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#inform7 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #inform7, aggregated by home.social.

  1. @w omg! Welcome to the ranks. Arguably you'll gain some functionality, but lose modern libraries if you use #Inform6. For example, implementing a turing machine in #inform6 is way easier than in #inform7. (I had this challenge with my friend almost a decade ago lol).

    What I find crazy is how the top three tweets that got synced to my instance of yours are:

    - Privacy
    - Inform
    - Nix

    How are humans so similar lol.

  2. @w omg! Welcome to the ranks. Arguably you'll gain some functionality, but lose modern libraries if you use #Inform6. For example, implementing a turing machine in #inform6 is way easier than in #inform7. (I had this challenge with my friend almost a decade ago lol).

    What I find crazy is how the top three tweets that got synced to my instance of yours are:

    - Privacy
    - Inform
    - Nix

    How are humans so similar lol.

  3. Les 3 jeux ont utilisé 3 systèmes différents !
    Il y a de l' #Inform6, du #Dialog et du #DonjonFI

    Mais où est #Inform7 ?

  4. Les 3 jeux ont utilisé 3 systèmes différents !
    Il y a de l' #Inform6, du #Dialog et du #DonjonFI

    Mais où est #Inform7 ?

  5. I now realize that I've spent so much time thinking about and responding to shortcomings in #Inform7's documentation that I've failed to apprehend the state of affairs with #Inform6.

    intfiction.org/t/i6-the-list-o

    Here's the DM4. It's current as of last millennium before Glulx existed, i.e., Inform 6 6.21 and the I6 6/10 library. Here are the errata that have never been integrated. Here's the Reference Addendum discussing changes to the compiler since then, including everything to do with Glulx.

  6. I now realize that I've spent so much time thinking about and responding to shortcomings in #Inform7's documentation that I've failed to apprehend the state of affairs with #Inform6.

    intfiction.org/t/i6-the-list-o

    Here's the DM4. It's current as of last millennium before Glulx existed, i.e., Inform 6 6.21 and the I6 6/10 library. Here are the errata that have never been integrated. Here's the Reference Addendum discussing changes to the compiler since then, including everything to do with Glulx.

  7. Just a sampling of the #hashtags I used and followed during the past year...

    ** Current Tech
    - #SwiftUI
    + #Arduino

    ** #RetroComputing
    - #AppleII
    + #pdp10 #tops20
    + #8bit #z80 #mos6502

    ** #RetroGaming
    - #TextAdventure
    - #InteractiveFiction
    - #Zork
    + #Inform7

    ** Miscellany
    - #WrexhamAFC
    - #GenX
    - #GenerationJones
    + #Jewish
    + #Hanukkah
    + #Mazeldon
    + #Secondhand
    + #Thrifting

    If you're not following hashtags or including them in your posts, you're really missing out on the best part of Mastodon!

  8. Just a sampling of the #hashtags I used and followed during the past year...

    ** Current Tech
    - #SwiftUI
    + #Arduino

    ** #RetroComputing
    - #AppleII
    + #pdp10 #tops20
    + #8bit #z80 #mos6502

    ** #RetroGaming
    - #TextAdventure
    - #InteractiveFiction
    - #Zork
    + #Inform7

    ** Miscellany
    - #WrexhamAFC
    - #GenX
    - #GenerationJones
    + #Jewish
    + #Hanukkah
    + #Mazeldon
    + #Secondhand
    + #Thrifting

    If you're not following hashtags or including them in your posts, you're really missing out on the best part of Mastodon!

  9. Learning a new language: #Inform7. Going to write a simple text adventure for my 6-year-old (to play with some assistance).

    What a weird language. I think I like it though. It is, at the very least, a tremendous improvement over #inform6.

    I can't help but think that #Haskell would be an excellent language in which to write #interactiveFiction . However, I don't have the time to write a whole library for it.

    It seems like a lot of modern #TextAdventure authoring systems target web. Sigh.

  10. Learning a new language: #Inform7. Going to write a simple text adventure for my 6-year-old (to play with some assistance).

    What a weird language. I think I like it though. It is, at the very least, a tremendous improvement over #inform6.

    I can't help but think that #Haskell would be an excellent language in which to write #interactiveFiction . However, I don't have the time to write a whole library for it.

    It seems like a lot of modern #TextAdventure authoring systems target web. Sigh.

  11. IFComp 2023 is going strong! We've got a good assortment of reviews, discussion, and general Interactive Fiction talk happening on the Intfiction Forums. Join us if you're interested in games told through prose.

