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  1. Canada 🍁 true north, strong & free; le vrai nord fort et libre;

    Practising a concert ukulele and loving the sound/tone;

    Working out misunderstandings with people & giving fist bumps to confirm it

    @[email protected]
    @[email protected]

  2. RPGaDay2026 Day 8: Resolve.


    “Dwarves never quit.” –Stimpson.

    As stated in the rules, Dragonbane Dwarves tend to carry a bit of a grudge against anyone who ever harmed them. Stimpson is a fine example of that. He usually doesn’t wear an armor and swears helmets are for the faint of heart. He is the definition of stubborn, even more so when he’s angry. He definitely remembers anyone who ever made him angry.

    Stimpson is a hands-on bareknuckle brawler. Humans have called him a “wrestler,” whatever that means. He’s not afraid to pick up an axe, sword, club, or whatever, but he prefers to beat the unholy living crap out of things with his knuckledusters or his bare hands.

    Photo by Su00f3c Nu0103ng u0110u1ed9ng on Pexels.com

    Stimpson definitely has a softer side, though. He’s a bit of a ladies’ dwarf when he’s out on the town with friends. When he has friends, anyway. When he’s in a town he actually remembers the name of, mostly. Stimpson tends to drink heavily when he’s not flirting or showing off. He is one burly dwarf, after all.

    He’s not much for artistic or intellectual pursuits beyond brewing and occasionally helping around the inn in exchange for a room and food. He loves dogs. Dogs are loyal and a good judge of character. Stimpson’s favorite dog is a bulldog named Renaldo who follows him around most of the time. The two seem to have no problems finding adventures or trouble, sometimes both.

    Stat block to come at a later date.

    I feel like sometimes it’s okay to lean into well-worn tropes and stereotypes. It especially makes NPCs easier to relate-to and get along with or not depending. I could see myself playing Stimpson as a PC or just having him be someone the group bumps into now and then. He’d make a terrible NPC torchbearer or porter, but he is built for adventure. Maybe he’d follow the group into a dungeon with the promise of ale and wenches afterward. He’s cool like that.

    This game is not affiliated with, sponsored, or endorsed by Fria Ligan AB.
    This Supplement was created under Fria Ligan AB’s Dragonbane Third Party Supplement License.

    I say it every year, but I think 2026 bears repeating it. This year I intend to write more, read more, and discuss cool TTRPGs as well as supplements. Most of all, let’s just have more fun. Let’s explore. Let’s save the kingdom from the evil warlord. Let’s discuss all the fun stuff in gaming that we love.

    With the world in the state it finds itself in today, please be kind. Please be considerate to one another even if we don’t agree. Lastly, please pursue the thing that brings you the most joy without harm to others. Thank you!

    #Dnd #Family #Fantasy #Rpg #RPGaDay2026 #Rpgblog #Rpgblogger #Rpgwriter #Ttrpg #TTRPGblog #TTRPGblogger #Ttrpgdesign #Ttrpgwriter #Autocratik #Runeslinger #books #Fiction #horror #roleplaying #shortStory #TTRPG #writing #writingPrompts
  3. New Mechanical Keyboards from AMIGAstore for the A1200

    After extensive research and development, AMIGAstore has launched a new series of high-quality mechanical keyboards, designed by Sergiusz specifically for the Commodore AMIGA A1200. These keyboards offer a superior experience compared to the original membrane keyboards, making them an ideal choice for those seeking
    improved precision, durability, and tactile feedback, or simply looking to replace their old original keyboard. Thanks to mechanical switch technology, each key is equipped with individual switches, ensuring greater reliability and much more precise performance.

    One of the standout models is the Kailh Brown, which offers tactile feedback without an audible click. With an actuation force of 45g and a total travel distance of 4.0 mm, Kailh Brown switches provide a smooth bump sensation upon reaching the actuation point. These switches have an impressive durability of approximately 70 million
    keystrokes, ensuring a long lifespan for those who want a keyboard that will last for years.

    https://youtu.be/g2c_pyMHbz8

    Another available model is the Kailh Red, which is characterized by its linear action. With an actuation force of 45g and a total travel of 4.0 mm, Kailh Red switches offer smooth and uninterrupted movement, free of bumps or resistance. Like the Kailh Brown, these switches also have a 70-million-keystroke lifespan, making them a highly durable option for A1200 users looking for a fluid and precise experience. The Kailh Blue model, on the other hand, stands out for its tactile feedback combined with a distinctive click sound. With an actuation force of 50g and a total travel
    distance of 4.0 mm, these switches produce a characteristic clicking sound when pressed, providing a clear auditory and tactile indication that the key has been activated. Just like the other models, Kailh Blue switches also have a 70-millionkeystroke lifespan, ensuring long-lasting and reliable performance.

