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#handheldgaming — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #handheldgaming, aggregated by home.social.

  1. Retroid Pocket Duo: Everything Retroid Has Told Me About Its New Dual-Screen Handhelds

    > Dual-screen handhelds have had something of a resurgence over the past year. Nintendo arguably had its heyday with the concept in the 2000s, first with the Nintendo DS and later the 3DS, but for years the idea of carrying two screens in your pocket felt like something that belonged...

    #Retroid #HandheldGaming #Emulation #BryantReview

    gardinerbryant.com/everything-

  2. Tonight I live streamed from the @playdate for the first time and spent some time on Mars After Midnight by Lucas Pope as a test run, followed by a short spell of Blippo+

    Watch again here: twitch.tv/videos/2869852036?tt

    I might stream more Playdate games in future, or with some regularity, so please give me a follow on Twitch if you're so inclined.

    #Twitch #Playdate #HandheldGaming #MarsAfterMidnight #LucasPope #Blippo

  3. Tonight I live streamed from the @playdate for the first time and spent some time on Mars After Midnight by Lucas Pope as a test run, followed by a short spell of Blippo+

    Watch again here: twitch.tv/videos/2869852036?tt

    I might stream more Playdate games in future, or with some regularity, so please give me a follow on Twitch if you're so inclined.

    #Twitch #Playdate #HandheldGaming #MarsAfterMidnight #LucasPope #Blippo

  4. Tonight I live streamed from the @playdate for the first time and spent some time on Mars After Midnight by Lucas Pope as a test run, followed by a short spell of Blippo+

    Watch again here: twitch.tv/videos/2869852036?tt

    I might stream more Playdate games in future, or with some regularity, so please give me a follow on Twitch if you're so inclined.

    #Twitch #Playdate #HandheldGaming #MarsAfterMidnight #LucasPope #Blippo

  5. Tonight I live streamed from the @playdate for the first time and spent some time on Mars After Midnight by Lucas Pope as a test run, followed by a short spell of Blippo+

    Watch again here: twitch.tv/videos/2869852036?tt

    I might stream more Playdate games in future, or with some regularity, so please give me a follow on Twitch if you're so inclined.

    #Twitch #Playdate #HandheldGaming #MarsAfterMidnight #LucasPope #Blippo

  6. Tonight I live streamed from the @playdate for the first time and spent some time on Mars After Midnight by Lucas Pope as a test run, followed by a short spell of Blippo+

    Watch again here: twitch.tv/videos/2869852036?tt

    I might stream more Playdate games in future, or with some regularity, so please give me a follow on Twitch if you're so inclined.

    #Twitch #Playdate #HandheldGaming #MarsAfterMidnight #LucasPope #Blippo

  7. I wonder if Bandai Namco would be open to reviving the WonderSwan?

    I mean, no, obviously not, but it would hit all the right metrics and be something most of the world has never seen before. People might actually be open to a system that goes either portrait or landscape because phones do that. Give it a backlit screen and decent battery life and I dare say it could be the system nobody knew they wanted. At least given proper launch support and a steady stream of games, which is kinda where the original failed thanks to Nintendo rushing out the GBA.

    Would YOU buy a #WonderSwan? ( #games #gaming #hardware #handheld #handhelds #HandheldGaming )

  8. I wonder if Bandai Namco would be open to reviving the WonderSwan?

    I mean, no, obviously not, but it would hit all the right metrics and be something most of the world has never seen before. People might actually be open to a system that goes either portrait or landscape because phones do that. Give it a backlit screen and decent battery life and I dare say it could be the system nobody knew they wanted. At least given proper launch support and a steady stream of games, which is kinda where the original failed thanks to Nintendo rushing out the GBA.

    Would YOU buy a #WonderSwan? ( #games #gaming #hardware #handheld #handhelds #HandheldGaming )

  9. I wonder if Bandai Namco would be open to reviving the WonderSwan?

    I mean, no, obviously not, but it would hit all the right metrics and be something most of the world has never seen before. People might actually be open to a system that goes either portrait or landscape because phones do that. Give it a backlit screen and decent battery life and I dare say it could be the system nobody knew they wanted. At least given proper launch support and a steady stream of games, which is kinda where the original failed thanks to Nintendo rushing out the GBA.

    Would YOU buy a #WonderSwan? ( #games #gaming #hardware #handheld #handhelds #HandheldGaming )

  10. I wonder if Bandai Namco would be open to reviving the WonderSwan?

    I mean, no, obviously not, but it would hit all the right metrics and be something most of the world has never seen before. People might actually be open to a system that goes either portrait or landscape because phones do that. Give it a backlit screen and decent battery life and I dare say it could be the system nobody knew they wanted. At least given proper launch support and a steady stream of games, which is kinda where the original failed thanks to Nintendo rushing out the GBA.

