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  1. Ever want to make a parser-based interactive fiction game but didn't know how to get started? Of course you have.

    Good news! I've created a small and very basic tutorial to creating IF in TADS 3.1.3 using the adv3lite library and Inform 7!

    Figure out which system works for you!

    mcoorlim.com/interactive-ficti

    #interactiveFiction #gameDev #inform7 #TADS3

  2. Okay, after my initial panic attack of maybe losing a year-long project to a technical block, I managed to fix it. I used a very dirty #javascript hack to be able to bodge in the HTML that was lost when Parchment interprets my game.

    It's not an ideal situation, nor a pretty one, but it might just get me over the line.

    The gist of it: gist.github.com/BrettWitty/36f

    #TADS3 #interactivefiction

  3. Cracked 5,000 lines of code in my #TADS3 #interactivefiction project. It's all progressing well... Just needs a lot more work to go!

    I got to write some bonkers conversation today, which is always fun.

    #gamedev

  4. I'm looking for some basic alpha feedback on my #TADS3 #interactivefiction game Hand Me Down. If you're keen, DM on intfiction.org or here.

    intfiction.org/t/seeking-alpha

  5. I'm looking for some basic alpha feedback on my #TADS3 #interactivefiction game Hand Me Down. If you're keen, DM on intfiction.org or here.

    intfiction.org/t/seeking-alpha

  6. I have my #IF creative project accountability meeting tomorrow. According to git I've added 688 lines of #TADS3 code, and removed 2,534 lines (a mapping library). 21kB of writing in a month.

    Doesn't feel like an ultra-productive month, but interesting to see numbers against it.

  7. Added me as a character to my “learning” #TADS3 adventure files. So I can legitimately say I’m working on myself.

  8. Bah. Tried to make a tricky thing in #TADS3 but couldn't quite get it to work how I wanted. It's just one of those moderately complex quality-of-life things that you could omit, but it'd be awesome if you didn't.

    (I wanted something like a CollectiveGroup that instantiates as a ListGroup when all the items are together. Think a costume with multiple parts that list in the inventory as "a cool costume (made up of: foo, bar)" but just "foo" if you just have it.)

    Back to the drawing board!

  9. Today's #Dungeon23 #interactiveFiction location may or may not be inspired by apartments I've rented in the past. I hope you're enjoying these posts as I build the game, and will consider checking it out when I post a build of the first "level" in February or March. #gameDev #TADS3

  10. #Dungeon23 day 19. An #interactiveFiction project, in which I create a new room every day. Implemented in #TADS3

  11. #Dungeon23 day 17. A wizard's chamber. #interactiveFiction using #TADS3

    Yes, yes, I misspelled candles, I fixed it in the source code.

  12. One of the challenges in doing a #dungeon23 #interactiveFiction project where I add a room every day is in trying to make sure that its ultimately 365 rooms aren't *shallow.*

    I'm implementing puzzles and environmental storytelling as I go; it's easy in #TADS3 to give unimportant objects the "Decoration" class to let players know not to bother with them, but I do want a bit of irrelevant world simulation where things can be manipulated even if they're not part of the game's progress.

  13. #dungeon23 day 10, let's keep this streak going - I'm building an #interactiveFiction game one room per day throughout the year. Let's see how it goes! #gamedev #TADS3

  14. My take on #dungeon23 is that I'm building an #interactiveFiction megadungeon by implementing one room every day. Here is today's: (yes, I see the spelling error) #gamedev #tads3

  15. AND here is the room for #Dungeon23 day 7! Wrapping up the hallway with its east end and some promising exits. Tomorrow we'll have some more rooms that aren't halls, I promise. :D #interactiveFiction #TADS3

  16. I'm making an #InteractiveFiction game for #Dungeon23, one room per day. Today's is another hallway. There honestly aren't too many of them - maybe 9 total out of January's 31. Connective tissue.

    I try to make them more interesting than "just another hall." #TADS3 #gamedev

  17. #Dungeon23 day 5. I'm building an #interactiveFiction game, one room at a time. Can't decide whether to go with #Inform7 or #TADS3 - back to Inform today. Hope to decide soon because I don't really want to build two complete games!

  18. Today's #Dungeon23 room features our first NPC - give it up for the filthy goblin! Every day this year I'm implementing a new room in an #interactiveFiction game written in #TADS3.

    I'm also implementing a simple narrative combat system.