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#love2d — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #love2d, aggregated by home.social.

  1. @sarahjamielewis @cupz I think this is the most viable way forward. Favor all those simpler protocol such as #geminiprotocol #gopher #spartanprotocol scorpion and many others. There are tons of independent browsers there, someone could even build their own in a relatively short time. The maintenance burden would never be as insane as those "modern" web browsers.

    And in the meantime, as @foolishowl said, push for simpler websites that can work on truly independent browsers such as @dillo and #netsurf. Make sure they work well with #offpunk as well (it also works on gemini and gopher along with the web). And as a bonus, if your website is simple, cross publishing to other simpler protocol becomes trivial.

    You need web apps? Go back to native (they usually tend to be faster and less resource intensive than those electron apps anyway). Not only that but there are also great FOSS game engines that can definitely be used to build apps as well such as #raylib #love2d and @godot.

    I didn't realize it's gotten that bad that fast with the browser situation... But it was a long time coming with the consolidation of engines within a small number of corporations. I think we slept on it for too long, maybe instead of struggling to hardfork and maintain an insanely complex web browser, we should start actively pushing for a great digital transition by leaving the modern web behind and building a saner and less centralized ecosystem on top of internet. I think that if there is a coordinated effort for this, this is more achievable and will result in a much brighter future for the internet.

  2. @sarahjamielewis @cupz I think this is the most viable way forward. Favor all those simpler protocol such as #geminiprotocol #gopher #spartanprotocol scorpion and many others. There are tons of independent browsers there, someone could even build their own in a relatively short time. The maintenance burden would never be as insane as those "modern" web browsers.

    And in the meantime, as @foolishowl said, push for simpler websites that can work on truly independent browsers such as @dillo and #netsurf. Make sure they work well with #offpunk as well (it also works on gemini and gopher along with the web). And as a bonus, if your website is simple, cross publishing to other simpler protocol becomes trivial.

    You need web apps? Go back to native (they usually tend to be faster and less resource intensive than those electron apps anyway). Not only that but there are also great FOSS game engines that can definitely be used to build apps as well such as #raylib #love2d and @godot.

    I didn't realize it's gotten that bad that fast with the browser situation... But it was a long time coming with the consolidation of engines within a small number of corporations. I think we slept on it for too long, maybe instead of struggling to hardfork and maintain an insanely complex web browser, we should start actively pushing for a great digital transition by leaving the modern web behind and building a saner and less centralized ecosystem on top of internet. I think that if there is a coordinated effort for this, this is more achievable and will result in a much brighter future for the internet.

  3. The DSL finally does stuff and I think it's all correct.

    #Love2D

  4. The DSL finally does stuff and I think it's all correct.

    #Love2D

  5. The DSL finally does stuff and I think it's all correct.

    #Love2D

  6. The DSL finally does stuff and I think it's all correct.

    #Love2D

  7. The DSL finally does stuff and I think it's all correct.

    #Love2D

  8. Had too many cutscenes where characters talk while driving, so here they just wait for a freight train to pass.

    Schifahren game

    #indiegame #indiedev #pico8 + #love2d = #picolove #screenshotmonday

  9. Had too many cutscenes where characters talk while driving, so here they just wait for a freight train to pass.

    Schifahren game

    #indiegame #indiedev #pico8 + #love2d = #picolove #screenshotmonday

  10. Had too many cutscenes where characters talk while driving, so here they just wait for a freight train to pass.

    Schifahren game

    #indiegame #indiedev #pico8 + #love2d = #picolove #screenshotmonday

  11. Had too many cutscenes where characters talk while driving, so here they just wait for a freight train to pass.

    Schifahren game

    #indiegame #indiedev #pico8 + #love2d = #picolove #screenshotmonday

  12. Had too many cutscenes where characters talk while driving, so here they just wait for a freight train to pass.

    Schifahren game

    #indiegame #indiedev #pico8 + #love2d = #picolove #screenshotmonday

  13. Finished my little layout library. It covers my two most frequently hand rolled cases:

    1. Placement relative to the main game window or other elements
    2. Iterators for grids and other basic collections

    While the iterators are composable in a way that lets you create element hierarchies, there are no constraint solving tools built into the library.

