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#quakec — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #quakec, aggregated by home.social.

  1. CW: Ping! Playtest Over!
    The playtest has formally ended!

    Thank you all who showed up, the event was a blast and we had tons of fun!


    In addition to it being fun, we also got some great quality reports and data on some bugs we discovered in our playtest. Here is the current known issues:

    - My screen is too bright or strange looking upon first launch!
    Press Shift + ESC and a console will drop down, then enter "brightness 0;gamma 1" to fix this. HL's config will sometimes interfere and cause mayham, will address in a hotfix.

    - Disappearing/weird weapons
    When switching PVS (rooms), this issue occurs. We are simply going to have to optimize our networking code more. We'll let know as we tackle this one.

    - Grenade Launcher and Tesla don't deal damage!
    A simple last minute typo! Will be addressed in a hotfix.

    - No Music or Video
    We'll have to ship a new binary soon to fix this and a cert bug

    - Harpoon Grapple Issues
    The alt fire on the Harpoon is a bit finicky, it too will be addressed.

    - HUD Elements
    We have a few more touches to add to the HUD, we just ran out of time!

    And we'll post more as we update and fix things. For now follow us on our socials and see you again soon!

    #halflife #goldsrc #overturn #pcgaming #fragnet #multiplayer #classic #boomershooter #shooter #nuclide #quakeworld #quake #quakec
  2. CW: Ping! Playtest Over!
    The playtest has formally ended!

    Thank you all who showed up, the event was a blast and we had tons of fun!


    In addition to it being fun, we also got some great quality reports and data on some bugs we discovered in our playtest. Here is the current known issues:

    - My screen is too bright or strange looking upon first launch!
    Press Shift + ESC and a console will drop down, then enter "brightness 0;gamma 1" to fix this. HL's config will sometimes interfere and cause mayham, will address in a hotfix.

    - Disappearing/weird weapons
    When switching PVS (rooms), this issue occurs. We are simply going to have to optimize our networking code more. We'll let know as we tackle this one.

    - Grenade Launcher and Tesla don't deal damage!
    A simple last minute typo! Will be addressed in a hotfix.

    - No Music or Video
    We'll have to ship a new binary soon to fix this and a cert bug

    - Harpoon Grapple Issues
    The alt fire on the Harpoon is a bit finicky, it too will be addressed.

    - HUD Elements
    We have a few more touches to add to the HUD, we just ran out of time!

    And we'll post more as we update and fix things. For now follow us on our socials and see you again soon!

    #halflife #goldsrc #overturn #pcgaming #fragnet #multiplayer #classic #boomershooter #shooter #nuclide #quakeworld #quake #quakec
  3. CW: Ping! Playtest Over!
    The playtest has formally ended!

    Thank you all who showed up, the event was a blast and we had tons of fun!


    In addition to it being fun, we also got some great quality reports and data on some bugs we discovered in our playtest. Here is the current known issues:

    - My screen is too bright or strange looking upon first launch!
    Press Shift + ESC and a console will drop down, then enter "brightness 0;gamma 1" to fix this. HL's config will sometimes interfere and cause mayham, will address in a hotfix.

    - Disappearing/weird weapons
    When switching PVS (rooms), this issue occurs. We are simply going to have to optimize our networking code more. We'll let know as we tackle this one.

    - Grenade Launcher and Tesla don't deal damage!
    A simple last minute typo! Will be addressed in a hotfix.

    - No Music or Video
    We'll have to ship a new binary soon to fix this and a cert bug

    - Harpoon Grapple Issues
    The alt fire on the Harpoon is a bit finicky, it too will be addressed.

    - HUD Elements
    We have a few more touches to add to the HUD, we just ran out of time!

    And we'll post more as we update and fix things. For now follow us on our socials and see you again soon!

    #halflife #goldsrc #overturn #pcgaming #fragnet #multiplayer #classic #boomershooter #shooter #nuclide #quakeworld #quake #quakec
  4. CW: Ping! Playtest Over!
    The playtest has formally ended!

    Thank you all who showed up, the event was a blast and we had tons of fun!


    In addition to it being fun, we also got some great quality reports and data on some bugs we discovered in our playtest. Here is the current known issues:

    - My screen is too bright or strange looking upon first launch!
    Press Shift + ESC and a console will drop down, then enter "brightness 0;gamma 1" to fix this. HL's config will sometimes interfere and cause mayham, will address in a hotfix.

    - Disappearing/weird weapons
    When switching PVS (rooms), this issue occurs. We are simply going to have to optimize our networking code more. We'll let know as we tackle this one.

    - Grenade Launcher and Tesla don't deal damage!
    A simple last minute typo! Will be addressed in a hotfix.

    - No Music or Video
    We'll have to ship a new binary soon to fix this and a cert bug

    - Harpoon Grapple Issues
    The alt fire on the Harpoon is a bit finicky, it too will be addressed.

    - HUD Elements
    We have a few more touches to add to the HUD, we just ran out of time!

    And we'll post more as we update and fix things. For now follow us on our socials and see you again soon!

