#mrtk3 — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #mrtk3, aggregated by home.social.
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I wanted to see what it took to set up a proper #MixedReality application that ticks all the boxes (viewing and interacting with reality, hand tracking, spatial sound, etc) on a #Quest3, using the latest version of #MRTK3. Because well, you need to be cross platform these days if you and your apps want to be relevant in the MR space. It took some tinkering, but I got it to work, and I am glad to see I will be able to carry over my MR investments to different platforms
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Two weeks ago I released my #MRTK3 based app Walk the World for #HoloLens2, a week later the exact same app for #MagicLeap2. I promised to blog how I so easily and quickly got that done, and here it is: my 'recipe' for getting MRTK3-based HoloLens 2 apps to run on Magic Leap 2. https://localjoost.github.io/Making-an-MRTK3-based-HoloLens-2-app-run-on-Magic-Leap-2/ #openxr #MixedReality
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Two weeks ago I released my #MRTK3 based app Walk the World for #HoloLens2, a week later the exact same app for #MagicLeap2. I promised to blog how I so easily and quickly got that done, and here it is: my 'recipe' for getting MRTK3-based HoloLens 2 apps to run on Magic Leap 2. https://localjoost.github.io/Making-an-MRTK3-based-HoloLens-2-app-run-on-Magic-Leap-2/ #openxr #MixedReality
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Two weeks ago I released my #MRTK3 based app Walk the World for #HoloLens2, a week later the exact same app for #MagicLeap2. I promised to blog how I so easily and quickly got that done, and here it is: my 'recipe' for getting MRTK3-based HoloLens 2 apps to run on Magic Leap 2. https://localjoost.github.io/Making-an-MRTK3-based-HoloLens-2-app-run-on-Magic-Leap-2/ #openxr #MixedReality
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Two weeks ago I released my #MRTK3 based app Walk the World for #HoloLens2, a week later the exact same app for #MagicLeap2. I promised to blog how I so easily and quickly got that done, and here it is: my 'recipe' for getting MRTK3-based HoloLens 2 apps to run on Magic Leap 2. https://localjoost.github.io/Making-an-MRTK3-based-HoloLens-2-app-run-on-Magic-Leap-2/ #openxr #MixedReality
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Two weeks ago I released my #MRTK3 based app Walk the World for #HoloLens2, a week later the exact same app for #MagicLeap2. I promised to blog how I so easily and quickly got that done, and here it is: my 'recipe' for getting MRTK3-based HoloLens 2 apps to run on Magic Leap 2. https://localjoost.github.io/Making-an-MRTK3-based-HoloLens-2-app-run-on-Magic-Leap-2/ #openxr #MixedReality
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LocalJoost ((@)localjoost(@)mstdn.social: "Spent a weekend porting the #MRTK3 version of Walk the World to #MagicLeap2. In the end, not so difficult but the documentation leaves some things to be desired If you have a device, download the package at https://www.schaikweb.net/WalktheWorld/ML2/Walk_the_World_MagicLeap_5.1.0.0.apk. Feedback and suggestions welcome" #crossplat
Jun 16, 2024, 04:11 PM
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Spent a weekend porting the #MRTK3 version of Walk the World to #MagicLeap2. In the end, not so difficult but the documentation leaves some things to be desired If you have a device, download the package at https://www.schaikweb.net/WalktheWorld/ML2/Walk_the_World_MagicLeap_5.1.0.0.apk. Feedback and suggestions welcome #crossplat
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After I wrote about how you could get the hand *position* while doing an air tap with #MRTK3, two developers asked me simultaneously how you could get the end of the hand *ray*. Noblesse oblige, and I wrote https://localjoost.github.io/Getting-the-hand-ray-end-position-with-MRTK3/
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#MRTK3 has a subsystem implementation for speech commands that is supported by #HoloLens2. #MagicLeap2 supports voice commands as well, if only someone had taken the trouble of making a KeywordRecognitionSubsystem implementation of it, it would have had MRTK3 support for speech commands as well.
