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#kaboomjs — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #kaboomjs, aggregated by home.social.

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  1. I made some progress on my web based game this weekend - I also gained insight as to how I want to work on the UI for the game - My game will be like a web based version of Quest Master only the emphasis is on social networking store.steampowered.com/app/209 I'm also using #kaplay the new fork of #kaboomjs -- here's my alpha site kaplay-test-002.puter.site/

  2. I do really 💛 how flexible and easy #gamedev is when using #kaboomjs! 🙌

    I've created a data-driven weapon handling system for my game, so that I'll be able to quickly add new weapon types and behaviors! 🔥

    #indiegame #indiedev #indiegamedev

  3. I love #kaboomjs! It's soo easy to create (or extend) existing components! 💛

    Like, I've wrote a letter-by-letter writing text util, then I've extended it to clear current text, wait given time and write new one (yeah, it's silly-simple example, but still, I love how easy it was to implement 🙌!)

    #indiegame #indiedev #indiegamedev #gamedev #programming

  4. Hi fellow #indiegamedev 's!
    I do wonder, how do you come up with the idea of your game's Title Screens?
    I've just created a first draft of my new (in development) game made with #kaboomjs 🙌 - but I'm not exactly satisfied with the title logo and I do wonder how to do it differently 🤔
    Any tips?

    #indiedev #indiegame #gamedev #pixelart

  5. When I've announced my rewrite of Boink! game to #kaboomjs I've realized that I've forgot to add magnets from original game - but it took me only 15minutes to do this! 🙌 I do really live that library! 💛

    #js #javascript #gamedev #indiedev #indiegame #indiegamedev

  6. Good morning Fediverse (we really need a better name!) I hope that you find something amazing to discover today! For me I’m going to try to jump start my #denweaver stuff with more work on using #kaboomjs to render the player and get them walking around.

    I hope to get a new laptop for Christmas and boost my ability to work while not at my desk. My current laptop basically only works when plugged in as the battery has stopped taking a charge.

  7. Today starts a new chapter in my #gamedev journey - I'm working on #denweaver, and I'm going to use the #kaboomjs library to render stuff. So today I start learning KaboomJS!

  8. I just spent an hour trying to reproduce a glitch I saw in #kaboomjs and see that it's fixed in the latest version ... guess it was a good exercise!

  9. Got my #gamedev goal for the day done. Tomorrow's goal is documentation - reading and writing. Also I need to file a bug on #kaboomjs

  10. Today after many weeks, I've finally got some part of #denweaver done that actually looks like a 'game' - One of the main things you'll be doing is building a little home for yourself that others can visit. Here's a early prototype of that using the latest #kaboomjs watch.screencastify.com/v/k5yE

  11. Today’s #gamedev goal : Get a basic level for the player’s house rendering and allow the player to move around in it via #kaboomjs

  12. My "tech stack" :
    1) #appwrite for back end
    2) #astrobuild for node app
    3) #replit for IDE
    4) #github for storage
    5) #shoelace shoelace.style for widgets
    6) #svelte for any magic
    7) #kaboomjs for game views
    8) #opengameart for art assets
    9) #kennynl kenney.nl/ for more assets
    10) #nightcafe for some special art

    #gamedev #denweaver