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#kaboomjs — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #kaboomjs, aggregated by home.social.

  1. I made some progress on my web based game this weekend - I also gained insight as to how I want to work on the UI for the game - My game will be like a web based version of Quest Master only the emphasis is on social networking store.steampowered.com/app/209 I'm also using #kaplay the new fork of #kaboomjs -- here's my alpha site kaplay-test-002.puter.site/

  2. I made some progress on my web based game this weekend - I also gained insight as to how I want to work on the UI for the game - My game will be like a web based version of Quest Master only the emphasis is on social networking store.steampowered.com/app/209 I'm also using #kaplay the new fork of #kaboomjs -- here's my alpha site kaplay-test-002.puter.site/

  3. I made some progress on my web based game this weekend - I also gained insight as to how I want to work on the UI for the game - My game will be like a web based version of Quest Master only the emphasis is on social networking store.steampowered.com/app/209 I'm also using #kaplay the new fork of #kaboomjs -- here's my alpha site kaplay-test-002.puter.site/

  4. I made some progress on my web based game this weekend - I also gained insight as to how I want to work on the UI for the game - My game will be like a web based version of Quest Master only the emphasis is on social networking store.steampowered.com/app/209 I'm also using #kaplay the new fork of #kaboomjs -- here's my alpha site kaplay-test-002.puter.site/

  5. I made some progress on my web based game this weekend - I also gained insight as to how I want to work on the UI for the game - My game will be like a web based version of Quest Master only the emphasis is on social networking store.steampowered.com/app/209 I'm also using #kaplay the new fork of #kaboomjs -- here's my alpha site kaplay-test-002.puter.site/

  6. I do really 💛 how flexible and easy #gamedev is when using #kaboomjs! 🙌

    I've created a data-driven weapon handling system for my game, so that I'll be able to quickly add new weapon types and behaviors! 🔥

    #indiegame #indiedev #indiegamedev

  7. I do really 💛 how flexible and easy #gamedev is when using #kaboomjs! 🙌

    I've created a data-driven weapon handling system for my game, so that I'll be able to quickly add new weapon types and behaviors! 🔥

    #indiegame #indiedev #indiegamedev

  8. I do really 💛 how flexible and easy #gamedev is when using #kaboomjs! 🙌

    I've created a data-driven weapon handling system for my game, so that I'll be able to quickly add new weapon types and behaviors! 🔥

    #indiegame #indiedev #indiegamedev

  9. I do really 💛 how flexible and easy #gamedev is when using #kaboomjs! 🙌

    I've created a data-driven weapon handling system for my game, so that I'll be able to quickly add new weapon types and behaviors! 🔥

    #indiegame #indiedev #indiegamedev

  10. I do really 💛 how flexible and easy #gamedev is when using #kaboomjs! 🙌

    I've created a data-driven weapon handling system for my game, so that I'll be able to quickly add new weapon types and behaviors! 🔥

    #indiegame #indiedev #indiegamedev

  11. I love #kaboomjs! It's soo easy to create (or extend) existing components! 💛

    Like, I've wrote a letter-by-letter writing text util, then I've extended it to clear current text, wait given time and write new one (yeah, it's silly-simple example, but still, I love how easy it was to implement 🙌!)

    #indiegame #indiedev #indiegamedev #gamedev #programming

  12. I love #kaboomjs! It's soo easy to create (or extend) existing components! 💛

    Like, I've wrote a letter-by-letter writing text util, then I've extended it to clear current text, wait given time and write new one (yeah, it's silly-simple example, but still, I love how easy it was to implement 🙌!)

    #indiegame #indiedev #indiegamedev #gamedev #programming

  13. I love #kaboomjs! It's soo easy to create (or extend) existing components! 💛

    Like, I've wrote a letter-by-letter writing text util, then I've extended it to clear current text, wait given time and write new one (yeah, it's silly-simple example, but still, I love how easy it was to implement 🙌!)

    #indiegame #indiedev #indiegamedev #gamedev #programming

  14. I love #kaboomjs! It's soo easy to create (or extend) existing components! 💛

    Like, I've wrote a letter-by-letter writing text util, then I've extended it to clear current text, wait given time and write new one (yeah, it's silly-simple example, but still, I love how easy it was to implement 🙌!)

    #indiegame #indiedev #indiegamedev #gamedev #programming

  15. I love #kaboomjs! It's soo easy to create (or extend) existing components! 💛

    Like, I've wrote a letter-by-letter writing text util, then I've extended it to clear current text, wait given time and write new one (yeah, it's silly-simple example, but still, I love how easy it was to implement 🙌!)

    #indiegame #indiedev #indiegamedev #gamedev #programming

  16. Hi fellow #indiegamedev 's!
    I do wonder, how do you come up with the idea of your game's Title Screens?
    I've just created a first draft of my new (in development) game made with #kaboomjs 🙌 - but I'm not exactly satisfied with the title logo and I do wonder how to do it differently 🤔
    Any tips?

    #indiedev #indiegame #gamedev #pixelart

  17. Hi fellow #indiegamedev 's!
    I do wonder, how do you come up with the idea of your game's Title Screens?
    I've just created a first draft of my new (in development) game made with #kaboomjs 🙌 - but I'm not exactly satisfied with the title logo and I do wonder how to do it differently 🤔
    Any tips?

    #indiedev #indiegame #gamedev #pixelart

  18. Hi fellow #indiegamedev 's!
    I do wonder, how do you come up with the idea of your game's Title Screens?
    I've just created a first draft of my new (in development) game made with #kaboomjs 🙌 - but I'm not exactly satisfied with the title logo and I do wonder how to do it differently 🤔
    Any tips?

    #indiedev #indiegame #gamedev #pixelart

  19. When I've announced my rewrite of Boink! game to #kaboomjs I've realized that I've forgot to add magnets from original game - but it took me only 15minutes to do this! 🙌 I do really live that library! 💛

    #js #javascript #gamedev #indiedev #indiegame #indiegamedev

  20. When I've announced my rewrite of Boink! game to #kaboomjs I've realized that I've forgot to add magnets from original game - but it took me only 15minutes to do this! 🙌 I do really live that library! 💛

    #js #javascript #gamedev #indiedev #indiegame #indiegamedev