#flaxengine — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #flaxengine, aggregated by home.social.
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I've tested the #FlaxEngine and made this little tabletop "horror" game:
Roll the dice to get your weapon and decide who gets to attack first.
Decide whether to re-roll your weapon or your opponent's,
exchange the weapon for hit points, or store the weapon.This allows you to influence the game of chance through strategic decisions, hopefully in your favor.
The first player to win three times wins the match.
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I've tested the #FlaxEngine and made this little tabletop "horror" game:
Roll the dice to get your weapon and decide who gets to attack first.
Decide whether to re-roll your weapon or your opponent's,
exchange the weapon for hit points, or store the weapon.This allows you to influence the game of chance through strategic decisions, hopefully in your favor.
The first player to win three times wins the match.
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This Game prototype is slowly getting its playable shape.
In this case made with #FlaxEngine
Note:
it is in an early prototype status. -
This Game prototype is slowly getting its playable shape.
In this case made with #FlaxEngine
Note:
it is in an early prototype status. -
#FlaxEngine #Indiegame #gamedev
You died, and now you’re on your way to hell.
Suddenly, a stranger appears and makes you an offer:Win against me, and you can go to heaven.
Refuse to play, and you go to hell.
Lose, and you’ll have to play with me forever.First game prototype:
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#FlaxEngine #Indiegame #gamedev
You died, and now you’re on your way to hell.
Suddenly, a stranger appears and makes you an offer:Win against me, and you can go to heaven.
Refuse to play, and you go to hell.
Lose, and you’ll have to play with me forever.First game prototype:
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I've started to work on a very small side project.
This time I am using the #flaxengine
It is in its concept state.
Testing the game idea and some art styles. -
I've started to work on a very small side project.
This time I am using the #flaxengine
It is in its concept state.
Testing the game idea and some art styles. -
I've started to work on my next very small game.
This time i will use the #FlaxEngine
It supports C++ Scripting, C# Scripting and Visual Scripting. -
I've started to work on my next very small game.
This time i will use the #FlaxEngine
It supports C++ Scripting, C# Scripting and Visual Scripting. -
This Week in Game Engines #26! https://enginesdatabase.com/blog/this-week-in-game-engines-26/
This week we have a major Flax engine update, a Ghost of Yotei tech "deep" dive, a CS:GO and CS2 network protocol tech DEEP dive (on Reddit of all places), and much more!
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This Week in Game Engines #26! https://enginesdatabase.com/blog/this-week-in-game-engines-26/
This week we have a major Flax engine update, a Ghost of Yotei tech "deep" dive, a CS:GO and CS2 network protocol tech DEEP dive (on Reddit of all places), and much more!
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An interesting post with the impressions of a game developer moving from Unity to Flax engine:
https://forum.flaxengine.com/t/from-unity-to-flax-my-thoughts-so-far/2020
In my opinion, Flax has a lot of potential but it’s not quite there yet.
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An interesting post with the impressions of a game developer moving from Unity to Flax engine:
https://forum.flaxengine.com/t/from-unity-to-flax-my-thoughts-so-far/2020
In my opinion, Flax has a lot of potential but it’s not quite there yet.
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For those that uses #FlaxEngine, I've just created some containers to CI/CD. Currently, only builds for Linux (Flax itself has a bug presenting Windows compilation from a Linux OS). Android is WIP
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I spent this week looking at alternatives to #Unity after that rugpull disaster from last week. I checked out #godotengine, #defold, #FlaxEngine and #luxeengine
There's no clear solution for me but I've written up my thoughts in my weekly devlog over in the Sharkbomb Discord.
TL;DR: Godot and Luxe are both contenders but I'm not sure I want to commit to the switch now, or after this project. Godot console support and Luxe editor features are my sticking points.
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Messed around some more with #FlaxEngine researching what it would take to implement some things particular to my project. Overall, the editor seems very performant (at least with my silly test project), but a bit glitchy. I was able to do what I needed to do (mostly), but both the editor and GUI API are a bit limited, not well documented, and have some frustrating behaviors.
Later I'll try out Godot for a bit.
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I am a bit concerned over #FlaxEngine 's royalty agreement, since it looks to me like it is still open to "revision" with regards to previously-released games.
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Looking at #FlaxEngine to see how its custom JSON assets (CA) compare to #Unity 's scriptable objects. I'm posting my findings in case others have the same questions.
1) A CA is backed by a JSON file on disk, and is serialized to a plain C# class, so it can also execute code.
2) A CA has a unique ID, saved in its JSON. You can add a reference to it to a script in the editor, but this is just a JsonAsset reference. You have to cast it to the type that you want.(cont'd 🧵)
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Will take a very close look on this engine, as porting Vehicle Physics Pro to it seems pretty straightforward.
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I saw https://github.com/FlaxEngine/FlaxEngine in bird site, bandwagoning on #unity being a proprietary engine and changing policies as they please.
Isn't #FlaxEngine literally as proprietary (but source available) as unity?
LOL
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spent some time during my vacation to try out #o3de and #flaxengine
i just couldn't get o3de to run properly on #opensuse at all 😢
even tried the snap package and compiling it from source.flax worked kinda alright for the most part, but instantly crashed when i tried adding some textures to 3d models 😄
on the bright side #godot works way better now with version 4 and is probably the engine i'm gonna play around with some more
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spent some time during my vacation to try out #o3de and #flaxengine
i just couldn't get o3de to run properly on #opensuse at all 😢
even tried the snap package and compiling it from source.flax worked kinda alright for the most part, but instantly crashed when i tried adding some textures to 3d models 😄
on the bright side #godot works way better now with version 4 and is probably the engine i'm gonna play around with some more
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@ademalsasa if you want an open source alternative to #Unity, I can also recommend #FlaxEngine.
It has a relatively similar API, and also supports C++ coding, with hot reloading like UE4). 🙂 -
Tout comme #GodotEngine voici #FlaxEngine un moteur de jeu 3D tournant sur #Linux