#mrtk3 — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #mrtk3, aggregated by home.social.
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Two weeks ago I released my #MRTK3 based app Walk the World for #HoloLens2, a week later the exact same app for #MagicLeap2. I promised to blog how I so easily and quickly got that done, and here it is: my 'recipe' for getting MRTK3-based HoloLens 2 apps to run on Magic Leap 2. https://localjoost.github.io/Making-an-MRTK3-based-HoloLens-2-app-run-on-Magic-Leap-2/ #openxr #MixedReality
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Two weeks ago I released my #MRTK3 based app Walk the World for #HoloLens2, a week later the exact same app for #MagicLeap2. I promised to blog how I so easily and quickly got that done, and here it is: my 'recipe' for getting MRTK3-based HoloLens 2 apps to run on Magic Leap 2. https://localjoost.github.io/Making-an-MRTK3-based-HoloLens-2-app-run-on-Magic-Leap-2/ #openxr #MixedReality
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Two weeks ago I released my #MRTK3 based app Walk the World for #HoloLens2, a week later the exact same app for #MagicLeap2. I promised to blog how I so easily and quickly got that done, and here it is: my 'recipe' for getting MRTK3-based HoloLens 2 apps to run on Magic Leap 2. https://localjoost.github.io/Making-an-MRTK3-based-HoloLens-2-app-run-on-Magic-Leap-2/ #openxr #MixedReality
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Two weeks ago I released my #MRTK3 based app Walk the World for #HoloLens2, a week later the exact same app for #MagicLeap2. I promised to blog how I so easily and quickly got that done, and here it is: my 'recipe' for getting MRTK3-based HoloLens 2 apps to run on Magic Leap 2. https://localjoost.github.io/Making-an-MRTK3-based-HoloLens-2-app-run-on-Magic-Leap-2/ #openxr #MixedReality
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Two weeks ago I released my #MRTK3 based app Walk the World for #HoloLens2, a week later the exact same app for #MagicLeap2. I promised to blog how I so easily and quickly got that done, and here it is: my 'recipe' for getting MRTK3-based HoloLens 2 apps to run on Magic Leap 2. https://localjoost.github.io/Making-an-MRTK3-based-HoloLens-2-app-run-on-Magic-Leap-2/ #openxr #MixedReality
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#MRTK3 has a subsystem implementation for speech commands that is supported by #HoloLens2. #MagicLeap2 supports voice commands as well, if only someone had taken the trouble of making a KeywordRecognitionSubsystem implementation of it, it would have had MRTK3 support for speech commands as well.
Well, guess what - someone just did. Me. So now you can have voice commands on *both* devices using the same API, and you only need to flip a checkbox in the MRTK3 settings.
https://localjoost.github.io/An-MRTK3-KeywordRecognitionSubsystem-for-Magic-Leap-2/
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#MRTK3 has a subsystem implementation for speech commands that is supported by #HoloLens2. #MagicLeap2 supports voice commands as well, if only someone had taken the trouble of making a KeywordRecognitionSubsystem implementation of it, it would have had MRTK3 support for speech commands as well.
Well, guess what - someone just did. Me. So now you can have voice commands on *both* devices using the same API, and you only need to flip a checkbox in the MRTK3 settings.
https://localjoost.github.io/An-MRTK3-KeywordRecognitionSubsystem-for-Magic-Leap-2/
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#MRTK3 has a subsystem implementation for speech commands that is supported by #HoloLens2. #MagicLeap2 supports voice commands as well, if only someone had taken the trouble of making a KeywordRecognitionSubsystem implementation of it, it would have had MRTK3 support for speech commands as well.
Well, guess what - someone just did. Me. So now you can have voice commands on *both* devices using the same API, and you only need to flip a checkbox in the MRTK3 settings.
https://localjoost.github.io/An-MRTK3-KeywordRecognitionSubsystem-for-Magic-Leap-2/
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#MRTK3 has a subsystem implementation for speech commands that is supported by #HoloLens2. #MagicLeap2 supports voice commands as well, if only someone had taken the trouble of making a KeywordRecognitionSubsystem implementation of it, it would have had MRTK3 support for speech commands as well.
Well, guess what - someone just did. Me. So now you can have voice commands on *both* devices using the same API, and you only need to flip a checkbox in the MRTK3 settings.
https://localjoost.github.io/An-MRTK3-KeywordRecognitionSubsystem-for-Magic-Leap-2/
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#MRTK3 has a subsystem implementation for speech commands that is supported by #HoloLens2. #MagicLeap2 supports voice commands as well, if only someone had taken the trouble of making a KeywordRecognitionSubsystem implementation of it, it would have had MRTK3 support for speech commands as well.
