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#rigidbody — Public Fediverse posts

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  1. An interesting work on how to design fair dice of various shapes: hbaktash.github.io/files/rolli
    Each shape defines a probability distribution.
    , ,

  2. #GodotEngine #Fishes #RigidBody #Sim

    Some progress wiff da fishies! 😁

    Turns out one can turn a body by hitting it off the centre of mass. That imparts torque (whatever the hell that is) and so I don't need to use the dreaded apply_torque (or angular_velocity property) which are so confusing they literally ate the last month of my life. 😔

    Trick is to keep your origin towards the fish head and the center of mass a good distance away, along the same z.

    🦇

  3. #GodotEngine #Physics #3D #RigidBody #Help #paid

    Is there anyone out there whom I can pay to video chat with me to help me code a solution to rigidbody3d fish swimming in an Area3D gravity field? I need someone who has experience in that part of Godot and who has some time free.

    My money is 20:1 Euros, so that's horrifying. I really hope that something like 2 hours would be enough, at least to get me past my obstacles.

    If interested, I can afford max 25Euro per hour, please let me know!