iconic music was spawned with Last Ninja
    • Unique arpeggio chords created on the SID are still seeked by those who were kids in that period
    • Others copied the technique and a cult music genre was born
    • People still create SID chords on emulated C64's to this day, since the machine is long gone in the anals of history

    Background & history

    Personal POV

    • Being brought up with acoustic instruments of all kind, I know how good and a great instruments should sound
    • I have perfect pitch
    • I can hear up to the 1/100 of a Hz if a instrument is in tune
    • It's annoying when instruments are out of tune for me.
    • That distuned instrument, sounds like a kakaphony of cats squealing making the played music horrific in my head
    • I came with a high level of raw musical talent enabling me to easily pickup all different kinds of acoustical instruments
    • Behind a piano, without any formal training, I could easily play a song in minutes with the chords and the lead tune in a good manner
    • I loved to play on the electric bass, so the bass track which I first compose in my head, when I play the piano, is played in sequence
    • I would then pickup one of the brass instruments (I love the Tenor Sax) and play the lead well in munutes too
    • All that was left was playing the chords on any synth or keyboard available (usually one of the Korg or Yamaha synths)
    • I can hear and mix the levels of instruments in my head
    • It's easy to remix a sound in my head without having to touch a mixing console
    • All of these talents combined give me good insights in music as a whole and computer (SID music then) as a detail
    • I can work on electrical equiment on the pcb level, something I picked up as a young kid
    • From the age of three I disassembled tube radios with expert precision, making me fluent in the disassembly and assembly of tube radios
    • I assembled them back in working order from the age of four, after complete disassebly!
    • This gives me great insight in the hardware level of electronics

    Last Ninja+

    • I naturally dismantled my C64 again when I heard the game.
    • Why did the game sound that way from a hardware POV
    • What makes the IC tick
    • I've got the manuals of all the IC's
    • I had already replaced the PLA906114 Program Logic Array with a new one on a socked, with no qualms
    • The PLA9016114 got too hot in the tropics (max temp 70C) so it never lived long without a heat sink.
    • My PLA's were programmed by a friend of mine who was an expert in the programming field
    • The new PLA's came blank
    • I did all the extraction, socked soldering and other work myself

    The answer was in the C64 hardware manual

    • SID does just 8 bit audio
    • has zero polyphony
    • a limited frequency range both low and high
    • has scratchy output (which I later learned to appreciate)
    • has monophonic, single channel analog output
    • is in actuality a fair sounding IC but far from great

    The Yamaha 8 bit sound IC of that period was much better

    Yamaha had less succes than the SID for a simple reason

    Mass deployment

    • SID was everywhere!
    • C64 machines were sold like warm bread in the morning at the old baker
    • Mass deployment means much more software programmed for the IC
    • SID won on mass deplyment and lower price in comparison with the lead 8 bit Yamaha audio IC of that period
    • The ammount of games making use of the SID was staggering in comparision
    • Games drove the success of the SID to astronomical heights
    • I got used to the SID, later seeking it's sound when I transitioned to my Amiga A500 with

    Paula

    • Paula is polyphonic with 16 bit (14 bits actually) sound
    • Paula sounds much cleaner
    • has 4 channels 0 1 2 3
    • hard panning of channels in the stereo analog output
    • more stability
    • more joy

    Motivation for seeking SID after it was gone...

    • Simple
    • NOSTALGIA
    • We all have it
    • even kids do

    Ode to SID

    You've been great

    Seek last Ninja on the C64 Archive sites for listening pleasure

    #C64 #SID #Paula #Amiga #technology #mathematics #Physics #Chemistry #Linear #Algebra #directory #load #FDD #RetroComputing #music #Saxophone #Baritone #Piano #Korg #synth

  5. C64 SID

    The SID CMOS IC in the C64 delivers an interesting eight bit sound colour in the C64

    When I first heard the C64 SID as a kid it was nothing to throw your hat at. I've had experiences with concert piano's, tenor saxophones, percussion instruments in the electric range professional synths, bass guitars so I knew this bleep bloop ssshtt IC could never sound the way of the pro musical hardware, especially not the acoustic instruments.

