#windsweptinfinity — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #windsweptinfinity, aggregated by home.social.
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Here is an experiment I did for #MonochromeMarch (zine=ok). I took a #KoruTawa render and then applied two textural #WindsweptInfinity stills as partially transparent layers, one with the screen blend mode and the other as an overlay so it applied only to the light portions. It seems to work fairly well, though it was a challenge to balance the contrasting order and chaos. Next time I'll try starting with a smaller grid scale KoruTawa with larger shapes.
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I wanted to make some album cover art that would represent my #rpmChallenge project well, and to learn some more features of Krita along the way. It was maybe a bit ambitious of a concept, but I think it came together okay. I was having trouble getting the text-to-path to work, but it turned out it was a beta feature, so I updated and got that going. I learned to use layer styles, transparency masks, and to create and edit bezier shapes and combined shapes.
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Here is some color and texture for you. I made them on my phone a week ago. You can use one as a screen background image if you like.
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I almost forgot to post today, as I really got into some music creation. I've been working on an EP for Record Production Month, and it's going well. I'll write more on it another time.
Anyways, here are some #WindsweptInfinity images I made using my phone Monday night. It was a really cool seed with an extremely high variety of formations. -
Here is the rest of the set from yesterday's #WindsweptInfinity generation. It's a calming exercise for me, to patiently watch the forms move and add layers while I subtly alter the movement speed and thus the density and opacity of things. The dual save state feature allows me to skip back and rerun a section of time to find the moments and compositions I like the most. I generated these as 33.2 megapixel jpeg files.
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I created a set of images from one seed of my #WindsweptInfinity system yesterday. I'll share five, though I wanted to highlight this one first since it has a cool #OpticalIllusion effect that hasn't occurred in any others. The horizontal dividing lines appear to not be parallel due to aspects similar to the cafe wall and Popple rows illusions. You can explore those two in my interactive optical illusions collection, numbers 19 and 20. https://openprocessing.org/sketch/1941150
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Here are a few #WindsweptInfinity images I generated on my phone at 12:30 AM today to take my mind off things and help me fall asleep last night. I applied different B&W filters to the first two, as I really liked the look of that more. I found it interesting how adding film grain more than doubled the file size. It makes sense, since it's easier to compress smooth and clean images.
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I'll start off by highlighting my updated profile pic today and banner art tomorrow. I made this image for the cover art of a song I created last July for my #Hyperphantasia concept album project. Listen here: https://alonetone.com/Metamere/playlists/hyperphantasia---2025-concept-album/dream-parade
It was another piece made from a set of #WindsweptInfinity images layered and blended in #Krita. I sought images that fit the feel of the different parts of the song, and I really like how they came together in the final result.
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Art Series: #WindsweptInfinity
WIP Album: #Hyperphantasia
Title: Lost In The Labyrinth of NightmaresI made another song and companion artwork in the same vein as the one I posted a month ago, but this one is quite a bit heavier. Structured beats and arpeggiated ambience from the Deluge, and improvised analog sorcery from the Typhon.
https://alonetone.com/Metamere/tracks/lost-in-the-labyrinth-of-nightmares
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Series: #WindsweptInfinity
Title: Desolation of The DreamscapeI created this image today for the cover art of a song I just completed. I used #Krita to combine the two source images I crafted from different seeds, with the colorful one as a transparent overlay layer. I applied a sharpen filter to and increased the contrast of the grayscale image, which brought out some interesting textures. I really like how it turned out, and I think it fits the song of the same name well.
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Here is some art I made using my phone and code that I wrote in #p5js. All images were from a single seed, and involved a lot of direct control to create them. It is my alternative to doomscrolling in bed.
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More #WindsweptInfinity layering/blending experiments. I started using #Krita, and it's a lot nicer and faster to use than gimp for that. The first image is a combination of the latter three images. I really liked the second image, but it's a bit flat. The third one is a highly edited image from the same seed as the fourth. Those colors were just too much, but the seed had interesting textures and patterns, and brought some interesting depth and motion to the final image.
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#GenerativeArt for the evening, for your consideration.
Title: Shattered Peace
Date: 2025-04-07
Series: #WindsweptInfinity -
Hey, happy birthday @mcc! Both of my brothers have early March birthdays, and it seems that we're about the same age; fancy that. There's a lot of great stuff people have been sharing here.
