#gameai — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #gameai, aggregated by home.social.
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Ladies and gentlemen, here's the story of the craziest bug I worked on during the late stages of shipping #MindsEye. The final fix went in exactly one week before release, just in time for the day 1 patch.
I wish I had the opportunity to do a full post mortem of that project, but this will probably never happen. That bug was a gem though. The world needs to know about it before my memory fades away.
1/n
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My favourite way to play “Shooters” has always been co-op.
I switched my AI coding (Climate modelling, Chess, etc.) to making “bots” for the Quake Engine based games back in the 1990s, just so me and a few friends could have some fun against Artificial Enemies. It really took off.For an arcade machine project in 1999, I had to invent “Artificial Stupidity”, because my Bots were too good for the players to beat. Playtesters died all the time, so I taught the bots to do things like:
⭐️Go the wrong way.
⭐️Miss valuable pickups.
⭐️Worsen their aim.
⭐️‘Hear’ and ‘see’ less.Fun experience, teaching them to play like a human. As players progressed through the levels, the bots grew more intelligent, gradually providing more challenge, so players felt they got their money’s worth.
#coding #ai #gameai #shooters #coding #quake #coop #jollycooperation -
Big Brain, btw, is designed to be data-oriented, so I might provide an API that lets you define game AI in .kdl files that look like this. It could also, for example, eventually use a hypothetical node editor (thing Blender Geometry Nodes), to define the same data.
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Seeking feedback from Bevy and Big Brain users: how does this new API look?
Under the hood, this would be a high-performance, low-overhead API powered by Observers, but this is all you would actually need to write yourself.
I'm pretty sure I can get this to work with Bevy's current featureset, including the Very Fun async actions situation here.
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The wait is over! 2 hours documentary about Alien: Isolation by AI and Games
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Most probably I'll use a different method. A simple PID control to keep the boat pointing to a target, and my own implementation of "Context Steering" to avoid obstacles.
https://www.youtube.com/watch?v=26WNfDxkJx8
#GameDev #IndieDev #GameAI #AI #pathfinding #godot #GodotEngine
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After some work I managed to make it work in real time-ish .
The system predicts the boat position in the next 2 seconds, and runs pathfinding in a second thread (with the predicted position as starting point).
It kind of works but is very unstable.
https://www.youtube.com/watch?v=FVc4feoCh0A
#GameDev #IndieDev #GameAI #AI #pathfinding #godot #GodotEngine
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Meet the marvelous, the mismatched, the perpetually confused. Presenting to you the full cast of the upcoming LimboAI Demo project!
It's time for the... TRAINING MONTAGE! 🎶🤘LimboAI: Open-source C++ plugin for Godot 4, providing behavior trees and state machines for crafting game AI 🤖💡
https://github.com/limbonaut/limboai
#godotengine #gdextension #gamedev #gameai #limboai #behaviortrees
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Meet the marvelous, the mismatched, the perpetually confused. Presenting to you the full cast of the upcoming LimboAI Demo project!
It's time for the... TRAINING MONTAGE! 🎶🤘LimboAI: Open-source C++ plugin for Godot 4, providing behavior trees and state machines for crafting game AI 🤖💡
https://github.com/limbonaut/limboai
#godotengine #gdextension #gamedev #gameai #limboai #behaviortrees
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Meet the marvelous, the mismatched, the perpetually confused. Presenting to you the full cast of the upcoming LimboAI Demo project!
It's time for the... TRAINING MONTAGE! 🎶🤘LimboAI: Open-source C++ plugin for Godot 4, providing behavior trees and state machines for crafting game AI 🤖💡
https://github.com/limbonaut/limboai
#godotengine #gdextension #gamedev #gameai #limboai #behaviortrees
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Meet the marvelous, the mismatched, the perpetually confused. Presenting to you the full cast of the upcoming LimboAI Demo project!
It's time for the... TRAINING MONTAGE! 🎶🤘LimboAI: Open-source C++ plugin for Godot 4, providing behavior trees and state machines for crafting game AI 🤖💡
https://github.com/limbonaut/limboai
#godotengine #gdextension #gamedev #gameai #limboai #behaviortrees
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Meet the marvelous, the mismatched, the perpetually confused. Presenting to you the full cast of the upcoming LimboAI Demo project!
It's time for the... TRAINING MONTAGE! 🎶🤘LimboAI: Open-source C++ plugin for Godot 4, providing behavior trees and state machines for crafting game AI 🤖💡
https://github.com/limbonaut/limboai
#godotengine #gdextension #gamedev #gameai #limboai #behaviortrees
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For the new LimboAI demo project, each agent goes through a rigorous training before they can be accepted into the team. Training is hard, and it takes days to prepare an agent for what's to come! 💪😎
#godotengine #limboai #gamedev #gdextension #gameai #screenshotsaturday
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Revised the Blackboard system in #LimboAI, especially with behavior trees in mind.
Version 1.0-dev3 is out on GitHub and in the Asset Library:
https://github.com/limbonaut/limboai/releases/tag/v1.0-dev3 -
Revised the Blackboard system in #LimboAI, especially with behavior trees in mind.
Version 1.0-dev3 is out on GitHub and in the Asset Library:
https://github.com/limbonaut/limboai/releases/tag/v1.0-dev3 -
LimboAI v1.0-dev2 is out now, bringing hot-fixes and improvements. Work towards the 1.0 release is in full swing! :godot:🔧
It's already on the GitHub and coming soon to Asset Library:
https://github.com/limbonaut/limboai/releases/tag/v1.0-dev2LimboAI is an open-source C++ plugin for Godot 4 that offers a combination of behavior trees and state machines for crafting your game's AI 🤖💡
https://github.com/limbonaut/limboai#godotengine #godot4 #gdextension #gameai #behaviortrees #limboai
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LimboAI v1.0-dev2 is out now, bringing hot-fixes and improvements. Work towards the 1.0 release is in full swing! :godot:🔧
It's already on the GitHub and coming soon to Asset Library:
https://github.com/limbonaut/limboai/releases/tag/v1.0-dev2LimboAI is an open-source C++ plugin for Godot 4 that offers a combination of behavior trees and state machines for crafting your game's AI 🤖💡
https://github.com/limbonaut/limboai#godotengine #godot4 #gdextension #gameai #behaviortrees #limboai
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LimboAI v1.0-dev2 is out now, bringing hot-fixes and improvements. Work towards the 1.0 release is in full swing! :godot:🔧
It's already on the GitHub and coming soon to Asset Library:
https://github.com/limbonaut/limboai/releases/tag/v1.0-dev2LimboAI is an open-source C++ plugin for Godot 4 that offers a combination of behavior trees and state machines for crafting your game's AI 🤖💡
https://github.com/limbonaut/limboai#godotengine #godot4 #gdextension #gameai #behaviortrees #limboai
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LimboAI v1.0-dev2 is out now, bringing hot-fixes and improvements. Work towards the 1.0 release is in full swing! :godot:🔧
It's already on the GitHub and coming soon to Asset Library:
https://github.com/limbonaut/limboai/releases/tag/v1.0-dev2LimboAI is an open-source C++ plugin for Godot 4 that offers a combination of behavior trees and state machines for crafting your game's AI 🤖💡
https://github.com/limbonaut/limboai#godotengine #godot4 #gdextension #gameai #behaviortrees #limboai