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#inform7 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #inform7, aggregated by home.social.

  1. My #InteractiveFiction disasterpiece, the aggressively awful yet sincerely huggy Treasures of a Slaver's Kingdom, celebrates its 18th birthday today!

    If you've never played a text adventure before, this free game will give you the wrong idea about them in ways that may never fully heal. If you've played ToaSK already, Gunwar and Vessa have _missed you._ Come home, barbarian! 🥰

    ghalev.itch.io/toask
    ifdb.org/viewgame?id=8upuvdnsk

    #TextAdventure #AdventureGame #Inform7 #ToaSK #ZMachine

  2. On top of my GDevelop jam success yesterday, it turns out that "A Normal Morning" also placed 8th in ECTOCOMP's La Petite Mort category!
    damonwakes.itch.io/a-normal-mo
    #InteractiveFiction #ECTOCOMP #Inform7 #Inform #parser #horror

  3. Today I submitted my largest ever entry to the annual Interactive Fiction Competition. 49,506 words according to the Inform interpreter, and 57,968 if you include all my comments in the code. It's been a truly monstrous amount of work - I'm planning to take at least a couple of days off before getting started on my entry for 2026.
    #WhoWhackedJimmyPiñata? #IFComp #IFComp2025 #Inform #Inform7 #InteractiveFiction

  4. maybe someone is interested:

    I was compiling gnome-inform just copy and pasting the instructions by @ptomato

    this just works

    github.com/ptomato/inform7-ide

    at the end i have a working build of a fresh inform7-ide. and with my most famous bug:
    inform7.atlassian.net/browse/I

    is anyone good in using #sysprof ?

    to use it just with the terminal i use this command:

    ./inform7/Tangled/inform7 -project "~/adventure.inform/" -format "Inform6/16" && ./inform6/Tangled/inform6 -E2w~SDG ~/adventure.inform/Build/auto.inf -o ~/adventure.inform/Build/adventure-built.ulx

    it takes the inform7 source text, compiles it to inform6, creates the .ulx file, which you can "play" using glulx.

    and yes, i would like to have that bug fixed ;)

    #inform7 #terminal #vacation

  5. Firing up #Inform7 on my #Mac to write another #interactiveFiction #game. Getting stuck into the prologue. This will be a much bigger game than I've written before, including 7 main sections in the #code. It is going to take some time. So best get on with it sooner rather than later! Excited to be back #coding. There's something magical about using this #declarative / #naturalLanguage / #objectOriented #programming language and IDE. #GameDev #IndieGame #TextGames #Parser #TextAdventure #Inform

  6. Inform 7 people: do you make substitutions for frequently-used phrases? for instance, I substitute "[pb]" for "[paragraph break]".

    Text formatting is such a common feature in my game that I've abbreviated all of the styling substitutions.

    #inform7 #interactivefiction #i7

  7. Spent the last couple of hours looking at text formatting on three different interpreters while asking the big questions: indented paragraphs or no? bullet points or no?

    Trying to find an ideal amount of text to fit on one screen across many platforms/'terps is probably a fool's errand, but I think people generally dislike the "more" prompt.

    #inform7 #interactivefiction #i7

  8. In the ongoing saga of my first Inform 7 project, I’ve decided to create a “reader’s companion text” using the menus/basic help menu framework to incorporate instructions, hints, general questions about the game, and migrate some of the footnote info that would work better in a static document.

    The goal is better discoverability and a better realization of the concept of an IF “critical edition.”

    Whew, tables and more tables!

    #interactivefiction #inform7 #i7