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#computercraft — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #computercraft, aggregated by home.social.

  1. libunicornpkg v1.3.1 is out now, featuring a new provider for Sourcehut, a `rel.conflicts` field, and a little bit more. Here's the changelog: unicornpkg.github.io/libunicor

    #ComputerCraft @[email protected]

  2. libunicornpkg v1.3.1 is out now, featuring a new provider for Sourcehut, a `rel.conflicts` field, and a little bit more. Here's the changelog: unicornpkg.github.io/libunicor

    #ComputerCraft @[email protected]

  3. libunicornpkg v1.3.1 is out now, featuring a new provider for Sourcehut, a `rel.conflicts` field, and a little bit more. Here's the changelog: unicornpkg.github.io/libunicor

    #ComputerCraft @[email protected]

  4. libunicornpkg v1.3.1 is out now, featuring a new provider for Sourcehut, a `rel.conflicts` field, and a little bit more. Here's the changelog: unicornpkg.github.io/libunicor

    #ComputerCraft @[email protected]

  5. libunicornpkg v1.3.1 is out now, featuring a new provider for Sourcehut, a `rel.conflicts` field, and a little bit more. Here's the changelog: unicornpkg.github.io/libunicor

    #ComputerCraft @[email protected]

  6. Big fan of this one, Chat. Made this cute kiosk program that tells you the in-game time, the day of your world, says Hi, and the current Weather.
    This uses the mods CC: Tweaked, for the computer and Advanced Peripherals for the Environment Detector which reports on the weather.

    Technically, it's possible to tell the current weather using the Daylight Detector because the computer can measure the redstone strength based on the light level. But it was complicated, required a lot of space, I found it difficult to calculate the sine wave of light level compared to current weather while also calculating the daylight compared to the time of day and somehow calculating that.
    It's possible for sure but I'm not good enough at maths to understand it.

    Anyway here's the code:

    local monitor = peripheral.find("monitor")
    
    function flash_line(text, background_colour, text_colour)
        local line_length, _ = monitor.getSize()
        local current_text_colour = monitor.getTextColour()
        local current_background_colour = monitor.getBackgroundColour()
        local current_x, current_y = monitor.getCursorPos()
        monitor.clearLine()
        monitor.setTextColour(text_colour)
        for i = 1, 3
        do
            -- Flash half
            monitor.setBackgroundColour(background_colour)
            monitor.setCursorPos(1, current_y)
            for cursor_x = 1, line_length
            do
                monitor.write(text)
            end
            os.sleep(0.5)
            -- Flash second-half
            monitor.setBackgroundColour(current_background_colour)
            monitor.setCursorPos(1, current_y)
            for cursor_x = 1, line_length
            do
                monitor.write(text)
            end
            os.sleep(0.5)
        end
        monitor.setTextColour(current_text_colour)
        monitor.setBackgroundColour(current_background_colour)
        monitor.setCursorPos(current_x, current_y)
        monitor.clearLine()
    end
    
    if not monitor
    then
        print("Could not find monitor.")
        return
    end
    
    local is_raining = false
    local raining_start = 0
    local is_sunny = false
    local sunny_start = 0
    local is_thunder = false
    local thunder_start = 0
    
    monitor.setBackgroundColour(colours.blue)
    monitor.setTextColour(colours.lime)
    monitor.clear()
    while(true)
    do
        local env = peripheral.find("environment_detector")
        local time = os.time()
        local day = os.day()
        local greeting
        local day_stat = "Day: " .. day
        local screen_width, screen_height = monitor.getSize()
         
        local distance_from_right = screen_width - day_stat:len() + 1
        monitor.setBackgroundColour(colours.blue)
        monitor.setTextColour(colours.lime)
        monitor.setCursorPos(1,1)
        monitor.clearLine()
        monitor.write(textutils.formatTime(time))
        monitor.setCursorPos(distance_from_right,1)
        monitor.write(day_stat)
        monitor.setCursorPos(1,2)
        monitor.clearLine()
        if time < 12.0
        then
            monitor.write("Good ")
            monitor.setTextColour(colours.magenta)
            monitor.write("morning.")
        elseif time < 19.0
        then
            monitor.write("Good ")
            monitor.setTextColour(colours.yellow)
            monitor.write("afternoon.")
        else
            monitor.write("Good ")
            monitor.setTextColour(colours.orange)
            monitor.write("evening.")
        end
    
