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170 results for “marquiskurt”
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Today's stream for @Indexingyourheart was pretty productive! Dialogue system has been completely rewritten now, and the game can display the new format without any dependencies on SwiftGodot. Up next: player movement and the puzzles.
Recap: https://www.youtube.com/live/FLZ--iquTbI?si=8N4mLbO8uWmm6IOH
#indiegamedev #gamedev #puzzle #conlangs #witnesslike #IndexingYourHeart #godotengine #dotnet
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Today's stream for @Indexingyourheart was pretty productive! Dialogue system has been completely rewritten now, and the game can display the new format without any dependencies on SwiftGodot. Up next: player movement and the puzzles.
Recap: https://www.youtube.com/live/FLZ--iquTbI?si=8N4mLbO8uWmm6IOH
#indiegamedev #gamedev #puzzle #conlangs #witnesslike #IndexingYourHeart #godotengine #dotnet
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Today's stream for @Indexingyourheart was pretty productive! Dialogue system has been completely rewritten now, and the game can display the new format without any dependencies on SwiftGodot. Up next: player movement and the puzzles.
Recap: https://www.youtube.com/live/FLZ--iquTbI?si=8N4mLbO8uWmm6IOH
#indiegamedev #gamedev #puzzle #conlangs #witnesslike #IndexingYourHeart #godotengine #dotnet
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Today's stream for @Indexingyourheart was pretty productive! Dialogue system has been completely rewritten now, and the game can display the new format without any dependencies on SwiftGodot. Up next: player movement and the puzzles.
Recap: https://www.youtube.com/live/FLZ--iquTbI?si=8N4mLbO8uWmm6IOH
#indiegamedev #gamedev #puzzle #conlangs #witnesslike #IndexingYourHeart #godotengine #dotnet
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The parser is complete! Our cuddly configuration file for levels can now be parsed and read. Now to just add support for multiple levels, and to show screens in between them...
Recap: https://www.youtube.com/live/Tjc6NkQOg3M?si=4xMpglkDBoCMfhv4
#gamedev #indiegamedev #PlaydateSDK #swift #PackageResolved #port #kdl
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And don't forget! I'll be streaming on Sunday at 13:00 EST with some @Indexingyourheart development!
https://www.youtube.com/live/AGztIrEE9o8?si=tlqjWPUBq5FWKohL
#livestream #indiedev #indiegamedev #gamedev #godotengine #dotnet #puzzle #witnesslike #conlang #IndexingYourHeart
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After a long, long while, I'm excited to pick up @Indexingyourheart again, and we're doing it live! I'll be streaming this Sunday at 13:00 EST as we migrate the codebase to #dotnet, starting with a new and improved Jenson format.
https://www.youtube.com/live/AGztIrEE9o8?si=NW-GN9eMTJBm-_6y
#livestream #gamedev #indiegamedev #godot #puzzle #IndexingYourHeart #conlang #witnesslike #indiegame
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CW: Potential spoiler: Lorelei and the Laser Eyes
"This is not how we end / Drifting in the radio waves, we'll meet again..."
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A win for accessibility and testing in the Simulator: using the D-Pad to play the game! Also doing some UI work I put off when porting over to Swift.
Recap: https://youtube.com/watch/w91cMtT_9uE?feature=share
#indiegamedev #gamedev #swift #PlaydateSDK #port #PackageResolved
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Alerts and a good ol' "Press A to Restart" are good to go! We may be doing other UI work next week.
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We made some progress in displaying alerts on stream today! The next stream will focus on refining this work to make them more usable.
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Join me tomorrow at 12:00 EST (18:00 UTC) as we continue the Swiftiest of shenanigans! :swift:
https://youtube.com/live/A3QD8s5g8lA?feature=share
#PlaydateSDK #port #PackageResolved #indiegamedev #gamedev #livestream #swift
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Join me on Saturday at 12:00 EST (18:00 UTC) as we continue the Swiftiest of shenanigans! :swift:
https://youtube.com/live/A3QD8s5g8lA?feature=share
#PlaydateSDK #port #PackageResolved #swift #indiegamedev #gamedev #livestream
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Despite derailing a little bit, we managed to get some code ported over! Hopefully next time will be more fruitful.