    Check out the product at this link

    AMIGAstore‘s new mechanical keyboards for the A1200 represent a significant improvement over old membrane keyboards. Featuring high-quality switches, users
    can experience a more precise and satisfying typing response, enhancing both functionality and comfort. These keyboards are designed to be a durable, high-quality upgrade, perfect for those looking to enhance their AMIGA experience.

    With these new mechanical keyboards, AMIGAstore and Sergiusz have successfully
    created a premium alternative that not only meets expectations but also significantly
    enhances the overall user experience in terms of both performance and durability. If
    you’re looking to upgrade your Commodore AMIGA A1200, these keyboards are the
    perfect choice.

    Check out the product at this link

    #AMIGAA1200 #AmigaHardware #AmigaKeyboards #AmigaPeripherals #AmigaUpgrade #amigastore #commodore #CommodoreAMIGAA1200 #durability #gamingKeyboards #KailhBlue #KailhBrown #KailhRed #mechanicalKeyboards #mechanicalKeys #mechanicalSwitches #precision #retroComputing #retroKeyboards #tactileFeedback

  4. New Mechanical Keyboards from AMIGAstore for the A1200

    After extensive research and development, AMIGAstore has launched a new series of high-quality mechanical keyboards, designed by Sergiusz specifically for the Commodore AMIGA A1200. These keyboards offer a superior experience compared to the original membrane keyboards, making them an ideal choice for those seeking
    improved precision, durability, and tactile feedback, or simply looking to replace their old original keyboard. Thanks to mechanical switch technology, each key is equipped with individual switches, ensuring greater reliability and much more precise performance.

    One of the standout models is the Kailh Brown, which offers tactile feedback without an audible click. With an actuation force of 45g and a total travel distance of 4.0 mm, Kailh Brown switches provide a smooth bump sensation upon reaching the actuation point. These switches have an impressive durability of approximately 70 million
    keystrokes, ensuring a long lifespan for those who want a keyboard that will last for years.

    https://youtu.be/g2c_pyMHbz8

    Another available model is the Kailh Red, which is characterized by its linear action. With an actuation force of 45g and a total travel of 4.0 mm, Kailh Red switches offer smooth and uninterrupted movement, free of bumps or resistance. Like the Kailh Brown, these switches also have a 70-million-keystroke lifespan, making them a highly durable option for A1200 users looking for a fluid and precise experience. The Kailh Blue model, on the other hand, stands out for its tactile feedback combined with a distinctive click sound. With an actuation force of 50g and a total travel
    distance of 4.0 mm, these switches produce a characteristic clicking sound when pressed, providing a clear auditory and tactile indication that the key has been activated. Just like the other models, Kailh Blue switches also have a 70-millionkeystroke lifespan, ensuring long-lasting and reliable performance.

    Check out the product at this link

    AMIGAstore‘s new mechanical keyboards for the A1200 represent a significant improvement over old membrane keyboards. Featuring high-quality switches, users
    can experience a more precise and satisfying typing response, enhancing both functionality and comfort. These keyboards are designed to be a durable, high-quality upgrade, perfect for those looking to enhance their AMIGA experience.

    With these new mechanical keyboards, AMIGAstore and Sergiusz have successfully
    created a premium alternative that not only meets expectations but also significantly
    enhances the overall user experience in terms of both performance and durability. If
    you’re looking to upgrade your Commodore AMIGA A1200, these keyboards are the
    perfect choice.

    Check out the product at this link

    #AMIGAA1200 #AmigaHardware #AmigaKeyboards #AmigaPeripherals #AmigaUpgrade #amigastore #commodore #CommodoreAMIGAA1200 #durability #gamingKeyboards #KailhBlue #KailhBrown #KailhRed #mechanicalKeyboards #mechanicalKeys #mechanicalSwitches #precision #retroComputing #retroKeyboards #tactileFeedback

  5. Keeping This Positive.

    Angry Rant Mode = Number go up.

    I’m not going to apologize for anything I said in the Freedom Day article. With Dungeons & Dragons supposedly being the industry leader and most well-known brand, a lot rides on the state of that game and the company in charge of it. “DungeonTube” as we know it reflects the sorry state D&D and the company in charge of it.