        if env
        then
            monitor.setCursorPos(1,4)
            monitor.clearLine()
            monitor.setTextColour(colours.lime)
            monitor.write("Today's Weather:")
            monitor.setCursorPos(1,5)
            -- It just started sunny.
            if env.isSunny() and not is_sunny
            then
                -- The timer is the computer uptime.
                sunny_start = os.epoch("utc")
                is_sunny = true
                flash_line("!", colours.white, colours.black)
            elseif not env.isSunny()
            then
                -- Set state to false and reset start time.
                is_sunny = false
                sunny_start = 0
            end
    
            -- It just started raining.
            if env.isRaining() and not is_raining
            then
                -- The timer is the computer uptime.
                raining_start = os.epoch("utc")
                is_raining = true
                flash_line("!", colours.yellow, colours.black)
            elseif not env.isRaining()
            then
                -- Set state to false and reset start time.
                is_raining = false
                raining_start = 0
            end
    
            -- It just started thundering.
            if env.isThunder() and not is_thunder
            then
                -- The timer is the computer uptime.
                thunder_start = os.epoch("utc")
                is_thunder = true
                flash_line("!", colours.red, colours.black)
            elseif not env.isThunder()
            then
                -- Set state to false and reset start time.
                is_thunder = false
                thunder_start = 0
            end
            if is_thunder
            then
                local thunder_time = (os.epoch("utc") - thunder_start) / 1000
                local weather_report = "Thundering for: " .. os.date("!%T", thunder_time)
                --local distance_from_right = screen_width - weather_report:len() + 1
                --monitor.setCursorPos(distance_from_right,3)
                monitor.clearLine()
                monitor.write(weather_report)
            elseif is_raining
            then
                local raining_time = (os.epoch("utc") - raining_start) / 1000
                local weather_report = "Raining for: " .. os.date("!%T", raining_time)
                --local distance_from_right = screen_width - weather_report:len() + 1
                --monitor.setCursorPos(distance_from_right,3)
                monitor.clearLine()
                monitor.write(weather_report)
            elseif is_sunny
            then
                local sunny_time = (os.epoch("utc") - sunny_start) / 1000
                local weather_report = "Sunny for: " .. os.date("!%T", sunny_time)
                --local distance_from_right = screen_width - weather_report:len() + 1
                --monitor.setCursorPos(distance_from_right,3)
                monitor.clearLine()
                monitor.write(weather_report)
            end
        end
    
    
        sleep(0.1)
    end

    #minecraft #ComputerCraft #CCtweaked

  7. Big fan of this one, Chat. Made this cute kiosk program that tells you the in-game time, the day of your world, says Hi, and the current Weather.
    This uses the mods CC: Tweaked, for the computer and Advanced Peripherals for the Environment Detector which reports on the weather.

    Technically, it's possible to tell the current weather using the Daylight Detector because the computer can measure the redstone strength based on the light level. But it was complicated, required a lot of space, I found it difficult to calculate the sine wave of light level compared to current weather while also calculating the daylight compared to the time of day and somehow calculating that.
    It's possible for sure but I'm not good enough at maths to understand it.

