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#exigy — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #exigy, aggregated by home.social.

  1. new .plan post: doing a computing science degree the hard way, or how Tim Cain saved the day

    want to learn how a programmer's lack of experience with a specific kind of computing science problem leads to a year-long rut in building software? i wrote about how Exigy got the ability to save and load, because I refused to take a CS course in Data Structures.

    exigy.org/plan?sort=new&#2026-

    #gamedev #programming #lua #exigy #shareware

  2. local artist kelsie gosse sells her character portraits for $10 on fb marketplace.

    i wish i had a good name for this particular style of furry art. it's something that was popular in the late 90s and early 00s when Furcadia was at its peak.

    what makes this so charming to me is how unpretentious it is.

    the kind of games you badly wanted to make when you were in junior high, noodling around with line art and coloured pencil at lunch time. you didn't have friends to play d&d with locally, so you found places like Furcadia online instead.

    it's *exactly* the kind of novice that i'm trying to aim for with Exigy: someone who loves drawing and wants very badly to make role playing or adventure games, but doesn't want to deal with unity or godot.

    #furry #furry_art #exigy

  3. new eXiGY devlog post: A drunken walk roadmap for the next couple of months

    www.exigy.org/plan?sort=new#20

    one question I continue to get almost daily is: when can we start goofing around with eXiGY?
    The first 9 months of the project involved roughing out all of the basic functions a 2D game making toolkit would require. I managed to get some basic saving and loading (aka. serialization) set up a few weeks ago, and while it requires some re-tuning, it's in there and working.

    In anticipating of a pre-pre-pre-pre-alpha coming soon, I'm spinning up a tomo shard to facilitate tester feedback, bug reports and creating a little eXiGY community. If you've never heard of tomo, I don't blame you! :) I've been pretty quiet about tomo's development over the past year, as all of my development time has been laser-focussed on eXiGY.

    The short of it is: tomo is a public forum/discussion system that runs on NNTP (the protocol that powers USENET). i realized a few weeks ago that it would be the perfect platform to use as eXiGY's home for discussions about the project, get some ideas and responses on the design of the program, and so on. if you want to read more about tomo, head over to tomo's project page here for a very quick overview: tomo.city/project

    so for the next couple of weeks, eXiGY will be on pause while I rebuild tomo to support posting, user profiles, avatars, bug reports, attachments so you can share your XGY projects, and all the fun stuff we'll need for some old fashioned bug huntin'. (tomo is brand spankin' new software too. so that means we'll be doing two pre-alphas in one!)

    #exigy #indiegamedev #tomo