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#stos — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #stos, aggregated by home.social.

  1. Following on from #buxtonbytes2026, I've now put the disc image of my release on my site, appropriately entitled, "The Buxton Bytes 2026 Disc Of Shame".

    You can download it at: dalliard.net/

    #demoscene #atarist #stos #retrocomputing

  2. Following on from #buxtonbytes2026, I've now put the disc image of my release on my site, appropriately entitled, "The Buxton Bytes 2026 Disc Of Shame".

    You can download it at: dalliard.net/

    #demoscene #atarist #stos #retrocomputing

  3. Following on from #buxtonbytes2026, I've now put the disc image of my release on my site, appropriately entitled, "The Buxton Bytes 2026 Disc Of Shame".

    You can download it at: dalliard.net/

    #demoscene #atarist #stos #retrocomputing

  4. Following on from #buxtonbytes2026, I've now put the disc image of my release on my site, appropriately entitled, "The Buxton Bytes 2026 Disc Of Shame".

    You can download it at: dalliard.net/

    #demoscene #atarist #stos #retrocomputing

  5. Today I finished my second entry for the #BuxtonBytes demo meet this coming weekend. I'm gonna pop both on a floppy together for everyone to download, with a little menu to go with it.

    My second entry is truly awful (just like the first). I actually coded 90% of it when I was about 18, 35+ years ago and dug it out from some old discs of source code...It truly fits the Buxton Bytes ethos, with all of its "borrowed" content.

    I look at it and think about how different I was at 18. I was mostly an arsehole (like most teenagers are at that age), but it'a fitting memory for the 80s/90s and definitely worth watching for a little while, just for the nostalgia.

    #atarist #demoscene #stos #retrocomputing

  6. Today I finished my second entry for the #BuxtonBytes demo meet this coming weekend. I'm gonna pop both on a floppy together for everyone to download, with a little menu to go with it.

    My second entry is truly awful (just like the first). I actually coded 90% of it when I was about 18, 35+ years ago and dug it out from some old discs of source code...It truly fits the Buxton Bytes ethos, with all of its "borrowed" content.

    I look at it and think about how different I was at 18. I was mostly an arsehole (like most teenagers are at that age), but it'a fitting memory for the 80s/90s and definitely worth watching for a little while, just for the nostalgia.

    #atarist #demoscene #stos #retrocomputing

  7. Today I finished my second entry for the #BuxtonBytes demo meet this coming weekend. I'm gonna pop both on a floppy together for everyone to download, with a little menu to go with it.

    My second entry is truly awful (just like the first). I actually coded 90% of it when I was about 18, 35+ years ago and dug it out from some old discs of source code...It truly fits the Buxton Bytes ethos, with all of its "borrowed" content.

    I look at it and think about how different I was at 18. I was mostly an arsehole (like most teenagers are at that age), but it'a fitting memory for the 80s/90s and definitely worth watching for a little while, just for the nostalgia.

    #atarist #demoscene #stos #retrocomputing

  8. Today I finished my second entry for the #BuxtonBytes demo meet this coming weekend. I'm gonna pop both on a floppy together for everyone to download, with a little menu to go with it.

    My second entry is truly awful (just like the first). I actually coded 90% of it when I was about 18, 35+ years ago and dug it out from some old discs of source code...It truly fits the Buxton Bytes ethos, with all of its "borrowed" content.

    I look at it and think about how different I was at 18. I was mostly an arsehole (like most teenagers are at that age), but it'a fitting memory for the 80s/90s and definitely worth watching for a little while, just for the nostalgia.

    #atarist #demoscene #stos #retrocomputing

  9. I post so infrequently these days. Back in my Twitter days (15+ years ago), I'd tweet four or five times a day. Now weeks pass.

    Just me? Or are we all just starting to disengage from social media?

    Anyway, I'm still coding away. I have an #atarist production in the works, which will be presented in a similar way to #FrankenSTOS, but around a very personal subject. As before I'll be using my #STOS extension, which I keep adding to (and seemingly, never releasing).

    I'd like it finished for #BuxtonBytes, but I suspect it won't be. I seem to go through creative peaks and troughs.

    It's very much a proof of concept production at present and I hope to get another awesome artist involved as I near completion.

    Anyway, I'll go back to lurking now.

    #demoscene #retrocomputing

  10. I post so infrequently these days. Back in my Twitter days (15+ years ago), I'd tweet four or five times a day. Now weeks pass.

    Just me? Or are we all just starting to disengage from social media?

    Anyway, I'm still coding away. I have an #atarist production in the works, which will be presented in a similar way to #FrankenSTOS, but around a very personal subject. As before I'll be using my #STOS extension, which I keep adding to (and seemingly, never releasing).

