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#uvmapping — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #uvmapping, aggregated by home.social.

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  1. CW: Livestream Announcement

    It's time again for "Behind the Crystal"! Today I'm hoping to finish off modelling work on the barrel model and start UV mapping the mesh. Go catch it below! :akko_excited:
    youtu.be/BqKOxKNXkFg

    #youtube #blender #blender3d #livestream #modelling #UVmapping

  2. 🇬🇧 Chapter 7 is online, workflow for creating simple game assets, for my Italian 🇮🇹 followers! 🥰
    This is a short one, let's see how our model looks like in Unreal Engine!

    🇮🇹 Capitolo 7 online, workflow per la creazione di game assets semplici, per i miei follower 🇮🇹 italiani! 🥰
    Questa volta sarà un video breve, vediamo com'è il nostro modello importato in Unreal Engine!

    youtube.com/watch?v=iCKuFXbK_2

    #blender #tutorial #workflow #substancepainter #unrealengine #modeling #texturing #bake #uvmapping

  3. 🇬🇧 Chapter 5 is online, playlist on workflow for creating simple game assets, for my Italian 🇮🇹 followers! 🥰
    This is about materials with minimal effort and minimal knowledge of Substance 3D Painter

    🇮🇹 È online il capitolo 5, playlist su workflow per la creazione di semplici asset di gioco, per i miei follower italiani 🇮🇹! 🥰
    Materiali con il minimo sforzo e una conoscenza minima di Substance 3D Painter

    youtube.com/watch?v=MCyf4JbVY3

    #blender #substancepainter #unrealengine #texturing #uvmapping

  4. 🇬🇧 Stop! I forgot to warn you that Chapter 4 of the new playlist I'm working on is online, workflow for creating simple game assets, for my Italian 🇮🇹 followers! 🥰

    🇮🇹 Fermi tutti! Mi sono dimenticato di avvisare che il capitolo 4 della nuova playlist su cui sto lavorando è online, workflow per la creazione di game assets semplici, per i miei follower 🇮🇹 italiani! 🥰

    youtube.com/watch?v=USe3zX1cne

    #blender #tutorial #workflow #substancepainter #unrealengine #modeling #texturing #bake #uvmapping

  5. 🇬🇧 Chapter 3 of the new playlist I'm working on, workflow for creating simple game assets, for my Italian 🇮🇹 followers! 🥰

    🇮🇹 Il capitolo 3 della nuova playlist su cui sto lavorando, workflow per la creazione di game assets semplici, per i miei follower 🇮🇹 italiani! 🥰

    youtube.com/watch?v=uXy0kto_hR

    #blender #tutorial #workflow #substancepainter #unrealengine #modeling #texturing #bake #uvmapping

  6. 🇬🇧 HEY! Here is chapter 2 of the new playlist I'm working on, workflow for creating simple game assets, for my Italian 🇮🇹 followers! 🥰
    🇮🇹 EHI! Ecco il capitolo 2 della nuova playlist su cui sto lavorando, workflow per la creazione di game assets semplici, per i miei follower 🇮🇹 italiani! 🥰

    youtube.com/watch?v=HpQnaUUBsL

    #blender #tutorial #workflow #substancepainter #unrealengine #modeling #texturing #bake #uvmapping

  7. I was watching some video tutorials for #RizomUV, but I struggle to understand what advantages it has compared to doing #UVMapping with #Blender, it will certainly have dedicated tools, but it's not magic, but you have to do what you do in #b3d.

  8. I also made a rotor, with Blender. I tried to create an "old worn shed" effect for the background. I worked on UV map this time. I unfolded a photo on the 3D model, but the photo of the rotor did not have the rusty appearance quite evident.

    Ici, un rotor dans un "vieux hangar usé".
    Le rotor devait être plus rouillé mais la photo utilisée pour sa texture ne l'était pas assez.

    #blender #blenderrender #blender3D #UVMap #uvmapping #aviation #3dvisualization #3dmodeling #fun #learning3d

  9. Feels great to improve my 3D tools! My advanced checker board texture is looking way better now with more contrast, better font and size. Less clutter, and it feels easier to use now on 3D models!

    You can check it out and download file from here: gum.co/checker8k

    #freebie #blender #b3d #checker #checkerboard #uvmapping #uv #mapping #tools #3dmodeling #3d #texturing #gameart @blender @itchio

  10. (1/10) #blender #uvmapping #shader #texture #wip
    Premier bilan : niveau modélisation et topologie, encore pas mal de trucs à finaliser, mais ça devrait faire l'affaire dans un premier temps. J'ai pris quelques habitudes et le process est à peu près en place. Reste plus qu'à devenir bon. Un détail.

    On continue avec l'uv mapping, la texture et le shading.