home.social

Search

1000 results for “artistfacts”

  1. Helping a friend at a #storage #unit the other day, I had a revelation: indoor storage units are dungeons, in the #DnD sense. Long straight #corridors, all at right angles, neat units of distance, and #niches full of #treasure to either side.

    Which makes me think it would be a lot of fun to run a game in a far-post-apocalyptic-#fantasy setting, preferably without the players knowing at first that’s what it is, where they are exploring a #dungeon which turns out to be a buried building. The niches all have cryptic symbols above them they can’t decipher, but which appear to be some kind of numbering system. When they pick or break the ancient locks, they find some niches have ancient treasures, while others contain incomprehensible #artifacts, and still others are full of plain junk.

    The main danger on the upper levels comes not from #monsters, but from precariously piled heaps that fall down as the doors are opened. The players, of course, will perceive these as #traps.

    A dungeon needs some monsters. Here they’re more numerous on the lower levels, in the form of #undead employees. The players will eventually discover that they venture forth from a chamber on the bottom level, known in the ancient tales as the “Manager’s Office.” The #Manager itself is the final boss fight.

    Upon defeating the Manager and venturing out the door, they find that the lower levels of the building are surrounded by a vast #cavern, with an oddly flat floor and the ruins of a huge sign. The party sage puzzles out the ancient writing: PUBLIC STORAGE.

    … I guess outdoor units are ruins, but anyone DMing that game needs to figure out how they’ve lasted that long. A #curse is a chillingly believable explanation.

  2. Helping a friend at a #storage #unit the other day, I had a revelation: indoor storage units are dungeons, in the #DnD sense. Long straight #corridors, all at right angles, neat units of distance, and #niches full of #treasure to either side.

    Which makes me think it would be a lot of fun to run a game in a far-post-apocalyptic-#fantasy setting, preferably without the players knowing at first that’s what it is, where they are exploring a #dungeon which turns out to be a buried building. The niches all have cryptic symbols above them they can’t decipher, but which appear to be some kind of numbering system. When they pick or break the ancient locks, they find some niches have ancient treasures, while others contain incomprehensible #artifacts, and still others are full of plain junk.

    The main danger on the upper levels comes not from #monsters, but from precariously piled heaps that fall down as the doors are opened. The players, of course, will perceive these as #traps.

    A dungeon needs some monsters. Here they’re more numerous on the lower levels, in the form of #undead employees. The players will eventually discover that they venture forth from a chamber on the bottom level, known in the ancient tales as the “Manager’s Office.” The #Manager itself is the final boss fight.

    Upon defeating the Manager and venturing out the door, they find that the lower levels of the building are surrounded by a vast #cavern, with an oddly flat floor and the ruins of a huge sign. The party sage puzzles out the ancient writing: PUBLIC STORAGE.

    … I guess outdoor units are ruins, but anyone DMing that game needs to figure out how they’ve lasted that long. A #curse is a chillingly believable explanation.

  3. Helping a friend at a #storage #unit the other day, I had a revelation: indoor storage units are dungeons, in the #DnD sense. Long straight #corridors, all at right angles, neat units of distance, and #niches full of #treasure to either side.

    Which makes me think it would be a lot of fun to run a game in a far-post-apocalyptic-#fantasy setting, preferably without the players knowing at first that’s what it is, where they are exploring a #dungeon which turns out to be a buried building. The niches all have cryptic symbols above them they can’t decipher, but which appear to be some kind of numbering system. When they pick or break the ancient locks, they find some niches have ancient treasures, while others contain incomprehensible #artifacts, and still others are full of plain junk.

    The main danger on the upper levels comes not from #monsters, but from precariously piled heaps that fall down as the doors are opened. The players, of course, will perceive these as #traps.

    A dungeon needs some monsters. Here they’re more numerous on the lower levels, in the form of #undead employees. The players will eventually discover that they venture forth from a chamber on the bottom level, known in the ancient tales as the “Manager’s Office.” The #Manager itself is the final boss fight.

    Upon defeating the Manager and venturing out the door, they find that the lower levels of the building are surrounded by a vast #cavern, with an oddly flat floor and the ruins of a huge sign. The party sage puzzles out the ancient writing: PUBLIC STORAGE.

    … I guess outdoor units are ruins, but anyone DMing that game needs to figure out how they’ve lasted that long. A #curse is a chillingly believable explanation.