    Last Ninja I

    It was when I heard the music of Last Ninja I knew that with it's severe limits, the Sound Interface Device has something special to offer. The composer of the music of this game did something marvelous.

    He used arpeggio techniques to make the SID play chords

    • SID does not play polyphonic sound
    • Arpeggio gives the illusion of chords due to the rapid succession of notes played
    • Iconic music was spawned with Last Ninja
    • Unique arpeggio chords created on the SID are still seeked by those who were kids in that period
    • Others copied the technique and a cult music genre was born
    • People still create SID chords on emulated C64's to this day, since the machine is long gone in the anals of history

    Background & history

    Personal POV

    • Being brought up with acoustic instruments of all kind, I know how good and a great instruments should sound
    • I have perfect pitch
    • I can hear up to the 1/100 of a Hz if a instrument is in tune
    • It's annoying when instruments are out of tune for me.
    • That distuned instrument, sounds like a kakaphony of cats squealing making the played music horrific in my head
    • I came with a high level of raw musical talent enabling me to easily pickup all different kinds of acoustical instruments
    • Behind a piano, without any formal training, I could easily play a song in minutes with the chords and the lead tune in a good manner
    • I loved to play on the electric bass, so the bass track which I first compose in my head, when I play the piano, is played in sequence
    • I would then pickup one of the brass instruments (I love the Tenor Sax) and play the lead well in munutes too
    • All that was left was playing the chords on any synth or keyboard available (usually one of the Korg or Yamaha synths)
    • I can hear and mix the levels of instruments in my head
    • It's easy to remix a sound in my head without having to touch a mixing console
    • All of these talents combined give me good insights in music as a whole and computer (SID music then) as a detail
    • I can work on electrical equiment on the pcb level, something I picked up as a young kid
    • From the age of three I disassembled tube radios with expert precision, making me fluent in the disassembly and assembly of tube radios
    • I assembled them back in working order from the age of four, after complete disassebly!
    • This gives me great insight in the hardware level of electronics

    Last Ninja+

    • I naturally dismantled my C64 again when I heard the game.
    • Why did the game sound that way from a hardware POV
    • What makes the IC tick
    • I've got the manuals of all the IC's
    • I had already replaced the PLA906114 Program Logic Array with a new one on a socked, with no qualms
    • The PLA9016114 got too hot in the tropics (max temp 70C) so it never lived long without a heat sink.
    • My PLA's were programmed by a friend of mine who was an expert in the programming field
    • The new PLA's came blank
    • I did all the extraction, socked soldering and other work myself

    The answer was in the C64 hardware manual

    • SID does just 8 bit audio
    • has zero polyphony
    • a limited frequency range both low and high
    • has scratchy output (which I later learned to appreciate)
    • has monophonic, single channel analog output
    • is in actuality a fair sounding IC but far from great

    The Yamaha 8 bit sound IC of that period was much better

    Yamaha had less succes than the SID for a simple reason

    Mass deployment

    • SID was everywhere!
    • C64 machines were sold like warm bread in the morning at the old baker
    • Mass deployment means much more software programmed for the IC
    • SID won on mass deplyment and lower price in comparison with the lead 8 bit Yamaha audio IC of that period
    • The ammount of games making use of the SID was staggering in comparision
    • Games drove the success of the SID to astronomical heights
    • I got used to the SID, later seeking it's sound when I transitioned to my Amiga A500 with

    Paula

    • Paula is polyphonic with 16 bit (14 bits actually) sound
    • Paula sounds much cleaner
    • has 4 channels 0 1 2 3
    • hard panning of channels in the stereo analog output
    • more stability
    • more joy

    Motivation for seeking SID after it was gone...

