#love2d — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #love2d, aggregated by home.social.
-
@sarahjamielewis @cupz I think this is the most viable way forward. Favor all those simpler protocol such as #geminiprotocol #gopher #spartanprotocol scorpion and many others. There are tons of independent browsers there, someone could even build their own in a relatively short time. The maintenance burden would never be as insane as those "modern" web browsers.
And in the meantime, as @foolishowl said, push for simpler websites that can work on truly independent browsers such as @dillo and #netsurf. Make sure they work well with #offpunk as well (it also works on gemini and gopher along with the web). And as a bonus, if your website is simple, cross publishing to other simpler protocol becomes trivial.
You need web apps? Go back to native (they usually tend to be faster and less resource intensive than those electron apps anyway). Not only that but there are also great FOSS game engines that can definitely be used to build apps as well such as #raylib #love2d and @godot.
I didn't realize it's gotten that bad that fast with the browser situation... But it was a long time coming with the consolidation of engines within a small number of corporations. I think we slept on it for too long, maybe instead of struggling to hardfork and maintain an insanely complex web browser, we should start actively pushing for a great digital transition by leaving the modern web behind and building a saner and less centralized ecosystem on top of internet. I think that if there is a coordinated effort for this, this is more achievable and will result in a much brighter future for the internet.
-
@sarahjamielewis @cupz I think this is the most viable way forward. Favor all those simpler protocol such as #geminiprotocol #gopher #spartanprotocol scorpion and many others. There are tons of independent browsers there, someone could even build their own in a relatively short time. The maintenance burden would never be as insane as those "modern" web browsers.
And in the meantime, as @foolishowl said, push for simpler websites that can work on truly independent browsers such as @dillo and #netsurf. Make sure they work well with #offpunk as well (it also works on gemini and gopher along with the web). And as a bonus, if your website is simple, cross publishing to other simpler protocol becomes trivial.
You need web apps? Go back to native (they usually tend to be faster and less resource intensive than those electron apps anyway). Not only that but there are also great FOSS game engines that can definitely be used to build apps as well such as #raylib #love2d and @godot.
I didn't realize it's gotten that bad that fast with the browser situation... But it was a long time coming with the consolidation of engines within a small number of corporations. I think we slept on it for too long, maybe instead of struggling to hardfork and maintain an insanely complex web browser, we should start actively pushing for a great digital transition by leaving the modern web behind and building a saner and less centralized ecosystem on top of internet. I think that if there is a coordinated effort for this, this is more achievable and will result in a much brighter future for the internet.
-
The DSL finally does stuff and I think it's all correct.
-
The DSL finally does stuff and I think it's all correct.
-
The DSL finally does stuff and I think it's all correct.
-
The DSL finally does stuff and I think it's all correct.
-
The DSL finally does stuff and I think it's all correct.
-
Had too many cutscenes where characters talk while driving, so here they just wait for a freight train to pass.
Schifahren game
#indiegame #indiedev #pico8 + #love2d = #picolove #screenshotmonday
-
Had too many cutscenes where characters talk while driving, so here they just wait for a freight train to pass.
Schifahren game
#indiegame #indiedev #pico8 + #love2d = #picolove #screenshotmonday
-
Had too many cutscenes where characters talk while driving, so here they just wait for a freight train to pass.
Schifahren game
#indiegame #indiedev #pico8 + #love2d = #picolove #screenshotmonday
-
Had too many cutscenes where characters talk while driving, so here they just wait for a freight train to pass.
Schifahren game
#indiegame #indiedev #pico8 + #love2d = #picolove #screenshotmonday
-
Had too many cutscenes where characters talk while driving, so here they just wait for a freight train to pass.
Schifahren game
#indiegame #indiedev #pico8 + #love2d = #picolove #screenshotmonday
-
Finished my little layout library. It covers my two most frequently hand rolled cases:
1. Placement relative to the main game window or other elements
2. Iterators for grids and other basic collectionsWhile the iterators are composable in a way that lets you create element hierarchies, there are no constraint solving tools built into the library.
-
Finished my little layout library. It covers my two most frequently hand rolled cases:
1. Placement relative to the main game window or other elements
2. Iterators for grids and other basic collectionsWhile the iterators are composable in a way that lets you create element hierarchies, there are no constraint solving tools built into the library.