Well, guess what - someone just did. Me. So now you can have voice commands on *both* devices using the same API, and you only need to flip a checkbox in the MRTK3 settings.
https://localjoost.github.io/An-MRTK3-KeywordRecognitionSubsystem-for-Magic-Leap-2/
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#MRTK3 has a subsystem implementation for speech commands that is supported by #HoloLens2. #MagicLeap2 supports voice commands as well, if only someone had taken the trouble of making a KeywordRecognitionSubsystem implementation of it, it would have had MRTK3 support for speech commands as well.
Well, guess what - someone just did. Me. So now you can have voice commands on *both* devices using the same API, and you only need to flip a checkbox in the MRTK3 settings.
https://localjoost.github.io/An-MRTK3-KeywordRecognitionSubsystem-for-Magic-Leap-2/
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#MRTK3 has a subsystem implementation for speech commands that is supported by #HoloLens2. #MagicLeap2 supports voice commands as well, if only someone had taken the trouble of making a KeywordRecognitionSubsystem implementation of it, it would have had MRTK3 support for speech commands as well.
Well, guess what - someone just did. Me. So now you can have voice commands on *both* devices using the same API, and you only need to flip a checkbox in the MRTK3 settings.
https://localjoost.github.io/An-MRTK3-KeywordRecognitionSubsystem-for-Magic-Leap-2/
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#MRTK3 has a subsystem implementation for speech commands that is supported by #HoloLens2. #MagicLeap2 supports voice commands as well, if only someone had taken the trouble of making a KeywordRecognitionSubsystem implementation of it, it would have had MRTK3 support for speech commands as well.
Well, guess what - someone just did. Me. So now you can have voice commands on *both* devices using the same API, and you only need to flip a checkbox in the MRTK3 settings.
https://localjoost.github.io/An-MRTK3-KeywordRecognitionSubsystem-for-Magic-Leap-2/
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#MRTK3 has a subsystem implementation for speech commands that is supported by #HoloLens2. #MagicLeap2 supports voice commands as well, if only someone had taken the trouble of making a KeywordRecognitionSubsystem implementation of it, it would have had MRTK3 support for speech commands as well.
Well, guess what - someone just did. Me. So now you can have voice commands on *both* devices using the same API, and you only need to flip a checkbox in the MRTK3 settings.
https://localjoost.github.io/An-MRTK3-KeywordRecognitionSubsystem-for-Magic-Leap-2/
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I get a lot of questions from developers about #MixedReality in general and #MRTK3 in particular. One developer wanted to know how you could find the actual *position* of an air tap. I found out, and of course blogged it: https://localjoost.github.io/Getting-raw-air-taps-and-their-positions-with-MRTK3/
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After successfully updating #HoloATC to #MRTK3 GA, I felt confident I could upgrade the #Augmedit #Lumi #HoloLens app as well. I was successful indeed - but there were some more *interesting* things I ran into. I updated my blog post from September significantly with my new findings. https://localjoost.github.io/Upgrading-to-MRTK3-GA-from-a-pre-release-some-assembly-required/
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I wanted to see if I could run one of my more far-fetched #MRTK3 #HoloLens2 samples on #MagicLeap2. Step one was getting a Spatial Map. It was dead easy on HoloLens 2, but less so on Magic Leap 2. I managed to make it work, but there were more challenges than I had anticipated. I blogged my findings to help others avoid the same pitfalls as me.
https://localjoost.github.io/Using-a-Spatial-Mesh-with-MRTK3-on-Magic-Leap-2/
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I wanted to see if I could run one of my more far-fetched #MRTK3 #HoloLens2 samples on #MagicLeap2. Step one was getting a Spatial Map. It was dead easy on HoloLens 2, but less so on Magic Leap 2. I managed to make it work, but there were more challenges than I had anticipated. I blogged my findings to help others avoid the same pitfalls as me.