    Would YOU buy a #WonderSwan? ( #games #gaming #hardware #handheld #handhelds #HandheldGaming )

  11. I wonder if Bandai Namco would be open to reviving the WonderSwan?

    I mean, no, obviously not, but it would hit all the right metrics and be something most of the world has never seen before. People might actually be open to a system that goes either portrait or landscape because phones do that. Give it a backlit screen and decent battery life and I dare say it could be the system nobody knew they wanted. At least given proper launch support and a steady stream of games, which is kinda where the original failed thanks to Nintendo rushing out the GBA.

    Would YOU buy a #WonderSwan? ( #games #gaming #hardware #handheld #handhelds #HandheldGaming )

  12. The big announcement here was Season 3 is coming to @playdate this October – two games per week, for four weeks.

    Available to pre-order now for $39: play.date/games/seasons/three/

    #Panic #Playdate #Gaming #PlaydateS3 #HandheldGaming #VideoGames

  13. The big announcement here was Season 3 is coming to @playdate this October – two games per week, for four weeks.

    Available to pre-order now for $39: play.date/games/seasons/three/

    #Panic #Playdate #Gaming #PlaydateS3 #HandheldGaming #VideoGames

  14. The big announcement here was Season 3 is coming to @playdate this October – two games per week, for four weeks.

    Available to pre-order now for $39: play.date/games/seasons/three/

    #Panic #Playdate #Gaming #PlaydateS3 #HandheldGaming #VideoGames

  15. The big announcement here was Season 3 is coming to @playdate this October – two games per week, for four weeks.

    Available to pre-order now for $39: play.date/games/seasons/three/

    #Panic #Playdate #Gaming #PlaydateS3 #HandheldGaming #VideoGames

  16. The big announcement here was Season 3 is coming to @playdate this October – two games per week, for four weeks.

    Available to pre-order now for $39: play.date/games/seasons/three/

    #Panic #Playdate #Gaming #PlaydateS3 #HandheldGaming #VideoGames

  17. How Halo Became a Game Boy Color Game: An Interview With Halo: Combat Devolved Creator Mike Miller

    Mike Miller discusses recreating Halo: Combat Evolved on Nintendo's humble handheld, from t...

    #DeveloperInterview #Emulation #HandheldGaming #BryantReview

    gardinerbryant.com/how-halo-bec...

    How Halo Became a Game Boy Col...

  18. How Halo Became a Game Boy Color Game: An Interview With Halo: Combat Devolved Creator Mike Miller

    > Mike Miller discusses recreating Halo: Combat Evolved on Nintendo's humble handheld, from technical limitations to the creative liberties needed to make it work.

    #DeveloperInterview #Emulation #HandheldGaming #BryantReview

    gardinerbryant.com/how-halo-be

  19. How Halo Became a Game Boy Color Game: An Interview With Halo: Combat Devolved Creator Mike Miller

    > Mike Miller discusses recreating Halo: Combat Evolved on Nintendo's humble handheld, from technical limitations to the creative liberties needed to make it work.

    #DeveloperInterview #Emulation #HandheldGaming #BryantReview

    gardinerbryant.com/how-halo-be

  20. How Halo Became a Game Boy Color Game: An Interview With Halo: Combat Devolved Creator Mike Miller

    > Mike Miller discusses recreating Halo: Combat Evolved on Nintendo's humble handheld, from technical limitations to the creative liberties needed to make it work.

    #DeveloperInterview #Emulation #HandheldGaming #BryantReview

    gardinerbryant.com/how-halo-be

  21. How Halo Became a Game Boy Color Game: An Interview With Halo: Combat Devolved Creator Mike Miller

    > Mike Miller discusses recreating Halo: Combat Evolved on Nintendo's humble handheld, from technical limitations to the creative liberties needed to make it work.

    #DeveloperInterview #Emulation #HandheldGaming #BryantReview

    gardinerbryant.com/how-halo-be

  22. How Halo Became a Game Boy Color Game: An Interview With Halo: Combat Devolved Creator Mike Miller

    > Mike Miller discusses recreating Halo: Combat Evolved on Nintendo's humble handheld, from technical limitations to the creative liberties needed to make it work.

    #DeveloperInterview #Emulation #HandheldGaming #BryantReview

    gardinerbryant.com/how-halo-be

  23. Leaf Developers Geekstrada and Helaas: The Full Interview

    I sat down with Geekstrada and Helaas, the developers behind Leaf, to talk about the project, its origins, development, and where it might go n...

    #DeveloperInterview #HandheldGaming #BryantReview

    gardinerbryant.com/leaf-develop...

    Leaf Developers Geekstrada and...

  24. Leaf Developers Geekstrada and Helaas: The Full Interview

    > I sat down with Geekstrada and Helaas, the developers behind Leaf, to talk about the project, its origins, development, and where it might go next.

