#quakec — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #quakec, aggregated by home.social.
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CW: Ping! Playtest Over!
The playtest has formally ended!
Thank you all who showed up, the event was a blast and we had tons of fun!
In addition to it being fun, we also got some great quality reports and data on some bugs we discovered in our playtest. Here is the current known issues:
- My screen is too bright or strange looking upon first launch!
Press Shift + ESC and a console will drop down, then enter "brightness 0;gamma 1" to fix this. HL's config will sometimes interfere and cause mayham, will address in a hotfix.
- Disappearing/weird weapons
When switching PVS (rooms), this issue occurs. We are simply going to have to optimize our networking code more. We'll let know as we tackle this one.
- Grenade Launcher and Tesla don't deal damage!
A simple last minute typo! Will be addressed in a hotfix.
- No Music or Video
We'll have to ship a new binary soon to fix this and a cert bug
- Harpoon Grapple Issues
The alt fire on the Harpoon is a bit finicky, it too will be addressed.
- HUD Elements
We have a few more touches to add to the HUD, we just ran out of time!
And we'll post more as we update and fix things. For now follow us on our socials and see you again soon!
#halflife #goldsrc #overturn #pcgaming #fragnet #multiplayer #classic #boomershooter #shooter #nuclide #quakeworld #quake #quakec -
CW: Ping! Playtest Over!
The playtest has formally ended!
Thank you all who showed up, the event was a blast and we had tons of fun!
In addition to it being fun, we also got some great quality reports and data on some bugs we discovered in our playtest. Here is the current known issues:
- My screen is too bright or strange looking upon first launch!
Press Shift + ESC and a console will drop down, then enter "brightness 0;gamma 1" to fix this. HL's config will sometimes interfere and cause mayham, will address in a hotfix.
- Disappearing/weird weapons
When switching PVS (rooms), this issue occurs. We are simply going to have to optimize our networking code more. We'll let know as we tackle this one.
- Grenade Launcher and Tesla don't deal damage!
A simple last minute typo! Will be addressed in a hotfix.
- No Music or Video
We'll have to ship a new binary soon to fix this and a cert bug
- Harpoon Grapple Issues
The alt fire on the Harpoon is a bit finicky, it too will be addressed.
- HUD Elements
We have a few more touches to add to the HUD, we just ran out of time!
And we'll post more as we update and fix things. For now follow us on our socials and see you again soon!
#halflife #goldsrc #overturn #pcgaming #fragnet #multiplayer #classic #boomershooter #shooter #nuclide #quakeworld #quake #quakec -
CW: Ping! Playtest Over!
The playtest has formally ended!
Thank you all who showed up, the event was a blast and we had tons of fun!
In addition to it being fun, we also got some great quality reports and data on some bugs we discovered in our playtest. Here is the current known issues:
- My screen is too bright or strange looking upon first launch!
Press Shift + ESC and a console will drop down, then enter "brightness 0;gamma 1" to fix this. HL's config will sometimes interfere and cause mayham, will address in a hotfix.
- Disappearing/weird weapons
When switching PVS (rooms), this issue occurs. We are simply going to have to optimize our networking code more. We'll let know as we tackle this one.
- Grenade Launcher and Tesla don't deal damage!
A simple last minute typo! Will be addressed in a hotfix.
- No Music or Video
We'll have to ship a new binary soon to fix this and a cert bug
- Harpoon Grapple Issues
The alt fire on the Harpoon is a bit finicky, it too will be addressed.
- HUD Elements
We have a few more touches to add to the HUD, we just ran out of time!
And we'll post more as we update and fix things. For now follow us on our socials and see you again soon!
#halflife #goldsrc #overturn #pcgaming #fragnet #multiplayer #classic #boomershooter #shooter #nuclide #quakeworld #quake #quakec -
CW: Ping! Playtest Over!
The playtest has formally ended!
Thank you all who showed up, the event was a blast and we had tons of fun!
In addition to it being fun, we also got some great quality reports and data on some bugs we discovered in our playtest. Here is the current known issues:
- My screen is too bright or strange looking upon first launch!
Press Shift + ESC and a console will drop down, then enter "brightness 0;gamma 1" to fix this. HL's config will sometimes interfere and cause mayham, will address in a hotfix.
- Disappearing/weird weapons
When switching PVS (rooms), this issue occurs. We are simply going to have to optimize our networking code more. We'll let know as we tackle this one.
- Grenade Launcher and Tesla don't deal damage!
A simple last minute typo! Will be addressed in a hotfix.
