#developerinterview — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #developerinterview, aggregated by home.social.
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Fixing Retro Gaming's Save Problem: Talking With The Creator Of 1Retro
> Sometimes the best projects begin with the developer feeling frustrated. For Hans, that frustration was losing saves, manually moving files between devices, and trying to keep an increasingly complicated retro gaming setup organized across MiSTer FPGA, handhelds, PCs, and original hardware. What started as a personal pain point eventua...
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Fixing Retro Gaming's Save Problem: Talking With The Creator Of 1Retro
> Sometimes the best projects begin with the developer feeling frustrated. For Hans, that frustration was losing saves, manually moving files between devices, and trying to keep an increasingly complicated retro gaming setup organized across MiSTer FPGA, handhelds, PCs, and original hardware. What started as a personal pain point eventua...
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Fixing Retro Gaming's Save Problem: Talking With The Creator Of 1Retro
> Sometimes the best projects begin with the developer feeling frustrated. For Hans, that frustration was losing saves, manually moving files between devices, and trying to keep an increasingly complicated retro gaming setup organized across MiSTer FPGA, handhelds, PCs, and original hardware. What started as a personal pain point eventua...
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Fixing Retro Gaming's Save Problem: Talking With The Creator Of 1Retro
> Sometimes the best projects begin with the developer feeling frustrated. For Hans, that frustration was losing saves, manually moving files between devices, and trying to keep an increasingly complicated retro gaming setup organized across MiSTer FPGA, handhelds, PCs, and original hardware. What started as a personal pain point eventua...
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Fixing Retro Gaming's Save Problem: Talking With The Creator Of 1Retro
> Sometimes the best projects begin with the developer feeling frustrated. For Hans, that frustration was losing saves, manually moving files between devices, and trying to keep an increasingly complicated retro gaming setup organized across MiSTer FPGA, handhelds, PCs, and original hardware. What started as a personal pain point eventua...
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Building EmuLnk: Turning the Second Screen Into Something More If you’re anything like me, the recent wave of dual-screen retro handhelds feels like a return to the Nintendo DS era. You pick... #Emulation #DeveloperInterview #Gaming #EmuLnk #BryantReview gardinerbryant.com/building-emu...
Building EmuLnk: Turning the S... -
Building EmuLnk: Turning the Second Screen Into Something More
> If you’re anything like me, the recent wave of dual-screen retro handhelds feels like a return to the Nintendo DS era. You pick up something like the AYN Thor and, for a moment, it all clicks! Two displays, stacked, full of potential. But then you start using it for...
#Emulation #DeveloperInterview #Gaming #EmuLnk #BryantReview
https://gardinerbryant.com/building-emulnk/?utm_campaign=widget&utm_source=mastodon
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“Just Play”: The Story Behind RetroHrai!
> In a space becoming increasingly crowded with emulation frontends (each promising the “perfect” way to organize and launch your games) it takes something genuinely different to stand out. RetroHrai!, to me, is one of those rare projects that’s managed to do exactly that, earning a growing following for its...
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“I genuinely feel GameNative could replace handheld PCs like the Steam Deck” — Inside Android’s Fastest-Moving Gaming Project, GameNative
> In recent years, the idea of running full PC games on an Android phone sat in this weird purgatory between wishful thinking and compromise. You had streaming services that lived or died by your Wi-Fi signal, stripped-down mobile ports that migh...
#DeveloperInterview #Emulation #GameNative #Gaming #PCGaming #Android #BryantReview
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“I genuinely feel GameNative could replace handheld PCs like the Steam Deck” — Inside Android’s Fastest-Moving Gaming Project, GameNative
> In recent years, the idea of running full PC games on an Android phone sat in this weird purgatory between wishful thinking and compromise. You had streaming services that lived or died by your Wi-Fi signal, stripped-down mobile ports that migh...
#DeveloperInterview #Emulation #GameNative #Gaming #PCGaming #Android #BryantReview
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“I genuinely feel GameNative could replace handheld PCs like the Steam Deck” — Inside Android’s Fastest-Moving Gaming Project, GameNative
> In recent years, the idea of running full PC games on an Android phone sat in this weird purgatory between wishful thinking and compromise. You had streaming services that lived or died by your Wi-Fi signal, stripped-down mobile ports that migh...
