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1000 results for “localjoost”
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I just blogged: "#MRTK3 #StatefulInteractable #gaze, hover and select events - and how to use them" #HoloLens2 https://localjoost.github.io/MRTK3-StatefulInteractable-gaze,-hover-and-select-events-and-how-to-use-them/
There's a lot of events on StatefulInteractable, and it might not be abundantly clear how to use them and why. Therefore, I decided to make a simple sample that shows you which event is triggered by what, and allows you to experiment with those events
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No code this time, but how to fix a 'physical' bug. In very rare occasions the #HoloLens2 headband adjustment knob gets detached from its moorings. Turns out, this is actually pretty easy to repair. This little blog post points the way.
https://localjoost.github.io/Fixing-HoloLens-2-headband-adjustment-knob-falling-off/
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The transition from MRTK2 to #MRTK3 leaves some people confused - how does Spatial Awareness work now? Don't worry, I got you covered https://localjoost.github.io/Using-ARMeshManager-for-Spatial-Awareness-with-MRTK3-on-HoloLens-2/
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It turns out you can actually use an underlay for passthrough on Quest 2/Pro with #MRTK3. This is a minor addition to the previous article. However, there are some caveats.
https://localjoost.github.io/Full-underlay-passthrough-transparency-with-MRTK3-on-Quest-2Pro/
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So you thought you could not use passthrough VR on #Quest2 and #QuestPro when you use #MRTK3 (or #MRTK2, for what matters). Think again! https://localjoost.github.io/Passthrough-transparency-with-MRTK2-and-3-on-Quest-2Pro/
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Apparently it's not clear to everyone how hand simulation actually is operated inside the #Unity editor when using #MRTK3, so I wrote a little post about it, including two handy reference tables for both left and right hand operation https://localjoost.github.io/Using-hand-simulation-with-MRTK3-in-the-Unity-Editor/
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Some time ago Unity announced "Unity XR Hands". I decided to check out how this works on the platforms I develop on. Turns out you need to jump trough some hoops. I documented what hoops and how to jump them #HoloLens2 and #metaquest2
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I just blogged: "Fixing #Quest2 controllers not showing up in #MRTK3 app" https://localjoost.github.io/mrtk3/quest2/unity/Fixing-Quest-2-controllers-not-showing-up-in-MRTK3-app/
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ICYM: "" Using #Azure Web #PubSub and #WebSockets for multi user XR experiences with #MRTK3" #Unity #HoloLens https://localjoost.github.io/Using-Azure-Web-PubSub-and-WebSockets-for-multi-user-XR-experiences-with-MRTK3/
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I wanted to have instant cross-platform communication between devices. I stumbled upon the #Azure Web PubSub Service. TI found the documentation not very clear and could find *no* examples of how to use it from #Unity. #HoloLens #MRTK3
So I made one myself
https://localjoost.github.io/Using-Azure-Web-PubSub-and-WebSockets-for-multi-user-XR-experiences-with-MRTK3/ -
RT @[email protected]: Wow. The #MixedRealityToolkit #vNext looks REALLY interesting. Basically - bye bye Singleton.Instance, hello service registration. VERY nice. https://github.com/Microsoft/MixedRealityToolkit-Unity/tree/mrtk_development
🐦🔗: https://twitter.com/LocalJoost/status/1069904054166413312
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hey even the Unity hub window can scale now + has "open in explorer" buttons
👀 #VisualStudio2019 @[email protected] @[email protected]
New version of the Unity hub looking pretty slick! #MixedReality #HoloLens
🐦🔗: https://twitter.com/LocalJoost/status/1128547232993689601
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Do you think that Mixed Reality can provide life-saving training? 🤔
I think so after talking with @localjoost about his amazing first-responder training apps which might provide life-saving knowledge. 🧯👩⚕️
Tune in the latest Meta Minutes here 👉 https://www.reply.com/en/metaminutes-s3-e3-mixed-reality-first-responder-training