    • Simple
    • NOSTALGIA
    • We all have it
    • even kids do

    Ode to SID

    You've been great

    Seek last Ninja on the C64 Archive sites for listening pleasure

    #C64 #SID #Paula #Amiga #technology #mathematics #Physics #Chemistry #Linear #Algebra #directory #load #FDD #RetroComputing #music #Saxophone #Baritone #Piano #Korg #synth

  6. Guía para construir un Amiga 4000T desde cero

    John “Chucky” Hertell ha publicado la primera y segunda parte de una guía técnica para construir un Amiga 4000T desde cero, con enfoque totalmente práctico y avisando que no dará soporte a quienes se desvíen del montaje indicado.

    La primera parte recomienda empezar por las daughterboards: placa de conectores y Drive I/O (terminación SCSI, disquetera, lógica 74LS) y la placa de Audio/Video (chips de señal como el CXA1263AM y jumpers para audio de CD). Se destaca un punto crítico: los conectores DSUB requieren modificar sus laterales para encajar. También se detalla el cableado, con dos ribbon cables de 40 pines de longitudes exactas: 20 cm (SHORT) y 25 cm (LONG), conectados según etiquetas para evitar daños en chips como Paula o las CIAs.

    La segunda parte entra en la motherboard, donde la alimentación con fuente AT exige seguir la regla de “cable negro al centro” para no quemar la placa. Hertell remarca la soldadura de zócalos PLCC como principal fuente de fallos y propone avances por hitos: comprobar sincronismo tras montar chips como LISA/ALICE/FAT GARY, ajustar el jumper del reloj CPU (INT/EXT según CPU/aceleradora) y usar DiagROM para pruebas iniciales. Finalmente se cubren memoria (hasta 16 MB de Fastmem en placa), recomendaciones de terminación SCSI y detalles de Kickstart 40.70.

    #16MBFastRAMLimit #40PinFlatCable #40PinRibbonCable #Alice #Amiga4000T #Amiga4000TBuild #AmigaHardware #assemblyGuide #ATCase #ATPowerSupply #ATXCase #ATXVariant #audioVídeo #audioVideoBoard #batteryHolder #blackWiresInTheMiddle #Bridgette #Buster #cablePlano40Pines #chipRam #Chipmem #CIAChips #classicAmigaRestoration #CommodoreAmiga #componentesPasivos #condensadoresElectrolíticos #conectoresDSUB #connectorsBoard #construcciónAmiga4000T #CPUClockJumper #daughterboards #diagrom #DigiKey #disquetera #DIYElectronics #DriveIO #driveIOBoard #DSUBConnectors #Ebay #electrolyticCapacitors #expansionBoards #FastRAM #Fastmem #FatGary #floppyConnector #floppyDrive #fluxCleaning #guíaAmiga4000T #guíaDeMontaje #hardwareRestoration #ide #ISASlots #jumpers #jumpersConfiguration #Kickstart4070 #KickstartROM #limpiezaDeFlux #Lisa #LONGCable25Cm #modificaciónDSUB #montajeAmiga #motherboard #Mouser #passiveComponents #Paula #placaBase #placasSecundarias #PLCCSockets #Ramsey #RCA #RCAPorts #retrocomputing #ribbonCables #RTC #scsi #SCSIInterface #SCSITermination #serialDiagnostics #SHORTCable20Cm #SIMMSockets #soldadura #soldaduraPLCC #soldering #terminaciónSCSI #vintageComputing #workbenchLibrary #ZorroSlots
  7. Web application: Paula Tracker

    The Paula Tracker web application (source code repository) emulates the Amiga sound chip and offers a 4-channel tracker based on it in the style of "Ultimate Sound Tracker". The program can load and save classic Amiga MOD files.

    amiga-news.de/en/news/AN-2025-

  8. Alternative Logics. Do Sciences Need Them? 2004th Edition by Paul A. Weingartner (PDF)
    Author: Paul A. Weingartner
    File Type: PDF
    Download at sci-books.com/alternative-logi
    #, #PaulA.Weingartner

  9. Oh, im Heiseportal gibt es einen Artikel zu den Soundmöglichkeiten des Amiga Heimcomputers von 1985.

    Prinzipiell toll; nur - stimmt vieles nicht, was da steht:

    • Keimzelle für Tracker war klar der C64 - insbesondere, wenn man das Wort "Keimzelle" ins Feld führt. Das war vor den ersten Amiga Trackern.