- No Music or Video
We'll have to ship a new binary soon to fix this and a cert bug
- Harpoon Grapple Issues
The alt fire on the Harpoon is a bit finicky, it too will be addressed.
- HUD Elements
We have a few more touches to add to the HUD, we just ran out of time!
And we'll post more as we update and fix things. For now follow us on our socials and see you again soon!
#halflife #goldsrc #overturn #pcgaming #fragnet #multiplayer #classic #boomershooter #shooter #nuclide #quakeworld #quake #quakec -
CW: Ping! Playtest Over!
The playtest has formally ended!
Thank you all who showed up, the event was a blast and we had tons of fun!
In addition to it being fun, we also got some great quality reports and data on some bugs we discovered in our playtest. Here is the current known issues:
- My screen is too bright or strange looking upon first launch!
Press Shift + ESC and a console will drop down, then enter "brightness 0;gamma 1" to fix this. HL's config will sometimes interfere and cause mayham, will address in a hotfix.
- Disappearing/weird weapons
When switching PVS (rooms), this issue occurs. We are simply going to have to optimize our networking code more. We'll let know as we tackle this one.
- Grenade Launcher and Tesla don't deal damage!
A simple last minute typo! Will be addressed in a hotfix.
- No Music or Video
We'll have to ship a new binary soon to fix this and a cert bug
- Harpoon Grapple Issues
The alt fire on the Harpoon is a bit finicky, it too will be addressed.
- HUD Elements
We have a few more touches to add to the HUD, we just ran out of time!
And we'll post more as we update and fix things. For now follow us on our socials and see you again soon!
#halflife #goldsrc #overturn #pcgaming #fragnet #multiplayer #classic #boomershooter #shooter #nuclide #quakeworld #quake #quakec -
@vpavlyshyn In what order did you learn your languages:
(approx)
1. #BASIC (C128, etc) 1987 - 1994
2. #AMOS (no, it's not quite BASIC) 1988-1996
3. #68kAssembly 1992-1993
4. #BlitzBasic ("object oriented basic"?) 1993-1996
5. #VisualBasic 1995
6. #C 1996
7. #C++ 1997-
8. #QuakeC (yes, it counts!) 1997
9. #Bash 1998
10. #Fortran 1998
11. #Maple 1999
12. #PostScript 2002
13. #Python 2003
14. #Javascript 2003 ?
15. #Haskell 2004 ?
15. #Go 2009
16. #Julia 2014
17. #Rust 2015 (v1)
18. #uiua 2023 ;) -
@vpavlyshyn In what order did you learn your languages:
(approx)
1. #BASIC (C128, etc) 1987 - 1994
2. #AMOS (no, it's not quite BASIC) 1988-1996
3. #68kAssembly 1992-1993
4. #BlitzBasic ("object oriented basic"?) 1993-1996
5. #VisualBasic 1995
6. #C 1996
7. #C++ 1997-
8. #QuakeC (yes, it counts!) 1997
9. #Bash 1998
10. #Fortran 1998
11. #Maple 1999
12. #PostScript 2002
13. #Python 2003
14. #Javascript 2003 ?
15. #Haskell 2004 ?
15. #Go 2009
16. #Julia 2014
17. #Rust 2015 (v1)
18. #uiua 2023 ;) -
@vpavlyshyn In what order did you learn your languages:
(approx)
1. #BASIC (C128, etc) 1987 - 1994
2. #AMOS (no, it's not quite BASIC) 1988-1996
3. #68kAssembly 1992-1993
4. #BlitzBasic ("object oriented basic"?) 1993-1996
5. #VisualBasic 1995
6. #C 1996
7. #C++ 1997-
8. #QuakeC (yes, it counts!) 1997
9. #Bash 1998
10. #Fortran 1998
11. #Maple 1999
12. #PostScript 2002
13. #Python 2003
14. #Javascript 2003 ?
15. #Haskell 2004 ?
15. #Go 2009
16. #Julia 2014
17. #Rust 2015 (v1)
18. #uiua 2023 ;) -
@vpavlyshyn In what order did you learn your languages:
(approx)
1. #BASIC (C128, etc) 1987 - 1994
2. #AMOS (no, it's not quite BASIC) 1988-1996
3. #68kAssembly 1992-1993
4. #BlitzBasic ("object oriented basic"?) 1993-1996
5. #VisualBasic 1995
6. #C 1996
7. #C++ 1997-
8. #QuakeC (yes, it counts!) 1997
9. #Bash 1998
10. #Fortran 1998
11. #Maple 1999
12. #PostScript 2002
13. #Python 2003
14. #Javascript 2003 ?
