#ugui — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #ugui, aggregated by home.social.
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Flexible UI Suite - Procedural UI, UI Blur, And More! #Proceduralimage #Proceduralui #Fast #Modern #Flat #Vr #Ui #Gaussianblur #Procedural #Shader #Mobile #Ugui #Bundle #Gui #Uiblur #AssetStore
https://u3dn.com/packages/flexible-ui-suite-procedural-blur-and-more-338646
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Simple Overdraw Debug - Canvas Overlay #Overlay #Debug #Ui #Editor #Tool #Performance #Image #Canvas #Mobile #Overdraw #Simple #Ugui #Draw #Optimization #Editorextension #AssetStore
https://u3dn.com/packages/simple-overdraw-debug-canvas-overlay-317759
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Here's an example of auto-sizing a text based on its content within a layout group:
https://youtu.be/p1PuVPbivGkThe important bit of knowledge is that a VerticalLayoutGroup also sizes its children *horizontally*, so put the text inside a VerticalLayoutGroup, then put that inside a HorizontalLayoutGroup with other elements, make sure "Control Child Size" is checked on everything and you're good to go.
The entire width will be restricted to the width of the HorizontalLayoutGroup.
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Here's an example of auto-sizing a text based on its content within a layout group:
https://youtu.be/p1PuVPbivGkThe important bit of knowledge is that a VerticalLayoutGroup also sizes its children *horizontally*, so put the text inside a VerticalLayoutGroup, then put that inside a HorizontalLayoutGroup with other elements, make sure "Control Child Size" is checked on everything and you're good to go.
The entire width will be restricted to the width of the HorizontalLayoutGroup.
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Here's an example of auto-sizing a text based on its content within a layout group:
https://youtu.be/p1PuVPbivGkThe important bit of knowledge is that a VerticalLayoutGroup also sizes its children *horizontally*, so put the text inside a VerticalLayoutGroup, then put that inside a HorizontalLayoutGroup with other elements, make sure "Control Child Size" is checked on everything and you're good to go.
The entire width will be restricted to the width of the HorizontalLayoutGroup.
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Here's an example of auto-sizing a text based on its content within a layout group:
https://youtu.be/p1PuVPbivGkThe important bit of knowledge is that a VerticalLayoutGroup also sizes its children *horizontally*, so put the text inside a VerticalLayoutGroup, then put that inside a HorizontalLayoutGroup with other elements, make sure "Control Child Size" is checked on everything and you're good to go.
The entire width will be restricted to the width of the HorizontalLayoutGroup.
-
Here's an example of auto-sizing a text based on its content within a layout group:
https://youtu.be/p1PuVPbivGkThe important bit of knowledge is that a VerticalLayoutGroup also sizes its children *horizontally*, so put the text inside a VerticalLayoutGroup, then put that inside a HorizontalLayoutGroup with other elements, make sure "Control Child Size" is checked on everything and you're good to go.
The entire width will be restricted to the width of the HorizontalLayoutGroup.
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Hey, turns out there's an onSubmit callback and many other useful ones! It's just, they're not in the UI, you have to subscribe to those in code.
I take it all back. UGUI is awesome! Except maybe for the 90% that don't make much sense... Like when you want to make a text size itself based on its content and move other things around it according to that. Good luck finding the magic combination of checkboxes to check on a combination of Horizontal- and VerticalLayoutGroups. 😉 #unity #ui #ugui -
Hey, turns out there's an onSubmit callback and many other useful ones! It's just, they're not in the UI, you have to subscribe to those in code.
I take it all back. UGUI is awesome! Except maybe for the 90% that don't make much sense... Like when you want to make a text size itself based on its content and move other things around it according to that. Good luck finding the magic combination of checkboxes to check on a combination of Horizontal- and VerticalLayoutGroups. 😉 #unity #ui #ugui -
Hey, turns out there's an onSubmit callback and many other useful ones! It's just, they're not in the UI, you have to subscribe to those in code.
I take it all back. UGUI is awesome! Except maybe for the 90% that don't make much sense... Like when you want to make a text size itself based on its content and move other things around it according to that. Good luck finding the magic combination of checkboxes to check on a combination of Horizontal- and VerticalLayoutGroups. 😉 #unity #ui #ugui -
Hey, turns out there's an onSubmit callback and many other useful ones! It's just, they're not in the UI, you have to subscribe to those in code.
I take it all back. UGUI is awesome! Except maybe for the 90% that don't make much sense... Like when you want to make a text size itself based on its content and move other things around it according to that. Good luck finding the magic combination of checkboxes to check on a combination of Horizontal- and VerticalLayoutGroups. 😉 #unity #ui #ugui -
Hey, turns out there's an onSubmit callback and many other useful ones! It's just, they're not in the UI, you have to subscribe to those in code.
I take it all back. UGUI is awesome! Except maybe for the 90% that don't make much sense... Like when you want to make a text size itself based on its content and move other things around it according to that. Good luck finding the magic combination of checkboxes to check on a combination of Horizontal- and VerticalLayoutGroups. 😉 #unity #ui #ugui