#mixedreality #hololens #podcast #metaverse #ReplyPodcast #metaminutes #xr #vr #mr #ar #education #training
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Do you think that Mixed Reality can provide life-saving training? 🤔
I think so after talking with @localjoost about his amazing first-responder training apps which might provide life-saving knowledge. 🧯👩⚕️
Tune in the latest Meta Minutes here 👉 https://www.reply.com/en/metaminutes-s3-e3-mixed-reality-first-responder-training
#mixedreality #hololens #podcast #metaverse #ReplyPodcast #metaminutes #xr #vr #mr #ar #education #training
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Do you think that Mixed Reality can provide life-saving training? 🤔
I think so after talking with @localjoost about his amazing first-responder training apps which might provide life-saving knowledge. 🧯👩⚕️
Tune in the latest Meta Minutes here 👉 https://www.reply.com/en/metaminutes-s3-e3-mixed-reality-first-responder-training
#mixedreality #hololens #podcast #metaverse #ReplyPodcast #metaminutes #xr #vr #mr #ar #education #training
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Do you think that Mixed Reality can provide life-saving training? 🤔
I think so after talking with @localjoost about his amazing first-responder training apps which might provide life-saving knowledge. 🧯👩⚕️
Tune in the latest Meta Minutes here 👉 https://www.reply.com/en/metaminutes-s3-e3-mixed-reality-first-responder-training
#mixedreality #hololens #podcast #metaverse #ReplyPodcast #metaminutes #xr #vr #mr #ar #education #training
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Do you think that Mixed Reality can provide life-saving training? 🤔
I think so after talking with @localjoost about his amazing first-responder training apps which might provide life-saving knowledge. 🧯👩⚕️
Tune in the latest Meta Minutes here 👉 https://www.reply.com/en/metaminutes-s3-e3-mixed-reality-first-responder-training
#mixedreality #hololens #podcast #metaverse #ReplyPodcast #metaminutes #xr #vr #mr #ar #education #training
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A #witchhazel is an indispensable gem in any winter #garden and really beautiful in full sun. #Spring is coming with spidery yellow #flowers
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YES! With the latest update, I can now finally run Android apps from my non-Samsung phone in a window on #Windows11 ! #PhoneLink #Windows
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With pride and joy I announce that have just received my 14th #Microsoft #MVP award for #MixedReality and #WindowsDevelopment, in recognition of my efforts to provide knowledge, samples and support to XR developers all over the world. #Holograms rule! #mvpbuzz
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Spent a weekend porting the #MRTK3 version of Walk the World to #MagicLeap2. In the end, not so difficult but the documentation leaves some things to be desired If you have a device, download the package at https://www.schaikweb.net/WalktheWorld/ML2/Walk_the_World_MagicLeap_5.1.0.0.apk. Feedback and suggestions welcome #crossplat
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I just finished the first full version of HoloATC based upon #MRTK3 for #MagicLeap2. They have no store, so I give a download link. Alternatively, you can use the QR code in this post to look at with the built-in QR code app
https://www.schaikweb.net/ML2/HoloATC_MagicLeap_1.0.8.0.apk
Cross-platform XR development FTW!
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What a hot mess the #Google #Playconsole is. Unity apps are default support on 0 devices - and no help on *why*. Why even accept aab's that are not even supported? And why not explain "hey, this is why"?
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For people panicking "OMG THE LINKS TO THE MIXED REALITY FEATURE TOOL ARE BROKEN" - somebody messed up a web page with the link. It's still out there. A simple search for "direct link MR feature toolkit" will give you this https://www.microsoft.com/en-us/download/details.aspx?id=102778 #HoloLens #MRKT #nopanic
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For people panicking "OMG THE LINKS TO THE MIXED REALITY FEATURE TOOL ARE BROKEN" - somebody messed up a web page with the link. It's still out there. A simple search for "direct link MR feature toolkit" will give you this https://www.microsoft.com/en-us/download/details.aspx?id=102778 #HoloLens #MRKT #nopanic