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#flaxengine — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #flaxengine, aggregated by home.social.

  1. This Week in Game Engines #26! enginesdatabase.com/blog/this-

    This week we have a major Flax engine update, a Ghost of Yotei tech "deep" dive, a CS:GO and CS2 network protocol tech DEEP dive (on Reddit of all places), and much more!

    #gamedev #flaxengine #cs2

  2. An interesting post with the impressions of a game developer moving from Unity to Flax engine:

    forum.flaxengine.com/t/from-un

    In my opinion, Flax has a lot of potential but it’s not quite there yet.

    #Unity #UnityEngine #FlaxEngine #IndieDev #GameDev

  3. For those that uses #FlaxEngine, I've just created some containers to CI/CD. Currently, only builds for Linux (Flax itself has a bug presenting Windows compilation from a Linux OS). Android is WIP

    gitlab.com/brmassa/flax-contai

  4. I spent this week looking at alternatives to #Unity after that rugpull disaster from last week. I checked out #godotengine, #defold, #FlaxEngine and #luxeengine

    There's no clear solution for me but I've written up my thoughts in my weekly devlog over in the Sharkbomb Discord.

    TL;DR: Godot and Luxe are both contenders but I'm not sure I want to commit to the switch now, or after this project. Godot console support and Luxe editor features are my sticking points.

  5. spent some time during my vacation to try out #o3de and #flaxengine

    i just couldn't get o3de to run properly on #opensuse at all 😢
    even tried the snap package and compiling it from source.

    flax worked kinda alright for the most part, but instantly crashed when i tried adding some textures to 3d models 😄

    on the bright side #godot works way better now with version 4 and is probably the engine i'm gonna play around with some more

  6. @ademalsasa if you want an open source alternative to #Unity, I can also recommend #FlaxEngine.
    It has a relatively similar API, and also supports C++ coding, with hot reloading like UE4). 🙂