    Und ja, das hat auch was mit Chris Hülsbeck zu tun, dem dann aber in den Mund gelegt wird, er hätte sich erst mit dem Amiga im Vergleich zum C64 so richtig kreativ entfalten können. Das sind aber 2 sehr verschiedene Paar Schuhe und mit Sicherheit sieht das Chris nicht anders: Der C64 bietet um Lichtjahre mehr Möglichkeiten, den Sound in Echtzeit zu verändern. Das merkt man an seinen C64 Tracks - da bringt Chris den Chip so richtig zum Singen. Phänomenal. Genau das wollte er auch auf dem Amiga erreichen, deswegen hat er ja seinen eigenen Tracker TFMX gebaut, der versucht, diese Möglichkeiten auch auf die statischen Samples des Amiga anzuwenden, und der damit weiter kommt, als normale MOD Tracker (weswegen man Amiga Hülsbeck Musik möglichst nicht per nachträglich ins Mod Format übertragene Varianten hören sollte - da fehlen akustische Feinheiten, weil sie im Mod Format nicht abgebildet werden können). Aber TFMX kommt da dennoch bei weitem nicht an den SID Soundchip des C64 ran - die Hardware erlaubt es einfach nicht.
    Dafür kann Hülsbeck buchstäblich jeden Sound der Welt auf dem Amiga abspielen und ist nicht auf ein paar Wellenformen und verzerrte 4Bit Samples beschränkt, wie beim C64 - klar hat er sich darüber gefreut und klar sind da coole Sachen entstanden. Aber wie gesagt: Sind 2 Paar sehr verschiedene Schuhe. So verkürzt, wie im Artikel dargestellt, entsteht ein falsches Bild.

    Demoszene und Crackerszene waren bis 1989 kaum separiert, die Demoszene begann sich ab 1988 so zaghaft aus der Crackerszene zu lösen. Oft mit den gleichen Leuten im Hintergrund. Insofern hatten die ersten erweiterten Versionen von Noisetracker noch nichts mit der Demoszene zu tun.

    Unreal 1 für den PC hat keine Mod Files verwendet. Sondern Impulstrecker Module (.it) mit bis zu 27 Channels (der Amiga konnte nur 4). Klar das ist das gleiche Prinzip - aber tut mir leid: Modfiles und Impulstracker Musik sind unterschiedliche Dinge.

    16Bit (das Club Projekt mit dem jungen Sven Väth) mögen 1987 den ein oder anderen Amigasound verwendet haben, aber das Album hat so gut wie nichts mit dem Amiga zu tun, Chances are, dass sie ihr Midi Equipment mit dem ST angesteuert haben. Also m.E. wirklich Quatsch, die Aussage.

    Wie revolutionär die 8bit/28kHz in 4facher Form 1985 waren, macht der Artikel nicht klar: Die einzige nennenswerte Konkurrent war der Emu SP12 und der hatte gerade mal 48 KB Speicher für Samples. Immerhin in 12 Bit (besserer Rauschabstand) - aber das reichte dann nur für 1.2s komplette Samplelänge (für alle geladenen Samples in der Summe!) bei den maximal 26 Khz Sampling Frequenz. Im Vergleich zu diesem "Spielzeug" (in den UK 1985 mal eben 2700 Pfund teuer!!) war der Amiga ein Tor zu einer anderen Dimension.

    Und so weiter... der Artikel hätte wirklich genauer sein dürfen, finde ich.

    heise.de/hintergrund/40-Jahre-

    #Amiga #retroComputing #earlySamplers #paula #TrackerMusic #modfiles

  10. Amiga computers were vital in many computer disciplines because the system used dedicated Denise Paula Agnus & other ICs before GPUs DMA ICs Audio cards were invented

    #Amiga #RetroComputing #retrogaming #Denise #Paula #Agnus

  11. Amiga computers were vital in many computer disciplines because the system used dedicated Denise Paula Agnus & other ICs before GPUs DMA ICs Audio cards were invented