    Anyway here's the code:

    local monitor = peripheral.find("monitor")
    
    function flash_line(text, background_colour, text_colour)
        local line_length, _ = monitor.getSize()
        local current_text_colour = monitor.getTextColour()
        local current_background_colour = monitor.getBackgroundColour()
        local current_x, current_y = monitor.getCursorPos()
        monitor.clearLine()
        monitor.setTextColour(text_colour)
        for i = 1, 3
        do
            -- Flash half
            monitor.setBackgroundColour(background_colour)
            monitor.setCursorPos(1, current_y)
            for cursor_x = 1, line_length
            do
                monitor.write(text)
            end
            os.sleep(0.5)
            -- Flash second-half
            monitor.setBackgroundColour(current_background_colour)
            monitor.setCursorPos(1, current_y)
            for cursor_x = 1, line_length
            do
                monitor.write(text)
            end
            os.sleep(0.5)
        end
        monitor.setTextColour(current_text_colour)
        monitor.setBackgroundColour(current_background_colour)
        monitor.setCursorPos(current_x, current_y)
        monitor.clearLine()
    end
    
    if not monitor
    then
        print("Could not find monitor.")
        return
    end
    
    local is_raining = false
    local raining_start = 0
    local is_sunny = false
    local sunny_start = 0
    local is_thunder = false
    local thunder_start = 0
    
    monitor.setBackgroundColour(colours.blue)
    monitor.setTextColour(colours.lime)
    monitor.clear()
    while(true)
    do
        local env = peripheral.find("environment_detector")
        local time = os.time()
        local day = os.day()
        local greeting
        local day_stat = "Day: " .. day
        local screen_width, screen_height = monitor.getSize()
         
        local distance_from_right = screen_width - day_stat:len() + 1
        monitor.setBackgroundColour(colours.blue)
        monitor.setTextColour(colours.lime)
        monitor.setCursorPos(1,1)
        monitor.clearLine()
        monitor.write(textutils.formatTime(time))
        monitor.setCursorPos(distance_from_right,1)
        monitor.write(day_stat)
        monitor.setCursorPos(1,2)
        monitor.clearLine()
        if time < 12.0
        then
            monitor.write("Good ")
            monitor.setTextColour(colours.magenta)
            monitor.write("morning.")
        elseif time < 19.0
        then
            monitor.write("Good ")
            monitor.setTextColour(colours.yellow)
            monitor.write("afternoon.")
        else
            monitor.write("Good ")
            monitor.setTextColour(colours.orange)
            monitor.write("evening.")
        end
    
        if env
        then
            monitor.setCursorPos(1,4)
            monitor.clearLine()
            monitor.setTextColour(colours.lime)
            monitor.write("Today's Weather:")
            monitor.setCursorPos(1,5)
            -- It just started sunny.
            if env.isSunny() and not is_sunny
            then
                -- The timer is the computer uptime.
                sunny_start = os.epoch("utc")
                is_sunny = true
                flash_line("!", colours.white, colours.black)
            elseif not env.isSunny()
            then
                -- Set state to false and reset start time.
                is_sunny = false
                sunny_start = 0
            end
    
            -- It just started raining.
            if env.isRaining() and not is_raining
            then
                -- The timer is the computer uptime.
                raining_start = os.epoch("utc")
                is_raining = true
                flash_line("!", colours.yellow, colours.black)
            elseif not env.isRaining()
            then
                -- Set state to false and reset start time.
                is_raining = false
                raining_start = 0
            end
    
            -- It just started thundering.
            if env.isThunder() and not is_thunder
            then
                -- The timer is the computer uptime.
                thunder_start = os.epoch("utc")
                is_thunder = true
                flash_line("!", colours.red, colours.black)
            elseif not env.isThunder()
            then
                -- Set state to false and reset start time.
                is_thunder = false
                thunder_start = 0
            end
            if is_thunder
            then
                local thunder_time = (os.epoch("utc") - thunder_start) / 1000
                local weather_report = "Thundering for: " .. os.date("!%T", thunder_time)
                --local distance_from_right = screen_width - weather_report:len() + 1
                --monitor.setCursorPos(distance_from_right,3)
                monitor.clearLine()
                monitor.write(weather_report)
            elseif is_raining
            then
                local raining_time = (os.epoch("utc") - raining_start) / 1000
                local weather_report = "Raining for: " .. os.date("!%T", raining_time)
                --local distance_from_right = screen_width - weather_report:len() + 1
                --monitor.setCursorPos(distance_from_right,3)
                monitor.clearLine()
                monitor.write(weather_report)
            elseif is_sunny
            then
                local sunny_time = (os.epoch("utc") - sunny_start) / 1000
                local weather_report = "Sunny for: " .. os.date("!%T", sunny_time)
                --local distance_from_right = screen_width - weather_report:len() + 1
                --monitor.setCursorPos(distance_from_right,3)
                monitor.clearLine()
                monitor.write(weather_report)
            end
        end
    