    I'd like it finished for #BuxtonBytes, but I suspect it won't be. I seem to go through creative peaks and troughs.

    It's very much a proof of concept production at present and I hope to get another awesome artist involved as I near completion.

    Anyway, I'll go back to lurking now.

    #demoscene #retrocomputing

  11. I post so infrequently these days. Back in my Twitter days (15+ years ago), I'd tweet four or five times a day. Now weeks pass.

    Just me? Or are we all just starting to disengage from social media?

    Anyway, I'm still coding away. I have an #atarist production in the works, which will be presented in a similar way to #FrankenSTOS, but around a very personal subject. As before I'll be using my #STOS extension, which I keep adding to (and seemingly, never releasing).

    I'd like it finished for #BuxtonBytes, but I suspect it won't be. I seem to go through creative peaks and troughs.

    It's very much a proof of concept production at present and I hope to get another awesome artist involved as I near completion.

    Anyway, I'll go back to lurking now.

    #demoscene #retrocomputing

  12. I post so infrequently these days. Back in my Twitter days (15+ years ago), I'd tweet four or five times a day. Now weeks pass.

    Just me? Or are we all just starting to disengage from social media?

    Anyway, I'm still coding away. I have an #atarist production in the works, which will be presented in a similar way to #FrankenSTOS, but around a very personal subject. As before I'll be using my #STOS extension, which I keep adding to (and seemingly, never releasing).

    I'd like it finished for #BuxtonBytes, but I suspect it won't be. I seem to go through creative peaks and troughs.

    It's very much a proof of concept production at present and I hope to get another awesome artist involved as I near completion.

    Anyway, I'll go back to lurking now.

    #demoscene #retrocomputing

  13. I post so infrequently these days. Back in my Twitter days (15+ years ago), I'd tweet four or five times a day. Now weeks pass.

    Just me? Or are we all just starting to disengage from social media?

    Anyway, I'm still coding away. I have an #atarist production in the works, which will be presented in a similar way to #FrankenSTOS, but around a very personal subject. As before I'll be using my #STOS extension, which I keep adding to (and seemingly, never releasing).

    I'd like it finished for #BuxtonBytes, but I suspect it won't be. I seem to go through creative peaks and troughs.

    It's very much a proof of concept production at present and I hope to get another awesome artist involved as I near completion.

    Anyway, I'll go back to lurking now.

    #demoscene #retrocomputing

  14. So, last night, I watched an awesome video about STOS, AMOS and Klik & Play - an interview with Francois Lionet, the guy behind these awesome pieces of software.

    If you have any interest in Amiga coding, I strongly suggest you check it out:

    #Amiga #atarist #retro #retrogaming #retrocomputing #amos #stos

    youtu.be/JhEY5pqe5SQ?si=s6MaDP

  15. So, last night, I watched an awesome video about STOS, AMOS and Klik & Play - an interview with Francois Lionet, the guy behind these awesome pieces of software.

    If you have any interest in Amiga coding, I strongly suggest you check it out:

    #Amiga #atarist #retro #retrogaming #retrocomputing #amos #stos

    youtu.be/JhEY5pqe5SQ?si=s6MaDP

  16. Well, one idea definitely seems like it can work. Have coded an entirely new #STOS command to handle it and I think it should look quite impressive/nice if it comes off.

    Of course, this is just one effect in what’ll probably be another smorgasbord of a screen like FrankenSTOS was, but it’s cool to feel I’ve got some inspiration coming.

    Oh, and rather frustratingly, I’ve just managed to shave an absolute shedload of cycles off a routine I used in my last screen. Hey ho. 🙃

    #atarist #demoscene #retrocomputing

  17. Well, one idea definitely seems like it can work. Have coded an entirely new #STOS command to handle it and I think it should look quite impressive/nice if it comes off.

    Of course, this is just one effect in what’ll probably be another smorgasbord of a screen like FrankenSTOS was, but it’s cool to feel I’ve got some inspiration coming.

    Oh, and rather frustratingly, I’ve just managed to shave an absolute shedload of cycles off a routine I used in my last screen. Hey ho. 🙃

    #atarist #demoscene #retrocomputing

  18. Well, one idea definitely seems like it can work. Have coded an entirely new #STOS command to handle it and I think it should look quite impressive/nice if it comes off.

    Of course, this is just one effect in what’ll probably be another smorgasbord of a screen like FrankenSTOS was, but it’s cool to feel I’ve got some inspiration coming.

    Oh, and rather frustratingly, I’ve just managed to shave an absolute shedload of cycles off a routine I used in my last screen. Hey ho. 🙃

    #atarist #demoscene #retrocomputing

  19. Well, one idea definitely seems like it can work. Have coded an entirely new #STOS command to handle it and I think it should look quite impressive/nice if it comes off.