    #DeveloperInterview #HandheldGaming #BryantReview

    gardinerbryant.com/leaf-develo

  25. Leaf Developers Geekstrada and Helaas: The Full Interview

    > I sat down with Geekstrada and Helaas, the developers behind Leaf, to talk about the project, its origins, development, and where it might go next.

    #DeveloperInterview #HandheldGaming #BryantReview

    gardinerbryant.com/leaf-develo

  26. Leaf Developers Geekstrada and Helaas: The Full Interview

    > I sat down with Geekstrada and Helaas, the developers behind Leaf, to talk about the project, its origins, development, and where it might go next.

    #DeveloperInterview #HandheldGaming #BryantReview

    gardinerbryant.com/leaf-develo

  27. Leaf Developers Geekstrada and Helaas: The Full Interview

    > I sat down with Geekstrada and Helaas, the developers behind Leaf, to talk about the project, its origins, development, and where it might go next.

    #DeveloperInterview #HandheldGaming #BryantReview

    gardinerbryant.com/leaf-develo

  28. Leaf Developers Geekstrada and Helaas: The Full Interview

    > I sat down with Geekstrada and Helaas, the developers behind Leaf, to talk about the project, its origins, development, and where it might go next.

    #DeveloperInterview #HandheldGaming #BryantReview

    gardinerbryant.com/leaf-develo

  29. Building Cocoon: An Interview with the Development Team

    The developers behind Cocoon talk about the project's origins, its distinctive design and sound, the challenges of building for dual-scr...

    #DeveloperInterview #HandheldGaming #Android #BryantReview

    gardinerbryant.com/building-coc...

    Building Cocoon: An Interview ...

  30. Building Cocoon: An Interview with the Development Team

    > The developers behind Cocoon talk about the project's origins, its distinctive design and sound, the challenges of building for dual-screen handhelds, and where the project goes after its Metamorphosis.

    #DeveloperInterview #HandheldGaming #Android #BryantReview

    gardinerbryant.com/building-co

  31. Building Cocoon: An Interview with the Development Team

    > The developers behind Cocoon talk about the project's origins, its distinctive design and sound, the challenges of building for dual-screen handhelds, and where the project goes after its Metamorphosis.

    #DeveloperInterview #HandheldGaming #Android #BryantReview

    gardinerbryant.com/building-co

  32. Building Cocoon: An Interview with the Development Team

    > The developers behind Cocoon talk about the project's origins, its distinctive design and sound, the challenges of building for dual-screen handhelds, and where the project goes after its Metamorphosis.

    #DeveloperInterview #HandheldGaming #Android #BryantReview

    gardinerbryant.com/building-co

  33. Building Cocoon: An Interview with the Development Team

    > The developers behind Cocoon talk about the project's origins, its distinctive design and sound, the challenges of building for dual-screen handhelds, and where the project goes after its Metamorphosis.

    #DeveloperInterview #HandheldGaming #Android #BryantReview

    gardinerbryant.com/building-co

  34. Building Cocoon: An Interview with the Development Team

    > The developers behind Cocoon talk about the project's origins, its distinctive design and sound, the challenges of building for dual-screen handhelds, and where the project goes after its Metamorphosis.

    #DeveloperInterview #HandheldGaming #Android #BryantReview

    gardinerbryant.com/building-co

  35. Inside Swiff: An Interview with NaviVani on Bringing Flash Games Back to Android

    From childhood memories to the RG Rotate, the developer behind Swiff explains why the lost games of...

    #DeveloperInterview #HandheldGaming #Emulation #Android #BryantReview

    gardinerbryant.com/inside-swiff...

    Inside Swiff: An Interview wit...

  36. Inside Swiff: An Interview with NaviVani on Bringing Flash Games Back to Android

    > From childhood memories to the RG Rotate, the developer behind Swiff explains why the lost games of the early web still matter.

    #DeveloperInterview #HandheldGaming #Emulation #Android #BryantReview

    gardinerbryant.com/inside-swif

  37. Inside Swiff: An Interview with NaviVani on Bringing Flash Games Back to Android

    > From childhood memories to the RG Rotate, the developer behind Swiff explains why the lost games of the early web still matter.

    #DeveloperInterview #HandheldGaming #Emulation #Android #BryantReview

    gardinerbryant.com/inside-swif

  38. Inside Swiff: An Interview with NaviVani on Bringing Flash Games Back to Android

    > From childhood memories to the RG Rotate, the developer behind Swiff explains why the lost games of the early web still matter.

    #DeveloperInterview #HandheldGaming #Emulation #Android #BryantReview

    gardinerbryant.com/inside-swif

  39. Inside Swiff: An Interview with NaviVani on Bringing Flash Games Back to Android

    > From childhood memories to the RG Rotate, the developer behind Swiff explains why the lost games of the early web still matter.

    #DeveloperInterview #HandheldGaming #Emulation #Android #BryantReview

    gardinerbryant.com/inside-swif