https://localjoost.github.io/Using-a-Spatial-Mesh-with-MRTK3-on-Magic-Leap-2/
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I wanted to see if I could run one of my more far-fetched #MRTK3 #HoloLens2 samples on #MagicLeap2. Step one was getting a Spatial Map. It was dead easy on HoloLens 2, but less so on Magic Leap 2. I managed to make it work, but there were more challenges than I had anticipated. I blogged my findings to help others avoid the same pitfalls as me.
https://localjoost.github.io/Using-a-Spatial-Mesh-with-MRTK3-on-Magic-Leap-2/
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I wanted to see if I could run one of my more far-fetched #MRTK3 #HoloLens2 samples on #MagicLeap2. Step one was getting a Spatial Map. It was dead easy on HoloLens 2, but less so on Magic Leap 2. I managed to make it work, but there were more challenges than I had anticipated. I blogged my findings to help others avoid the same pitfalls as me.
https://localjoost.github.io/Using-a-Spatial-Mesh-with-MRTK3-on-Magic-Leap-2/
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I wanted to see if I could run one of my more far-fetched #MRTK3 #HoloLens2 samples on #MagicLeap2. Step one was getting a Spatial Map. It was dead easy on HoloLens 2, but less so on Magic Leap 2. I managed to make it work, but there were more challenges than I had anticipated. I blogged my findings to help others avoid the same pitfalls as me.
https://localjoost.github.io/Using-a-Spatial-Mesh-with-MRTK3-on-Magic-Leap-2/
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With the arrival of #MRTK3 GA, a fellow developer reported my #Quest passthrough sample appeared to be broken after upgrading. I did some investigation, and fixed it. https://localjoost.github.io/Full-underlay-passthrough-transparency-with-MRTK3-GA-on-Quest-2Pro/
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To my surprise there is no Store for #MagicLeap2. So how do you alert users to new versions and help them update? I made a little #ServiceFramework Service and some #MRTK3 UI to do just that. https://localjoost.github.io/A-ServiceFramework-Service-to-help-update-Magic-Leap-2-MRTK3-apps/
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After getting my app running with #MRTK3 on #HoloLens2, I of wanted to try it running on #MagicLeap2 as well. Turned out the Magic Leap MRTK package wasn't quite ready for that, so I hacked a bit around until it was. Or almost entirely was. And blogged about my findings, of course. https://localjoost.github.io/Using-MRTK3-GA-on-Magic-Leap-2/
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After getting my app running with #MRTK3 on #HoloLens2, I of wanted to try it running on #MagicLeap2 as well. Turned out the Magic Leap MRTK package wasn't quite ready for that, so I hacked a bit around until it was. Or almost entirely was. And blogged about my findings, of course. https://localjoost.github.io/Using-MRTK3-GA-on-Magic-Leap-2/
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After getting my app running with #MRTK3 on #HoloLens2, I of wanted to try it running on #MagicLeap2 as well. Turned out the Magic Leap MRTK package wasn't quite ready for that, so I hacked a bit around until it was. Or almost entirely was. And blogged about my findings, of course. https://localjoost.github.io/Using-MRTK3-GA-on-Magic-Leap-2/
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After getting my app running with #MRTK3 on #HoloLens2, I of wanted to try it running on #MagicLeap2 as well. Turned out the Magic Leap MRTK package wasn't quite ready for that, so I hacked a bit around until it was. Or almost entirely was. And blogged about my findings, of course. https://localjoost.github.io/Using-MRTK3-GA-on-Magic-Leap-2/
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Last Wednesday, the #MRTK3 became GA. An important milestone for the XR community. Today, I subjected my app HoloATC to an upgrade, using it as a guinea pig to get an idea of the issues involved (rather than using my employer's app for that :grin:). I got it to work, but it wasn't entirely smooth sailing. Upgrading from a pre-release requires two steps you would not expect outright, but... anyway, read about it in my blog https://localjoost.github.io/Upgrading-to-MRTK3-GA-from-a-pre-release-some-assembly-required/
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I just finished the first full version of HoloATC based upon #MRTK3 for #MagicLeap2. They have no store, so I give a download link. Alternatively, you can use the QR code in this post to look at with the built-in QR code app
https://www.schaikweb.net/ML2/HoloATC_MagicLeap_1.0.8.0.apk
Cross-platform XR development FTW!