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Streaming in about an hour! Join me for more Swifty shenanigans :swift:
https://youtube.com/live/kyyUw8bLxC4?feature=share
#PackageResolved #PlaydateSDK #indiegamedev #gamedev #livestream
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Join me tomorrow at 12:00 EDT (18:00 UTC) as we pick up our Swifty shenanigans!
https://youtube.com/live/kyyUw8bLxC4?feature=share
#PackageResolved #PlaydateSDK #Swift #livestream #indiegamedev #gamedev #WSL
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Turns out my Makefile was just bad, and re-copying the Makefile from the example and changing a couple of things got Make working again 😂
Here's a recap of what we did on stream: https://youtube.com/watch?v=lw-iAWNkUSg
#PackageResolved #PlaydateSDK #swift #port #gamedev #indiegamedev #livestream
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Join me in about an hour as we partake in #PackageResolved shenanigans for the @playdate ! :swift:
https://youtube.com/live/lw-iAWNkUSg
#gamedev #indiegamedev #PlaydateSDK #port #swift #livestream
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It's time to get Swifty! Join me tomorrow at 12:00 EDT (16:00 UTC) for some #PackageResolved shenanigans on the @playdate !
https://youtube.com/live/lw-iAWNkUSg
#gamedev #indiegamedev #livestream #PlaydateSDK #port #swift
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We're bouncing back! Join me in an hour as we pick up on the #PackageResolved port for the @playdate !
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Hey @frederik! Been loving the #OneSec app for helping manage some social habits and blocking. I have some questions/feedback about the app, especially on iPad:
- I noticed the exercises don’t play nicely mid-rotation. I’ve added an orientation lock automation to mitigate it, but I find it weird.
- Is it possible to change the app intention reminder’s notification text? I like having that reminder, but the “return to reality” comment is a little passive for me. -
Just installed #DaisyDisk for #macOS tonight, and it just helped me clear 12.1 GB that I wouldn't have been able to discover myself as easily. Now THAT'S magic!
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Some leftover stuff from my Twitter that I started to be a wee bit more active on. Mostly stuff about #WWDC20, #UnscriptedVN, and #HyperspaceDev.
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CW: Undertale realization
It is possible and somewhat probable for #Toriel to become a test chamber supervisor (that's what I call the guys that watch over tests). Think about it and how she kind of guides you through some of the puzzles...
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@schwa I guess it’s a good thing that infinite scrolling will never be a thing in #Fedigardens, then… 😂
I had a Mac prototype of the app that Fedigardens stemmed from (Codename Shout), and it was OK. I might revisit the idea later, maybe when the refreshable modifier finally makes its way to the Mac.
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@schwa No worries. Had been debating whether to make a Mac app as well, though I might wait a bit longer for #Fedigardens to solidify on iOS and iPadOS first.
If I’m gonna do it, it’s gonna have to be really Mac-assed. Not sure if I can really accomplish that with SwiftUI 4 right now.
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Let's say #Fedigardens had a pane dedicated to notifications that are mentions and replies. Which would be an aptly named title?
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CW: Weird thing I found on Peertube
Why, all of a sudden, am I reminded of #MettatonEX ? https://peertube.social/videos/watch/2bcfe1b5-2495-4514-b311-e6e914d8abbd
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@jalcine Looks interesting, though I’m still sticking to the Non-Violent Public License for now, especially for projects like #IndexingYourHeart. I most certainly don’t want my game to be a mechanism for hate speech, and fair code doesn’t seem to really account for this. At least, not yet…
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Hey @frederik! Been loving the #OneSec app for helping manage some social habits and blocking. I have some questions/feedback about the app, especially on iPad:
- I noticed the exercises don’t play nicely mid-rotation. I’ve added an orientation lock automation to mitigate it, but I find it weird.
- Is it possible to change the app intention reminder’s notification text? I like having that reminder, but the “return to reality” comment is a little passive for me.