Well, guess what - someone just did. Me. So now you can have voice commands on *both* devices using the same API, and you only need to flip a checkbox in the MRTK3 settings.
https://localjoost.github.io/An-MRTK3-KeywordRecognitionSubsystem-for-Magic-Leap-2/
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I wanted to see if I could run one of my more far-fetched #MRTK3 #HoloLens2 samples on #MagicLeap2. Step one was getting a Spatial Map. It was dead easy on HoloLens 2, but less so on Magic Leap 2. I managed to make it work, but there were more challenges than I had anticipated. I blogged my findings to help others avoid the same pitfalls as me.
https://localjoost.github.io/Using-a-Spatial-Mesh-with-MRTK3-on-Magic-Leap-2/
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I wanted to see if I could run one of my more far-fetched #MRTK3 #HoloLens2 samples on #MagicLeap2. Step one was getting a Spatial Map. It was dead easy on HoloLens 2, but less so on Magic Leap 2. I managed to make it work, but there were more challenges than I had anticipated. I blogged my findings to help others avoid the same pitfalls as me.
https://localjoost.github.io/Using-a-Spatial-Mesh-with-MRTK3-on-Magic-Leap-2/
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I wanted to see if I could run one of my more far-fetched #MRTK3 #HoloLens2 samples on #MagicLeap2. Step one was getting a Spatial Map. It was dead easy on HoloLens 2, but less so on Magic Leap 2. I managed to make it work, but there were more challenges than I had anticipated. I blogged my findings to help others avoid the same pitfalls as me.
https://localjoost.github.io/Using-a-Spatial-Mesh-with-MRTK3-on-Magic-Leap-2/
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I wanted to see if I could run one of my more far-fetched #MRTK3 #HoloLens2 samples on #MagicLeap2. Step one was getting a Spatial Map. It was dead easy on HoloLens 2, but less so on Magic Leap 2. I managed to make it work, but there were more challenges than I had anticipated. I blogged my findings to help others avoid the same pitfalls as me.
https://localjoost.github.io/Using-a-Spatial-Mesh-with-MRTK3-on-Magic-Leap-2/
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I wanted to see if I could run one of my more far-fetched #MRTK3 #HoloLens2 samples on #MagicLeap2. Step one was getting a Spatial Map. It was dead easy on HoloLens 2, but less so on Magic Leap 2. I managed to make it work, but there were more challenges than I had anticipated. I blogged my findings to help others avoid the same pitfalls as me.
https://localjoost.github.io/Using-a-Spatial-Mesh-with-MRTK3-on-Magic-Leap-2/
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After getting my app running with #MRTK3 on #HoloLens2, I of wanted to try it running on #MagicLeap2 as well. Turned out the Magic Leap MRTK package wasn't quite ready for that, so I hacked a bit around until it was. Or almost entirely was. And blogged about my findings, of course. https://localjoost.github.io/Using-MRTK3-GA-on-Magic-Leap-2/
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After getting my app running with #MRTK3 on #HoloLens2, I of wanted to try it running on #MagicLeap2 as well. Turned out the Magic Leap MRTK package wasn't quite ready for that, so I hacked a bit around until it was. Or almost entirely was. And blogged about my findings, of course. https://localjoost.github.io/Using-MRTK3-GA-on-Magic-Leap-2/
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After getting my app running with #MRTK3 on #HoloLens2, I of wanted to try it running on #MagicLeap2 as well. Turned out the Magic Leap MRTK package wasn't quite ready for that, so I hacked a bit around until it was. Or almost entirely was. And blogged about my findings, of course. https://localjoost.github.io/Using-MRTK3-GA-on-Magic-Leap-2/
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After getting my app running with #MRTK3 on #HoloLens2, I of wanted to try it running on #MagicLeap2 as well. Turned out the Magic Leap MRTK package wasn't quite ready for that, so I hacked a bit around until it was. Or almost entirely was. And blogged about my findings, of course. https://localjoost.github.io/Using-MRTK3-GA-on-Magic-Leap-2/
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I just blogged: "#MRTK3 #StatefulInteractable #gaze, hover and select events - and how to use them" #HoloLens2 https://localjoost.github.io/MRTK3-StatefulInteractable-gaze,-hover-and-select-events-and-how-to-use-them/
There's a lot of events on StatefulInteractable, and it might not be abundantly clear how to use them and why. Therefore, I decided to make a simple sample that shows you which event is triggered by what, and allows you to experiment with those events