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#thinktober — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #thinktober, aggregated by home.social.

  1. they say the best time to plant a tree is 20 years ago, that's why i start every day by planting a tree then going back to sleep for 20 years #productivity #lifehacks #thinktober

  2. https://phys.org/news/2025-08-dinosaur-teeth-climate-capsules-secrets.html

    "Dinosaur teeth serve as 'climate time capsules,' unlocking secrets of Earth's ancient greenhouse climate"

    "The team of researchers investigated the tooth enamel of dinosaur teeth found in North America, Africa and Europe and dating back to the late Jurassic and the late Cretaceous periods. Tooth enamel is one of the most stable biological materials. It contains three isotopes of the oxygen that a dinosaur would have inhaled with the air during respiration."


    #Thinktober #dinosaurs #paleontology #earthScience
  3. Oct 1st Thinktober Post:

    https://flip.it/vqXr9d

    Mars’ outer core is liquid and its inner core is solid, just like Earth! How do we know this? Using Marsquakes! Seismology allows us to create 3D images of the insides of planets and moons.

    “The latest findings indicate the inner core, while small, is indeed solid and surrounded by molten metal — a liquid outer core”.

    More data is needed to understand what role this plays in Mars’ current lack of a magnetosphere. InSight, the seismometer we took to Mars, isn’t operating any more so we’re unable to collect more seismic data at this time.


    #Thinktober #scisky #planetaryScience #geology #mars #astronomy
  4. For October I’m going to do “Thinktober”. Is that a corny name? Yes, definitely!

    In Thinktober I’m going to share one cool article a day that is somehow related to Earth Science, Astronomy, or Planetary Science. I have a Flipboard magazine that all articles will be saved to, so if you want to subscribe to it and get updates after October you can!


    #Thinktober #Scisky #Astronomy #EarthScience #PlanetaryScience
  5. 18/🧵Nuzcraft’s #Thinktober has come to an end! Thank you for joining me!
    Here in November, I will begin planning and dev for my next game, a #roguelike 🥨

  6. 17/🧵 Nuzcraft's #Thinktober
    Also really enjoyed Jeremiah Reid's talk on JUICE in #roguelike games. The talk has a very fun demo of some interesting and ridiculous juice getting added to an ascii roguelike and I recommend you take a peek youtube.com/watch?v=xSYVQc7cH-
    - there are lots of simple properties to tween
    - add juice incrementally, it doesn't have to be all juiced at once
    - DON'T BLOCK THE PLAYER FROM PLAYING
    - get creative, and add the juice that works for your game
    #GameDev

  7. 16/🧵 Nuzcraft's #Thinktober
    Really enjoyed @ericb's #Roguelike Celebration talk on making a tiny roguelike. youtube.com/watch?v=3S6uRMCdvN It has some great takeaways that I hope to take on to my next project
    - cut stuff that might be a given for the genre or the pitch; I loved their example of removing doors
    - consider combining systems
    - focus down on interactions between systems, players, enemies
    - simpler games are easier and faster to make so you can move on with your life
    #GameDev

  8. 15/🧵 Nuzcraft’s #Thinktober
    Honorable mentions to @munificent’s Game Programming Patterns and @jasonschreier’s Blood, Sweat, and Pixels. I’m thoroughly enjoying them but won’t finish either before the end of October #GameDev

  9. 14/🧵 Nuzcraft's #Thinktober
    GDC talk on the Untapped Potential of Roguelikes by Tom Cadwell youtu.be/IE19Te46kYc I almost didn't watch this, but I'm glad I did because Tom talked about some great general ideas that line up with some of the other lessons I've learned in this thread.
    - let your hero get powerful
    - force the player to make hard choices with tradoffs
    - players should be able to choose what to learn
    - variety is fun, randomness not always

  10. 13/🧵 Nuzcraft's #Thinktober
    What Makes a Good Roguelike by Pepperhead youtu.be/rcX9BDgvkws had a few bits that resonated with me:
    - make each run start unique, could be from a loadout or from initial items
    - offer rewards for risky behavior
    - runs should feel different each time
    - allow players to find interesting combos/effects/synergies
    - find mechanical changes that change the game and make it fun, stat changes should be more decorative

  11. 12/🧵Nuzcraft's #Thinktober
    The Ground Gives Way #TGGW thegroundgivesway.com/ has so much. I wish I was better at it.
    - items, enemies, statuses, effects, so much stuff
    - I like the *seen* window for items, monsters, features. I can keep playing without examining as much
    - balancing health vs energy is a way to promote safe exploration and strategy
    - I get impatient and lose a lot
    #GameDev #Roguelike

  12. 11/🧵 Nuzcraft's #Thinktober
    In a follow up to the previous, this playlist of Godot :godot: focused design principles was supposed to be helpful (it wasn't) youtube.com/playlist?list=PLJ6
    🔥 hot damn, inheritance is not the end-all be-all. They managed to avoid talking about scenes altogether and gave examples of SOLID principle solutions using only inheritance. Scene composition is a big part of godot, why not use it? I found the videos to be disappointing. #GameDev