    paste.alexjgriffith.com/sqr.fn

    #fennel #love2d

  14. Finished my little layout library. It covers my two most frequently hand rolled cases:

    1. Placement relative to the main game window or other elements
    2. Iterators for grids and other basic collections

    While the iterators are composable in a way that lets you create element hierarchies, there are no constraint solving tools built into the library.

    paste.alexjgriffith.com/sqr.fn

    #fennel #love2d

  15. Finished my little layout library. It covers my two most frequently hand rolled cases:

    1. Placement relative to the main game window or other elements
    2. Iterators for grids and other basic collections

    While the iterators are composable in a way that lets you create element hierarchies, there are no constraint solving tools built into the library.

    paste.alexjgriffith.com/sqr.fn

    #fennel #love2d

  16. Finished my little layout library. It covers my two most frequently hand rolled cases:

    1. Placement relative to the main game window or other elements
    2. Iterators for grids and other basic collections

    While the iterators are composable in a way that lets you create element hierarchies, there are no constraint solving tools built into the library.

    paste.alexjgriffith.com/sqr.fn

    #fennel #love2d

  17. Finished my little layout library. It covers my two most frequently hand rolled cases:

    1. Placement relative to the main game window or other elements
    2. Iterators for grids and other basic collections

    While the iterators are composable in a way that lets you create element hierarchies, there are no constraint solving tools built into the library.

    paste.alexjgriffith.com/sqr.fn

    #fennel #love2d

  18. 🎮 Hollow Song – Dev Log #2

    A lot of progress was made today! ⚔️

    ✅ Added more enemy types to make dungeon exploration more challenging.
    🎒 Started working on the inventory and item system.
    🧠 Updated the enemy AI/behavior algorithm for smarter and more engaging combat.

    The world of Hollow Song is slowly coming to life, one feature at a time. More updates soon!

    #gamedev #indiedev #Love2D #lua #roguelike #indiegame #screenshotsaturday #HollowSong

  19. Managed to port my image boil shader to LÖVE.

    #GameDev #Love2D

  20. Managed to port my image boil shader to LÖVE.

    #GameDev #Love2D

  21. Managed to port my image boil shader to LÖVE.

    #GameDev #Love2D

  22. Managed to port my image boil shader to LÖVE.

    #GameDev #Love2D

  23. Managed to port my image boil shader to LÖVE.

    #GameDev #Love2D

  24. Just made a game for the Very Serious Juniper Dev Game Jam!

    The game is meant to be played on a Playdate game console, which I don't own. If you have one, I would love some feedback on how it runs on it!

    cafehaine.itch.io/stocks-spinn

    @playdate #playdate #gamedev #lua #love2d #gamejam

  25. Just made a game for the Very Serious Juniper Dev Game Jam!

    The game is meant to be played on a Playdate game console, which I don't own. If you have one, I would love some feedback on how it runs on it!

    cafehaine.itch.io/stocks-spinn

    @playdate #playdate #gamedev #lua #love2d #gamejam

  26. Just made a game for the Very Serious Juniper Dev Game Jam!

    The game is meant to be played on a Playdate game console, which I don't own. If you have one, I would love some feedback on how it runs on it!

    cafehaine.itch.io/stocks-spinn

    @playdate #playdate #gamedev #lua #love2d #gamejam

  27. I started my #BehaviourTree for my game. I like its simplicity and elegance. In C# it's a bit different from my simple implementation in #Lua that people using that can just take from my github, like when you work with #love2d

    github.com/Xrocetoxtos/Lua-BT

    #GameDev #IndieDev

  28. I started my #BehaviourTree for my game. I like its simplicity and elegance. In C# it's a bit different from my simple implementation in #Lua that people using that can just take from my github, like when you work with #love2d

    github.com/Xrocetoxtos/Lua-BT

    #GameDev #IndieDev

  29. I started my #BehaviourTree for my game. I like its simplicity and elegance. In C# it's a bit different from my simple implementation in #Lua that people using that can just take from my github, like when you work with #love2d

    github.com/Xrocetoxtos/Lua-BT

    #GameDev #IndieDev

  30. I started my #BehaviourTree for my game. I like its simplicity and elegance. In C# it's a bit different from my simple implementation in #Lua that people using that can just take from my github, like when you work with #love2d

    github.com/Xrocetoxtos/Lua-BT

    #GameDev #IndieDev

  31. I started my #BehaviourTree for my game. I like its simplicity and elegance. In C# it's a bit different from my simple implementation in #Lua that people using that can just take from my github, like when you work with #love2d

    github.com/Xrocetoxtos/Lua-BT

    #GameDev #IndieDev

  32. General UI improvements. Also code cleanup, improvements on Horchata, and some other minor things to make it easier to maintain.