#DeveloperInterview #Emulation #GameNative #Gaming #PCGaming #Android #BryantReview
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“I genuinely feel GameNative could replace handheld PCs like the Steam Deck” — Inside Android’s Fastest-Moving Gaming Project, GameNative
> In recent years, the idea of running full PC games on an Android phone sat in this weird purgatory between wishful thinking and compromise. You had streaming services that lived or died by your Wi-Fi signal, stripped-down mobile ports that migh...
#DeveloperInterview #Emulation #GameNative #Gaming #PCGaming #Android #BryantReview
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“I genuinely feel GameNative could replace handheld PCs like the Steam Deck” — Inside Android’s Fastest-Moving Gaming Project, GameNative
> In recent years, the idea of running full PC games on an Android phone sat in this weird purgatory between wishful thinking and compromise. You had streaming services that lived or died by your Wi-Fi signal, stripped-down mobile ports that migh...
#DeveloperInterview #Emulation #GameNative #Gaming #PCGaming #Android #BryantReview
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Documenting the Unknown: Inside the PlayStation Dev Wiki There’s an assumption about the internet. That once something is online, it stays there forever. In reality, the opposite... #DeveloperInterview #Gaming #Playstation #2000s #PSP #90's #BryantReview gardinerbryant.com/documenting-...
Documenting the Unknown: Insid... -
Documenting the Unknown: Inside the PlayStation Dev Wiki
> There’s an assumption about the internet. That once something is online, it stays there forever. In reality, the opposite is often true. Forums disappear. File hosts shut down. Guides vanish. And with them, decades of hard-earned knowledge quietly slip away. That’s the problem Derf has been working to...
#DeveloperInterview #Gaming #Playstation #2000s #PSP #90's #BryantReview
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We spoke with Esteban Verdezoto about UNGALAND!, Oogie, Primal Seeds, and the challenge of shaping a colorful prehistoric action-platformer with real combat depth and personality. #Ungaland #IndieGame #IndieGames #Gaming #DeveloperInterview #ActionPlatformer #Soulslike #SteamGame
https://www.fixgamingchannel.com/ungaland-interview/?utm_source=mastodon&utm_medium=jetpack_social
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“Less, Done Better”: An Interview with Cannoli Developer K-Wall
> Cannoli is a new and deliberately minimal, so-called 'opinionated' frontend for Android handhelds, designed to strip away the clutter of traditional emulation setups and replace it with a fast, cohesive, console-like experience.
#DeveloperInterview #Emulation #Android #HandheldGaming #BryantReview
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Mathieu Comandon Explains His Use of AI in Lutris Development
> Over the past couple weeks, there’s been a lot of discussion around Lutris and its developer, Mathieu Comandon, following comments about using AI tools (specifically Claude) as part of the project’s development.
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RetroDECK Is More Than Emulation: An Interview with the Devs There’s a certain way people talk about retro gaming that I’ve never fully clicked with. It almost always co... #DeveloperInterview #Emulation #Gaming #Linux #RetroDECK #Steamdeck #BryantReview gardinerbryant.com/retrodeck-is...
RetroDECK Is More Than Emulati... -
The People Behind the Preservation: Interviewing the ZOOM Platform Team After speaking with Jordan Freeman recently about the origins of ZOOM Platform (a DRM-free storefront focused on suc... #DeveloperInterview #Gaming #Exclusive #Pcgaming #BryantReview gardinerbryant.com/the-people-b...
The People Behind the Preserva... -
The People Behind the Preservation: Interviewing the ZOOM Platform Team
> After speaking with Jordan Freeman recently about the origins of ZOOM Platform (a DRM-free storefront focused on such things as bringing classic PC games back for modern systems) I wanted to widen the lens a little. ZOOM Platform isn’t just one story, it’s a team effort, shaped by...
#DeveloperInterview #Gaming #Exclusive #Pcgaming #BryantReview
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The Vision Behind iiSU: An Interview with iiSU Developers
> 💬Don't miss our full interview with Nathan and Harsh!
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The Vision Behind iiSU: An Interview with iiSU Developers 💬Don't miss our full interview with Nathan and Harsh! I don’t think anyone can argue with me when I say the handheld retro gaming... #DeveloperInterview #DeveloperStory #Gaming #BryantReview gardinerbryant.com/the-vision-b...
The Vision Behind iiSU: An Int... -
The Vision Behind iiSU: An Interview with iiSU Developers
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The Full Interview: Developers Nathan and Harsh on Building iiSU
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Rewriting Liberty City: An Interview with Barcode Studia on Rebuilding GTA III for PSP There’s something quietly remarkable about a group of friends still building for a handheld Sony discontinued... #DeveloperInterview #psp #grandtheftauto #homebrewgaming gardinerbryant.com/rewriting-li...