I'm very grateful for all your boosts of my artwork. It's meant a lot to me. I wanted to show my appreciation by making a very colorful piece in your honor. I ran through configs of my #WindsweptInfinity project today, and found a green and white that really vibrates for me. I also liked the negative image.
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An accumulation sequence.
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Here's a set of stills I generated last night from one configuration. In the first image I used the dilate filter to expand the dark areas. It behaves kind of like crystal growth. I like how the circle and middle band zones created several different motion combinations, which all vary over time. On the shortest days of the year, I need a bit of vivid color like this. Happy solstice!
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It has been a few months since my last update on #WindsweptInfinity. I've made a lot of improvements to the control scheme, fixed a few structural issues, and added a few of the new fast shader-based filters (big thanks to Justin Wong! https://medium.com/@ProcessingOrg/google-summer-of-code-2023-wrap-ups-961f73edcd1b). Here's a video demonstrating the blur filter on a configuration in minimal mode.
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I reworked the preview generation scheme for #WindsweptInfinity now that it can fill in more quickly at the start. It doesn't need to run for too long before a nice image emerges. I made good progress on debugging and balancing the various elements and I think it shows in these 156 configs, divided randomly into 4 sets. The fine or subtle textures and motion aren't captured in this format, but it does give a general impression of the overall balance between order and chaos.
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Better preview image generation will be a tricky problem to solve, and maybe not super necessary, but I think it will be interesting to analyze and reproduce how I go about manually generating a good output from a configuration. When I'm working with it I look at the color combinations, the textures, the composition, and more. I'll never get all the way there, but 80% should be fine. Here's an auto-generated one versus a few manually generated ones from the same #WindsweptInfinity config.
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This last week I've focused on ensuring the #WebGL framebuffer would work for all cases in my #WindsweptInfinity project. There was a rare case where the strokes would sometimes make the pixels permanently maximum opacity and unable to blend. It turned out the opacity was being set to undefined. I was also able to optimize the performance and fix several other important bugs, as well as add an alternating row zone and an offset to the center zone. Here are some examples of those.
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Here's another #timelapse video from a #WindsweptInfinity config in the new WebGL mode, this time sped up from a nearly half-hour capture. At the start, you can see my new informational displays, where all the active features can be reviewed. I cranked things to maximum for debugging purposes, and it had some cool results here. It was relaxing watching it live, as it slowly moved through some wonderful compositions and textures.
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After my #WebGL framebuffer experiments turned out so well, I decided to switch my #WindsweptInfinity project to that method to get that sweet floating point blending. This allows for lower opacities and for smoother motion since I don't need to skip frames for some elements anymore. Here's a comparison with the outline stroke opacity reduced by 25% and 50%. The strokes would have just disappeared before. I settled on the middle setting to keep it vibrant without being excessive.
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Here is another sped up video of a #WindsweptInfinity config. This one has a nice undulating, shimmering nature to it. It made some nice compositions. The banded sine wave and overall rotation leaves gaps to see lower layers.
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Here are some stills from a nice configuration of #WindsweptInfinity that I found last night. I love the way things layered and developed. It felt like watching weather systems roll through along a lakeshore.
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I experimented today with creating time-lapse videos of long runs of #WindsweptInfinity configurations. I used OBS to capture the video, then used #Blender3D to speed it up 10x, and also increased the framerate from 30 to 60 for another 2x jump. It was originally 8:22 long, and You lose the meditative experience and the textural details, but it's a way to see the gestalt, like a #TimeLapse video of a weather system. The alt text has details on the elements of this configuration.
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I spent a long time designing and 3d printing something today. And it didn't work properly. When things like that work out on the first iteration it's the best feeling, but when they don't, it can be pretty frustrating.
Well, here're some #WindsweptInfinity outputs I generated on my phone to calm myself down for sleep.
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Here are two textural outputs I liked from a configuration of #WindSweptInfinity. They make a nice pairing.
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I came across a cool mostly monochrome configuration of #WindsweptInfinity on my phone today that had a surprising series of transformations. It's so great to have this on my phone to be able to explore whenever I want.