    #halflife #goldsrc #overturn #pcgaming #fragnet #multiplayer #classic #boomershooter #shooter #nuclide #quakeworld #quake #quakec
  5. CW: Ping! Playtest Over!
    The playtest has formally ended!

    Thank you all who showed up, the event was a blast and we had tons of fun!


    In addition to it being fun, we also got some great quality reports and data on some bugs we discovered in our playtest. Here is the current known issues:

    - My screen is too bright or strange looking upon first launch!
    Press Shift + ESC and a console will drop down, then enter "brightness 0;gamma 1" to fix this. HL's config will sometimes interfere and cause mayham, will address in a hotfix.

    - Disappearing/weird weapons
    When switching PVS (rooms), this issue occurs. We are simply going to have to optimize our networking code more. We'll let know as we tackle this one.

    - Grenade Launcher and Tesla don't deal damage!
    A simple last minute typo! Will be addressed in a hotfix.

    - No Music or Video
    We'll have to ship a new binary soon to fix this and a cert bug

    - Harpoon Grapple Issues
    The alt fire on the Harpoon is a bit finicky, it too will be addressed.

    - HUD Elements
    We have a few more touches to add to the HUD, we just ran out of time!

    And we'll post more as we update and fix things. For now follow us on our socials and see you again soon!

    #halflife #goldsrc #overturn #pcgaming #fragnet #multiplayer #classic #boomershooter #shooter #nuclide #quakeworld #quake #quakec
  6. @vpavlyshyn In what order did you learn your languages:

    (approx)

    1. #BASIC (C128, etc) 1987 - 1994
    2. #AMOS (no, it's not quite BASIC) 1988-1996
    3. #68kAssembly 1992-1993
    4. #BlitzBasic ("object oriented basic"?) 1993-1996
    5. #VisualBasic 1995
    6. #C 1996
    7. #C++ 1997-
    8. #QuakeC (yes, it counts!) 1997
    9. #Bash 1998
    10. #Fortran 1998
    11. #Maple 1999
    12. #PostScript 2002
    13. #Python 2003
    14. #Javascript 2003 ?
    15. #Haskell 2004 ?
    15. #Go 2009
    16. #Julia 2014
    17. #Rust 2015 (v1)
    18. #uiua 2023 ;)

  7. @vpavlyshyn In what order did you learn your languages:

    (approx)

    1. #BASIC (C128, etc) 1987 - 1994
    2. #AMOS (no, it's not quite BASIC) 1988-1996
    3. #68kAssembly 1992-1993
    4. #BlitzBasic ("object oriented basic"?) 1993-1996
    5. #VisualBasic 1995
    6. #C 1996
    7. #C++ 1997-
    8. #QuakeC (yes, it counts!) 1997
    9. #Bash 1998
    10. #Fortran 1998
    11. #Maple 1999
    12. #PostScript 2002
    13. #Python 2003
    14. #Javascript 2003 ?
    15. #Haskell 2004 ?
    15. #Go 2009
    16. #Julia 2014
    17. #Rust 2015 (v1)
    18. #uiua 2023 ;)

  8. @vpavlyshyn In what order did you learn your languages:

    (approx)

    1. (C128, etc) 1987 - 1994
    2. (no, it's not quite BASIC) 1988-1996
    3. 1992-1993
    4. ("object oriented basic"?) 1993-1996
    5. 1995
    6. 1996
    7. ++ 1997-
    8. (yes, it counts!) 1997
    9. 1998
    10. 1998
    11. 1999
    12. 2002
    13. 2003
    14. 2003 ?
    15. 2004 ?
    15. 2009
    16. 2014
    17. 2015 (v1)
    18. 2023 ;)

  9. @vpavlyshyn In what order did you learn your languages:

    (approx)

    1. #BASIC (C128, etc) 1987 - 1994
    2. #AMOS (no, it's not quite BASIC) 1988-1996
    3. #68kAssembly 1992-1993
    4. #BlitzBasic ("object oriented basic"?) 1993-1996
    5. #VisualBasic 1995
    6. #C 1996
    7. #C++ 1997-
    8. #QuakeC (yes, it counts!) 1997
    9. #Bash 1998
    10. #Fortran 1998
    11. #Maple 1999
    12. #PostScript 2002
    13. #Python 2003
    14. #Javascript 2003 ?
    15. #Haskell 2004 ?
    15. #Go 2009
    16. #Julia 2014
    17. #Rust 2015 (v1)
    18. #uiua 2023 ;)

  10. @vpavlyshyn In what order did you learn your languages:

    (approx)

    1. #BASIC (C128, etc) 1987 - 1994
    2. #AMOS (no, it's not quite BASIC) 1988-1996
    3. #68kAssembly 1992-1993
    4. #BlitzBasic ("object oriented basic"?) 1993-1996
    5. #VisualBasic 1995
    6. #C 1996
    7. #C++ 1997-
    8. #QuakeC (yes, it counts!) 1997
    9. #Bash 1998
    10. #Fortran 1998
    11. #Maple 1999
    12. #PostScript 2002
    13. #Python 2003
    14. #Javascript 2003 ?
    15. #Haskell 2004 ?
    15. #Go 2009
    16. #Julia 2014
    17. #Rust 2015 (v1)
    18. #uiua 2023 ;)