    
        sleep(0.1)
    end

    #minecraft #ComputerCraft #CCtweaked

  8. Big fan of this one, Chat. Made this cute kiosk program that tells you the in-game time, the day of your world, says Hi, and the current Weather.
    This uses the mods CC: Tweaked, for the computer and Advanced Peripherals for the Environment Detector which reports on the weather.

    Technically, it's possible to tell the current weather using the Daylight Detector because the computer can measure the redstone strength based on the light level. But it was complicated, required a lot of space, I found it difficult to calculate the sine wave of light level compared to current weather while also calculating the daylight compared to the time of day and somehow calculating that.
    It's possible for sure but I'm not good enough at maths to understand it.

    Anyway here's the code:

    local monitor = peripheral.find("monitor")
    
    function flash_line(text, background_colour, text_colour)
        local line_length, _ = monitor.getSize()
        local current_text_colour = monitor.getTextColour()
        local current_background_colour = monitor.getBackgroundColour()
        local current_x, current_y = monitor.getCursorPos()
        monitor.clearLine()
        monitor.setTextColour(text_colour)
        for i = 1, 3
        do
            -- Flash half
            monitor.setBackgroundColour(background_colour)
            monitor.setCursorPos(1, current_y)
            for cursor_x = 1, line_length
            do
                monitor.write(text)
            end
            os.sleep(0.5)
            -- Flash second-half
            monitor.setBackgroundColour(current_background_colour)
            monitor.setCursorPos(1, current_y)
            for cursor_x = 1, line_length
            do
                monitor.write(text)
            end
            os.sleep(0.5)
        end
        monitor.setTextColour(current_text_colour)
        monitor.setBackgroundColour(current_background_colour)
        monitor.setCursorPos(current_x, current_y)
        monitor.clearLine()
    end
    
    if not monitor
    then
        print("Could not find monitor.")
        return
    end
    
    local is_raining = false
    local raining_start = 0
    local is_sunny = false
    local sunny_start = 0
    local is_thunder = false
    local thunder_start = 0
    
    monitor.setBackgroundColour(colours.blue)
    monitor.setTextColour(colours.lime)
    monitor.clear()
    while(true)
    do
        local env = peripheral.find("environment_detector")
        local time = os.time()
        local day = os.day()
        local greeting
        local day_stat = "Day: " .. day
        local screen_width, screen_height = monitor.getSize()
         
        local distance_from_right = screen_width - day_stat:len() + 1
        monitor.setBackgroundColour(colours.blue)
        monitor.setTextColour(colours.lime)
        monitor.setCursorPos(1,1)
        monitor.clearLine()
        monitor.write(textutils.formatTime(time))
        monitor.setCursorPos(distance_from_right,1)
        monitor.write(day_stat)
        monitor.setCursorPos(1,2)
        monitor.clearLine()
        if time < 12.0
        then
            monitor.write("Good ")
            monitor.setTextColour(colours.magenta)
            monitor.write("morning.")
        elseif time < 19.0
        then
            monitor.write("Good ")
            monitor.setTextColour(colours.yellow)
            monitor.write("afternoon.")
        else
            monitor.write("Good ")
            monitor.setTextColour(colours.orange)
            monitor.write("evening.")
        end
    
        if env
        then
            monitor.setCursorPos(1,4)
            monitor.clearLine()
            monitor.setTextColour(colours.lime)
            monitor.write("Today's Weather:")
            monitor.setCursorPos(1,5)
            -- It just started sunny.
            if env.isSunny() and not is_sunny
            then
                -- The timer is the computer uptime.
                sunny_start = os.epoch("utc")
                is_sunny = true
                flash_line("!", colours.white, colours.black)
            elseif not env.isSunny()
            then
                -- Set state to false and reset start time.
                is_sunny = false
                sunny_start = 0
            end
    
