#kaplay — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #kaplay, aggregated by home.social.
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RE: https://mastodon.gamedev.place/@kaplay/116818634665027920
Cant believe this level of art and game was made by one person for a game jam no less. Built in KAPLAY!
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RE: https://mastodon.gamedev.place/@kaplay/116818634665027920
Cant believe this level of art and game was made by one person for a game jam no less. Built in KAPLAY!
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RE: https://mastodon.gamedev.place/@kaplay/116818634665027920
Cant believe this level of art and game was made by one person for a game jam no less. Built in KAPLAY!
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RE: https://mastodon.gamedev.place/@kaplay/116818634665027920
Cant believe this level of art and game was made by one person for a game jam no less. Built in KAPLAY!
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RE: https://mastodon.gamedev.place/@kaplay/116754426443881998
Super cool game by muffinman on itchio! Fellow game devs, this is what has been possible using KAPLAY, an open source 2D TypeScript based game engine!
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RE: https://mastodon.gamedev.place/@kaplay/116754426443881998
Super cool game by muffinman on itchio! Fellow game devs, this is what has been possible using KAPLAY, an open source 2D TypeScript based game engine!
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RE: https://mastodon.gamedev.place/@kaplay/116754426443881998
Super cool game by muffinman on itchio! Fellow game devs, this is what has been possible using KAPLAY, an open source 2D TypeScript based game engine!
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RE: https://mastodon.gamedev.place/@kaplay/116754426443881998
Super cool game by muffinman on itchio! Fellow game devs, this is what has been possible using KAPLAY, an open source 2D TypeScript based game engine!
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RE: https://mastodon.social/@wavedashdotcom/116654191691678601
Consider using KAPLAY! A fun 2D TypeScript game engine. Perfect for creating games quickly! 🦖
Learn:
📚 https://kaplayjs.com/docs/guides/Playground:
🛝 https://play.kaplayjs.com/ -
RE: https://mastodon.social/@wavedashdotcom/116654191691678601
Consider using KAPLAY! A fun 2D TypeScript game engine. Perfect for creating games quickly! 🦖
Learn:
📚 https://kaplayjs.com/docs/guides/Playground:
🛝 https://play.kaplayjs.com/ -
RE: https://mastodon.social/@wavedashdotcom/116654191691678601
Consider using KAPLAY! A fun 2D TypeScript game engine. Perfect for creating games quickly! 🦖
Learn:
📚 https://kaplayjs.com/docs/guides/Playground:
🛝 https://play.kaplayjs.com/ -
RE: https://mastodon.social/@wavedashdotcom/116654191691678601
Consider using KAPLAY! A fun 2D TypeScript game engine. Perfect for creating games quickly! 🦖
Learn:
📚 https://kaplayjs.com/docs/guides/Playground:
🛝 https://play.kaplayjs.com/ -
RE: https://mastodon.social/@wavedashdotcom/116654191691678601
Consider using KAPLAY! A fun 2D TypeScript game engine. Perfect for creating games quickly! 🦖
Learn:
📚 https://kaplayjs.com/docs/guides/Playground:
🛝 https://play.kaplayjs.com/ -
RE: https://mastodon.social/@wavedashdotcom/116654191691678601
Great opportunity for those into creating web based games! Consider creating one using KAPLAY! Tried and tested for quick prototyping, perfect for game jams!
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RE: https://mastodon.social/@wavedashdotcom/116654191691678601
Great opportunity for those into creating web based games! Consider creating one using KAPLAY! Tried and tested for quick prototyping, perfect for game jams!
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RE: https://mastodon.social/@wavedashdotcom/116654191691678601
Great opportunity for those into creating web based games! Consider creating one using KAPLAY! Tried and tested for quick prototyping, perfect for game jams!
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RE: https://mastodon.social/@wavedashdotcom/116654191691678601
Great opportunity for those into creating web based games! Consider creating one using KAPLAY! Tried and tested for quick prototyping, perfect for game jams!
