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#love2d — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #love2d, aggregated by home.social.

  1. The DSL finally does stuff and I think it's all correct.

    #Love2D

  2. The DSL finally does stuff and I think it's all correct.

    #Love2D

  3. The DSL finally does stuff and I think it's all correct.

    #Love2D

  4. The DSL finally does stuff and I think it's all correct.

    #Love2D

  5. The DSL finally does stuff and I think it's all correct.

    #Love2D

  6. Had too many cutscenes where characters talk while driving, so here they just wait for a freight train to pass.

    Schifahren game

    #indiegame #indiedev #pico8 + #love2d = #picolove #screenshotmonday

  7. Had too many cutscenes where characters talk while driving, so here they just wait for a freight train to pass.

    Schifahren game

    #indiegame #indiedev #pico8 + #love2d = #picolove #screenshotmonday

  8. Had too many cutscenes where characters talk while driving, so here they just wait for a freight train to pass.

    Schifahren game

    #indiegame #indiedev #pico8 + #love2d = #picolove #screenshotmonday

  9. Had too many cutscenes where characters talk while driving, so here they just wait for a freight train to pass.

    Schifahren game

    #indiegame #indiedev #pico8 + #love2d = #picolove #screenshotmonday

  10. Had too many cutscenes where characters talk while driving, so here they just wait for a freight train to pass.

    Schifahren game

    #indiegame #indiedev #pico8 + #love2d = #picolove #screenshotmonday

  11. Finished my little layout library. It covers my two most frequently hand rolled cases:

    1. Placement relative to the main game window or other elements
    2. Iterators for grids and other basic collections

    While the iterators are composable in a way that lets you create element hierarchies, there are no constraint solving tools built into the library.

    paste.alexjgriffith.com/sqr.fn

    #fennel #love2d

  12. Finished my little layout library. It covers my two most frequently hand rolled cases:

    1. Placement relative to the main game window or other elements
    2. Iterators for grids and other basic collections

    While the iterators are composable in a way that lets you create element hierarchies, there are no constraint solving tools built into the library.

    paste.alexjgriffith.com/sqr.fn

    #fennel #love2d

  13. Finished my little layout library. It covers my two most frequently hand rolled cases:

    1. Placement relative to the main game window or other elements
    2. Iterators for grids and other basic collections

    While the iterators are composable in a way that lets you create element hierarchies, there are no constraint solving tools built into the library.

    paste.alexjgriffith.com/sqr.fn

    #fennel #love2d

  14. Finished my little layout library. It covers my two most frequently hand rolled cases:

    1. Placement relative to the main game window or other elements
    2. Iterators for grids and other basic collections

    While the iterators are composable in a way that lets you create element hierarchies, there are no constraint solving tools built into the library.

    paste.alexjgriffith.com/sqr.fn

    #fennel #love2d

  15. Finished my little layout library. It covers my two most frequently hand rolled cases:

    1. Placement relative to the main game window or other elements
    2. Iterators for grids and other basic collections

    While the iterators are composable in a way that lets you create element hierarchies, there are no constraint solving tools built into the library.

    paste.alexjgriffith.com/sqr.fn

    #fennel #love2d

  16. 🎮 Hollow Song – Dev Log #2

    A lot of progress was made today! ⚔️

    ✅ Added more enemy types to make dungeon exploration more challenging.
    🎒 Started working on the inventory and item system.
    🧠 Updated the enemy AI/behavior algorithm for smarter and more engaging combat.

    The world of Hollow Song is slowly coming to life, one feature at a time. More updates soon!

    #gamedev #indiedev #Love2D #lua #roguelike #indiegame #screenshotsaturday #HollowSong

  17. Managed to port my image boil shader to LÖVE.

    #GameDev #Love2D

  18. Managed to port my image boil shader to LÖVE.

    #GameDev #Love2D

  19. Managed to port my image boil shader to LÖVE.

    #GameDev #Love2D

  20. Managed to port my image boil shader to LÖVE.

    #GameDev #Love2D

  21. Managed to port my image boil shader to LÖVE.

    #GameDev #Love2D

  22. Just made a game for the Very Serious Juniper Dev Game Jam!

    The game is meant to be played on a Playdate game console, which I don't own. If you have one, I would love some feedback on how it runs on it!

    cafehaine.itch.io/stocks-spinn

    @playdate #playdate #gamedev #lua #love2d #gamejam

  23. Just made a game for the Very Serious Juniper Dev Game Jam!

    The game is meant to be played on a Playdate game console, which I don't own. If you have one, I would love some feedback on how it runs on it!

    cafehaine.itch.io/stocks-spinn

    @playdate #playdate #gamedev #lua #love2d #gamejam

  24. Just made a game for the Very Serious Juniper Dev Game Jam!

    The game is meant to be played on a Playdate game console, which I don't own. If you have one, I would love some feedback on how it runs on it!