-
Finished my little layout library. It covers my two most frequently hand rolled cases:
1. Placement relative to the main game window or other elements
2. Iterators for grids and other basic collectionsWhile the iterators are composable in a way that lets you create element hierarchies, there are no constraint solving tools built into the library.
-
Finished my little layout library. It covers my two most frequently hand rolled cases:
1. Placement relative to the main game window or other elements
2. Iterators for grids and other basic collectionsWhile the iterators are composable in a way that lets you create element hierarchies, there are no constraint solving tools built into the library.
-
Finished my little layout library. It covers my two most frequently hand rolled cases:
1. Placement relative to the main game window or other elements
2. Iterators for grids and other basic collectionsWhile the iterators are composable in a way that lets you create element hierarchies, there are no constraint solving tools built into the library.
-
🎮 Hollow Song – Dev Log #2
A lot of progress was made today! ⚔️
✅ Added more enemy types to make dungeon exploration more challenging.
🎒 Started working on the inventory and item system.
🧠 Updated the enemy AI/behavior algorithm for smarter and more engaging combat.The world of Hollow Song is slowly coming to life, one feature at a time. More updates soon!
#gamedev #indiedev #Love2D #lua #roguelike #indiegame #screenshotsaturday #HollowSong
-
-
-
-
-
-
Just made a game for the Very Serious Juniper Dev Game Jam!
The game is meant to be played on a Playdate game console, which I don't own. If you have one, I would love some feedback on how it runs on it!
-
Just made a game for the Very Serious Juniper Dev Game Jam!
The game is meant to be played on a Playdate game console, which I don't own. If you have one, I would love some feedback on how it runs on it!
-
Just made a game for the Very Serious Juniper Dev Game Jam!
The game is meant to be played on a Playdate game console, which I don't own. If you have one, I would love some feedback on how it runs on it!
-
I started my #BehaviourTree for my game. I like its simplicity and elegance. In C# it's a bit different from my simple implementation in #Lua that people using that can just take from my github, like when you work with #love2d
-
I started my #BehaviourTree for my game. I like its simplicity and elegance. In C# it's a bit different from my simple implementation in #Lua that people using that can just take from my github, like when you work with #love2d
-
I started my #BehaviourTree for my game. I like its simplicity and elegance. In C# it's a bit different from my simple implementation in #Lua that people using that can just take from my github, like when you work with #love2d
-
I started my #BehaviourTree for my game. I like its simplicity and elegance. In C# it's a bit different from my simple implementation in #Lua that people using that can just take from my github, like when you work with #love2d
-
I started my #BehaviourTree for my game. I like its simplicity and elegance. In C# it's a bit different from my simple implementation in #Lua that people using that can just take from my github, like when you work with #love2d
-
General UI improvements. Also code cleanup, improvements on Horchata, and some other minor things to make it easier to maintain.
I hope we can release a post-jam demo before June 30th!
Art by the amazing @Ypsilenna
-
General UI improvements. Also code cleanup, improvements on Horchata, and some other minor things to make it easier to maintain.
I hope we can release a post-jam demo before June 30th!
Art by the amazing @Ypsilenna
-
General UI improvements. Also code cleanup, improvements on Horchata, and some other minor things to make it easier to maintain.
I hope we can release a post-jam demo before June 30th!
Art by the amazing @Ypsilenna
-
General UI improvements. Also code cleanup, improvements on Horchata, and some other minor things to make it easier to maintain.
I hope we can release a post-jam demo before June 30th!
Art by the amazing @Ypsilenna
-
General UI improvements. Also code cleanup, improvements on Horchata, and some other minor things to make it easier to maintain.
I hope we can release a post-jam demo before June 30th!
Art by the amazing @Ypsilenna
-
-
-
-
-
-
Ich lerne gerade Löve2D und was wäre da besser, als mein erstes PICO-8 Spiel JETPENG zu nehmen und zu versuchen, es in die Engine zu übertragen? Nach mehreren Stunden Arbeit bin ich heute zum ersten mal zufrieden mit dem Ergebnis. 😄
(JETPENG: https://spazone.itch.io/jetpeng )
-
Ich lerne gerade Löve2D und was wäre da besser, als mein erstes PICO-8 Spiel JETPENG zu nehmen und zu versuchen, es in die Engine zu übertragen? Nach mehreren Stunden Arbeit bin ich heute zum ersten mal zufrieden mit dem Ergebnis. 😄
(JETPENG: https://spazone.itch.io/jetpeng )