    #Amiga #RetroComputing #retrogaming #Denise #Paula #Agnus

  12. Amiga computers were vital in many computer disciplines because the system used dedicated Denise Paula Agnus & other ICs before GPUs DMA ICs Audio cards were invented

    #Amiga #RetroComputing #retrogaming #Denise #Paula #Agnus

  13. Amiga computers were vital in many computer disciplines because the system used dedicated Denise Paula Agnus & other ICs before GPUs DMA ICs Audio cards were invented

    #Amiga #RetroComputing #retrogaming #Denise #Paula #Agnus

  14. Amiga computers were vital in many computer disciplines because the system used dedicated Denise Paula Agnus & other ICs before GPUs DMA ICs Audio cards were invented

    #Amiga #RetroComputing #retrogaming #Denise #Paula #Agnus

  15. Liebe Grüße aus dem Gefängnis

    In einer szenischen Lesung im Theaterhaus Jena, wurden Briefe von Antifaschist:innen aus dem Budapest-Verfahren vorgelesen. Von Maja aus Budapest sowie von Paula, Luca, Nele und Emilie.

    Radio okj 103,4 war vor Ort. Die Lesung kann hier nachgehört werden.

    radio-okj.de/sender/episoden/l

    #jena #antifa #budapest #maja #freemaja #lesung #theater #gefangnis #freeallantifas #bringmajaback #Ungarn #budapest_komplex #paula #emelie #nele #luca

  16. Liebe Grüße aus dem Gefängnis

    In einer szenischen Lesung im Theaterhaus Jena, wurden Briefe von Antifaschist:innen aus dem Budapest-Verfahren vorgelesen. Von Maja aus Budapest sowie von Paula, Luca, Nele und Emilie.

    Radio okj 103,4 war vor Ort. Die Lesung kann hier nachgehört werden.

    radio-okj.de/sender/episoden/l

    #jena #antifa #budapest #maja #freemaja #lesung #theater #gefangnis #freeallantifas #bringmajaback #Ungarn #budapest_komplex #paula #emelie #nele #luca

  17. 20 ans après le NON populaire de 2005 ! les prises de paroles du rassemblement unitaire en vidéo
    initiative-communiste.fr/artic
    Le 31 mai, le PRCF (Fadi Kassem) et la JRCF (Paula) ont pris la parole à Paris dans le cadre du rassemblement co-organisé avec le RPS-FIERS (Danielle Goussot), le PARDEM (Michelle Dessenne) et la Dynamique constituante (Jacques Nikonoff) pour dire ensemble: non, les Français n’ont pas digéré le viol de leur Non à la constitution […]
    #Politique #4Europe:EnSortir,SEnSortir! #Articles #Vidéos #29Mai2005 #4Sorties #Cnr #DanielleGoussot #Europe #FadiKassem #GeorgesGastaud #GildaLandini #JacquesNikonoff #LéonLandini #Manifestation #ManifestationÀParis #MichelleDessenne #NonAuTce #NonDe2005 #Otan #Pardem #Paula #Prcf? #Rassemblement #RépubliqueSouveraine #Rps #RpsFier #RpsFiers #Rs #SortieDeLUe #SouverainetéNationale #SouverainetéPopulaire #Tce #Ue #Video

  18. 20 ans après le NON populaire de 2005 ! les prises de paroles du rassemblement unitaire en vidéo
    initiative-communiste.fr/artic
    Le 31 mai, le PRCF (Fadi Kassem) et la JRCF (Paula) ont pris la parole à Paris dans le cadre du rassemblement co-organisé avec le RPS-FIERS (Danielle Goussot), le PARDEM (Michelle Dessenne) et la Dynamique constituante (Jacques Nikonoff) pour dire ensemble: non, les Français n’ont pas digéré le viol de leur Non à la constitution […]
    #Politique #4Europe:EnSortir,SEnSortir! #Articles #Vidéos #29Mai2005 #4Sorties #Cnr #DanielleGoussot #Europe #FadiKassem #GeorgesGastaud #GildaLandini #JacquesNikonoff #LéonLandini #Manifestation #ManifestationÀParis #MichelleDessenne #NonAuTce #NonDe2005 #Otan #Pardem #Paula #Prcf? #Rassemblement #RépubliqueSouveraine #Rps #RpsFier #RpsFiers #Rs #SortieDeLUe #SouverainetéNationale #SouverainetéPopulaire #Tce #Ue #Video

