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1000 results for “jakub_neruda”
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Some #vacuumtube #computing was requested by @jakub_neruda - here's some shots inside a #Bendix #computer at our host museum.
We welcome requests for pictures of the #museum, and tours are free if anyone wants to drop by! :blobsmile:
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This week I took a break from working on my twin-stick shooter and instead I start working on additional levels for MagRider. Right now, I have 6/15 intended "Lost levels".
Check out MagRider on Itch, it already has 30 levels to play!
https://nerudaj.itch.io/magrider -
Wow, I just got a first-ever purchase on of my games, Mansion Malevolence! Considering the payment for the game is voluntary, it's utterly awesome 😍
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Recently, I made a stupid mistake that made me think about the way C++ APIs handle dependencies and what we can do to prevent dangling references and lifetime issues. 🤔
It was a surprisingly fun topic to explore that led me to the discovery of a very cool static analysis tool. Can you guess which one? 😎
You can find out in the article I wrote about the topic here:
➤ https://medium.com/@nerudaj/type-safe-dependency-management-in-c-a293703f00ff -
Recently, I made a stupid mistake that made me think about the way C++ APIs handle dependencies and what we can do to prevent dangling references and lifetime issues. 🤔
It was a surprisingly fun topic to explore that led me to the discovery of a very cool static analysis tool. Can you guess which one? 😎
You can find out in the article I wrote about the topic here:
➤ https://medium.com/@nerudaj/type-safe-dependency-management-in-c-a293703f00ff -
Recently, I made a stupid mistake that made me think about the way C++ APIs handle dependencies and what we can do to prevent dangling references and lifetime issues. 🤔
It was a surprisingly fun topic to explore that led me to the discovery of a very cool static analysis tool. Can you guess which one? 😎
You can find out in the article I wrote about the topic here:
➤ https://medium.com/@nerudaj/type-safe-dependency-management-in-c-a293703f00ff -
Recently, I made a stupid mistake that made me think about the way C++ APIs handle dependencies and what we can do to prevent dangling references and lifetime issues. 🤔
It was a surprisingly fun topic to explore that led me to the discovery of a very cool static analysis tool. Can you guess which one? 😎
You can find out in the article I wrote about the topic here:
➤ https://medium.com/@nerudaj/type-safe-dependency-management-in-c-a293703f00ff -
Recently, I made a stupid mistake that made me think about the way C++ APIs handle dependencies and what we can do to prevent dangling references and lifetime issues. 🤔
It was a surprisingly fun topic to explore that led me to the discovery of a very cool static analysis tool. Can you guess which one? 😎
You can find out in the article I wrote about the topic here:
➤ https://medium.com/@nerudaj/type-safe-dependency-management-in-c-a293703f00ff -
Help needed! I see some odd analytics on my Itch, so I would like to know - which one of the games featured here https://nerudaj.itch.io would you be most likely to skip?
Just based on the cover image, name and description - which one of them is the least interesting/appealing?
Feel free to share your thoughts on why in the comments 🙏
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Help needed! I see some odd analytics on my Itch, so I would like to know - which one of the games featured here https://nerudaj.itch.io would you be most likely to skip?
Just based on the cover image, name and description - which one of them is the least interesting/appealing?
Feel free to share your thoughts on why in the comments 🙏
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Help needed! I see some odd analytics on my Itch, so I would like to know - which one of the games featured here https://nerudaj.itch.io would you be most likely to skip?
Just based on the cover image, name and description - which one of them is the least interesting/appealing?
Feel free to share your thoughts on why in the comments 🙏
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Help needed! I see some odd analytics on my Itch, so I would like to know - which one of the games featured here https://nerudaj.itch.io would you be most likely to skip?
Just based on the cover image, name and description - which one of them is the least interesting/appealing?
Feel free to share your thoughts on why in the comments 🙏
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All right, another game is out! Mansion Malevolence is available for free for PC and Android on my Itch.io: https://nerudaj.itch.io/mansion-malevolence
The game is a demake of classic survival horror Resident Evil, reimagined as a solitaire card game that you can play in short bursts while commuting.
The game was made in C++, using SFML for rendering and sounds and TGUI for UI. Source code is available on GitHub: https://github.com/nerudaj/MansionMalevolence
#gamedev #indiedev #MansionMalevolence #ScreenshotSaturday #SFML #TGUI #cpp
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All right, another game is out! Mansion Malevolence is available for free for PC and Android on my Itch.io: https://nerudaj.itch.io/mansion-malevolence
The game is a demake of classic survival horror Resident Evil, reimagined as a solitaire card game that you can play in short bursts while commuting.
