#kdl — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #kdl, aggregated by home.social.
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I've proposed that the KDL organization move over to Codeberg: https://github.com/kdl-org/kdl/discussions/563
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I've proposed that the KDL organization move over to Codeberg: https://github.com/kdl-org/kdl/discussions/563
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I've proposed that the KDL organization move over to Codeberg: https://github.com/kdl-org/kdl/discussions/563
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I've proposed that the KDL organization move over to Codeberg: https://github.com/kdl-org/kdl/discussions/563
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I've proposed that the KDL organization move over to Codeberg: https://github.com/kdl-org/kdl/discussions/563
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[ANN] kdl-hs 1.0.0 released with v2 support
kdl-hs is a parser for the #KDL configuration language, now compliant with the v2 standard.
https://discourse.haskell.org/t/ann-kdl-hs-1-0-0-released-with-v2-support/13712
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[ANN] kdl-hs 1.0.0 released with v2 support
kdl-hs is a parser for the #KDL configuration language, now compliant with the v2 standard.
https://discourse.haskell.org/t/ann-kdl-hs-1-0-0-released-with-v2-support/13712
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[ANN] kdl-hs 1.0.0 released with v2 support
kdl-hs is a parser for the #KDL configuration language, now compliant with the v2 standard.
https://discourse.haskell.org/t/ann-kdl-hs-1-0-0-released-with-v2-support/13712
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[ANN] kdl-hs 1.0.0 released with v2 support
kdl-hs is a parser for the #KDL configuration language, now compliant with the v2 standard.
https://discourse.haskell.org/t/ann-kdl-hs-1-0-0-released-with-v2-support/13712
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[ANN] kdl-hs 1.0.0 released with v2 support
kdl-hs is a parser for the #KDL configuration language, now compliant with the v2 standard.
https://discourse.haskell.org/t/ann-kdl-hs-1-0-0-released-with-v2-support/13712
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Initial custom themes support has landed in @conjured.ink's stall software and it's very fast, and very easy to write custom themes for (assuming you know a little bit of HTML/CSS!)
Highlights:
- VERY fast jinja-style templates w/ layouts & partials
- KDL-based metadata ;)
- No framework needed!
- Easy packaging
Our shops are more than just ecommerce: they're going to be able to do newsletters/blogging, POSSE, and general custom websites, all with an EXTREMELY small footprint that will be cheap or free!
Like this whole thing? Please support us if can comfortably do so: https://mastodon.social/@conjured_ink/115347161647458655
#KDL #POSSE #IndieWeb #Rust #RustLang #StopPayPros #BoostsWelcome
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Initial custom themes support has landed in @conjured.ink's stall software and it's very fast, and very easy to write custom themes for (assuming you know a little bit of HTML/CSS!)
Highlights:
- VERY fast jinja-style templates w/ layouts & partials
- KDL-based metadata ;)
- No framework needed!
- Easy packaging
Our shops are more than just ecommerce: they're going to be able to do newsletters/blogging, POSSE, and general custom websites, all with an EXTREMELY small footprint that will be cheap or free!
Like this whole thing? Please support us if can comfortably do so: https://mastodon.social/@conjured_ink/115347161647458655
#KDL #POSSE #IndieWeb #Rust #RustLang #StopPayPros #BoostsWelcome
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Initial custom themes support has landed in @conjured.ink's stall software and it's very fast, and very easy to write custom themes for (assuming you know a little bit of HTML/CSS!)
Highlights:
- VERY fast jinja-style templates w/ layouts & partials
- KDL-based metadata ;)
- No framework needed!
- Easy packaging
Our shops are more than just ecommerce: they're going to be able to do newsletters/blogging, POSSE, and general custom websites, all with an EXTREMELY small footprint that will be cheap or free!
Like this whole thing? Please support us if can comfortably do so: https://mastodon.social/@conjured_ink/115347161647458655
#KDL #POSSE #IndieWeb #Rust #RustLang #StopPayPros #BoostsWelcome
-
Initial custom themes support has landed in @conjured.ink's stall software and it's very fast, and very easy to write custom themes for (assuming you know a little bit of HTML/CSS!)
Highlights:
- VERY fast jinja-style templates w/ layouts & partials
- KDL-based metadata ;)
- No framework needed!
- Easy packaging
Our shops are more than just ecommerce: they're going to be able to do newsletters/blogging, POSSE, and general custom websites, all with an EXTREMELY small footprint that will be cheap or free!