            -- It just started raining.
            if env.isRaining() and not is_raining
            then
                -- The timer is the computer uptime.
                raining_start = os.epoch("utc")
                is_raining = true
                flash_line("!", colours.yellow, colours.black)
            elseif not env.isRaining()
            then
                -- Set state to false and reset start time.
                is_raining = false
                raining_start = 0
            end
    
            -- It just started thundering.
            if env.isThunder() and not is_thunder
            then
                -- The timer is the computer uptime.
                thunder_start = os.epoch("utc")
                is_thunder = true
                flash_line("!", colours.red, colours.black)
            elseif not env.isThunder()
            then
                -- Set state to false and reset start time.
                is_thunder = false
                thunder_start = 0
            end
            if is_thunder
            then
                local thunder_time = (os.epoch("utc") - thunder_start) / 1000
                local weather_report = "Thundering for: " .. os.date("!%T", thunder_time)
                --local distance_from_right = screen_width - weather_report:len() + 1
                --monitor.setCursorPos(distance_from_right,3)
                monitor.clearLine()
                monitor.write(weather_report)
            elseif is_raining
            then
                local raining_time = (os.epoch("utc") - raining_start) / 1000
                local weather_report = "Raining for: " .. os.date("!%T", raining_time)
                --local distance_from_right = screen_width - weather_report:len() + 1
                --monitor.setCursorPos(distance_from_right,3)
                monitor.clearLine()
                monitor.write(weather_report)
            elseif is_sunny
            then
                local sunny_time = (os.epoch("utc") - sunny_start) / 1000
                local weather_report = "Sunny for: " .. os.date("!%T", sunny_time)
                --local distance_from_right = screen_width - weather_report:len() + 1
                --monitor.setCursorPos(distance_from_right,3)
                monitor.clearLine()
                monitor.write(weather_report)
            end
        end
    
    
        sleep(0.1)
    end

    #minecraft #ComputerCraft #CCtweaked

  9. Big fan of this one, Chat. Made this cute kiosk program that tells you the in-game time, the day of your world, says Hi, and the current Weather.
    This uses the mods CC: Tweaked, for the computer and Advanced Peripherals for the Environment Detector which reports on the weather.

    Technically, it's possible to tell the current weather using the Daylight Detector because the computer can measure the redstone strength based on the light level. But it was complicated, required a lot of space, I found it difficult to calculate the sine wave of light level compared to current weather while also calculating the daylight compared to the time of day and somehow calculating that.
    It's possible for sure but I'm not good enough at maths to understand it.

    Anyway here's the code:

    local monitor = peripheral.find("monitor")
    
    function flash_line(text, background_colour, text_colour)
        local line_length, _ = monitor.getSize()
        local current_text_colour = monitor.getTextColour()
        local current_background_colour = monitor.getBackgroundColour()
        local current_x, current_y = monitor.getCursorPos()
        monitor.clearLine()
        monitor.setTextColour(text_colour)
        for i = 1, 3
        do
            -- Flash half
            monitor.setBackgroundColour(background_colour)
            monitor.setCursorPos(1, current_y)
            for cursor_x = 1, line_length
            do
                monitor.write(text)
            end
            os.sleep(0.5)
            -- Flash second-half
            monitor.setBackgroundColour(current_background_colour)
            monitor.setCursorPos(1, current_y)
            for cursor_x = 1, line_length
            do
                monitor.write(text)
            end
            os.sleep(0.5)
        end
        monitor.setTextColour(current_text_colour)
        monitor.setBackgroundColour(current_background_colour)
        monitor.setCursorPos(current_x, current_y)
        monitor.clearLine()
    end
    
