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#inform7 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #inform7, aggregated by home.social.

  1. I've been going deeper into #Inform7 trying to write an extension and the more I learn about it the more I am impressed by how powerful it can be —provided you know how to use it. Today, the lesson learned is about the power of relations and understanding by relation, which can sum up in a single line several lines of non-trivial code.

  2. I've been going deeper into #Inform7 trying to write an extension and the more I learn about it the more I am impressed by how powerful it can be —provided you know how to use it. Today, the lesson learned is about the power of relations and understanding by relation, which can sum up in a single line several lines of non-trivial code.

  3. I've been going deeper into #Inform7 trying to write an extension and the more I learn about it the more I am impressed by how powerful it can be —provided you know how to use it. Today, the lesson learned is about the power of relations and understanding by relation, which can sum up in a single line several lines of non-trivial code.

  4. I've been going deeper into #Inform7 trying to write an extension and the more I learn about it the more I am impressed by how powerful it can be —provided you know how to use it. Today, the lesson learned is about the power of relations and understanding by relation, which can sum up in a single line several lines of non-trivial code.

  5. I've been going deeper into #Inform7 trying to write an extension and the more I learn about it the more I am impressed by how powerful it can be —provided you know how to use it. Today, the lesson learned is about the power of relations and understanding by relation, which can sum up in a single line several lines of non-trivial code.

  6. As I approach finalizing my first #Inform7 #InteractiveFiction story, I'm looking at options to make it available (for testing and/or actually playing) to a wider public than just family. This requires me to choose between publishing it under my actual name or under a pseudonym. I'm leaning towards the latter, but wondering if I should just go by Oblomov (my handle since nearly forever), the full character name Ilya Ilyich Oblomov, or make up a different first name and patronymic.

  7. As I approach finalizing my first #Inform7 #InteractiveFiction story, I'm looking at options to make it available (for testing and/or actually playing) to a wider public than just family. This requires me to choose between publishing it under my actual name or under a pseudonym. I'm leaning towards the latter, but wondering if I should just go by Oblomov (my handle since nearly forever), the full character name Ilya Ilyich Oblomov, or make up a different first name and patronymic.

  8. As I approach finalizing my first #Inform7 #InteractiveFiction story, I'm looking at options to make it available (for testing and/or actually playing) to a wider public than just family. This requires me to choose between publishing it under my actual name or under a pseudonym. I'm leaning towards the latter, but wondering if I should just go by Oblomov (my handle since nearly forever), the full character name Ilya Ilyich Oblomov, or make up a different first name and patronymic.

  9. As I approach finalizing my first #Inform7 #InteractiveFiction story, I'm looking at options to make it available (for testing and/or actually playing) to a wider public than just family. This requires me to choose between publishing it under my actual name or under a pseudonym. I'm leaning towards the latter, but wondering if I should just go by Oblomov (my handle since nearly forever), the full character name Ilya Ilyich Oblomov, or make up a different first name and patronymic.

  10. As I approach finalizing my first #Inform7 #InteractiveFiction story, I'm looking at options to make it available (for testing and/or actually playing) to a wider public than just family. This requires me to choose between publishing it under my actual name or under a pseudonym. I'm leaning towards the latter, but wondering if I should just go by Oblomov (my handle since nearly forever), the full character name Ilya Ilyich Oblomov, or make up a different first name and patronymic.

  11. I let my son test out my draft #Inform7 #InteractiveFiction story, and it was surprisingly very useful. Some of the stuff is definitely not something a regular player would try, but it's still good to know it is now handled in the code.

    #Oblomovini

  12. I let my son test out my draft #Inform7 #InteractiveFiction story, and it was surprisingly very useful. Some of the stuff is definitely not something a regular player would try, but it's still good to know it is now handled in the code.

    #Oblomovini

  13. I let my son test out my draft #Inform7 #InteractiveFiction story, and it was surprisingly very useful. Some of the stuff is definitely not something a regular player would try, but it's still good to know it is now handled in the code.

    #Oblomovini

  14. I let my son test out my draft #Inform7 #InteractiveFiction story, and it was surprisingly very useful. Some of the stuff is definitely not something a regular player would try, but it's still good to know it is now handled in the code.

