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#3d-modeling — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #3d-modeling, aggregated by home.social.

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  1. I had a few free days and had some time to open #Blender since ages... Used it for some character modeling.

    This #3D #stylized #Mummy is the Result of it.

    Have no plans for it, but I enjoyed the process.

    #gamedev #3dmodeling #spooky #characterDesign

  2. Hello. I'm @[email protected] in yet another Sisyphean task to find an alternative #Fediverse instance as Calckey is facing lots of Bad Gateways and, as of recently, an annoying influx of spam (which also ends up contributing to the Bad Gateways). Seems like Ruud (Calckey admin) didn't see my report regarding the latter, and this worries me as this means that server could be seen as "unmoderated" and defederated by other instances I interact with. I'm yet to see how federated is this Catodon instance, because other Misskey-like instances I tried in the past (such as Evil Social) had little to no federation with Lemmy instances.

    As this is my first post for this account, I'll try to describe the kind of content I'm used to post in the next paragraphs (while also testing how similar this instance is to the Calckey instance I'm used to).

    I often post my
    #digitaldrawings and other kinds of #occult #art centered on my actual beliefs. My #artistic expressions, which mostly stems from actual #gnosis, sometimes manifest as #poetry and/or #Blender #3dmodeling scenarios and/or #memes and/or #code (because I'm also a #dev who codes in several #programming languages, including #javascript, #ruby and #python, and I use #arch #linux, btw). Many of my artistic expressions, particularly my #drawings and my #writings, are NSFW and will be labeled as so. Oh, sometimes I do ancient writing, too, including actual attempts on Sumerian texts (based on actual, available Sumerian Lexicons). And I sometimes do #steganography as well (I'm quite fond of things such as #math #puzzles and hidden messages; and, no, this post has no hidden message, I'm quite in a mental budget here). I'm a detail-oriented person, as you may notice from this post alone.

    As for my beliefs, I have a syncretic worship for
    #Lilith Who, I believe, has the same cosmic principle that from #Ereshkigal, #Kali, #Hecate, #Pombagiras (esp. Dama da Noite and Rosa Caveira), among many other names across belief systems, as my syncretism is based on several belief systems such as #Thelema, #Luciferianism, #Gnosticism, #Hermeticism, #Sumerian, #Egyptian, #Quimbanda and others. I also believe in other entities, not with the same worshiping, but with similar respect for #Lucifer, #Baphomet and #Stolas (I don't agree with the Goetian approach of constrained summoning, for Stolas and other Daemons are cosmic teachers who deserve our due respect).

    I've been hyper-fixated on
    #owls, especially some #owl species such as Athene cunicularia (burrowing owls), _Bubo ascalaphus (Pharaoh Eagle-owl), because owls are one of the main theophanic manifestations of the #goddess. See the taxonomic binomials? Yes, I often do this bizarre intertwining between the religious and the scientific, because I don't believe in siloed knowledge.

    I'm
    #Brazilian and some of my posts will be in #portuguese, sometimes alongside English text, tal como estou fazendo nesse parágrafo.

    I'm likely
    #neurodivergent and #audhd (albeit undiagnosed), hence why my posts (including this one I'm composing) is so prolifically lengthy and mixing concepts/skills so disparate, for my mind is always agitated and restless.

    I'm mostly
    #anarchist and I don't believe humanity is the only intelligent species on this Pale Blue Dot, for there are countless other species such as corvids (esp. New Caledonian crows; I believe crows and ravens as manifestations of Lucifer just like owls are manifestations of Lilith) who are as intelligent (if not more) as us Homo sapiens.

    I'm mostly
    #nihilist and #pessimist with certain inspiration from philosophers such as Philipp Mainländer. I may sound depressive (do I sound this way in this post? It doesn't seem so) because I am depressive since my childhood and, yes, I tried mental health care to no avail (psychiatrists can't understand, for example, how #Demiurge and his archons sucks and how the Goddess is our true cosmic Mother).

    That's mostly me. "Mostly" because I'm not really able to fit labels or tribes. I don't quite belong. I really liked the 5000 char limit from this instance.

    #introduction

  3. New article in the International Journal for Digital Art History:

    The article suggests that Roman perspective was neither a primitive precursor of Renaissance linear perspective nor a purely intuitive system. Instead, it may have been a highly pragmatic geometric practice operating between architecture, optics, painting, and embodied space.