Rewriting Liberty City: An Int... -
Rewriting Liberty City: An Interview with Barcode Studia on Rebuilding GTA III for PSP There’s something quietly remarkable about a group of friends still building for a handheld Sony discontinued... #DeveloperInterview #psp #grandtheftauto #homebrewgaming gardinerbryant.com/rewriting-li...
Rewriting Liberty City: An Int... -
Rewriting Liberty City: An Interview with Barcode Studia on Rebuilding GTA III for PSP There’s something quietly remarkable about a group of friends still building for a handheld Sony discontinued... #DeveloperInterview #psp #grandtheftauto #homebrewgaming gardinerbryant.com/rewriting-li...
Rewriting Liberty City: An Int... -
Rewriting Liberty City: An Interview with Barcode Studia on Rebuilding GTA III for PSP There’s something quietly remarkable about a group of friends still building for a handheld Sony discontinued... #DeveloperInterview #psp #grandtheftauto #homebrewgaming gardinerbryant.com/rewriting-li...
Rewriting Liberty City: An Int... -
Rewriting Liberty City: An Interview with Barcode Studia on Rebuilding GTA III for PSP by @flwwhtrbt
There’s something quietly remarkable about a group of friends still building for a handheld Sony discontinued over a decade ago. Yet that’s exactly what Barcode Studia have been doing. Not just tinkering, but constructing full-scale total conversions inside Rockstar’s 3D-era engines...
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Rewriting Liberty City: An Interview with Barcode Studia on Rebuilding GTA III for PSP by @flwwhtrbt
There’s something quietly remarkable about a group of friends still building for a handheld Sony discontinued over a decade ago. Yet that’s exactly what Barcode Studia have been doing. Not just tinkering, but constructing full-scale total conversions inside Rockstar’s 3D-era engines...
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Rewriting Liberty City: An Interview with Barcode Studia on Rebuilding GTA III for PSP by @flwwhtrbt
There’s something quietly remarkable about a group of friends still building for a handheld Sony discontinued over a decade ago. Yet that’s exactly what Barcode Studia have been doing. Not just tinkering, but constructing full-scale total conversions inside Rockstar’s 3D-era engines...
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Rewriting Liberty City: An Interview with Barcode Studia on Rebuilding GTA III for PSP by @flwwhtrbt
There’s something quietly remarkable about a group of friends still building for a handheld Sony discontinued over a decade ago. Yet that’s exactly what Barcode Studia have been doing. Not just tinkering, but constructing full-scale total conversions inside Rockstar’s 3D-era engines...
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Rewriting Liberty City: An Interview with Barcode Studia on Rebuilding GTA III for PSP by @flwwhtrbt
There’s something quietly remarkable about a group of friends still building for a handheld Sony discontinued over a decade ago. Yet that’s exactly what Barcode Studia have been doing. Not just tinkering, but constructing full-scale total conversions inside Rockstar’s 3D-era engines...
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IndieRetroGames: Zero Commission, 39 Systems, and a Living Retro Scene - An Interview
There’s a strange contradiction at the heart of retro gaming in 2026....
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The Developer the Handheld Scene Depends On: An Interview With Gamma
Gamma has always been a tinkerer...
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Turning Gaming Handhelds into Digital Audio Players: An Interview with Riley by @flwwhtrbt
There was a time when carrying your entire music library in your pocket felt futuristic. The ‘iPod era’. Drag-and-drop MP3 folders, carefully curated playlists, album art that may or may not have been the right resolution. It was messy, offline, personal, and somehow better because of it....
#DeveloperInterview #Emulation #Linux #Music #MP3Players #MediaPlayer
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Turning Gaming Handhelds into Digital Audio Players: An Interview with Riley by @flwwhtrbt
There was a time when carrying your entire music library in your pocket felt futuristic. The ‘iPod era’. Drag-and-drop MP3 folders, carefully curated playlists, album art that may or may not have been the right resolution. It was messy, offline, personal, and somehow better because of it....
#DeveloperInterview #Emulation #Linux #Music #MP3Players #MediaPlayer
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Turning Gaming Handhelds into Digital Audio Players: An Interview with Riley by @flwwhtrbt
There was a time when carrying your entire music library in your pocket felt futuristic. The ‘iPod era’. Drag-and-drop MP3 folders, carefully curated playlists, album art that may or may not have been the right resolution. It was messy, offline, personal, and somehow better because of it....