  19. Linear Systems and Operators in Hilbert Space (Dover Books on Mathematics) by Paul A. Fuhrmann (PDF)
    Author: Paul A. Fuhrmann
    File Type: PDF
    Download at sci-books.com/linear-systems-a
    #Mathematics, #PaulA.Fuhrmann

  20. #OnThisDay in 1942, #Paula [Jill Jackson], American pop singer ("Hey Paula"), born in McCamey, Texas.
    #HappyBirthday #83 °🥂⋆.ೃ🍾࿔*:・

  21. "Intercessors for America",
    like the "National Faith Advisory Board" that White House aid
    #Paula #White set up after Trump lost in 2020,
    functions as a virtual non-stop public relations operation for the Trump administration.

    Collectively, these activists relentlessly repeat assertions that Trump is anointed by God
    and that his opponents
    —whether Democrats or federal judges
    —are thwarting God’s will,

    thereby helping to maintain a cultish level of support among Trump’s base,
    which in turn empowers him to demand unquestioning loyalty from fellow Republicans

    peoplefor.org/rightwingwatch/p

  22. The U.S. government’s decision to arrest a Maryland man and send him to a notorious prison in El Salvador appears to be
    “wholly lawless,”
    federal judge #Paula #Xinis wrote Sunday in a legal opinion explaining why she had ordered the Trump administration to bring him back to the United States.
    There is little to no evidence to support a “vague, uncorroborated” allegation that #Kilmar #Abrego #Garcia was once in the MS-13 street gang,
    U.S. District Judge Paula Xinis wrote.
    And in any case, she said, an immigration judge had expressly barred the U.S. in 2019 from deporting Abrego Garcia to El Salvador, where he faced likely persecution by local gangs.

    “As defendants acknowledge, they had no legal authority to arrest him,
    no justification to detain him,
    and no grounds to send him to El Salvador
    — let alone deliver him into one of the most dangerous prisons in the Western Hemisphere,” Xinis wrote.
    She said it was “eye-popping” that the government had argued that it could not be forced to bring Abrego Garcia back because he is no longer in U.S. custody.
    “They do indeed cling to the stunning proposition that they can forcibly remove any person
    — migrant and U.S. citizen alike
    —to prisons outside the United States,
    and then baldly assert they have no way to effectuate return
    because they are no longer the ‘custodian,’ and the Court thus lacks jurisdiction,” Xinis wrote.
    “As a practical matter, the facts say otherwise.”
    apnews.com/article/ice-trump-i

  23. Das hier ist nicht #Olga, sondern #Paula, das zweite 'echte' Freilandhuhn. Meistens kommt sie abends zum Stall und will reingelassen werden, aber manchmal übernachtet sie im Schaf-/Eselsstall.

  24. Amigatronics, the Podcast 8X06 – Hoffman –

    Hoy con Diego nos adentraremos en las sombras con Ghost Battle, un juego que mezcla plataformas, terror y un toque de locura.
    Míguel nos hablará del Amiga 1500, toda una historia envuelta en una rivalidad digna de película entre Commodore y Checkmate Digital.
    Con la ayuda de AkikoC28 hurgaremos en los archivos secretos de Commodore para descubrir el olvidado Commodore 900.
    En La Zona Retro, Bisarma y Brácula pondrán el punto de mira en las revistas actuales que mantienen vivo el espíritu de los años dorados.
    Y como colofón final, Samplemind en los amantes de Paula nos trae una entrevista de lujo a toda una leyenda de la demoscene y la comunidad AMIGA, nada más y nada menos que Hoffman.
    Os recordaremos las dos primeras preguntas del concurso y lanzaremos la tercera y última. Así que abrir bien los soplillos porque está chuapao!