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I just blogged: "#HoloLens AI - training a #Yolo V8 model locally on custom pictures to recognize objects in 3D space" #MRTK3 #AI #Machinelearning
https://localjoost.github.io/HoloLens-AI-training-a-YoloV8-model-locally-on-custom-pictures-to-recognize-objects-in-3D-space/ -
I just blogged: "#MRTK3 #StatefulInteractable #gaze, hover and select events - and how to use them" #HoloLens2 https://localjoost.github.io/MRTK3-StatefulInteractable-gaze,-hover-and-select-events-and-how-to-use-them/
There's a lot of events on StatefulInteractable, and it might not be abundantly clear how to use them and why. Therefore, I decided to make a simple sample that shows you which event is triggered by what, and allows you to experiment with those events
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The transition from MRTK2 to #MRTK3 leaves some people confused - how does Spatial Awareness work now? Don't worry, I got you covered https://localjoost.github.io/Using-ARMeshManager-for-Spatial-Awareness-with-MRTK3-on-HoloLens-2/
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It turns out you can actually use an underlay for passthrough on Quest 2/Pro with #MRTK3. This is a minor addition to the previous article. However, there are some caveats.
https://localjoost.github.io/Full-underlay-passthrough-transparency-with-MRTK3-on-Quest-2Pro/
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So you thought you could not use passthrough VR on #Quest2 and #QuestPro when you use #MRTK3 (or #MRTK2, for what matters). Think again! https://localjoost.github.io/Passthrough-transparency-with-MRTK2-and-3-on-Quest-2Pro/
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Apparently it's not clear to everyone how hand simulation actually is operated inside the #Unity editor when using #MRTK3, so I wrote a little post about it, including two handy reference tables for both left and right hand operation https://localjoost.github.io/Using-hand-simulation-with-MRTK3-in-the-Unity-Editor/
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I just blogged: "Fixing #Quest2 controllers not showing up in #MRTK3 app" https://localjoost.github.io/mrtk3/quest2/unity/Fixing-Quest-2-controllers-not-showing-up-in-MRTK3-app/
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ICYM: "" Using #Azure Web #PubSub and #WebSockets for multi user XR experiences with #MRTK3" #Unity #HoloLens https://localjoost.github.io/Using-Azure-Web-PubSub-and-WebSockets-for-multi-user-XR-experiences-with-MRTK3/
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I wanted to have instant cross-platform communication between devices. I stumbled upon the #Azure Web PubSub Service. TI found the documentation not very clear and could find *no* examples of how to use it from #Unity. #HoloLens #MRTK3
So I made one myself
https://localjoost.github.io/Using-Azure-Web-PubSub-and-WebSockets-for-multi-user-XR-experiences-with-MRTK3/ -
RT @WindowsDocs: Welcome back Grace Hsu - @its_graceh - as she talks about the 3 main goals of the latest Mixed Reality Toolkit - #MRTK3.
Docs and Downloads at https://msft.it/6018eMwJ0
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I just almost spent 6 hours chasing a 'bug in #MRTK3' that turned out to be ONE CHECKMARK I forgot to set - and I bothered the MRTK team about it, too.
I think I will now go sit in a corner, enjoying some deluxe imposter syndrome and mutter some curses.
How is your day going? -
Watching https://youtu.be/rOXHCruWiQs "Deploy Everywhere With #MRTK3 and #OpenXR" at @globxrcommunity's #GlobalXRConference