    I’m not doing any of this just for clicks. Somebody on YouTube put it best (I don’t remember who) when they said that we new live in an attention-based economy. Even though social media influencers might be on their way out, many businesses thrive or starve based on the amount of attention they receive. Advertising and marketing, as much as we might not like it, are still the name of the game, probably far more than 100 years ago.

    What I would like to see.

    In the vein of moving forward in a positive flow state, here are things I would rather be talking about on the blog here and on YouTube:

    • Dragonbane.
      • Characters.Monsters.Spells.Book Reviews.Magic Items.World Building.
      • Conversions from other games.
    • Twilight Sword
      • Check out this cool new TTJRPG!How does it relate to Fabula Ultima or other TTJRPGs?CharactersMonstersMagic ItemsEaster Eggs I want to insert from other OG Nintendo games.Entire new worlds.The map of Radia beyond the original 25 spaces on the map.
      • Running the game more like an 8-bit video game.
    • Superheroes:
      • Outgunned Superheroes and how it stacks up to other games.
      • Simulating other franchises such as the DCU and MCU. Oh, and Kick Ass.
      • ICONS
      • Vigilantes For Shadowdark by the OG GM.
      • Capes, Cowls, and Villains Foul.
      • Setting agnostic supers world building.
    • Outgunned:
      • Did you know you can emulate several genres with this one game?
      • Cyberpunk.
      • Mecha.
      • Something similar to Star Wars.
      • Something in the Star Trek or The Orville universe.
      • The Operators campaign for regular Outgunned.
      • Outgunned 1945.
    • D6 RPG 2nd Edition:
      • Genre emulation at its peak.
      • Supers, Cyberpunk, Mecha, Space Opera, and more D6.
    • Ruttigers Almanac is due out eventually.
    • Setting agnostic fantasy worldbuilding.
    • Player Generated solo hexcrawling.

    Please note that I was using bullet point lists long before AI was a thing. I was also using Em and En dashes, which no one freaked out about until AI came along. I have what I consider to be a healthy relationship with AI tools, but they were not used in the creation of this article.

    Hasbro/Wizards of the Coast gets cheap heat.

    There are two terms in professional wrestling that you’ll hear thrown around sometimes if you follow it long enough. The first is when a good guy aka babyface comes out and hypes up the crowd by saying how happy they are to be here in (City) and how bout that (Local sports franchise.) This is called “Cheap Pops.” It’s good positive attention.

    Then there’s what is called “cheap heat” when a bad guy wrestler, aka Heel, comes out and insults the city, state, and whatever local sports franchise that’s doing well at the time. The more boos the better in this case because it means the Heel is doing their job properly. And people become invested in the match hypothetically.

    In TTRPG terms, cheap heat is what Wizards of the Coast generates for many of us every time they make any sort of announcements about future products. They also get cheap heat by starting drama on social media. A third term from pro wrestling that is good to know is “marks.” A mark is a sucker, easily duped, a stooge as it were. They fell for whatever it was whether it’s a wrestling move or in-character shenanigans.

    Every time WotC rage baits half the OSR into freaking out about something? Marks. We fell for it. They got cheap heat because we were marks. They get at least one of us old guys riled up every time and then it’s all downhill with all of us getting annoyed.

    Hey. I fall for it, too. I’m not sure how proud of that I am.

    Send in the shills, those wacky, happy clowns.

    DungeonTubers. I have lots of four and five letter words for these people. I’ll be nice and not call anyone out by name this time. It turns out DungeonTube fans are almost as maniacal and bloodthirsty as Critters, aka Critical Role fanatics. Who knew?

    Shills are those marks that do a lot of WotC’s heavy lifting for them on YouTube. New product promotions, which are little more than 20-minute-long ads for a new official Dungeons & Dragons book, come through the shill crowd first. Then we get all the arf-arf parrot accounts that just repeat whatever the shills are saying. I’ve noticed other games don’t really have this problem as often. Every major TTRPG has a small group of loyal, die-hard fans who talk about the game, sure. But nothing beats a DungeonTuber shill who in some cases are likely being paid in money or free product to make sure D&D gets that great review. Heck, a bunch of these chuds are on WotC’s 12-person Community Council, aka The Council of Doom.

    I’ve been hitting Thumbs Down and “Not Interested” on a lot of DungeonTuber videos as of late. I also especially hate the accounts who parrot Mike Shea (Sly Flourish.) Here’s a hint—He’s not telling you anything new. He’s just regurgitating old Dungeon Master advice from back in the 1980s and 90s. Don’t be a mark. Stop falling for it.