    #if #interactivefiction #cyoa #twine #textadventure #inform7 #xyzzy #ifcomp #ifcomp2023

    intfiction.org/c/competitions/

  12. IFComp 2023 is going strong! We've got a good assortment of reviews, discussion, and general Interactive Fiction talk happening on the Intfiction Forums. Join us if you're interested in games told through prose.

    #if #interactivefiction #cyoa #twine #textadventure #inform7 #xyzzy #ifcomp #ifcomp2023

    intfiction.org/c/competitions/

  13. IFComp 2023 is going strong! We've got a good assortment of reviews, discussion, and general Interactive Fiction talk happening on the Intfiction Forums. Join us if you're interested in games told through prose.

    #if #interactivefiction #cyoa #twine #textadventure #inform7 #xyzzy #ifcomp #ifcomp2023

    intfiction.org/c/competitions/

  14. IFComp 2023 is going strong! We've got a good assortment of reviews, discussion, and general Interactive Fiction talk happening on the Intfiction Forums. Join us if you're interested in games told through prose.

    #if #interactivefiction #cyoa #twine #textadventure #inform7 #xyzzy #ifcomp #ifcomp2023

    intfiction.org/c/competitions/

  15. Doing my part for IF Source Code Amnesty day: I've uploaded the source code for my games Flight of the Hummingbird (2010) and Atrocitron (2016) to the archive. They haven't made it to their final spots in the archive yet, but in the meantime I wrote an article about some of the sillier things I did while writing them.

    In the meantime, they're at ifarchive.org/indexes/if-archi but that link won't stay valid for long.

    #inform7 #inform6 #InteractiveFiction

    bumbershootsoft.wordpress.com/

  16. Doing my part for IF Source Code Amnesty day: I've uploaded the source code for my games Flight of the Hummingbird (2010) and Atrocitron (2016) to the archive. They haven't made it to their final spots in the archive yet, but in the meantime I wrote an article about some of the sillier things I did while writing them.

    In the meantime, they're at ifarchive.org/indexes/if-archi but that link won't stay valid for long.

    #inform7 #inform6 #InteractiveFiction

    bumbershootsoft.wordpress.com/

  17. The #Inform7 #sourceCode for my two released #parser #TextAdventure / #InteractiveFiction games (Border Reivers and Napier's Cache) is now in the #IFArchive, in the games/source/inform directory. This is part of a move this year to release more IF game source code publicly. ifarchive.org/indexes/if-archi #ComputerGames #Adventure #HistoricalGames #ScottishGames #Code #GameDev

  18. The #Inform7 #sourceCode for my two released #parser #TextAdventure / #InteractiveFiction games (Border Reivers and Napier's Cache) is now in the #IFArchive, in the games/source/inform directory. This is part of a move this year to release more IF game source code publicly. ifarchive.org/indexes/if-archi #ComputerGames #Adventure #HistoricalGames #ScottishGames #Code #GameDev

  19. The #Inform7 #sourceCode for my two released #parser #TextAdventure / #InteractiveFiction games (Border Reivers and Napier's Cache) is now in the #IFArchive, in the games/source/inform directory. This is part of a move this year to release more IF game source code publicly. ifarchive.org/indexes/if-archi #ComputerGames #Adventure #HistoricalGames #ScottishGames #Code #GameDev

  20. The #Inform7 #sourceCode for my two released #parser #TextAdventure / #InteractiveFiction games (Border Reivers and Napier's Cache) is now in the #IFArchive, in the games/source/inform directory. This is part of a move this year to release more IF game source code publicly. ifarchive.org/indexes/if-archi #ComputerGames #Adventure #HistoricalGames #ScottishGames #Code #GameDev

  21. The #Inform7 #sourceCode for my two released #parser #TextAdventure / #InteractiveFiction games (Border Reivers and Napier's Cache) is now in the #IFArchive, in the games/source/inform directory. This is part of a move this year to release more IF game source code publicly. ifarchive.org/indexes/if-archi #ComputerGames #Adventure #HistoricalGames #ScottishGames #Code #GameDev

  22. I knew that many of @zarfeblong 's games' source code was on the IF Archive. But I only just learned that his website has the source for all his #Inform7 and #Inform6 games (even, egad, #Inform5 games), and most of the others, save Hadean Lands.

    This includes the new short IF game Advent Mirror.

    eblong.com/zarf/if.html

    (...except for I6 game The Space Under the Window, whose source was lost)

  23. I knew that many of @zarfeblong 's games' source code was on the IF Archive. But I only just learned that his website has the source for all his #Inform7 and #Inform6 games (even, egad, #Inform5 games), and most of the others, save Hadean Lands.

    This includes the new short IF game Advent Mirror.

    eblong.com/zarf/if.html

    (...except for I6 game The Space Under the Window, whose source was lost)