#guile — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #guile, aggregated by home.social.
-
define-typed: efficient typechecks for #Guile Scheme:
https://www.draketo.de/software/guile-define-typeddefine-typed now supports the -> ret style in addition to the structural style:
(define-typed (foo a) (real? -> real?) a) ;; checks a and the returned valueAnd leaving out the return check is now automatically treated as #f (no check):
(define-typed (foo a) (real?) #t) ;; only checks a -
define-typed: efficient typechecks for #Guile Scheme:
https://www.draketo.de/software/guile-define-typeddefine-typed now supports the -> ret style in addition to the structural style:
(define-typed (foo a) (real? -> real?) a) ;; checks a and the returned valueAnd leaving out the return check is now automatically treated as #f (no check):
(define-typed (foo a) (real?) #t) ;; only checks a -
define-typed now supports the -> ret style in addition to the structural style:
(define-typed (foo a) (real? -> real?) a) ;; checks a and the returned value
And leaving out the return check is now automatically treated as #f (no check).
(define-typed (foo a) (real?) #t) ;; only checks a
- code: https://hg.sr.ht/~arnebab/guile-define-typed
- article: https://www.draketo.de/software/guile-define-typed -
define-typed now supports the -> ret style in addition to the structural style:
(define-typed (foo a) (real? -> real?) a) ;; checks a and the returned value
And leaving out the return check is now automatically treated as #f (no check).
(define-typed (foo a) (real?) #t) ;; only checks a
- code: https://hg.sr.ht/~arnebab/guile-define-typed
- article: https://www.draketo.de/software/guile-define-typed -
The Game Jam is finished and I managed to complete Terra’s Heritage, though it was a close call:
https://www.draketo.de/kreatives/terras-heritage-devlog#day-10-finished
Changes on the last day:
- simplified plot
- completed writing (about 5000 words in total, a single play through will hit about 1500 words)You can try it right away on:
https://arnebab.itch.io/terras-heritage
or
https://dryads-wake.1w6.org/terras-heritageI hope you enjoy playing!
And Happy Towel Day!
#gamedev #gamejam #guile #scheme #lisp #game #wisp #sciencefiction #space
-
The Game Jam is finished and I managed to complete Terra’s Heritage, though it was a close call:
https://www.draketo.de/kreatives/terras-heritage-devlog#day-10-finished
Changes on the last day:
- simplified plot
- completed writing (about 5000 words in total, a single play through will hit about 1500 words)You can try it right away on:
https://arnebab.itch.io/terras-heritage
or
https://dryads-wake.1w6.org/terras-heritageI hope you enjoy playing!
And Happy Towel Day!
#gamedev #gamejam #guile #scheme #lisp #game #wisp #sciencefiction #space
-
The Game Jam is finished and I managed to complete Terra’s Heritage, though it was a close call:
https://www.draketo.de/kreatives/terras-heritage-devlog#day-10-finished
Changes on the last day:
- simplified plot
- completed writing (about 5000 words in total, a single play through will hit about 1500 words)You can try it right away on:
https://arnebab.itch.io/terras-heritage
or
https://dryads-wake.1w6.org/terras-heritageI hope you enjoy playing!
And Happy Towel Day!
#gamedev #gamejam #guile #scheme #lisp #game #wisp #sciencefiction #space
-
The Game Jam is finished and I managed to complete Terra’s Heritage, though it was a close call:
https://www.draketo.de/kreatives/terras-heritage-devlog#day-10-finished
Changes on the last day:
- simplified plot
- completed writing (about 5000 words in total, a single play through will hit about 1500 words)You can try it right away on:
https://arnebab.itch.io/terras-heritage
or
https://dryads-wake.1w6.org/terras-heritageI hope you enjoy playing!
And Happy Towel Day!