Like this whole thing? Please support us if can comfortably do so: https://mastodon.social/@conjured_ink/115347161647458655
#KDL #POSSE #IndieWeb #Rust #RustLang #StopPayPros #BoostsWelcome
-
Initial custom themes support has landed in @conjured.ink's stall software and it's very fast, and very easy to write custom themes for (assuming you know a little bit of HTML/CSS!)
Highlights:
- VERY fast jinja-style templates w/ layouts & partials
- KDL-based metadata ;)
- No framework needed!
- Easy packaging
Our shops are more than just ecommerce: they're going to be able to do newsletters/blogging, POSSE, and general custom websites, all with an EXTREMELY small footprint that will be cheap or free!
Like this whole thing? Please support us if can comfortably do so: https://mastodon.social/@conjured_ink/115347161647458655
#KDL #POSSE #IndieWeb #Rust #RustLang #StopPayPros #BoostsWelcome
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Big Brain, btw, is designed to be data-oriented, so I might provide an API that lets you define game AI in .kdl files that look like this. It could also, for example, eventually use a hypothetical node editor (thing Blender Geometry Nodes), to define the same data.
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Big Brain, btw, is designed to be data-oriented, so I might provide an API that lets you define game AI in .kdl files that look like this. It could also, for example, eventually use a hypothetical node editor (thing Blender Geometry Nodes), to define the same data.
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Big Brain, btw, is designed to be data-oriented, so I might provide an API that lets you define game AI in .kdl files that look like this. It could also, for example, eventually use a hypothetical node editor (thing Blender Geometry Nodes), to define the same data.
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Big Brain, btw, is designed to be data-oriented, so I might provide an API that lets you define game AI in .kdl files that look like this. It could also, for example, eventually use a hypothetical node editor (thing Blender Geometry Nodes), to define the same data.
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Big Brain, btw, is designed to be data-oriented, so I might provide an API that lets you define game AI in .kdl files that look like this. It could also, for example, eventually use a hypothetical node editor (thing Blender Geometry Nodes), to define the same data.
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Hold up can we talk about how cute this little file tree icon for KDL files in Zed is?!
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Hold up can we talk about how cute this little file tree icon for KDL files in Zed is?!
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Hold up can we talk about how cute this little file tree icon for KDL files in Zed is?!
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Hold up can we talk about how cute this little file tree icon for KDL files in Zed is?!
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Hold up can we talk about how cute this little file tree icon for KDL files in Zed is?!
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ok hear me out
what if
#KDL args/prop vals could be nodes, too? This seems... tremendously silly, but I can imagine use cases even if I can't imagine how to make it look reasonable.
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ok hear me out
what if
#KDL args/prop vals could be nodes, too? This seems... tremendously silly, but I can imagine use cases even if I can't imagine how to make it look reasonable.
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ok hear me out
what if
#KDL args/prop vals could be nodes, too? This seems... tremendously silly, but I can imagine use cases even if I can't imagine how to make it look reasonable.
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ok hear me out
what if
#KDL args/prop vals could be nodes, too? This seems... tremendously silly, but I can imagine use cases even if I can't imagine how to make it look reasonable.
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ok hear me out
what if
#KDL args/prop vals could be nodes, too? This seems... tremendously silly, but I can imagine use cases even if I can't imagine how to make it look reasonable.
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language design challenge: If you were to support unquoted paths in a language like #KDL, how would you do it in a way that didn't have massive footguns?
See https://github.com/kdl-org/kdl/discussions/494 and send us your answer there! Maybe there's still a way :)
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language design challenge: If you were to support unquoted paths in a language like #KDL, how would you do it in a way that didn't have massive footguns?
See https://github.com/kdl-org/kdl/discussions/494 and send us your answer there! Maybe there's still a way :)
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language design challenge: If you were to support unquoted paths in a language like #KDL, how would you do it in a way that didn't have massive footguns?
See https://github.com/kdl-org/kdl/discussions/494 and send us your answer there! Maybe there's still a way :)
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language design challenge: If you were to support unquoted paths in a language like #KDL, how would you do it in a way that didn't have massive footguns?
See https://github.com/kdl-org/kdl/discussions/494 and send us your answer there! Maybe there's still a way :)
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language design challenge: If you were to support unquoted paths in a language like #KDL, how would you do it in a way that didn't have massive footguns?
See https://github.com/kdl-org/kdl/discussions/494 and send us your answer there! Maybe there's still a way :)