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#mrtk3 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #mrtk3, aggregated by home.social.

  1. Two weeks ago I released my #MRTK3 based app Walk the World for #HoloLens2, a week later the exact same app for #MagicLeap2. I promised to blog how I so easily and quickly got that done, and here it is: my 'recipe' for getting MRTK3-based HoloLens 2 apps to run on Magic Leap 2. localjoost.github.io/Making-an #openxr #MixedReality

  2. Two weeks ago I released my based app Walk the World for , a week later the exact same app for . I promised to blog how I so easily and quickly got that done, and here it is: my 'recipe' for getting MRTK3-based HoloLens 2 apps to run on Magic Leap 2. localjoost.github.io/Making-an

  3. Two weeks ago I released my #MRTK3 based app Walk the World for #HoloLens2, a week later the exact same app for #MagicLeap2. I promised to blog how I so easily and quickly got that done, and here it is: my 'recipe' for getting MRTK3-based HoloLens 2 apps to run on Magic Leap 2. localjoost.github.io/Making-an #openxr #MixedReality

  4. Two weeks ago I released my #MRTK3 based app Walk the World for #HoloLens2, a week later the exact same app for #MagicLeap2. I promised to blog how I so easily and quickly got that done, and here it is: my 'recipe' for getting MRTK3-based HoloLens 2 apps to run on Magic Leap 2. localjoost.github.io/Making-an #openxr #MixedReality

  5. Two weeks ago I released my #MRTK3 based app Walk the World for #HoloLens2, a week later the exact same app for #MagicLeap2. I promised to blog how I so easily and quickly got that done, and here it is: my 'recipe' for getting MRTK3-based HoloLens 2 apps to run on Magic Leap 2. localjoost.github.io/Making-an #openxr #MixedReality

  6. #MRTK3 has a subsystem implementation for speech commands that is supported by #HoloLens2. #MagicLeap2 supports voice commands as well, if only someone had taken the trouble of making a KeywordRecognitionSubsystem implementation of it, it would have had MRTK3 support for speech commands as well.

    Well, guess what - someone just did. Me. So now you can have voice commands on *both* devices using the same API, and you only need to flip a checkbox in the MRTK3 settings.

    localjoost.github.io/An-MRTK3-

  7. has a subsystem implementation for speech commands that is supported by . supports voice commands as well, if only someone had taken the trouble of making a KeywordRecognitionSubsystem implementation of it, it would have had MRTK3 support for speech commands as well.

    Well, guess what - someone just did. Me. So now you can have voice commands on *both* devices using the same API, and you only need to flip a checkbox in the MRTK3 settings.

    localjoost.github.io/An-MRTK3-

  8. #MRTK3 has a subsystem implementation for speech commands that is supported by #HoloLens2. #MagicLeap2 supports voice commands as well, if only someone had taken the trouble of making a KeywordRecognitionSubsystem implementation of it, it would have had MRTK3 support for speech commands as well.

    Well, guess what - someone just did. Me. So now you can have voice commands on *both* devices using the same API, and you only need to flip a checkbox in the MRTK3 settings.

    localjoost.github.io/An-MRTK3-

  9. #MRTK3 has a subsystem implementation for speech commands that is supported by #HoloLens2. #MagicLeap2 supports voice commands as well, if only someone had taken the trouble of making a KeywordRecognitionSubsystem implementation of it, it would have had MRTK3 support for speech commands as well.

    Well, guess what - someone just did. Me. So now you can have voice commands on *both* devices using the same API, and you only need to flip a checkbox in the MRTK3 settings.

    localjoost.github.io/An-MRTK3-

  10. #MRTK3 has a subsystem implementation for speech commands that is supported by #HoloLens2. #MagicLeap2 supports voice commands as well, if only someone had taken the trouble of making a KeywordRecognitionSubsystem implementation of it, it would have had MRTK3 support for speech commands as well.

    Well, guess what - someone just did. Me. So now you can have voice commands on *both* devices using the same API, and you only need to flip a checkbox in the MRTK3 settings.

    localjoost.github.io/An-MRTK3-

  11. I wanted to see if I could run one of my more far-fetched #MRTK3 #HoloLens2 samples on #MagicLeap2. Step one was getting a Spatial Map. It was dead easy on HoloLens 2, but less so on Magic Leap 2. I managed to make it work, but there were more challenges than I had anticipated. I blogged my findings to help others avoid the same pitfalls as me.

    localjoost.github.io/Using-a-S

  12. I wanted to see if I could run one of my more far-fetched samples on . Step one was getting a Spatial Map. It was dead easy on HoloLens 2, but less so on Magic Leap 2. I managed to make it work, but there were more challenges than I had anticipated. I blogged my findings to help others avoid the same pitfalls as me.

    localjoost.github.io/Using-a-S

  13. I wanted to see if I could run one of my more far-fetched #MRTK3 #HoloLens2 samples on #MagicLeap2. Step one was getting a Spatial Map. It was dead easy on HoloLens 2, but less so on Magic Leap 2. I managed to make it work, but there were more challenges than I had anticipated. I blogged my findings to help others avoid the same pitfalls as me.

    localjoost.github.io/Using-a-S

  14. I wanted to see if I could run one of my more far-fetched #MRTK3 #HoloLens2 samples on #MagicLeap2. Step one was getting a Spatial Map. It was dead easy on HoloLens 2, but less so on Magic Leap 2. I managed to make it work, but there were more challenges than I had anticipated. I blogged my findings to help others avoid the same pitfalls as me.

    localjoost.github.io/Using-a-S

  15. I wanted to see if I could run one of my more far-fetched #MRTK3 #HoloLens2 samples on #MagicLeap2. Step one was getting a Spatial Map. It was dead easy on HoloLens 2, but less so on Magic Leap 2. I managed to make it work, but there were more challenges than I had anticipated. I blogged my findings to help others avoid the same pitfalls as me.

    localjoost.github.io/Using-a-S

  16. After getting my app running with #MRTK3 on #HoloLens2, I of wanted to try it running on #MagicLeap2 as well. Turned out the Magic Leap MRTK package wasn't quite ready for that, so I hacked a bit around until it was. Or almost entirely was. And blogged about my findings, of course. localjoost.github.io/Using-MRT

  17. After getting my app running with on , I of wanted to try it running on as well. Turned out the Magic Leap MRTK package wasn't quite ready for that, so I hacked a bit around until it was. Or almost entirely was. And blogged about my findings, of course. localjoost.github.io/Using-MRT

  18. After getting my app running with #MRTK3 on #HoloLens2, I of wanted to try it running on #MagicLeap2 as well. Turned out the Magic Leap MRTK package wasn't quite ready for that, so I hacked a bit around until it was. Or almost entirely was. And blogged about my findings, of course. localjoost.github.io/Using-MRT

  19. After getting my app running with #MRTK3 on #HoloLens2, I of wanted to try it running on #MagicLeap2 as well. Turned out the Magic Leap MRTK package wasn't quite ready for that, so I hacked a bit around until it was. Or almost entirely was. And blogged about my findings, of course. localjoost.github.io/Using-MRT

  20. I just blogged: "#MRTK3 #StatefulInteractable #gaze, hover and select events - and how to use them" #HoloLens2 localjoost.github.io/MRTK3-Sta

    There's a lot of events on StatefulInteractable, and it might not be abundantly clear how to use them and why. Therefore, I decided to make a simple sample that shows you which event is triggered by what, and allows you to experiment with those events