The game was made in C++, using SFML for rendering and sounds and TGUI for UI. Source code is available on GitHub: https://github.com/nerudaj/MansionMalevolence
#gamedev #indiedev #MansionMalevolence #ScreenshotSaturday #SFML #TGUI #cpp
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All right, another game is out! Mansion Malevolence is available for free for PC and Android on my Itch.io: https://nerudaj.itch.io/mansion-malevolence
The game is a demake of classic survival horror Resident Evil, reimagined as a solitaire card game that you can play in short bursts while commuting.
The game was made in C++, using SFML for rendering and sounds and TGUI for UI. Source code is available on GitHub: https://github.com/nerudaj/MansionMalevolence
#gamedev #indiedev #MansionMalevolence #ScreenshotSaturday #SFML #TGUI #cpp
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All right, another game is out! Mansion Malevolence is available for free for PC and Android on my Itch.io: https://nerudaj.itch.io/mansion-malevolence
The game is a demake of classic survival horror Resident Evil, reimagined as a solitaire card game that you can play in short bursts while commuting.
The game was made in C++, using SFML for rendering and sounds and TGUI for UI. Source code is available on GitHub: https://github.com/nerudaj/MansionMalevolence
#gamedev #indiedev #MansionMalevolence #ScreenshotSaturday #SFML #TGUI #cpp
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All right, another game is out! Mansion Malevolence is available for free for PC and Android on my Itch.io: https://nerudaj.itch.io/mansion-malevolence
The game is a demake of classic survival horror Resident Evil, reimagined as a solitaire card game that you can play in short bursts while commuting.
The game was made in C++, using SFML for rendering and sounds and TGUI for UI. Source code is available on GitHub: https://github.com/nerudaj/MansionMalevolence
#gamedev #indiedev #MansionMalevolence #ScreenshotSaturday #SFML #TGUI #cpp
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Are you using std::ranges in your C++ code? If not, what is stopping you?
Ranges introduced a huge paradigm shift in the way we can write our C++ code. They can make the code way shorter, way better separated, and what's best - way more resilient to both logical and memory-related bugs. 🐞
If you haven't yet dabbled in ranges yourself, I've prepared a kind of cheatsheet reference article exploring many everyday use cases and how they can be improved by using the std::ranges library. 📏
You can read the article for free on my Medium:
➤ https://medium.com/@nerudaj/you-need-to-start-using-c-s-ranges-cf80c9f38602What are your experiences with this library? Tell me in the comments 👇
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Are you using std::ranges in your C++ code? If not, what is stopping you?
Ranges introduced a huge paradigm shift in the way we can write our C++ code. They can make the code way shorter, way better separated, and what's best - way more resilient to both logical and memory-related bugs. 🐞
If you haven't yet dabbled in ranges yourself, I've prepared a kind of cheatsheet reference article exploring many everyday use cases and how they can be improved by using the std::ranges library. 📏
You can read the article for free on my Medium:
➤ https://medium.com/@nerudaj/you-need-to-start-using-c-s-ranges-cf80c9f38602What are your experiences with this library? Tell me in the comments 👇
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Are you using std::ranges in your C++ code? If not, what is stopping you?
Ranges introduced a huge paradigm shift in the way we can write our C++ code. They can make the code way shorter, way better separated, and what's best - way more resilient to both logical and memory-related bugs. 🐞
If you haven't yet dabbled in ranges yourself, I've prepared a kind of cheatsheet reference article exploring many everyday use cases and how they can be improved by using the std::ranges library. 📏
You can read the article for free on my Medium:
➤ https://medium.com/@nerudaj/you-need-to-start-using-c-s-ranges-cf80c9f38602What are your experiences with this library? Tell me in the comments 👇
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Are you using std::ranges in your C++ code? If not, what is stopping you?
Ranges introduced a huge paradigm shift in the way we can write our C++ code. They can make the code way shorter, way better separated, and what's best - way more resilient to both logical and memory-related bugs. 🐞
If you haven't yet dabbled in ranges yourself, I've prepared a kind of cheatsheet reference article exploring many everyday use cases and how they can be improved by using the std::ranges library. 📏
You can read the article for free on my Medium:
➤ https://medium.com/@nerudaj/you-need-to-start-using-c-s-ranges-cf80c9f38602What are your experiences with this library? Tell me in the comments 👇
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Are you using std::ranges in your C++ code? If not, what is stopping you?
Ranges introduced a huge paradigm shift in the way we can write our C++ code. They can make the code way shorter, way better separated, and what's best - way more resilient to both logical and memory-related bugs. 🐞
If you haven't yet dabbled in ranges yourself, I've prepared a kind of cheatsheet reference article exploring many everyday use cases and how they can be improved by using the std::ranges library. 📏
You can read the article for free on my Medium:
➤ https://medium.com/@nerudaj/you-need-to-start-using-c-s-ranges-cf80c9f38602What are your experiences with this library? Tell me in the comments 👇
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I've been tinkering with #ZorinOS and I am amazed how great is support of Windows apps in #Linux ecosystem! (I am 99% Windows user).