  4. So, #ArtifactsMMO is apparently like an addition to the game #SpaceTraders which is part of a really cool but very niche game genre that makes you code logic for the game in whatever language you want by calling an api. The goal is to automate the whole thing. Really cool and thanks to the openapi spec, you can get it up and running rather quickly. Eager to dive into it
    artifactsmmo.com
    #programming
    EDIT: this reads like an ad.. I just want to give a explanation why I'm excited about it

  5. So, #ArtifactsMMO is apparently like an addition to the game #SpaceTraders which is part of a really cool but very niche game genre that makes you code logic for the game in whatever language you want by calling an api. The goal is to automate the whole thing. Really cool and thanks to the openapi spec, you can get it up and running rather quickly. Eager to dive into it
    artifactsmmo.com
    #programming
    EDIT: this reads like an ad.. I just want to give a explanation why I'm excited about it

  6. So, #ArtifactsMMO is apparently like an addition to the game #SpaceTraders which is part of a really cool but very niche game genre that makes you code logic for the game in whatever language you want by calling an api. The goal is to automate the whole thing. Really cool and thanks to the openapi spec, you can get it up and running rather quickly. Eager to dive into it
    artifactsmmo.com
    #programming
    EDIT: this reads like an ad.. I just want to give a explanation why I'm excited about it

  7. So, #ArtifactsMMO is apparently like an addition to the game #SpaceTraders which is part of a really cool but very niche game genre that makes you code logic for the game in whatever language you want by calling an api. The goal is to automate the whole thing. Really cool and thanks to the openapi spec, you can get it up and running rather quickly. Eager to dive into it
    artifactsmmo.com
    #programming
    EDIT: this reads like an ad.. I just want to give a explanation why I'm excited about it

  8. @thetransmitter @avaskham

    Commentary of:

    "Aberrant hippocampal Ca2+ micro-waves following synapsin-dependent adeno-associated viral expression of Ca2+ indicators" by Masala et al. 2024.

    elifesciences.org/reviewed-pre

    #neuroscience #GCaMP #CalciumImaging #artifacts

  9. @thetransmitter @avaskham

    Commentary of:

    "Aberrant hippocampal Ca2+ micro-waves following synapsin-dependent adeno-associated viral expression of Ca2+ indicators" by Masala et al. 2024.

    elifesciences.org/reviewed-pre

    #neuroscience #GCaMP #CalciumImaging #artifacts

  10. @thetransmitter @avaskham

    Commentary of:

    "Aberrant hippocampal Ca2+ micro-waves following synapsin-dependent adeno-associated viral expression of Ca2+ indicators" by Masala et al. 2024.

    elifesciences.org/reviewed-pre

    #neuroscience #GCaMP #CalciumImaging #artifacts

  11. @thetransmitter @avaskham

    Commentary of:

    "Aberrant hippocampal Ca2+ micro-waves following synapsin-dependent adeno-associated viral expression of Ca2+ indicators" by Masala et al. 2024.

    elifesciences.org/reviewed-pre

    #neuroscience #GCaMP #CalciumImaging #artifacts

  12. #elderscrolls #oblivion #LetsPlay: Double the Daedric quests, #doublethefun! Causing #shenanigans for Sheogorath and Sanguine in County Leyawiin! #playthrough #overwatch2 #overwatch #RPG #prankster #pranks #prophecy #pcgaming #lightenup #artifacts

    (Sorry for the delay; first week of school plus my wife's grandparents visiting made for a busy schedule!)

    youtu.be/UOOakCWHpNA

  13. Last week I gave a talk on the sustainability of software research #artifacts. One main point was that acknowledging the tools/research we reuse contributes to their #sustainability. So here we go: the following studies were most helpful for reflecting on this topic:

    #SeResearchers

    1/3

  14. Cenote Ziiz Ha in Valladolid, Mexico

    A cenote filled with Colonial era artifacts whose waters cannot be accessed.
    Cenote Ziiz Ha

  15. Am Sonntag, 22.1. spielt Cellistin Tomeka Reid beim Übergabekonzert der Residency an die neuen Improvisers in Residence des moers festivals (Ev.Stadtkirche Moers, 19 Uhr, Eintritt frei). "Recursion" heißt das Nachfolge-Kollektiv.
    Reid ist auf einer Wintertour mit dem fabelhaften Trio "Artifacts", mit einem Termin in Deutschland (Berlin, 2.2.23). Das Foto des Trios mit Nicole Mitchell und Mike Reed ist vom Moers Festival 22.
    jazzpages.de/event/artifacts-r #jazz #berlin #konzert #tomekareid #artifacts

  16. @velocidex Thanks, and agreed! I'm planning on getting the posts into a central location soon. Right now, folks can find them via the #ArtifactsOfAutumn tag.

  17. @r34p3r @velocidex @mgreen27 @svch0st This is the 89th entry in the series 😀​. All of the entries should be accessible using the #ArtifactsOfAutumn tag (here, and previously on Twitter). I plan on compiling them into a single resource at some point after the end of the series.