    #Oblomovini

  15. I let my son test out my draft #Inform7 #InteractiveFiction story, and it was surprisingly very useful. Some of the stuff is definitely not something a regular player would try, but it's still good to know it is now handled in the code.

    #Oblomovini

  16. I got my draft #Inform7 story tested by one of my nieces, and again by my wife. There's still a few details needed to make it fully playable if you don't know the exact sequence of actions, but it's getting there. The most difficult part remains making it possible to users to go wild with their commands without being too permissive, but still accepting what makes sense. Yet even just making “use key on door” work as ”unlock door with key” when it makes sense is not trivial.

  17. I got my draft #Inform7 story tested by one of my nieces, and again by my wife. There's still a few details needed to make it fully playable if you don't know the exact sequence of actions, but it's getting there. The most difficult part remains making it possible to users to go wild with their commands without being too permissive, but still accepting what makes sense. Yet even just making “use key on door” work as ”unlock door with key” when it makes sense is not trivial.

  18. I got my draft #Inform7 story tested by one of my nieces, and again by my wife. There's still a few details needed to make it fully playable if you don't know the exact sequence of actions, but it's getting there. The most difficult part remains making it possible to users to go wild with their commands without being too permissive, but still accepting what makes sense. Yet even just making “use key on door” work as ”unlock door with key” when it makes sense is not trivial.

  19. I got my draft #Inform7 story tested by one of my nieces, and again by my wife. There's still a few details needed to make it fully playable if you don't know the exact sequence of actions, but it's getting there. The most difficult part remains making it possible to users to go wild with their commands without being too permissive, but still accepting what makes sense. Yet even just making “use key on door” work as ”unlock door with key” when it makes sense is not trivial.

  20. I got my draft #Inform7 story tested by one of my nieces, and again by my wife. There's still a few details needed to make it fully playable if you don't know the exact sequence of actions, but it's getting there. The most difficult part remains making it possible to users to go wild with their commands without being too permissive, but still accepting what makes sense. Yet even just making “use key on door” work as ”unlock door with key” when it makes sense is not trivial.

  21. NOW I know I'm doing something right:

    *** Run-time problem MemoryAllocationFailed: INTERNAL/Extensions/Graham Nelson/Basic Inform.i7xd/Materials/Inter/BasicInformKit/RTPs
    *** Memory allocation proved impossible.
    *** Stack frame of 0 could not be created ***

    #Inform7 #interactiveFiction #OutofMemory

  22. NOW I know I'm doing something right:

    *** Run-time problem MemoryAllocationFailed: INTERNAL/Extensions/Graham Nelson/Basic Inform.i7xd/Materials/Inter/BasicInformKit/RTPs
    *** Memory allocation proved impossible.
    *** Stack frame of 0 could not be created ***

    #Inform7 #interactiveFiction #OutofMemory

  23. NOW I know I'm doing something right:

    *** Run-time problem MemoryAllocationFailed: INTERNAL/Extensions/Graham Nelson/Basic Inform.i7xd/Materials/Inter/BasicInformKit/RTPs
    *** Memory allocation proved impossible.
    *** Stack frame of 0 could not be created ***

    #Inform7 #interactiveFiction #OutofMemory

  24. NOW I know I'm doing something right:

    *** Run-time problem MemoryAllocationFailed: INTERNAL/Extensions/Graham Nelson/Basic Inform.i7xd/Materials/Inter/BasicInformKit/RTPs
    *** Memory allocation proved impossible.
    *** Stack frame of 0 could not be created ***

    #Inform7 #interactiveFiction #OutofMemory

  25. NOW I know I'm doing something right:

    *** Run-time problem MemoryAllocationFailed: INTERNAL/Extensions/Graham Nelson/Basic Inform.i7xd/Materials/Inter/BasicInformKit/RTPs
    *** Memory allocation proved impossible.
    *** Stack frame of 0 could not be created ***

    #Inform7 #interactiveFiction #OutofMemory

  26. Letting my wife testing my first draft of my first #inform7 #InteractiveFiction. She's complaining that it's not interactive enough because she can't set the house on fire or go outside or beat up one of the characters

  27. Letting my wife testing my first draft of my first #inform7 #InteractiveFiction. She's complaining that it's not interactive enough because she can't set the house on fire or go outside or beat up one of the characters