  11. Made it so you can set up your Fedi/AP/Mastodon/whatever id in Nuclide and it'll set select infokeys. So VGUI styled scoreboards show your Fedi avatar or whatever. #nuclide #quakec #gamedev
  12. Made it so you can set up your Fedi/AP/Mastodon/whatever id in Nuclide and it'll set select infokeys. So VGUI styled scoreboards show your Fedi avatar or whatever. #nuclide #quakec #gamedev
  13. Made it so you can set up your Fedi/AP/Mastodon/whatever id in Nuclide and it'll set select infokeys. So VGUI styled scoreboards show your Fedi avatar or whatever. #nuclide #quakec #gamedev
  14. Made it so you can set up your Fedi/AP/Mastodon/whatever id in Nuclide and it'll set select infokeys. So VGUI styled scoreboards show your Fedi avatar or whatever. #nuclide #quakec #gamedev
  15. Made it so you can set up your Fedi/AP/Mastodon/whatever id in Nuclide and it'll set select infokeys. So VGUI styled scoreboards show your Fedi avatar or whatever. #nuclide #quakec #gamedev
  16. Game Info menu works, but there's some info I can't query yet (player info in particular is a bit weird right now)

    #freehl #quakec
  17. Game Info menu works, but there's some info I can't query yet (player info in particular is a bit weird right now)

    #freehl #quakec
  18. Game Info menu works, but there's some info I can't query yet (player info in particular is a bit weird right now)

    #freehl #quakec
  19. FreeDMC's presumably last bit of visual fluff is finished, the lightning gun beam. Work on high latency too without bugging out like Quake's does... now I will go to sleep. @Xylemon and I got a lot of testing done today.

    https://www.patreon.com/posts/81632699

    #quakec #nuclide #dmc #hacking #quake #freehl
  20. FreeDMC's presumably last bit of visual fluff is finished, the lightning gun beam. Work on high latency too without bugging out like Quake's does... now I will go to sleep. @Xylemon and I got a lot of testing done today.

    https://www.patreon.com/posts/81632699

    #quakec #nuclide #dmc #hacking #quake #freehl
  21. FreeDMC's presumably last bit of visual fluff is finished, the lightning gun beam. Work on high latency too without bugging out like Quake's does... now I will go to sleep. @Xylemon and I got a lot of testing done today.

    https://www.patreon.com/posts/81632699

    #quakec #nuclide #dmc #hacking #quake #freehl
  22. FreeDMC's presumably last bit of visual fluff is finished, the lightning gun beam. Work on high latency too without bugging out like Quake's does... now I will go to sleep. @Xylemon and I got a lot of testing done today.

    https://www.patreon.com/posts/81632699

    #quakec #nuclide #dmc #hacking #quake #freehl
  23. FreeDMC's presumably last bit of visual fluff is finished, the lightning gun beam. Work on high latency too without bugging out like Quake's does... now I will go to sleep. @Xylemon and I got a lot of testing done today.

    https://www.patreon.com/posts/81632699

    #quakec #nuclide #dmc #hacking #quake #freehl
  24. Getting the OP4 CTF entities into gearbox/src. #quakec
  25. Getting the OP4 CTF entities into gearbox/src. #quakec
  26. Getting the OP4 CTF entities into gearbox/src. #quakec
  27. Getting the OP4 CTF entities into gearbox/src. #quakec
  28. Slowly finishing up more of the WON menu re-implementation. #FreeHL #QuakeC

    How are you all this fine saturday?
  29. Slowly finishing up more of the WON menu re-implementation. #FreeHL #QuakeC

    How are you all this fine saturday?
  30. Slowly finishing up more of the WON menu re-implementation. #FreeHL #QuakeC

    How are you all this fine saturday?
  31. Slowly finishing up more of the WON menu re-implementation. #FreeHL #QuakeC

    How are you all this fine saturday?
  32. Learning QuakeC Update 4

    Skyboxes killing players now works. Still have to mess with the T_Damage call a bit to make it assign the kill to whoever last hit the player.

    #Quake #QuakeC

  33. Learning QuakeC Update 4

    Skyboxes killing players now works. Still have to mess with the T_Damage call a bit to make it assign the kill to whoever last hit the player.

  34. Learning QuakeC #2

    Messing around with a Smash style damage/knockback system. The only issue rn is nothing can die T_T. #Quake #QuakeC

  35. Learning QuakeC #2

    Messing around with a Smash style damage/knockback system. The only issue rn is nothing can die T_T.

  36. Learning QuakeC #1

    Created a little nailgun/shotgun hybrid today with a little kickback you can use to boost yourself around! I'm thinking of turning this into a Devil Daggers-style mod for the nailgun where you hold for the typical nail stream but can tap for a burst of nails that are effective at close range.

    #Quake #QuakeC

  37. Learning QuakeC #1

    Created a little nailgun/shotgun hybrid today with a little kickback you can use to boost yourself around! I'm thinking of turning this into a Devil Daggers-style mod for the nailgun where you hold for the typical nail stream but can tap for a burst of nails that are effective at close range.