    if not monitor
    then
        print("Could not find monitor.")
        return
    end
    
    local is_raining = false
    local raining_start = 0
    local is_sunny = false
    local sunny_start = 0
    local is_thunder = false
    local thunder_start = 0
    
    monitor.setBackgroundColour(colours.blue)
    monitor.setTextColour(colours.lime)
    monitor.clear()
    while(true)
    do
        local env = peripheral.find("environment_detector")
        local time = os.time()
        local day = os.day()
        local greeting
        local day_stat = "Day: " .. day
        local screen_width, screen_height = monitor.getSize()
         
        local distance_from_right = screen_width - day_stat:len() + 1
        monitor.setBackgroundColour(colours.blue)
        monitor.setTextColour(colours.lime)
        monitor.setCursorPos(1,1)
        monitor.clearLine()
        monitor.write(textutils.formatTime(time))
        monitor.setCursorPos(distance_from_right,1)
        monitor.write(day_stat)
        monitor.setCursorPos(1,2)
        monitor.clearLine()
        if time < 12.0
        then
            monitor.write("Good ")
            monitor.setTextColour(colours.magenta)
            monitor.write("morning.")
        elseif time < 19.0
        then
            monitor.write("Good ")
            monitor.setTextColour(colours.yellow)
            monitor.write("afternoon.")
        else
            monitor.write("Good ")
            monitor.setTextColour(colours.orange)
            monitor.write("evening.")
        end
    
        if env
        then
            monitor.setCursorPos(1,4)
            monitor.clearLine()
            monitor.setTextColour(colours.lime)
            monitor.write("Today's Weather:")
            monitor.setCursorPos(1,5)
            -- It just started sunny.
            if env.isSunny() and not is_sunny
            then
                -- The timer is the computer uptime.
                sunny_start = os.epoch("utc")
                is_sunny = true
                flash_line("!", colours.white, colours.black)
            elseif not env.isSunny()
            then
                -- Set state to false and reset start time.
                is_sunny = false
                sunny_start = 0
            end
    
            -- It just started raining.
            if env.isRaining() and not is_raining
            then
                -- The timer is the computer uptime.
                raining_start = os.epoch("utc")
                is_raining = true
                flash_line("!", colours.yellow, colours.black)
            elseif not env.isRaining()
            then
                -- Set state to false and reset start time.
                is_raining = false
                raining_start = 0
            end
    
            -- It just started thundering.
            if env.isThunder() and not is_thunder
            then
                -- The timer is the computer uptime.
                thunder_start = os.epoch("utc")
                is_thunder = true
                flash_line("!", colours.red, colours.black)
            elseif not env.isThunder()
            then
                -- Set state to false and reset start time.
                is_thunder = false
                thunder_start = 0
            end
            if is_thunder
            then
                local thunder_time = (os.epoch("utc") - thunder_start) / 1000
                local weather_report = "Thundering for: " .. os.date("!%T", thunder_time)
                --local distance_from_right = screen_width - weather_report:len() + 1
                --monitor.setCursorPos(distance_from_right,3)
                monitor.clearLine()
                monitor.write(weather_report)
            elseif is_raining
            then
                local raining_time = (os.epoch("utc") - raining_start) / 1000
                local weather_report = "Raining for: " .. os.date("!%T", raining_time)
                --local distance_from_right = screen_width - weather_report:len() + 1
                --monitor.setCursorPos(distance_from_right,3)
                monitor.clearLine()
                monitor.write(weather_report)
            elseif is_sunny
            then
                local sunny_time = (os.epoch("utc") - sunny_start) / 1000
                local weather_report = "Sunny for: " .. os.date("!%T", sunny_time)
                --local distance_from_right = screen_width - weather_report:len() + 1
                --monitor.setCursorPos(distance_from_right,3)
                monitor.clearLine()
                monitor.write(weather_report)
            end
        end
    
    
        sleep(0.1)
    end

    #minecraft #ComputerCraft #CCtweaked

  10. Also, the #ComputerCraft version for Fabric 1.19 is just broken for some unknown reason. jitpack.io/com/github/cc-tweak
    Nobody touched this code for years, but jitpack decided to rebuild it and broke it completely.