  13. 10/🧵 Nuzcraft's #Thinktober
    I watched this video on 'principled' coding practices, and I think it has some good principles that I will regularly ignore. youtu.be/q1qKv5TBaOA
    - I've yet to find a definitive file structure to stick with in Godot :godot:
    - I want to be more conscious about using SOLID principles, while consciously breaking them around hero/player classes that are special
    - I would like to try out some gdscript unit testing
    - I refuse to slow down
    - obtuse code is bad
    #GameDev

  14. My problem (that’s not a problem) is that two library books that I had on a long hold both came up to borrow AND I just bought a book to study. My #Thinktober may slow down for a couple weeks while I take on the library books.

  15. running through the tutorials for The Ground Gives Way, looking forward to playing some of this for my next #Thinktober post. I'm worried I won't be good enough at it to come to strong conclusions #Roguelike #TGGW

    I DID SPEND 10 MINS GETTING MY TERMINAL TO LOOK OKAY

  16. @musicvsartstuff I’m taking the month off from developing anything and turned it into a #Thinktober. Here’s a thread of games I’ve been playing and things I’ve been learning so far. mastodon.gamedev.place/@nuzcra

  17. 9/🧵 Nuzcraft's #Thinktober
    I'm playing @Kyzrati's Polybot-7, the amazing 7DRL from 2018. kyzrati.itch.io/polybot-7 I loved this back when it was created and it's such a good experience. Here are some things it does really well:
    - give the player mini-goals that are optional, challenging, and rewarding (finding slots/upgrades before moving on)
    - spur player curiosity (know there's a room behind a wall, double wide doors/blue walls for loot)
    - combat gives strategic agency since items are important

  18. 8/🧵 Nuzcraft's #Thinktober
    I watched @galaxykate's GDC talk on practical procedural generation, and I appreciate it! youtu.be/WumyfLEa6bU
    - BEWARE 10,000 bowls of oatmeal
    - allow the players to take ownership of the generative result
    - consider the level of 'uniqueness' required and tune your generative process for it.

    I think this talk was really nice to hear as it has more broad ideas than the dungeon generation talks I've been focused on. #GameDev

  19. 6/🧵 Nuzcraft's #Thinktober
    I watched @herberticus's talk on Procedural Map Generation Techniques youtu.be/TlLIOgWYVpI and thought it gave a wonderful overview of some of the options available to someone who's looking into procedural generation. I especially liked the end where he talked about combining and layering different types of proc gen with additional methods like the dijkstra map to refine the randomness into something recognizable. I'm looking forward to plying some ideas. #GameDev

  20. 5/🧵 Nuzcraft's #Thinktober
    I have continued to play #UFO50 have continued to find it a fun and refreshing learning experience. Also I'm not much of a real gamer 😆 Regardless, a few more things I wish to remember.
    - absurdity is fun and may help your game stand out. I love that I don't understand what's going on in Mooncat (so tough!)
    - lean into the mechanics you want to use, figure out ways to make them shine. I'm thinking about Warptank and Mortol (also tough!) #GameDev

  21. 4/🧵 Nuzcraft's #Thinktober
    I watched the recent GMTK video on spurring mystery/curiosity in games. I enjoyed it and have a few takeaways:
    - it's okay to not tell the player something
    - if you don't tell the player, maybe make it obvious or weird so they get curious
    - locking an interaction behind knowledge is powerful but can isolate players who aren't engaged
    - avoid spoiling curiosity with repetition (unless knowledge is the goal)
    - engage different levels of curiosity
    youtu.be/ilnq1ZNmhoM

  22. 3/🧵 Nuzcraft's #Thinktober
    I watched @munificent 's Roguelike Celebration talk on programming patterns and I really enjoyed it:
    - ECS may not be best for traditional roguelikes
    - inheritance as a pattern is powerful if broad and shallow
    - use components to represent broad capabilities then shift toward inheritance or custom types for specifics
    - define your own types; Type Object Pattern
    - turn actions into objects; command pattern
    #GameDev
    youtu.be/JxI3Eu5DPwE

  23. 2/🧵 Nuzcraft's #Thinktober
    I have been playing and watching others play #UFO50 and I've picked up a few ideas that I want to keep in mind.
    - Bigger Sprites - it’s okay to take up more screen space with important parts of the game
    - You don’t have to hold the player’s hand for everything.
    - Empty Space is OK
    - Start simple, complexity should be natural
    - Sound Effects are more important than you think

    I need to play more, but I'm seeing the above as a pattern in several UFO 50 games

  24. 1/🧵 Nuzcraft's #Thinktober has begun ➡ October will be spent reading, watching, researching, and playing to prepare for my next #GameDev project. No development. No prototyping.

    I have an idea for what the next project _might_ be, so I'm going to tailor some of my research toward building an indie #roguelike. Please let me know what you think as we go!