15. #Haskell 2004 ?
15. #Go 2009
16. #Julia 2014
17. #Rust 2015 (v1)
18. #uiua 2023 ;) -
@vpavlyshyn In what order did you learn your languages:
(approx)
1. #BASIC (C128, etc) 1987 - 1994
2. #AMOS (no, it's not quite BASIC) 1988-1996
3. #68kAssembly 1992-1993
4. #BlitzBasic ("object oriented basic"?) 1993-1996
5. #VisualBasic 1995
6. #C 1996
7. #C++ 1997-
8. #QuakeC (yes, it counts!) 1997
9. #Bash 1998
10. #Fortran 1998
11. #Maple 1999
12. #PostScript 2002
13. #Python 2003
14. #Javascript 2003 ?
15. #Haskell 2004 ?
15. #Go 2009
16. #Julia 2014
17. #Rust 2015 (v1)
18. #uiua 2023 ;) -
CW: New FreeHL/FreeCS Release
Something new for you all to tinker with.
https://github.com/eukara/freehl/releases/tag/04-18-2023
https://github.com/eukara/freecs/releases/tag/04-17-2023
#freehl #halflife #quakec #fteqw #freesoftware -
CW: New FreeHL/FreeCS Release
Something new for you all to tinker with.
https://github.com/eukara/freehl/releases/tag/04-18-2023
https://github.com/eukara/freecs/releases/tag/04-17-2023
#freehl #halflife #quakec #fteqw #freesoftware -
CW: New FreeHL/FreeCS Release
Something new for you all to tinker with.
https://github.com/eukara/freehl/releases/tag/04-18-2023
https://github.com/eukara/freecs/releases/tag/04-17-2023
#freehl #halflife #quakec #fteqw #freesoftware -
CW: New FreeHL/FreeCS Release
Something new for you all to tinker with.
https://github.com/eukara/freehl/releases/tag/04-18-2023
https://github.com/eukara/freecs/releases/tag/04-17-2023
#freehl #halflife #quakec #fteqw #freesoftware -
FreeDMC's presumably last bit of visual fluff is finished, the lightning gun beam. Work on high latency too without bugging out like Quake's does... now I will go to sleep. @Xylemon and I got a lot of testing done today.
https://www.patreon.com/posts/81632699
#quakec #nuclide #dmc #hacking #quake #freehl -
FreeDMC's presumably last bit of visual fluff is finished, the lightning gun beam. Work on high latency too without bugging out like Quake's does... now I will go to sleep. @Xylemon and I got a lot of testing done today.
https://www.patreon.com/posts/81632699
#quakec #nuclide #dmc #hacking #quake #freehl -
FreeDMC's presumably last bit of visual fluff is finished, the lightning gun beam. Work on high latency too without bugging out like Quake's does... now I will go to sleep. @Xylemon and I got a lot of testing done today.
https://www.patreon.com/posts/81632699
#quakec #nuclide #dmc #hacking #quake #freehl -
FreeDMC's presumably last bit of visual fluff is finished, the lightning gun beam. Work on high latency too without bugging out like Quake's does... now I will go to sleep. @Xylemon and I got a lot of testing done today.
https://www.patreon.com/posts/81632699
#quakec #nuclide #dmc #hacking #quake #freehl -
FreeDMC's presumably last bit of visual fluff is finished, the lightning gun beam. Work on high latency too without bugging out like Quake's does... now I will go to sleep. @Xylemon and I got a lot of testing done today.
https://www.patreon.com/posts/81632699
#quakec #nuclide #dmc #hacking #quake #freehl -
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Learning QuakeC Update 4
Skyboxes killing players now works. Still have to mess with the T_Damage call a bit to make it assign the kill to whoever last hit the player.
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Learning QuakeC Update 4
Skyboxes killing players now works. Still have to mess with the T_Damage call a bit to make it assign the kill to whoever last hit the player.
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Learning QuakeC #1
Created a little nailgun/shotgun hybrid today with a little kickback you can use to boost yourself around! I'm thinking of turning this into a Devil Daggers-style mod for the nailgun where you hold for the typical nail stream but can tap for a burst of nails that are effective at close range.
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Learning QuakeC #1
Created a little nailgun/shotgun hybrid today with a little kickback you can use to boost yourself around! I'm thinking of turning this into a Devil Daggers-style mod for the nailgun where you hold for the typical nail stream but can tap for a burst of nails that are effective at close range.