#kaboomjs — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #kaboomjs, aggregated by home.social.
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I made some progress on my web based game this weekend - I also gained insight as to how I want to work on the UI for the game - My game will be like a web based version of Quest Master only the emphasis is on social networking https://store.steampowered.com/app/2094070/Quest_Master/ I'm also using #kaplay the new fork of #kaboomjs -- here's my alpha site https://kaplay-test-002.puter.site/
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I made some progress on my web based game this weekend - I also gained insight as to how I want to work on the UI for the game - My game will be like a web based version of Quest Master only the emphasis is on social networking https://store.steampowered.com/app/2094070/Quest_Master/ I'm also using #kaplay the new fork of #kaboomjs -- here's my alpha site https://kaplay-test-002.puter.site/
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I made some progress on my web based game this weekend - I also gained insight as to how I want to work on the UI for the game - My game will be like a web based version of Quest Master only the emphasis is on social networking https://store.steampowered.com/app/2094070/Quest_Master/ I'm also using #kaplay the new fork of #kaboomjs -- here's my alpha site https://kaplay-test-002.puter.site/
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I made some progress on my web based game this weekend - I also gained insight as to how I want to work on the UI for the game - My game will be like a web based version of Quest Master only the emphasis is on social networking https://store.steampowered.com/app/2094070/Quest_Master/ I'm also using #kaplay the new fork of #kaboomjs -- here's my alpha site https://kaplay-test-002.puter.site/
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I made some progress on my web based game this weekend - I also gained insight as to how I want to work on the UI for the game - My game will be like a web based version of Quest Master only the emphasis is on social networking https://store.steampowered.com/app/2094070/Quest_Master/ I'm also using #kaplay the new fork of #kaboomjs -- here's my alpha site https://kaplay-test-002.puter.site/
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Heavy sword 8-dir attack 😎🤺
#indiegame #indiedev #gamedev #indiegamedev #pixelart #programming #kaboomjs
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Heavy sword 8-dir attack 😎🤺
#indiegame #indiedev #gamedev #indiegamedev #pixelart #programming #kaboomjs
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Heavy sword 8-dir attack 😎🤺
#indiegame #indiedev #gamedev #indiegamedev #pixelart #programming #kaboomjs
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Heavy sword 8-dir attack 😎🤺
#indiegame #indiedev #gamedev #indiegamedev #pixelart #programming #kaboomjs
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Heavy sword 8-dir attack 😎🤺
#indiegame #indiedev #gamedev #indiegamedev #pixelart #programming #kaboomjs
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Another early prototype of new weapon: Heavy Sword 😎⚔️
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Another early prototype of new weapon: Heavy Sword 😎⚔️
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Another early prototype of new weapon: Heavy Sword 😎⚔️
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Another early prototype of new weapon: Heavy Sword 😎⚔️
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Another early prototype of new weapon: Heavy Sword 😎⚔️
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Working on weapons collision system! 🙌
#kaboomjs #devlog #gamedev #indiegame #indiegamedev #indiedev
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Working on weapons collision system! 🙌
#kaboomjs #devlog #gamedev #indiegame #indiegamedev #indiedev
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Working on weapons collision system! 🙌
#kaboomjs #devlog #gamedev #indiegame #indiegamedev #indiedev
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Working on weapons collision system! 🙌
#kaboomjs #devlog #gamedev #indiegame #indiegamedev #indiedev
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Working on weapons collision system! 🙌
#kaboomjs #devlog #gamedev #indiegame #indiegamedev #indiedev
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Look ma'! I can walk now! (#kaboomjs baby steps 🐥🙌)
#indiedev #indiegamedev #gamedev #programming #js #javascript
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Look ma'! I can walk now! (#kaboomjs baby steps 🐥🙌)
#indiedev #indiegamedev #gamedev #programming #js #javascript
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Look ma'! I can walk now! (#kaboomjs baby steps 🐥🙌)
#indiedev #indiegamedev #gamedev #programming #js #javascript
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Look ma'! I can walk now! (#kaboomjs baby steps 🐥🙌)
#indiedev #indiegamedev #gamedev #programming #js #javascript
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Look ma'! I can walk now! (#kaboomjs baby steps 🐥🙌)
#indiedev #indiegamedev #gamedev #programming #js #javascript
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I love #kaboomjs! It's soo easy to create (or extend) existing components! 💛
Like, I've wrote a letter-by-letter writing text util, then I've extended it to clear current text, wait given time and write new one (yeah, it's silly-simple example, but still, I love how easy it was to implement 🙌!)
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I love #kaboomjs! It's soo easy to create (or extend) existing components! 💛
Like, I've wrote a letter-by-letter writing text util, then I've extended it to clear current text, wait given time and write new one (yeah, it's silly-simple example, but still, I love how easy it was to implement 🙌!)
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I love #kaboomjs! It's soo easy to create (or extend) existing components! 💛
Like, I've wrote a letter-by-letter writing text util, then I've extended it to clear current text, wait given time and write new one (yeah, it's silly-simple example, but still, I love how easy it was to implement 🙌!)
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I love #kaboomjs! It's soo easy to create (or extend) existing components! 💛
Like, I've wrote a letter-by-letter writing text util, then I've extended it to clear current text, wait given time and write new one (yeah, it's silly-simple example, but still, I love how easy it was to implement 🙌!)
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I love #kaboomjs! It's soo easy to create (or extend) existing components! 💛
Like, I've wrote a letter-by-letter writing text util, then I've extended it to clear current text, wait given time and write new one (yeah, it's silly-simple example, but still, I love how easy it was to implement 🙌!)
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Hi fellow #indiegamedev 's!
I do wonder, how do you come up with the idea of your game's Title Screens?
I've just created a first draft of my new (in development) game made with #kaboomjs 🙌 - but I'm not exactly satisfied with the title logo and I do wonder how to do it differently 🤔
Any tips? -
Hi fellow #indiegamedev 's!
I do wonder, how do you come up with the idea of your game's Title Screens?
I've just created a first draft of my new (in development) game made with #kaboomjs 🙌 - but I'm not exactly satisfied with the title logo and I do wonder how to do it differently 🤔
Any tips? -
Hi fellow #indiegamedev 's!
I do wonder, how do you come up with the idea of your game's Title Screens?
I've just created a first draft of my new (in development) game made with #kaboomjs 🙌 - but I'm not exactly satisfied with the title logo and I do wonder how to do it differently 🤔
Any tips? -
When I've announced my rewrite of Boink! game to #kaboomjs I've realized that I've forgot to add magnets from original game - but it took me only 15minutes to do this! 🙌 I do really live that library! 💛
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When I've announced my rewrite of Boink! game to #kaboomjs I've realized that I've forgot to add magnets from original game - but it took me only 15minutes to do this! 🙌 I do really live that library! 💛