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#aiingames — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #aiingames, aggregated by home.social.

  1. For years we rehearsed the same myth: the indie developer as a romantic insurgent, a lone figure coding by the light of a flickering monitor while the industry’s empires loom overhead. It was a useful story. It is no longer an accurate one. Indie today is not resistance. It is the design of dense systems under asymmetric constraints, a continuous negotiation between time and ambition, tools and identity, AI and craft.

    The garage was never the point. The architecture is. What we actually build are interlocking structures with insufficient resources and excessive intent. Pipelines that must behave, economies that must not collapse, narrative layers that must cohere, performance budgets that must not betray us. The scale is not small. The scale is compressed.

    AI does not make this easier. It makes it stranger. It turns the solo developer into a fragmented micro-studio, capable of generating almost anything and therefore forced to decide what truly matters. When everything can be simulated, authorship migrates to refusal. The real creative act is choosing what not to build.

    I wrote a long-form reflection on this anti-mythology of indie development here:
    https://wardrome.com/the-anti-mythology-of-indie-why-making-an-indie-game-today-is-not-resisting-but-engineering-complex-systems-with-asymmetric-resources/

    If you’re building something in this asymmetry, I’d be genuinely curious how you navigate it.

    #IndieGameDevelopment #GameDesign #SystemsThinking #AIinGames #GameDev
  2. AI-NPC's: slimme personages die onthouden wie jij bent

    AI-NPC's met geheugen, emoties en dynamisch gedrag veranderen in 2026 hoe games aanvoelen. Geen scripts, maar personages die reageren op jouw keuzes.

    Lees meer: mastanet.com/artikel/ai-npc-me

    #AINPCs #AIingames #dynamischeNPCs #2026gamingtrends #gameAI #NPCgeheugen #AIpersoonlijkheden #Mastanet

  3. AI in games: zo kan jij het zelf gebruiken zonder nerd-diploma

    Ontdek hoe je AI kunt inzetten om zelf games te maken of bestaande titels te verbeteren. Geen nerd-diploma nodig, gewoon experimenteren en plezier hebben.

    Lees meer: mastanet.com/artikel/ai-in-gam

    #AIingames #gamedevelopment #AItools #GPT #DALLE #MidJourney #UnityMLAgents #indiegames #2026gaming #Mastanet

  4. Gaming in 2026: het jaar waarin spelen opnieuw werd uitgevonden

    Gaming in 2026 draait niet om één grote release, maar om slimme optimalisatie, AI-gedreven gameplay, sterke indie-games en een community die centraal staat. Van pc tot console: dit zijn de trends die gamers nu bezighouden.

    Lees meer: mastanet.com/artikel/gaming-20

    #gaming2026 #gamingtrends #pcgames #consolegames #aiingames #indiegames #crossplay #gamingcommunity #Mastanet

  5. Gamers worden steeds feller tegen AI-content: waarom de backlash groeit

    Steeds meer gamers spreken zich uit tegen AI-content in games. Ontdek waarom de backlash groeit, wat er misgaat en wat dit betekent voor de toekomst van game-development.

    Lees meer: mastanet.com/artikel/gamers-te

    #AIingames #gamingnieuws2026 #gamedevelopment #AIbacklash #gamers #NPCdialogen #voiceacting #gamingtrends

  6. Also, I spent way too much time on tiny refactors again.
    Necessary stuff, but honestly? Boring on stream.
    I’ll move future refactors off-camera to focus more on the fun AI parts.

    Next time I’ll come prepared with a new image strategy and a tighter focus.
    Until then: thanks to everyone who dropped by!
    #JavaDev #LiveCoding #StableDiffusion #RTX3060 #LLaMA3 #ASCIIArt #GameDev #GenerativeAI #AIinGames #DevStreaming #SpringAI #Vaadin #CodingInPublic

  7. Also, I spent way too much time on tiny refactors again.
    Necessary stuff, but honestly? Boring on stream.
    I’ll move future refactors off-camera to focus more on the fun AI parts.

    Next time I’ll come prepared with a new image strategy and a tighter focus.
    Until then: thanks to everyone who dropped by!
    #JavaDev #LiveCoding #StableDiffusion #RTX3060 #LLaMA3 #ASCIIArt #GameDev #GenerativeAI #AIinGames #DevStreaming #SpringAI #Vaadin #CodingInPublic

  8. Also, I spent way too much time on tiny refactors again.
    Necessary stuff, but honestly? Boring on stream.
    I’ll move future refactors off-camera to focus more on the fun AI parts.

    Next time I’ll come prepared with a new image strategy and a tighter focus.
    Until then: thanks to everyone who dropped by!
    #JavaDev #LiveCoding #StableDiffusion #RTX3060 #LLaMA3 #ASCIIArt #GameDev #GenerativeAI #AIinGames #DevStreaming #SpringAI #Vaadin #CodingInPublic