  11. Functional internet radio in Minecraft using a server written in C#, ffmpeg, and computercraft/LUA. Supports N speakers over physical cable.

    Edit: github.com/Krutonium/InternetR

    #Minecraft #Computercraft #opencomputers #InternetRadio

  12. Functional internet radio in Minecraft using a server written in C#, ffmpeg, and computercraft/LUA. Supports N speakers over physical cable.

    Edit: github.com/Krutonium/InternetR

    #Minecraft #Computercraft #opencomputers #InternetRadio

  13. Functional internet radio in Minecraft using a server written in C#, ffmpeg, and computercraft/LUA. Supports N speakers over physical cable.

    Edit: github.com/Krutonium/InternetR

    #Minecraft #Computercraft #opencomputers #InternetRadio

  14. Functional internet radio in Minecraft using a server written in C#, ffmpeg, and computercraft/LUA. Supports N speakers over physical cable.

    Edit: github.com/Krutonium/InternetR

    #Minecraft #Computercraft #opencomputers #InternetRadio

  15. Functional internet radio in Minecraft using a server written in C#, ffmpeg, and computercraft/LUA. Supports N speakers over physical cable.

    Edit: github.com/Krutonium/InternetR

    #Minecraft #Computercraft #opencomputers #InternetRadio

  16. Does anyone know if it's possible to use 64 bit integers in #computercraft ? My power system exceeds the 32 bit limit multiple times over.

    #Minecraft #ModdedMinecraft

  17. Does anyone know if it's possible to use 64 bit integers in #computercraft ? My power system exceeds the 32 bit limit multiple times over.

    #Minecraft #ModdedMinecraft

  18. Does anyone know if it's possible to use 64 bit integers in #computercraft ? My power system exceeds the 32 bit limit multiple times over.

    #Minecraft #ModdedMinecraft

  19. Does anyone know if it's possible to use 64 bit integers in #computercraft ? My power system exceeds the 32 bit limit multiple times over.

    #Minecraft #ModdedMinecraft

  20. Does anyone know if it's possible to use 64 bit integers in #computercraft ? My power system exceeds the 32 bit limit multiple times over.

    #Minecraft #ModdedMinecraft

  21. Thinking about using the #websocket support in #ComputerCraft in #minecraft to use #ffmpeg to #stream #internetradio from the #internet into the #game to play via the #ingame #speaker

    Anyone have any idea how to actually make this work/does it already exist? Or am I going to be writing my own thing. (Audio has to be converted from whatever into dfpwm)

  22. Thinking about using the #websocket support in #ComputerCraft in #minecraft to use #ffmpeg to #stream #internetradio from the #internet into the #game to play via the #ingame #speaker

    Anyone have any idea how to actually make this work/does it already exist? Or am I going to be writing my own thing. (Audio has to be converted from whatever into dfpwm)

  23. Thinking about using the #websocket support in #ComputerCraft in #minecraft to use #ffmpeg to #stream #internetradio from the #internet into the #game to play via the #ingame #speaker

    Anyone have any idea how to actually make this work/does it already exist? Or am I going to be writing my own thing. (Audio has to be converted from whatever into dfpwm)

  24. Thinking about using the #websocket support in #ComputerCraft in #minecraft to use #ffmpeg to #stream #internetradio from the #internet into the #game to play via the #ingame #speaker

    Anyone have any idea how to actually make this work/does it already exist? Or am I going to be writing my own thing. (Audio has to be converted from whatever into dfpwm)

  25. Thinking about using the #websocket support in #ComputerCraft in #minecraft to use #ffmpeg to #stream #internetradio from the #internet into the #game to play via the #ingame #speaker

    Anyone have any idea how to actually make this work/does it already exist? Or am I going to be writing my own thing. (Audio has to be converted from whatever into dfpwm)