  28. Letting my wife testing my first draft of my first #inform7 #InteractiveFiction. She's complaining that it's not interactive enough because she can't set the house on fire or go outside or beat up one of the characters

  29. Letting my wife testing my first draft of my first #inform7 #InteractiveFiction. She's complaining that it's not interactive enough because she can't set the house on fire or go outside or beat up one of the characters

  30. Letting my wife testing my first draft of my first #inform7 #InteractiveFiction. She's complaining that it's not interactive enough because she can't set the house on fire or go outside or beat up one of the characters

  31. My #InteractiveFiction disasterpiece, the aggressively awful yet sincerely huggy Treasures of a Slaver's Kingdom, celebrates its 18th birthday today!

    If you've never played a text adventure before, this free game will give you the wrong idea about them in ways that may never fully heal. If you've played ToaSK already, Gunwar and Vessa have _missed you._ Come home, barbarian! 🥰

    ghalev.itch.io/toask
    ifdb.org/viewgame?id=8upuvdnsk

    #TextAdventure #AdventureGame #Inform7 #ToaSK #ZMachine

  32. My #InteractiveFiction disasterpiece, the aggressively awful yet sincerely huggy Treasures of a Slaver's Kingdom, celebrates its 18th birthday today!

    If you've never played a text adventure before, this free game will give you the wrong idea about them in ways that may never fully heal. If you've played ToaSK already, Gunwar and Vessa have _missed you._ Come home, barbarian! 🥰

    ghalev.itch.io/toask
    ifdb.org/viewgame?id=8upuvdnsk

    #TextAdventure #AdventureGame #Inform7 #ToaSK #ZMachine

  33. My #InteractiveFiction disasterpiece, the aggressively awful yet sincerely huggy Treasures of a Slaver's Kingdom, celebrates its 18th birthday today!

    If you've never played a text adventure before, this free game will give you the wrong idea about them in ways that may never fully heal. If you've played ToaSK already, Gunwar and Vessa have _missed you._ Come home, barbarian! 🥰

    ghalev.itch.io/toask
    ifdb.org/viewgame?id=8upuvdnsk

    #TextAdventure #AdventureGame #Inform7 #ToaSK #ZMachine

  34. My #InteractiveFiction disasterpiece, the aggressively awful yet sincerely huggy Treasures of a Slaver's Kingdom, celebrates its 18th birthday today!

    If you've never played a text adventure before, this free game will give you the wrong idea about them in ways that may never fully heal. If you've played ToaSK already, Gunwar and Vessa have _missed you._ Come home, barbarian! 🥰

    ghalev.itch.io/toask
    ifdb.org/viewgame?id=8upuvdnsk

    #TextAdventure #AdventureGame #Inform7 #ToaSK #ZMachine

  35. My #InteractiveFiction disasterpiece, the aggressively awful yet sincerely huggy Treasures of a Slaver's Kingdom, celebrates its 18th birthday today!

    If you've never played a text adventure before, this free game will give you the wrong idea about them in ways that may never fully heal. If you've played ToaSK already, Gunwar and Vessa have _missed you._ Come home, barbarian! 🥰

    ghalev.itch.io/toask
    ifdb.org/viewgame?id=8upuvdnsk

    #TextAdventure #AdventureGame #Inform7 #ToaSK #ZMachine

  36. Ever want to make a parser-based interactive fiction game but didn't know how to get started? Of course you have.

    Good news! I've created a small and very basic tutorial to creating IF in TADS 3.1.3 using the adv3lite library and Inform 7!

    Figure out which system works for you!

    mcoorlim.com/interactive-ficti

    #interactiveFiction #gameDev #inform7 #TADS3

  37. Ever want to make a parser-based interactive fiction game but didn't know how to get started? Of course you have.

    Good news! I've created a small and very basic tutorial to creating IF in TADS 3.1.3 using the adv3lite library and Inform 7!

    Figure out which system works for you!

    mcoorlim.com/interactive-ficti

    #interactiveFiction #gameDev #inform7 #TADS3

  38. Ever want to make a parser-based interactive fiction game but didn't know how to get started? Of course you have.

    Good news! I've created a small and very basic tutorial to creating IF in TADS 3.1.3 using the adv3lite library and Inform 7!