    Y ahora, antes de dar paso a los zipi y zape radiofónicos, las noticias.

    Amantes del Amiga y del retro! Bienvenidos a otro episodio de Amigatronics The Podcast.

    #AkikoC28 #amiga #amiga1500 #archivosSecretosCommodore #Bisarma #Brácula #checkmateDigital #commodore #commodore900 #concursoAmigatronics #demoscene #GhostBattle #hoffman #laZonaRetro #noticiasRetro #Paula #plataformas #RetroGaming #revistasRetro #samplemind #terror

  25. #Olga hat sich noch ne Freundin mitgebracht, die jetzt beide vor der Wohnung rumlungern. Meet #Paula:

  26. Wait, isn't there something like a summer break for this guy ever?!

    Nope. 'cuz summer
    🌞 time is…
    Radio Irrtum! SPECIAL time!

    ↓↓↓ German version far below the English one ↓↓↓

    Precisely said, the next issue of
    #RadioIrrtum! will be on air this Saturday, 2024/07/06, 8:00pm UTC+2/Berlin time, sharp. Over at Alex Berlin FM at 91MHz and DAB+ K7D around Berlin and worldwide at https://www.alex-berlin.de/radio/15-live-auf-91.0 .

    #Radio Irrtum! is a German language #radioShow exploring the sonic vastness of the #underground to raise your attention for new unheard #music. So it's fine to ignore that German language aspect - 'cuz it's all about the music!

    And this time there is a Special rolling in! The…

    Chiptune PuNk Special!!

    Up to date helluva
    #phunky #demoscene #chiptunes running on old rusty #homeComputers from the 80s like the #zxSpectrum, #C16/#Plus4, #AtariST, #C64 and of course the #Amiga.
    No additional effects, no extra synths, no added drums. Just pure chippy bless!

    Music full of
    #bitrot sample aliasing & strange chirps on brutally tackled chips like the #TED, #YM2149, #SID, and of course #Paula. No worries, I'll explain it all (however in German – as my station demands it).

    With super cool music hackers like…

    -
    @[email protected]
    - Shiru
    -
    @[email protected]
    - STU (didn't know him when I produced this show 4 weeks ago – just found his music excellent. However this weekend I was performing next to him on stage in La Chaux-de-Fonds (not kidding - life is sometimes full of surprises) - AND WHAT A SET HE DID, LIVE on his 2 original Atari STs!!)
    - LMan
    - Jammer
    -
    @[email protected]
    - Groo
    - Xale or
    - Psych858o

    I've always wanted to produce THIS FEATURE and now it's right there, already uploaded to the station and ready 2 hit the aether. I'm totally happy how it came out and can't wait to have it in public. That is why I'll attach my in depth explanation trailer instead of just the animated Radio Irrtum! logo. This one:
    https://video.ploud.fr/w/iDTikV3q7y5YqeY2LBdLwn

    I'll post playlist + manuscript later here (provided I’m home, else it will come up the day after). And if you have questions? I'll gladly answer! Just ask!

    CU all on Saturday! :)


    ↑↑↑ ...::English version above, the German one now below::... ↓↓↓

    goddohgodd, kaum 700 Zeychen noch :( → LOS!

    Radio Irrtum! Chiptune Special

    Diesen Samstag, 06.07.2024, 20 Uhr auf Alex Berlin, in/um Berlin auf FM 91.0 MHz und DAB+ K7D + weltweit im Stream (s.o.).

    Brandaktuelle echte unverfälschte Chiptunes (kein Hall, keine extra Drums, keine extra Samples) auf alter Hardware der 80er, die auf deart absurde Weise durchgehacked wird (code only!), dass sie jetzt definitiv nicht mehr so klingt, wie ursprünglich gedacht – dafür aber major phunky! ;)

    Details auf englisch oben, Playlist + Sendemanuskript nach der Sendung hier drunter und wenn ich mir was wünschen darf: Euch als Zuhörer:innen obendrauf. Danke Euch und vielleicht bis zum Samstag Abend…