    I’ve had to go so far as the dreaded “Don’t Recommend Channel” for some DungeonTubers. Some of these people are such obvious shills that I’m starting to doubt them capable of making an original video or character for that matter. Tell me you want to emulate Critical Role without having any of the chops to emulate a D&D group…

    Back to the problem I was talking about in the Freedom Day post.

    I frequently get lumped into the Grognard OSR camp far more than I would like. Yes, I bark in the dark or yell at clouds quite frequently. However I am not hung up on the OSR style of game or play style. I just want my games to be interesting and work with the players I have at the table.

    Let’s get something straight: I don’t care who you voted for. I don’t care if your hair is blue and your face contains more metal than my fishing tackle box. I don’t care what kooky religion you might follow. I’m happy for you if you identify as LGBTQIA++ but it doesn’t have any bearing on my game or campaign.

    I’m here to game. Period. I’m here and on YouTube to talk (tabletop) gaming.

    There’s a catch, unfortunately.

    You have probably already guessed what I’m going to say, and you’d be correct if you said that happy, warm, fuzzy articles about Game Master advice, various game systems or settings, and positive industry talk works less effectively with the YouTube meta/algorithm. The same is true to a lesser extent in print.

    Sensational, usually negatively focused titles and thumbnails get more clicks. Discourse Minis proves it every time she makes one of her very click-bait videos. I can pick on her because I’ll be the first to step in front of a train for her. We get along pretty well, anyway from the few times we’ve chatted. But it’s true. She’s a pro when it comes to cheap pops or cheap heat depending on how you receive the hype.

    I’m not just here for clicks or attention. I kinda get where Professor Dungeon Master was at with DungeonTube back a few months ago when he declared he was going to stop posting Hasbro/WotC news. The problem lies in building an audience.

    Sometimes we have to play the meta in order to get people in the door for the fun stuff. Is it the audience I necessarily want? Maybe. We’ll have to wait and see on that one.

    I have one additional component to consider in all of this: The Law of Attraction.

    Without painfully rehashing the whole concept, Law of Attraction basically means you attract what you feel. Believing is seeing. It means constantly living in the house of high vibration so long as it’s not false positivity. It’s a whole new level-of-fake-it-til-you-make-it. I think it was Neville Goddard who said we must live in the wish fulfilled or something to that effect.

    In short, it’s about feeling like all has been accomplished and is wonderful even if it’s not 100% true yet. LoA looks easy on paper and in YouTube videos. Right now my vision board only has a few targets on it, so it’s pretty easy to feel fulfilled while continuing to constantly build. But no process is ever perfect, and we do hit bumps along the way. It’s important to acknowledge what would be considered negative emotions without becoming totally wrapped up in them. It’s not as easy as it sounds.

    It’s frustrating to watch the same guys with thousands upon thousands of subscribers and watch hours jump on camera every week and tell us how wonderful WotC/Hasbro is doing with D&D5.5E when I’m pretty sure the game is not doing that well. I’ve tried to tell them how to fix it. The solutions to some of their sales problems would be such easy fixes. But one guy barking in the dark at a large corporation has no effect, it would seem.

    Onward and upward as my friend likes to say.

    I’m going to be ramping up production of my DriveThruRPG efforts over the next couple of months. I’d like to get at least one project up before 2026 ends. You should have seen the list I started with. I have projects for the next few years and maybe stuff for my children to finish someday. (yikes!)

    The balancing act will have to continue for the foreseeable future. I’ll do what I can to keep things upbeat and game focused, but I’m acknowledging that all is not well in the house of TTRPGs. WotC/Hasbro isn’t showing any signs of improvement or letting up on their shenanigans. If that’s an indication of where the “industry” is headed, then we will inevitably be revisiting this conversation.

    I say it every year, but I think 2026 bears repeating it. This year I intend to write more, read more, and discuss cool TTRPGs as well as supplements. Most of all, let’s just have more fun. Let’s explore. Let’s save the kingdom from the evil warlord. Let’s discuss all the fun stuff in gaming that we love.

    With the world in the state it finds itself in today, please be kind. Please be considerate to one another even if we don’t agree. Lastly, please pursue the thing that brings you the most joy without harm to others. Thank you!

    #Lawofattraction #LawofVibration #Personalblog #Rpg #Rpgblog #Rpgblogger #Rpgwriter #Ttrpg #TTRPGblog #TTRPGblogger #Ttrpgwriter #personalShare