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#openscenegraph — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #openscenegraph, aggregated by home.social.

  1. Note that if you use Wayland you must use #OpenSceneGraph (Options --> OpenGL -->Graphic Engine: OsgGraph). The problem is that #Wayland is not compatible with our previous graphics engine, SSGgrpah , based on pLib. With #XOrg there should be no problems.

  2. :moon_and_star: There is an absolutely lovely interview series happening on the OpenMW website: openmw.org/

    Super nice to hear a bit about all the cool contributors over the years.

    Also give them a follow to hear about any future ones: @openmw 🌟

    #OpenMW #Morrowind #Modding #TES #Developers #Art #OSS #OpenSource #Game #GameDev #OpenSceneGraph

  3. It is now possible to change compounds on race, as you can see in this #Short video:
    youtube.com/shorts/fN4_K40EssY
    For now only in SSG, but soon it will be ready in #OpenSceneGraph .
    #OpenSourceGame #SpeedDreams

  4. In case you missed yesterday, we like to wish you again Merry Christmas and remind you that we have just published a new post about the development in the last month, and also a new Testing AppImage (Experimental) with the new #OpenSceneGraph graphic engine by default. We also record a Special Christmas video:
    speed-dreams.net/en/christmas-

  5. Feels nice to finally return some technical debt. Shamefully, I have some bugs assigned to me since 2017, but I'm finally at squishing them.

    The biggest one is port update which I'm going to commit tomorrow, another is update to 2019.1 which also requires and other dependencies update (pending maintainer feedback/timeout).

    After these, only 3 ancient bugs left!