#gamedev #gamejam #guile #scheme #lisp #game #wisp #sciencefiction #space
-
Next entries in Terra’s Heritage devlog -- and last day of the game jam:
Day 9: first scene works, thoughts about zero downtime update
https://www.draketo.de/kreatives/terras-heritage-devlog#day-9-first-scene-update
Day 8: job and family and being terrified and procrastinating
https://www.draketo.de/kreatives/terras-heritage-devlog#day-8
Day 7: minimal polish
https://www.draketo.de/kreatives/terras-heritage-devlog#day-7-polish
Day 6: music and accessibility
https://www.draketo.de/kreatives/terras-heritage-devlog#day-6-music-accessibility -
Next entries in Terra’s Heritage devlog -- and last day of the game jam:
Day 9: first scene works, thoughts about zero downtime update
https://www.draketo.de/kreatives/terras-heritage-devlog#day-9-first-scene-update
Day 8: job and family and being terrified and procrastinating
https://www.draketo.de/kreatives/terras-heritage-devlog#day-8
Day 7: minimal polish
https://www.draketo.de/kreatives/terras-heritage-devlog#day-7-polish
Day 6: music and accessibility
https://www.draketo.de/kreatives/terras-heritage-devlog#day-6-music-accessibility -
Next entries in Terra’s Heritage devlog -- and last day of the game jam:
Day 9: first scene works, thoughts about zero downtime update
https://www.draketo.de/kreatives/terras-heritage-devlog#day-9-first-scene-update
Day 8: job and family and being terrified and procrastinating
https://www.draketo.de/kreatives/terras-heritage-devlog#day-8
Day 7: minimal polish
https://www.draketo.de/kreatives/terras-heritage-devlog#day-7-polish
Day 6: music and accessibility
https://www.draketo.de/kreatives/terras-heritage-devlog#day-6-music-accessibility -
Next entries in Terra’s Heritage devlog -- and last day of the game jam:
Day 9: first scene works, thoughts about zero downtime update
https://www.draketo.de/kreatives/terras-heritage-devlog#day-9-first-scene-update
Day 8: job and family and being terrified and procrastinating
https://www.draketo.de/kreatives/terras-heritage-devlog#day-8
Day 7: minimal polish
https://www.draketo.de/kreatives/terras-heritage-devlog#day-7-polish
Day 6: music and accessibility
https://www.draketo.de/kreatives/terras-heritage-devlog#day-6-music-accessibility -
New note on my website:
> Lately I've been spending time learning Scheme and using it to implement the concepts I'm learning in my physics classes as time permits. One of the most exciting things I've been doing with this is getting my Scheme to compile to the Web thanks to Hoot.
-
New note on my website:
> Lately I've been spending time learning Scheme and using it to implement the concepts I'm learning in my physics classes as time permits. One of the most exciting things I've been doing with this is getting my Scheme to compile to the Web thanks to Hoot.
-
New note on my website:
> Lately I've been spending time learning Scheme and using it to implement the concepts I'm learning in my physics classes as time permits. One of the most exciting things I've been doing with this is getting my Scheme to compile to the Web thanks to Hoot.
