#openscenegraph — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #openscenegraph, aggregated by home.social.
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Note that if you use Wayland you must use #OpenSceneGraph (Options --> OpenGL -->Graphic Engine: OsgGraph). The problem is that #Wayland is not compatible with our previous graphics engine, SSGgrpah , based on pLib. With #XOrg there should be no problems.
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:moon_and_star: There is an absolutely lovely interview series happening on the OpenMW website: https://openmw.org/
Super nice to hear a bit about all the cool contributors over the years.
Also give them a follow to hear about any future ones: @openmw 🌟
#OpenMW #Morrowind #Modding #TES #Developers #Art #OSS #OpenSource #Game #GameDev #OpenSceneGraph
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It is now possible to change compounds on race, as you can see in this #Short video:
https://youtube.com/shorts/fN4_K40EssY?si=-vZpqfgZVl4C-diJ
For now only in SSG, but soon it will be ready in #OpenSceneGraph .
#OpenSourceGame #SpeedDreams -
In case you missed yesterday, we like to wish you again Merry Christmas and remind you that we have just published a new post about the development in the last month, and also a new Testing AppImage (Experimental) with the new #OpenSceneGraph graphic engine by default. We also record a Special Christmas video:
https://www.speed-dreams.net/en/christmas-developers-news-2021-12/ -
Feels nice to finally return some technical debt. Shamefully, I have some #FreeBSD bugs assigned to me since 2017, but I'm finally at squishing them.
The biggest one is #OpenSceneGraph port update which I'm going to commit tomorrow, another is #UnknownHorizons update to 2019.1 which also requires #fifengine and other dependencies update (pending maintainer feedback/timeout).
After these, only 3 ancient bugs left!