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#spritely — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #spritely, aggregated by home.social.

  1. Whoa what on earth is this Scheme evaluation visualization tool named EnvDraw made in Hoot? jmacd.github.io/envdraw/

    And apparently EnvDraw has existed since 1995 and this is a port! Here's an old mailing list post groups.google.com/g/comp.lang.

    Cool as hell

    #hoot #spritely

  2. Interested in #declarative computing, #linux or #reproducible software? #Guix is going to be at #FOSDEM for lots of goodness on #guile #scheme and the #nix approach to packaging #FreeSoftware - check out the talks various people are giving:

    guix.gnu.org/blog/2026/meet-gu

    As usual the Declarative and Minimalist computing track will have lots of interesting #lisp #spritely and #nrepl talks!

  3. #spritely #hoot in a toot: how to deploy #Guile #Scheme as static website via #webassembly (complete #Wisp example).

    The code from the two attached images, as written, runs on
    draketo.de/software/hoot.html

    Try it out!

    It’s two pages from Naming & Logic: Programming Essentials with Wisp.

    printed: epubli.com/shop/naming-and-log
    website: draketo.de/software/programmin

    This adds parallel fetches (do you see where?). If you adopt it, ensure that your server compresses application/wasm.

    #wasm #webdev #programming

  4. I'm in a pickle. I'm in a jam. A lisp game pickle jam.

    I compiled the thing, but when I run it in the browser, it yields this error:

    Uncaught (in promise) CompileError: wasm validation error: at offset 4: failed to match magic number
        instantiate_streaming http://localhost:8080/reflect.js:148
        reflect http://localhost:8080/reflect.js:231
        reflect http://localhost:8080/reflect.js:1006
        load_main http://localhost:8080/reflect.js:284
        async* http://localhost:8080/game.js:3
        EventListener.handleEvent* http://localhost:8080/game.js:1
    

    https://community.spritely.institute/t/uncaught-in-promise-compileerror-wasm-validation-error-at-offset-4-failed-to-match-magic-number/712

    #gnuguile #guile #guilehoot #hoot #lisp #lispgamejam #scheme #spritely #spritelyhoot #wasm #web #webassembly

  5. Dear Friends of the #Spritely, ❤️

    #Believe it or #knot, I #joined a new #social #madia, #tik-talked to a #bot (who is now my #fiend/friend) but still can't #remember my #admin #password. What do I need a password for anyway, don't we have GAI and #scrappers for that sort of #thingee?

    Yep I am too
    #stupid to use a #system that does not go into #root and stay there for all time. Maybe it is time to use #Puppy #Linux or #Windows or just reset my system with #sudo or some such #malarkey ... ​:blobcatthx:​

  6. @cwebber @spritelyinst

    After a few years of following your invaluable input, I have to ask whether you've participated in the codeberg.org/fediverse/fep community which addresses these very issues?

    If not, then why not?

    If so, what have been your personally most significant contributions to this #DeSoc and #legacy_silo_averting free namespsce?

    Kindest regards,

    Bradley

    #tallship #FOSS #Fediverse #FEP #lemmur #Spritely #ActivityPub #ActivityStreams #extending #extensions #engagements

    .

  7. Il Progetto #Spritely mira a creare una nuova generazione di reti e servizi Fediverse. Potete seguirlo qui:

    ➡️ @spritelyproject

    Il sito ufficiale è qui: spritelyproject.org

    il video di presentazione:
    peertube.uno/videos/watch/18aa

    Spritely è gestito da Christopher Lemmer Webber, uno degli autori dello standard #ActivityPub su cui si basa l'attuale #Fediverso:

    ➡️ @cwebber

    #Federazione #Software #Sviluppo #FOSS #FLOSS #FreeSoftware #SoftwareLibero #OpenSource #SocialNetworks #SocialMedia