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RE: https://mastodon.social/@wavedashdotcom/116654191691678601
Great opportunity for those into creating web based games! Consider creating one using KAPLAY! Tried and tested for quick prototyping, perfect for game jams!
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Maaany lessons learned about creating a multiplayer based game. You kind of have to design for multiplayer first. Having said that, If i didnt do everything client side to begin with, I wouldnt have learned how to use Kaplay properly.
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Maaany lessons learned about creating a multiplayer based game. You kind of have to design for multiplayer first. Having said that, If i didnt do everything client side to begin with, I wouldnt have learned how to use Kaplay properly.
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Maaany lessons learned about creating a multiplayer based game. You kind of have to design for multiplayer first. Having said that, If i didnt do everything client side to begin with, I wouldnt have learned how to use Kaplay properly.
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Maaany lessons learned about creating a multiplayer based game. You kind of have to design for multiplayer first. Having said that, If i didnt do everything client side to begin with, I wouldnt have learned how to use Kaplay properly.
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Maaany lessons learned about creating a multiplayer based game. You kind of have to design for multiplayer first. Having said that, If i didnt do everything client side to begin with, I wouldnt have learned how to use Kaplay properly.
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I'm definitely getting spurts of motivation to work on my game. It may not be consistent but I'll never force a feeling. The process should always be fun. Anyways here's my progress from Sunday:
- added random background skies
- fixed an issue where walking while clicking an activity doesn't work as intended
- allow cancelling movement
- moved player levelling and experience system to server side
- fixed a few missing clean ups between switching activitiesNext things I want to work on:
- item drops and respected item drop scaling
- things im curious about, increasing immersion with more weather effects
- encounter based questsFollow me for updates like these. I'm making a 2D idle mmorpg
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I'm definitely getting spurts of motivation to work on my game. It may not be consistent but I'll never force a feeling. The process should always be fun. Anyways here's my progress from Sunday:
- added random background skies
- fixed an issue where walking while clicking an activity doesn't work as intended
- allow cancelling movement
- moved player levelling and experience system to server side
- fixed a few missing clean ups between switching activitiesNext things I want to work on:
- item drops and respected item drop scaling
- things im curious about, increasing immersion with more weather effects
- encounter based questsFollow me for updates like these. I'm making a 2D idle mmorpg
-
I'm definitely getting spurts of motivation to work on my game. It may not be consistent but I'll never force a feeling. The process should always be fun. Anyways here's my progress from Sunday:
- added random background skies
- fixed an issue where walking while clicking an activity doesn't work as intended
- allow cancelling movement
- moved player levelling and experience system to server side
- fixed a few missing clean ups between switching activitiesNext things I want to work on:
- item drops and respected item drop scaling
- things im curious about, increasing immersion with more weather effects
- encounter based questsFollow me for updates like these. I'm making a 2D idle mmorpg
-
I'm definitely getting spurts of motivation to work on my game. It may not be consistent but I'll never force a feeling. The process should always be fun. Anyways here's my progress from Sunday:
- added random background skies
- fixed an issue where walking while clicking an activity doesn't work as intended
- allow cancelling movement
- moved player levelling and experience system to server side
- fixed a few missing clean ups between switching activitiesNext things I want to work on:
- item drops and respected item drop scaling
- things im curious about, increasing immersion with more weather effects
- encounter based questsFollow me for updates like these. I'm making a 2D idle mmorpg
-
I'm definitely getting spurts of motivation to work on my game. It may not be consistent but I'll never force a feeling. The process should always be fun. Anyways here's my progress from Sunday:
- added random background skies
- fixed an issue where walking while clicking an activity doesn't work as intended
- allow cancelling movement
- moved player levelling and experience system to server side
- fixed a few missing clean ups between switching activitiesNext things I want to work on:
- item drops and respected item drop scaling
- things im curious about, increasing immersion with more weather effects
- encounter based questsFollow me for updates like these. I'm making a 2D idle mmorpg