#DeveloperInterview #Emulation #Linux #Music #MP3Players #MediaPlayer
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Turning Gaming Handhelds into Digital Audio Players: An Interview with Riley by @flwwhtrbt
There was a time when carrying your entire music library in your pocket felt futuristic. The ‘iPod era’. Drag-and-drop MP3 folders, carefully curated playlists, album art that may or may not have been the right resolution. It was messy, offline, personal, and somehow better because of it....
#DeveloperInterview #Emulation #Linux #Music #MP3Players #MediaPlayer
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Turning Gaming Handhelds into Digital Audio Players: An Interview with Riley by @flwwhtrbt
There was a time when carrying your entire music library in your pocket felt futuristic. The ‘iPod era’. Drag-and-drop MP3 folders, carefully curated playlists, album art that may or may not have been the right resolution. It was messy, offline, personal, and somehow better because of it....
#DeveloperInterview #Emulation #Linux #Music #MP3Players #MediaPlayer
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Turning Gaming Handhelds into Digital Audio Players: An Interview with Riley There was a time when carrying your entire music library in your pocket felt futuristic. The ‘iPod era’. D... #DeveloperInterview #Emulation #Linux #Music #MP3Players #MediaPlayer gardinerbryant.com/turning-gami...
Turning Gaming Handhelds into ... -
Interview with European Open Source Award winners Greg KH, Jenny Molloy, and Frank Karlitschek
Right now in Brussels, Belgium FOSDEM is happening. But last night the honorees of the @europeanOSacademy second annual Open Source Awards were celebrating! This was a black tie event where they Academy honored the "quiet builders" of Europe's...
#DeveloperInterview #FreeSoftware #nextcloud #Linux #EuropeanOpenSourceAcademy #EuropeanOpenSourceAwards #OpenHardware
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Interview with European Open Source Award winners Greg KH, Jenny Molloy, and Frank Karlitschek
Right now in Brussels, Belgium FOSDEM is happening. But last night the honorees of the @europeanOSacademy second annual Open Source Awards were celebrating! This was a black tie event where they Academy honored the "quiet builders" of Europe's...
#DeveloperInterview #FreeSoftware #nextcloud #Linux #EuropeanOpenSourceAcademy #EuropeanOpenSourceAwards #OpenHardware
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Interview with European Open Source Award winners Greg KH, Jenny Molloy, and Frank Karlitschek
Right now in Brussels, Belgium FOSDEM is happening. But last night the honorees of the @europeanOSacademy second annual Open Source Awards were celebrating! This was a black tie event where they Academy honored the "quiet builders" of Europe's...
#DeveloperInterview #FreeSoftware #nextcloud #Linux #EuropeanOpenSourceAcademy #EuropeanOpenSourceAwards #OpenHardware
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Interview with European Open Source Award winners Greg KH, Jenny Molloy, and Frank Karlitschek
Right now in Brussels, Belgium FOSDEM is happening. But last night the honorees of the @europeanOSacademy second annual Open Source Awards were celebrating! This was a black tie event where they Academy honored the "quiet builders" of Europe's...
#DeveloperInterview #FreeSoftware #nextcloud #Linux #EuropeanOpenSourceAcademy #EuropeanOpenSourceAwards #OpenHardware
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Interview with European Open Source Award winners Greg KH, Jenny Molloy, and Frank Karlitschek
Right now in Brussels, Belgium FOSDEM is happening. But last night the honorees of the @europeanOSacademy second annual Open Source Awards were celebrating! This was a black tie event where they Academy honored the "quiet builders" of Europe's...
#DeveloperInterview #FreeSoftware #nextcloud #Linux #EuropeanOpenSourceAcademy #EuropeanOpenSourceAwards #OpenHardware
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"Talking Handheld Linux with the Spruce & Sprig Team" by @flwwhtrbt
I’ve been spending a lot of time with SpruceOS and SprigUI lately (a pair of Linux-based operating systems designed specifically for retro handhelds), and the more I used them, the more I realized I didn’t really want to write about them in the usual sense....
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A 2025 Gaming Wrap-Up: Thoughts from Developers and Creators
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https://gardinerbryant.com/2025-wrap-up/?utm_campaign=brsharewidget&utm_source=mastodon
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Climbing in Cairn is deliberate, tense, and physical. Read our feature + dev Q&A on how pitons, risk, and rewind shape the demo experience — and why it’s not just a game for climbers. #Cairn #IndieGames #Climbing #GameDev #GamingCommunity #IndieDev #DeveloperInterview #indiegameshowcase