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#nuclide — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #nuclide, aggregated by home.social.

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  1. #nuclide Yes, you can also embed content live from the web. Of course. That's what the web was meant to do, right? We weren't supposed to upload our stuff and sign consent over to other platforms, right? Cool.

  2. #nuclide Yes, you can also embed content live from the web. Of course. That's what the web was meant to do, right? We weren't supposed to upload our stuff and sign consent over to other platforms, right? Cool.

  3. #nuclide Yes, you can also embed content live from the web. Of course. That's what the web was meant to do, right? We weren't supposed to upload our stuff and sign consent over to other platforms, right? Cool.

  4. #nuclide Yes, you can also embed content live from the web. Of course. That's what the web was meant to do, right? We weren't supposed to upload our stuff and sign consent over to other platforms, right? Cool.

  5. #nuclide Yes, you can also embed content live from the web. Of course. That's what the web was meant to do, right? We weren't supposed to upload our stuff and sign consent over to other platforms, right? Cool.

  6. #nuclide Older clip, but we had a lot of watch parties (interface updates are networked) this way.

  7. #nuclide Older clip, but we had a lot of watch parties (interface updates are networked) this way.

  8. #nuclide Older clip, but we had a lot of watch parties (interface updates are networked) this way.

  9. #nuclide Older clip, but we had a lot of watch parties (interface updates are networked) this way.

  10. #nuclide Older clip, but we had a lot of watch parties (interface updates are networked) this way.

  11. #nuclide feature improvements for WYSIWYG editing: spawn entities and run level testing without restarts and stuff

  12. #nuclide feature improvements for WYSIWYG editing: spawn entities and run level testing without restarts and stuff

  13. #nuclide feature improvements for WYSIWYG editing: spawn entities and run level testing without restarts and stuff

  14. #nuclide feature improvements for WYSIWYG editing: spawn entities and run level testing without restarts and stuff

  15. #nuclide feature improvements for WYSIWYG editing: spawn entities and run level testing without restarts and stuff

  16. #nuclide feature improvements for WYSIWYG editing: objects and data are individually constructed from decl sent by clients from their inventory, data being projected onto user-defined interfaces that interpret them however they see fit.

  17. #nuclide feature improvements for WYSIWYG editing: objects and data are individually constructed from decl sent by clients from their inventory, data being projected onto user-defined interfaces that interpret them however they see fit.

  18. #nuclide feature improvements for WYSIWYG editing: objects and data are individually constructed from decl sent by clients from their inventory, data being projected onto user-defined interfaces that interpret them however they see fit.

  19. #nuclide feature improvements for WYSIWYG editing: objects and data are individually constructed from decl sent by clients from their inventory, data being projected onto user-defined interfaces that interpret them however they see fit.

  20. #nuclide feature improvements for WYSIWYG editing: objects and data are individually constructed from decl sent by clients from their inventory, data being projected onto user-defined interfaces that interpret them however they see fit.

  21. CW: Ping! Playtest Over!
    The playtest has formally ended!

    Thank you all who showed up, the event was a blast and we had tons of fun!


    In addition to it being fun, we also got some great quality reports and data on some bugs we discovered in our playtest. Here is the current known issues:

    - My screen is too bright or strange looking upon first launch!
    Press Shift + ESC and a console will drop down, then enter "brightness 0;gamma 1" to fix this. HL's config will sometimes interfere and cause mayham, will address in a hotfix.

    - Disappearing/weird weapons
    When switching PVS (rooms), this issue occurs. We are simply going to have to optimize our networking code more. We'll let know as we tackle this one.

    - Grenade Launcher and Tesla don't deal damage!
    A simple last minute typo! Will be addressed in a hotfix.

    - No Music or Video
    We'll have to ship a new binary soon to fix this and a cert bug

    - Harpoon Grapple Issues
    The alt fire on the Harpoon is a bit finicky, it too will be addressed.

    - HUD Elements
    We have a few more touches to add to the HUD, we just ran out of time!

    And we'll post more as we update and fix things. For now follow us on our socials and see you again soon!

    #halflife #goldsrc #overturn #pcgaming #fragnet #multiplayer #classic #boomershooter #shooter #nuclide #quakeworld #quake #quakec
  22. CW: Ping! Playtest Over!
    The playtest has formally ended!

    Thank you all who showed up, the event was a blast and we had tons of fun!


    In addition to it being fun, we also got some great quality reports and data on some bugs we discovered in our playtest. Here is the current known issues:

    - My screen is too bright or strange looking upon first launch!
    Press Shift + ESC and a console will drop down, then enter "brightness 0;gamma 1" to fix this. HL's config will sometimes interfere and cause mayham, will address in a hotfix.

    - Disappearing/weird weapons
    When switching PVS (rooms), this issue occurs. We are simply going to have to optimize our networking code more. We'll let know as we tackle this one.

    - Grenade Launcher and Tesla don't deal damage!
    A simple last minute typo! Will be addressed in a hotfix.

    - No Music or Video
    We'll have to ship a new binary soon to fix this and a cert bug

    - Harpoon Grapple Issues
    The alt fire on the Harpoon is a bit finicky, it too will be addressed.

    - HUD Elements
    We have a few more touches to add to the HUD, we just ran out of time!

    And we'll post more as we update and fix things. For now follow us on our socials and see you again soon!

    #halflife #goldsrc #overturn #pcgaming #fragnet #multiplayer #classic #boomershooter #shooter #nuclide #quakeworld #quake #quakec
  23. CW: Ping! Playtest Over!
    The playtest has formally ended!