    #DigitalArtHistory #RomanArt #3DModeling #VisualCulture #ArtHistory
    ahnp.ub.uni-heidelberg.de/jour

  4. I think the solution to most of my rigging problems are how to avoid this.
    The bone correctly pushes the vertex back, but continues pushing it into the body the arm is attached to. If the vertexes would just stop moving further left when they reach the green line, everything should be fine.
    This feels like something that could be fixed with a single checkbox, but I have no clue what to look for.

    #3Dmodeling

  5. "Why is it that when animations cause clipping faces, it's always you three?"

    My first thought when parenting a mesh with an armature was "This was easy. From the way I heard people talk about rigging, I thought this would take longer to learn then 20 minutes".

    Four days later, I'm still working on it. And 90% of all the work is just this one joint. Because it has two axes of motion and four bones that all need to be consulted on everything.

    #hobbydev #3Dmodeling

  6. Another Blender question.

    I edited the vertices under the left shoulder (on the right) and used Symetrize to get the same change on the right shoulder.
    When I now move the left arm, the new vertex on the right shoulder move as well. When I move the right arm, it doesn't move at all.

    I checked the weight texture and the left arm should have no influence on that vertex at all.

    What's going on there and I could it be fixed?

    #Blender #b3d #3Dmodeling

  7. Ran into a new confusing problem with #Blender

    I had detached the hand from the model while working on it and then reattached it by merging the vertices along the seam. And now I can't apply any texture color to the hand in the 3D viewport, but painting on the texture file does appear on the model.

    Anyone having ideas what's happening here? Hands and rest of the body do share the same Material.

    #b3d #3dmodeling

  8. @VileLasagna This is what I should have done from the start. Save and close the character model and do experiments with the most simple object.
    A hexagonal rod with a single joint. This really helps with getting an understanding what effects additional vertex loops and weight painting have.

    (And I was right. Both bones have conflicting claims where a vertex should be. The vertex goes on a line between the two positions, with the weights pushing it from both directions.)

    #hobbydev #3dmodeling

  9. I am making my first character model for my game and I am actually really surprised and happy with how well this has turned out.
    But I am feeling very unsure about the shoulder. I've not really found any good references of shoulders being constructed for models with such few triangles (390 without a head) but naturalistic proportions.
    Can anyone knowledgeable in #3dmodeling enlighten me if this is workable or in need of a different approach?

    #gamedev #Blender

  10. Not even an hour from "I know nothing about blender animation" to having a video of an animation.

    There is still more stuff to know about making the texture painting and animation process both more elaborate and faster. But I think I now can do all the things in Blender that I need to make the assets for my Godot game.

    #IridiumMoons #3Dmodeling #hobbydev

  11. Well, this looks

    ... good? 🤨

    How did that happen?!

    I thought aside from animations, character models would be the hardest of all the assets to make for my game. But this just took me three hours after one day of learning the basics of how a character can be put together.

    #3Dmodeling #hobbydev

  12. Whoever did the character models for Metal Gear Solid 2 was right.

    All low polygon character models I am able to find for reference have no ass.

    If they end calling my game Butts in Space, so be it.

    #hobbydev #3Dmodeling

  13. Someone tell me how jank this is:

    I want to make a low-poly lampshade, and at this level of detail, it can just be some triangular planes with no thickness.
    If I want to have a texture on the inside and the outside, do I just duplicate the cone and flip the faces of one of them?

    Probably should work. But is this the way to do it? 😅

    #hobbydev #3dmodeling

  14. #Prototyping #3Dmodeling

    The Beancounter v1

    I only carry 7, but I made it large enough for 10, which some people prefer.

  15. 🤔 So, now we can conjure 3D bodies from a pop quiz without snapping a single pixel or melting GPUs? 🎨🎲 Welcome to 2026, where your existential measurements come with a side of AI wizardry. The future is now: answering eight questions is the new selfie 📏🤣.
    clad.you/blog/posts/questionna #3DModeling #AItechnology #FutureTrends #PopQuiz #Innovation #HackerNews #ngated

  16. Today I worked on a really simple Patreon request... a tavern table set.

    Naturally I turned it into a set of mimics :D

    Free stls: mz4250.com/posts/156443185

    I love this stuff haha
    #dnd #3Dprinting #3Dmodeling #dndart #3Dart