    cafehaine.itch.io/stocks-spinn

    @playdate #playdate #gamedev #lua #love2d #gamejam

  25. I started my #BehaviourTree for my game. I like its simplicity and elegance. In C# it's a bit different from my simple implementation in #Lua that people using that can just take from my github, like when you work with #love2d

    github.com/Xrocetoxtos/Lua-BT

    #GameDev #IndieDev

  26. I started my #BehaviourTree for my game. I like its simplicity and elegance. In C# it's a bit different from my simple implementation in #Lua that people using that can just take from my github, like when you work with #love2d

    github.com/Xrocetoxtos/Lua-BT

    #GameDev #IndieDev

  27. I started my #BehaviourTree for my game. I like its simplicity and elegance. In C# it's a bit different from my simple implementation in #Lua that people using that can just take from my github, like when you work with #love2d

    github.com/Xrocetoxtos/Lua-BT

    #GameDev #IndieDev

  28. I started my #BehaviourTree for my game. I like its simplicity and elegance. In C# it's a bit different from my simple implementation in #Lua that people using that can just take from my github, like when you work with #love2d

    github.com/Xrocetoxtos/Lua-BT

    #GameDev #IndieDev

  29. I started my #BehaviourTree for my game. I like its simplicity and elegance. In C# it's a bit different from my simple implementation in #Lua that people using that can just take from my github, like when you work with #love2d

    github.com/Xrocetoxtos/Lua-BT

    #GameDev #IndieDev

  30. General UI improvements. Also code cleanup, improvements on Horchata, and some other minor things to make it easier to maintain.

    I hope we can release a post-jam demo before June 30th!

    Art by the amazing @Ypsilenna

    #Love2D #VaultOfTheTimeMage #gamedev

  31. General UI improvements. Also code cleanup, improvements on Horchata, and some other minor things to make it easier to maintain.

    I hope we can release a post-jam demo before June 30th!

    Art by the amazing @Ypsilenna

    #Love2D #VaultOfTheTimeMage #gamedev

  32. General UI improvements. Also code cleanup, improvements on Horchata, and some other minor things to make it easier to maintain.

    I hope we can release a post-jam demo before June 30th!

    Art by the amazing @Ypsilenna

    #Love2D #VaultOfTheTimeMage #gamedev

  33. General UI improvements. Also code cleanup, improvements on Horchata, and some other minor things to make it easier to maintain.

    I hope we can release a post-jam demo before June 30th!

    Art by the amazing @Ypsilenna

    #Love2D #VaultOfTheTimeMage #gamedev

  34. General UI improvements. Also code cleanup, improvements on Horchata, and some other minor things to make it easier to maintain.

    I hope we can release a post-jam demo before June 30th!

    Art by the amazing @Ypsilenna

    #Love2D #VaultOfTheTimeMage #gamedev

  35. "And we made this using a very experimental game engine I made on top of Love2D"

    😁

    #love2d

  36. "And we made this using a very experimental game engine I made on top of Love2D"

    😁

    #love2d

  37. "And we made this using a very experimental game engine I made on top of Love2D"

    😁

    #love2d

  38. "And we made this using a very experimental game engine I made on top of Love2D"

    😁

    #love2d

  39. "And we made this using a very experimental game engine I made on top of Love2D"

    😁

    #love2d

  40. Are there any game engines that aren’t tainted by slop? Frameworks like Löve2D and PyGame are still clean, but I don’t know of any engines. #gamedev #GameEngine #love2d #pygame #godot #defold

  41. Are there any game engines that aren’t tainted by slop? Frameworks like Löve2D and PyGame are still clean, but I don’t know of any engines. #gamedev #GameEngine #love2d #pygame #godot #defold

  42. Are there any game engines that aren’t tainted by slop? Frameworks like Löve2D and PyGame are still clean, but I don’t know of any engines. #gamedev #GameEngine #love2d #pygame #godot #defold

  43. Are there any game engines that aren’t tainted by slop? Frameworks like Löve2D and PyGame are still clean, but I don’t know of any engines. #gamedev #GameEngine #love2d #pygame #godot #defold

  44. Are there any game engines that aren’t tainted by slop? Frameworks like Löve2D and PyGame are still clean, but I don’t know of any engines. #gamedev #GameEngine #love2d #pygame #godot #defold

  45. Ich lerne gerade Löve2D und was wäre da besser, als mein erstes PICO-8 Spiel JETPENG zu nehmen und zu versuchen, es in die Engine zu übertragen? Nach mehreren Stunden Arbeit bin ich heute zum ersten mal zufrieden mit dem Ergebnis. 😄

    (JETPENG: spazone.itch.io/jetpeng )

    #pico8 #love2d #gamedev

  46. Ich lerne gerade Löve2D und was wäre da besser, als mein erstes PICO-8 Spiel JETPENG zu nehmen und zu versuchen, es in die Engine zu übertragen? Nach mehreren Stunden Arbeit bin ich heute zum ersten mal zufrieden mit dem Ergebnis. 😄

    (JETPENG: spazone.itch.io/jetpeng )

    #pico8 #love2d #gamedev