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#serviceframework — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #serviceframework, aggregated by home.social.

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  1. Sometimes you need to know whether or not the user is now actually wearing the device while your app is running. I wrote a little #RealityCollective #ServiceFramework Service to make that easily detectable #MixedReality #HoloLens2

    localjoost.github.io/Detecting

  2. When debugging problems after-the-fact, you can always use UnityPlayer.log. On #HoloLens2, that is. On other devices - for instance #MagicLeap2 - that's not available. So I wrote a little #ServiceFramework service to dump #Unity logfiles in a file for an app running on a device. While I was at it, I included filtering on keywords and log type as well.

    localjoost.github.io/A-cross-p

  3. For my second blogpost of the day ;) one of my more infamous and far-fetched experiments encompasses the combination of #MachineLearning combined with a Spatial Map to recognize and locate objects in 3D space, using a #YoloV8 #computervision model. This worked pretty well on #HoloLens2. I got it to work on #MagicLeap2 as well, but it was quite a rocky road. The #RealityCollective #ServiceFramework to the rescue :). Explanation, sample and full code at: localjoost.github.io/Running-a

  4. To my surprise there is no Store for #MagicLeap2. So how do you alert users to new versions and help them update? I made a little #ServiceFramework Service and some #MRTK3 UI to do just that. localjoost.github.io/A-Service

  5. My friend, the (in)famous @SimonDarksideJ, is going to talk about @realitytoolkit #ServiceFramework soon! Don't miss it, this is instrumental in upgrading from MRTK2 to MRTK3 (that is, if you used MRTK2 the right way ;) ) @globxrcommunity youtube.com/watch?v=ffkpgprliX