-
Next entry to Terra’s Heritage devlog:
Day 5: prepared the plot:
https://www.draketo.de/kreatives/terras-heritage-devlog#day-5-plotWith spoiler-tags so you can decide whether to spoil yourself ☺
-
Next entry to Terra’s Heritage devlog:
Day 5: prepared the plot:
https://www.draketo.de/kreatives/terras-heritage-devlog#day-5-plotWith spoiler-tags so you can decide whether to spoil yourself ☺
-
Next entry to Terra’s Heritage devlog:
Day 5: prepared the plot:
https://www.draketo.de/kreatives/terras-heritage-devlog#day-5-plotWith spoiler-tags so you can decide whether to spoil yourself ☺
-
Next entry to Terra’s Heritage devlog:
Day 5: prepared the plot:
https://www.draketo.de/kreatives/terras-heritage-devlog#day-5-plotWith spoiler-tags so you can decide whether to spoil yourself ☺
-
Some steps forward with my Spring Lisp Game Jam entry "Terra’s Heritage: the conference" yesterday and today:
Day 3: Sketching:
https://www.draketo.de/kreatives/terras-heritage-devlog#day-3-sketchingDay 4: found the matching feeling
https://www.draketo.de/kreatives/terras-heritage-devlog#day-4-feeling -
Some steps forward with my Spring Lisp Game Jam entry "Terra’s Heritage: the conference" yesterday and today:
Day 3: Sketching:
https://www.draketo.de/kreatives/terras-heritage-devlog#day-3-sketchingDay 4: found the matching feeling
https://www.draketo.de/kreatives/terras-heritage-devlog#day-4-feeling -
Some steps forward with my Spring Lisp Game Jam entry "Terra’s Heritage: the conference" yesterday and today:
Day 3: Sketching:
https://www.draketo.de/kreatives/terras-heritage-devlog#day-3-sketchingDay 4: found the matching feeling
https://www.draketo.de/kreatives/terras-heritage-devlog#day-4-feeling -
Some steps forward with my Spring Lisp Game Jam entry "Terra’s Heritage: the conference" yesterday and today:
Day 3: Sketching:
https://www.draketo.de/kreatives/terras-heritage-devlog#day-3-sketchingDay 4: found the matching feeling
https://www.draketo.de/kreatives/terras-heritage-devlog#day-4-feeling -
Successfully attempted to run a simple hoot program using wasmtime
Some ugly code: https://codeberg.org/Z572/wasmtime-hoot
-
Successfully attempted to run a simple hoot program using wasmtime
Some ugly code: https://codeberg.org/Z572/wasmtime-hoot
-
Successfully attempted to run a simple hoot program using wasmtime
Some ugly code: https://codeberg.org/Z572/wasmtime-hoot
-
Successfully attempted to run a simple hoot program using wasmtime
Some ugly code: https://codeberg.org/Z572/wasmtime-hoot
-
Successfully attempted to run a simple hoot program using wasmtime
Some ugly code: https://codeberg.org/Z572/wasmtime-hoot
-
Paris: Guix@Paris, Le jeudi 21 mai 2026 de 19h00 à 22h00. https://www.agendadulibre.org/events/34901 #guix #guile #linux #logicielsLibres #rencontreMensuelle
-
Paris: Guix@Paris, Le jeudi 21 mai 2026 de 19h00 à 22h00. https://www.agendadulibre.org/events/34901 #guix #guile #linux #logicielsLibres #rencontreMensuelle
-
Paris: Guix@Paris, Le jeudi 21 mai 2026 de 19h00 à 22h00. https://www.agendadulibre.org/events/34901 #guix #guile #linux #logicielsLibres #rencontreMensuelle
-
Paris: Guix@Paris, Le jeudi 21 mai 2026 de 19h00 à 22h00. https://www.agendadulibre.org/events/34901 #guix #guile #linux #logicielsLibres #rencontreMensuelle
-
Paris: Guix@Paris, Le jeudi 21 mai 2026 de 19h00 à 22h00. https://www.agendadulibre.org/events/34901 #guix #guile #linux #logicielsLibres #rencontreMensuelle
-
Got the basic setup for my spring #lisp game jam project working: no plot yet, but it looks as it should and I can now write. And I decided to release early, release often:
https://arnebab.itch.io/terras-heritageAlso started a devlog: https://www.draketo.de/kreatives/terras-heritage-devlog
-
Got the basic setup for my spring #lisp game jam project working: no plot yet, but it looks as it should and I can now write. And I decided to release early, release often:
https://arnebab.itch.io/terras-heritageAlso started a devlog: https://www.draketo.de/kreatives/terras-heritage-devlog
-
Got the basic setup for my spring #lisp game jam project working: no plot yet, but it looks as it should and I can now write. And I decided to release early, release often:
https://arnebab.itch.io/terras-heritageAlso started a devlog: https://www.draketo.de/kreatives/terras-heritage-devlog
-
Got the basic setup for my spring #lisp game jam project working: no plot yet, but it looks as it should and I can now write. And I decided to release early, release often:
https://arnebab.itch.io/terras-heritageAlso started a devlog: https://www.draketo.de/kreatives/terras-heritage-devlog
-
If you’re new to #lisp and #scheme, but you want to try build something for the Spring Lisp #GameJam?