Like with Bottles, I've got to run both of my games - Rend (https://nerudaj.itch.io/Rend) and MagRider (https://nerudaj.itch.io/Magrider) with 0 hassle.
So far it seems that the worst obstacle in going from Microsoft ecosystem to Linux is a) To-Do app, b) free cloud storage app with decent amount of space, native app for Win/Tux/Droid and an option to sync local Android folders (cuz #Obsidian ).
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One of the things a good CMake-powered C++ library should do is to test its own integration - in other words, if others can plug it into their projects. One reason is obvious - nobody will use your library if they can't. The second one is pragmatic - the tests act as documentation for the users.
I've spent many hours refining my integration testing of CMake code, and I've compiled my learnings into the following article:
➤ https://medium.com/@nerudaj/cmake-integration-testing-4d71184525eaI've also fallen into the inevitable rabbit hole of dependency management in CMake, so if you want to learn about that, the article has you covered as well! 😵💫
What do you think? Are there other aspects of integration that are worth testing? And would you be interested in an article on how to make findable prebuilt packages with CMake?
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One of the things a good CMake-powered C++ library should do is to test its own integration - in other words, if others can plug it into their projects. One reason is obvious - nobody will use your library if they can't. The second one is pragmatic - the tests act as documentation for the users.
I've spent many hours refining my integration testing of CMake code, and I've compiled my learnings into the following article:
➤ https://medium.com/@nerudaj/cmake-integration-testing-4d71184525eaI've also fallen into the inevitable rabbit hole of dependency management in CMake, so if you want to learn about that, the article has you covered as well! 😵💫
What do you think? Are there other aspects of integration that are worth testing? And would you be interested in an article on how to make findable prebuilt packages with CMake?
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One of the things a good CMake-powered C++ library should do is to test its own integration - in other words, if others can plug it into their projects. One reason is obvious - nobody will use your library if they can't. The second one is pragmatic - the tests act as documentation for the users.
I've spent many hours refining my integration testing of CMake code, and I've compiled my learnings into the following article:
➤ https://medium.com/@nerudaj/cmake-integration-testing-4d71184525eaI've also fallen into the inevitable rabbit hole of dependency management in CMake, so if you want to learn about that, the article has you covered as well! 😵💫
What do you think? Are there other aspects of integration that are worth testing? And would you be interested in an article on how to make findable prebuilt packages with CMake?
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One of the things a good CMake-powered C++ library should do is to test its own integration - in other words, if others can plug it into their projects. One reason is obvious - nobody will use your library if they can't. The second one is pragmatic - the tests act as documentation for the users.
I've spent many hours refining my integration testing of CMake code, and I've compiled my learnings into the following article:
➤ https://medium.com/@nerudaj/cmake-integration-testing-4d71184525eaI've also fallen into the inevitable rabbit hole of dependency management in CMake, so if you want to learn about that, the article has you covered as well! 😵💫
What do you think? Are there other aspects of integration that are worth testing? And would you be interested in an article on how to make findable prebuilt packages with CMake?
-
One of the things a good CMake-powered C++ library should do is to test its own integration - in other words, if others can plug it into their projects. One reason is obvious - nobody will use your library if they can't. The second one is pragmatic - the tests act as documentation for the users.
I've spent many hours refining my integration testing of CMake code, and I've compiled my learnings into the following article:
➤ https://medium.com/@nerudaj/cmake-integration-testing-4d71184525eaI've also fallen into the inevitable rabbit hole of dependency management in CMake, so if you want to learn about that, the article has you covered as well! 😵💫
What do you think? Are there other aspects of integration that are worth testing? And would you be interested in an article on how to make findable prebuilt packages with CMake?
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Summer is almost over and I'm releasing my summer-long project - MagRider! A simple-to-learn, hard-to-master 2D platformer where you move by magnetizing your avatar - a cutsy round ball.
Build by hand in C++, SFML and TGUI, this one also runs on Android and let me tell you a secret - it is a great toilet-break game! Just don't get too angry with the uncompromising difficulty so your phone doesn't end up in the toilet as well. 😁
Play the game for free: https://nerudaj.itch.io/magrider
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I decided to release one last update to #Rend. This one brings #SteamDeck support and fourth CTF map to the roster. Do you like retro arena first person shooters? Give Rend a try, it is completely free on Itch!
➤ https://nerudaj.itch.io/RendMore about Steam Deck support is elaborated in the development update on Itch here: https://nerudaj.itch.io/rend/devlog/928319/steamdeck-support-with-v100