    Thank you all who showed up, the event was a blast and we had tons of fun!


    In addition to it being fun, we also got some great quality reports and data on some bugs we discovered in our playtest. Here is the current known issues:

    - My screen is too bright or strange looking upon first launch!
    Press Shift + ESC and a console will drop down, then enter "brightness 0;gamma 1" to fix this. HL's config will sometimes interfere and cause mayham, will address in a hotfix.

    - Disappearing/weird weapons
    When switching PVS (rooms), this issue occurs. We are simply going to have to optimize our networking code more. We'll let know as we tackle this one.

    - Grenade Launcher and Tesla don't deal damage!
    A simple last minute typo! Will be addressed in a hotfix.

    - No Music or Video
    We'll have to ship a new binary soon to fix this and a cert bug

    - Harpoon Grapple Issues
    The alt fire on the Harpoon is a bit finicky, it too will be addressed.

    - HUD Elements
    We have a few more touches to add to the HUD, we just ran out of time!

    And we'll post more as we update and fix things. For now follow us on our socials and see you again soon!

    #halflife #goldsrc #overturn #pcgaming #fragnet #multiplayer #classic #boomershooter #shooter #nuclide #quakeworld #quake #quakec
  24. CW: Ping! Playtest Over!
    The playtest has formally ended!

    Thank you all who showed up, the event was a blast and we had tons of fun!


    In addition to it being fun, we also got some great quality reports and data on some bugs we discovered in our playtest. Here is the current known issues:

    - My screen is too bright or strange looking upon first launch!
    Press Shift + ESC and a console will drop down, then enter "brightness 0;gamma 1" to fix this. HL's config will sometimes interfere and cause mayham, will address in a hotfix.

    - Disappearing/weird weapons
    When switching PVS (rooms), this issue occurs. We are simply going to have to optimize our networking code more. We'll let know as we tackle this one.

    - Grenade Launcher and Tesla don't deal damage!
    A simple last minute typo! Will be addressed in a hotfix.

    - No Music or Video
    We'll have to ship a new binary soon to fix this and a cert bug

    - Harpoon Grapple Issues
    The alt fire on the Harpoon is a bit finicky, it too will be addressed.

    - HUD Elements
    We have a few more touches to add to the HUD, we just ran out of time!

    And we'll post more as we update and fix things. For now follow us on our socials and see you again soon!

    #halflife #goldsrc #overturn #pcgaming #fragnet #multiplayer #classic #boomershooter #shooter #nuclide #quakeworld #quake #quakec
  25. Made it so you can set up your Fedi/AP/Mastodon/whatever id in Nuclide and it'll set select infokeys. So VGUI styled scoreboards show your Fedi avatar or whatever. #nuclide #quakec #gamedev
  26. Made it so you can set up your Fedi/AP/Mastodon/whatever id in Nuclide and it'll set select infokeys. So VGUI styled scoreboards show your Fedi avatar or whatever. #nuclide #quakec #gamedev
  27. Made it so you can set up your Fedi/AP/Mastodon/whatever id in Nuclide and it'll set select infokeys. So VGUI styled scoreboards show your Fedi avatar or whatever. #nuclide #quakec #gamedev
  28. Made it so you can set up your Fedi/AP/Mastodon/whatever id in Nuclide and it'll set select infokeys. So VGUI styled scoreboards show your Fedi avatar or whatever. #nuclide #quakec #gamedev
  29. Made it so you can set up your Fedi/AP/Mastodon/whatever id in Nuclide and it'll set select infokeys. So VGUI styled scoreboards show your Fedi avatar or whatever. #nuclide #quakec #gamedev
  30. FreeDMC's presumably last bit of visual fluff is finished, the lightning gun beam. Work on high latency too without bugging out like Quake's does... now I will go to sleep. @Xylemon and I got a lot of testing done today.

    https://www.patreon.com/posts/81632699

    #quakec #nuclide #dmc #hacking #quake #freehl
  31. FreeDMC's presumably last bit of visual fluff is finished, the lightning gun beam. Work on high latency too without bugging out like Quake's does... now I will go to sleep. @Xylemon and I got a lot of testing done today.

    https://www.patreon.com/posts/81632699

    #quakec #nuclide #dmc #hacking #quake #freehl
  32. FreeDMC's presumably last bit of visual fluff is finished, the lightning gun beam. Work on high latency too without bugging out like Quake's does... now I will go to sleep. @Xylemon and I got a lot of testing done today.

    https://www.patreon.com/posts/81632699

    #quakec #nuclide #dmc #hacking #quake #freehl
  33. FreeDMC's presumably last bit of visual fluff is finished, the lightning gun beam. Work on high latency too without bugging out like Quake's does... now I will go to sleep. @Xylemon and I got a lot of testing done today.

    https://www.patreon.com/posts/81632699

    #quakec #nuclide #dmc #hacking #quake #freehl
  34. FreeDMC's presumably last bit of visual fluff is finished, the lightning gun beam. Work on high latency too without bugging out like Quake's does... now I will go to sleep. @Xylemon and I got a lot of testing done today.

    https://www.patreon.com/posts/81632699

    #quakec #nuclide #dmc #hacking #quake #freehl
  35. env_laser: let's try out what it would look like if they cast dlights all over the place. Probably overkill...

    #nuclide #halflife #freehl
  36. env_laser: let's try out what it would look like if they cast dlights all over the place. Probably overkill...

    #nuclide #halflife #freehl