    I hope we can release a post-jam demo before June 30th!

    Art by the amazing @Ypsilenna

    #Love2D #VaultOfTheTimeMage #gamedev

  33. General UI improvements. Also code cleanup, improvements on Horchata, and some other minor things to make it easier to maintain.

    I hope we can release a post-jam demo before June 30th!

    Art by the amazing @Ypsilenna

    #Love2D #VaultOfTheTimeMage #gamedev

  34. General UI improvements. Also code cleanup, improvements on Horchata, and some other minor things to make it easier to maintain.

    I hope we can release a post-jam demo before June 30th!

    Art by the amazing @Ypsilenna

    #Love2D #VaultOfTheTimeMage #gamedev

  35. General UI improvements. Also code cleanup, improvements on Horchata, and some other minor things to make it easier to maintain.

    I hope we can release a post-jam demo before June 30th!

    Art by the amazing @Ypsilenna

    #Love2D #VaultOfTheTimeMage #gamedev

  36. General UI improvements. Also code cleanup, improvements on Horchata, and some other minor things to make it easier to maintain.

    I hope we can release a post-jam demo before June 30th!

    Art by the amazing @Ypsilenna

    #Love2D #VaultOfTheTimeMage #gamedev

  37. "And we made this using a very experimental game engine I made on top of Love2D"

    😁

    #love2d

  38. "And we made this using a very experimental game engine I made on top of Love2D"

    😁

    #love2d

  39. "And we made this using a very experimental game engine I made on top of Love2D"

    😁

    #love2d

  40. "And we made this using a very experimental game engine I made on top of Love2D"

    😁

    #love2d

  41. "And we made this using a very experimental game engine I made on top of Love2D"

    😁

    #love2d

  42. Are there any game engines that aren’t tainted by slop? Frameworks like Löve2D and PyGame are still clean, but I don’t know of any engines. #gamedev #GameEngine #love2d #pygame #godot #defold

  43. Are there any game engines that aren’t tainted by slop? Frameworks like Löve2D and PyGame are still clean, but I don’t know of any engines. #gamedev #GameEngine #love2d #pygame #godot #defold

  44. Are there any game engines that aren’t tainted by slop? Frameworks like Löve2D and PyGame are still clean, but I don’t know of any engines. #gamedev #GameEngine #love2d #pygame #godot #defold

  45. Are there any game engines that aren’t tainted by slop? Frameworks like Löve2D and PyGame are still clean, but I don’t know of any engines. #gamedev #GameEngine #love2d #pygame #godot #defold

  46. Are there any game engines that aren’t tainted by slop? Frameworks like Löve2D and PyGame are still clean, but I don’t know of any engines. #gamedev #GameEngine #love2d #pygame #godot #defold

  47. Ich lerne gerade Löve2D und was wäre da besser, als mein erstes PICO-8 Spiel JETPENG zu nehmen und zu versuchen, es in die Engine zu übertragen? Nach mehreren Stunden Arbeit bin ich heute zum ersten mal zufrieden mit dem Ergebnis. 😄

    (JETPENG: spazone.itch.io/jetpeng )

    #pico8 #love2d #gamedev

  48. Ich lerne gerade Löve2D und was wäre da besser, als mein erstes PICO-8 Spiel JETPENG zu nehmen und zu versuchen, es in die Engine zu übertragen? Nach mehreren Stunden Arbeit bin ich heute zum ersten mal zufrieden mit dem Ergebnis. 😄

    (JETPENG: spazone.itch.io/jetpeng )

    #pico8 #love2d #gamedev