Get yourself a running start with the free #ebook Naming and Logic: #programming essentials with #Guile Scheme.
Just 64 A6 pages that fit in your pocket and you’re on track to hack away:website: https://www.draketo.de/software/programming-scheme
epub: https://www.draketo.de/software/programming-scheme.epub
pdf: https://www.draketo.de/software/programming-scheme.pdf⇒ the spring lisp game jam 2026: https://itch.io/jam/spring-lisp-game-jam-2026
-
If you’re new to #lisp and #scheme, but you want to try build something for the Spring Lisp #GameJam?
Get yourself a running start with the free #ebook Naming and Logic: #programming essentials with #Guile Scheme.
Just 64 A6 pages that fit in your pocket and you’re on track to hack away:website: https://www.draketo.de/software/programming-scheme
epub: https://www.draketo.de/software/programming-scheme.epub
pdf: https://www.draketo.de/software/programming-scheme.pdf⇒ the spring lisp game jam 2026: https://itch.io/jam/spring-lisp-game-jam-2026
-
If you’re new to #lisp and #scheme, but you want to try build something for the Spring Lisp #GameJam?
Get yourself a running start with the free #ebook Naming and Logic: #programming essentials with #Guile Scheme.
Just 64 A6 pages that fit in your pocket and you’re on track to hack away:website: https://www.draketo.de/software/programming-scheme
epub: https://www.draketo.de/software/programming-scheme.epub
pdf: https://www.draketo.de/software/programming-scheme.pdf⇒ the spring lisp game jam 2026: https://itch.io/jam/spring-lisp-game-jam-2026
-
If you’re new to #lisp and #scheme, but you want to try build something for the Spring Lisp #GameJam?
Get yourself a running start with the free #ebook Naming and Logic: #programming essentials with #Guile Scheme.
Just 64 A6 pages that fit in your pocket and you’re on track to hack away:website: https://www.draketo.de/software/programming-scheme
epub: https://www.draketo.de/software/programming-scheme.epub
pdf: https://www.draketo.de/software/programming-scheme.pdf⇒ the spring lisp game jam 2026: https://itch.io/jam/spring-lisp-game-jam-2026
-
Spring #Lisp game jam starts tomorrow:
https://itch.io/jam/spring-lisp-game-jam-2026I plan to build something with Enter Three Witches:
tutorial: https://www.draketo.de/software/enter-three-witches
example game: https://dryads-wake.1w6.org/enterGot some improvements done for that today … I mean: yesterday … so I can focus on the game, not on the engine.
-
Spring #Lisp game jam starts tomorrow:
https://itch.io/jam/spring-lisp-game-jam-2026I plan to build something with Enter Three Witches:
tutorial: https://www.draketo.de/software/enter-three-witches
example game: https://dryads-wake.1w6.org/enterGot some improvements done for that today … I mean: yesterday … so I can focus on the game, not on the engine.
-
Spring #Lisp game jam starts tomorrow:
https://itch.io/jam/spring-lisp-game-jam-2026I plan to build something with Enter Three Witches:
tutorial: https://www.draketo.de/software/enter-three-witches
example game: https://dryads-wake.1w6.org/enterGot some improvements done for that today … I mean: yesterday … so I can focus on the game, not on the engine.
-
Spring #Lisp game jam starts tomorrow:
https://itch.io/jam/spring-lisp-game-jam-2026I plan to build something with Enter Three Witches:
tutorial: https://www.draketo.de/software/enter-three-witches
example game: https://dryads-wake.1w6.org/enterGot some improvements done for that today … I mean: yesterday … so I can focus on the game, not on the engine.
-
-
-
-
-