    Figure out which system works for you!

    mcoorlim.com/interactive-ficti

    #interactiveFiction #gameDev #inform7 #TADS3

  39. Ever want to make a parser-based interactive fiction game but didn't know how to get started? Of course you have.

    Good news! I've created a small and very basic tutorial to creating IF in TADS 3.1.3 using the adv3lite library and Inform 7!

    Figure out which system works for you!

    mcoorlim.com/interactive-ficti

    #interactiveFiction #gameDev #inform7 #TADS3

  40. Ever want to make a parser-based interactive fiction game but didn't know how to get started? Of course you have.

    Good news! I've created a small and very basic tutorial to creating IF in TADS 3.1.3 using the adv3lite library and Inform 7!

    Figure out which system works for you!

    mcoorlim.com/interactive-ficti

    #interactiveFiction #gameDev #inform7 #TADS3

  41. On top of my GDevelop jam success yesterday, it turns out that "A Normal Morning" also placed 8th in ECTOCOMP's La Petite Mort category!
    damonwakes.itch.io/a-normal-mo
    #InteractiveFiction #ECTOCOMP #Inform7 #Inform #parser #horror

  42. On top of my GDevelop jam success yesterday, it turns out that "A Normal Morning" also placed 8th in ECTOCOMP's La Petite Mort category!
    damonwakes.itch.io/a-normal-mo
    #InteractiveFiction #ECTOCOMP #Inform7 #Inform #parser #horror

  43. On top of my GDevelop jam success yesterday, it turns out that "A Normal Morning" also placed 8th in ECTOCOMP's La Petite Mort category!
    damonwakes.itch.io/a-normal-mo
    #InteractiveFiction #ECTOCOMP #Inform7 #Inform #parser #horror

  44. On top of my GDevelop jam success yesterday, it turns out that "A Normal Morning" also placed 8th in ECTOCOMP's La Petite Mort category!
    damonwakes.itch.io/a-normal-mo
    #InteractiveFiction #ECTOCOMP #Inform7 #Inform #parser #horror

  45. On top of my GDevelop jam success yesterday, it turns out that "A Normal Morning" also placed 8th in ECTOCOMP's La Petite Mort category!
    damonwakes.itch.io/a-normal-mo
    #InteractiveFiction #ECTOCOMP #Inform7 #Inform #parser #horror

  46. Today I submitted my largest ever entry to the annual Interactive Fiction Competition. 49,506 words according to the Inform interpreter, and 57,968 if you include all my comments in the code. It's been a truly monstrous amount of work - I'm planning to take at least a couple of days off before getting started on my entry for 2026.
    #WhoWhackedJimmyPiñata? #IFComp #IFComp2025 #Inform #Inform7 #InteractiveFiction

  47. Today I submitted my largest ever entry to the annual Interactive Fiction Competition. 49,506 words according to the Inform interpreter, and 57,968 if you include all my comments in the code. It's been a truly monstrous amount of work - I'm planning to take at least a couple of days off before getting started on my entry for 2026.
    #WhoWhackedJimmyPiñata? #IFComp #IFComp2025 #Inform #Inform7 #InteractiveFiction

  48. Today I submitted my largest ever entry to the annual Interactive Fiction Competition. 49,506 words according to the Inform interpreter, and 57,968 if you include all my comments in the code. It's been a truly monstrous amount of work - I'm planning to take at least a couple of days off before getting started on my entry for 2026.
    #WhoWhackedJimmyPiñata? #IFComp #IFComp2025 #Inform #Inform7 #InteractiveFiction

  49. Today I submitted my largest ever entry to the annual Interactive Fiction Competition. 49,506 words according to the Inform interpreter, and 57,968 if you include all my comments in the code. It's been a truly monstrous amount of work - I'm planning to take at least a couple of days off before getting started on my entry for 2026.
    #WhoWhackedJimmyPiñata? #IFComp #IFComp2025 #Inform #Inform7 #InteractiveFiction

  50. Today I submitted my largest ever entry to the annual Interactive Fiction Competition. 49,506 words according to the Inform interpreter, and 57,968 if you include all my comments in the code. It's been a truly monstrous amount of work - I'm planning to take at least a couple of days off before getting started on my entry for 2026.
    #WhoWhackedJimmyPiñata? #IFComp #IFComp2025 #Inform #Inform7 #InteractiveFiction