    Of course, this is just one effect in what’ll probably be another smorgasbord of a screen like FrankenSTOS was, but it’s cool to feel I’ve got some inspiration coming.

    Oh, and rather frustratingly, I’ve just managed to shave an absolute shedload of cycles off a routine I used in my last screen. Hey ho. 🙃

    #atarist #demoscene #retrocomputing

  20. Finally, after 11-ish months of work, my entry for the #SillyVenture Demo Party is complete and I'm going to submit it in the morning (in the 96K category). I'm really happy with how this has turned out. It's snappy and definitely not boring, whilst doing some stuff in #STOS that's never been done before. It won't break new ground in the scene, but it certainly breaks new ground for a programming environment that people sometimes talk about with disdain.

    I'm going to keep working on my custom extension, to build more functionality into it that other people can use.

    I can't believe that I've spent the best part of a year working on something that people will see in about three minutes, but that's demos for you.

    Onto the next project!

    #demoscene #atarist #retrocomputing

  21. Finally, after 11-ish months of work, my entry for the #SillyVenture Demo Party is complete and I'm going to submit it in the morning (in the 96K category). I'm really happy with how this has turned out. It's snappy and definitely not boring, whilst doing some stuff in #STOS that's never been done before. It won't break new ground in the scene, but it certainly breaks new ground for a programming environment that people sometimes talk about with disdain.

    I'm going to keep working on my custom extension, to build more functionality into it that other people can use.

    I can't believe that I've spent the best part of a year working on something that people will see in about three minutes, but that's demos for you.

    Onto the next project!

    #demoscene #atarist #retrocomputing

  22. Finally, after 11-ish months of work, my entry for the #SillyVenture Demo Party is complete and I'm going to submit it in the morning (in the 96K category). I'm really happy with how this has turned out. It's snappy and definitely not boring, whilst doing some stuff in #STOS that's never been done before. It won't break new ground in the scene, but it certainly breaks new ground for a programming environment that people sometimes talk about with disdain.

    I'm going to keep working on my custom extension, to build more functionality into it that other people can use.

    I can't believe that I've spent the best part of a year working on something that people will see in about three minutes, but that's demos for you.

    Onto the next project!

    #demoscene #atarist #retrocomputing

  23. Finally, after 11-ish months of work, my entry for the #SillyVenture Demo Party is complete and I'm going to submit it in the morning (in the 96K category). I'm really happy with how this has turned out. It's snappy and definitely not boring, whilst doing some stuff in #STOS that's never been done before. It won't break new ground in the scene, but it certainly breaks new ground for a programming environment that people sometimes talk about with disdain.

    I'm going to keep working on my custom extension, to build more functionality into it that other people can use.

    I can't believe that I've spent the best part of a year working on something that people will see in about three minutes, but that's demos for you.

    Onto the next project!

    #demoscene #atarist #retrocomputing

  24. Finally, after 11-ish months of work, my entry for the #SillyVenture Demo Party is complete and I'm going to submit it in the morning (in the 96K category). I'm really happy with how this has turned out. It's snappy and definitely not boring, whilst doing some stuff in #STOS that's never been done before. It won't break new ground in the scene, but it certainly breaks new ground for a programming environment that people sometimes talk about with disdain.

    I'm going to keep working on my custom extension, to build more functionality into it that other people can use.

    I can't believe that I've spent the best part of a year working on something that people will see in about three minutes, but that's demos for you.

    Onto the next project!

    #demoscene #atarist #retrocomputing

  25. After 11 months of work, my #demo entry is complete. I circulated a "release candidate" around a few friends to evaluate, before I submit as an entry to #sillyventure (which is next month).

    Nearly a year's worth of work to produce about 3 minutes of eye-candy. Phew.

    I'm really pleased with it. I've made #STOS do stuff that hasn't been done before, as well as having an extension I can now build on and refine further. Some of my commands replace existing ones and are massively faster. Not groundbreaking, I know, but some people will find the extension useful when I release it.

    No doubt there will be a few tweaks to make beforehand, but I'm looking forward to taking a break until the New Year, playing around with my #spectrum and finally finishing Elden Ring!

    #demoscene #atarist #retrocomputing

  26. After 11 months of work, my #demo entry is complete. I circulated a "release candidate" around a few friends to evaluate, before I submit as an entry to #sillyventure (which is next month).

    Nearly a year's worth of work to produce about 3 minutes of eye-candy. Phew.

    I'm really pleased with it. I've made #STOS do stuff that hasn't been done before, as well as having an extension I can now build on and refine further. Some of my commands replace existing ones and are massively faster. Not groundbreaking, I know, but some people will find the extension useful when I release it.

    No doubt there will be a few tweaks to make beforehand, but I'm looking forward to taking a break until the New Year, playing around with my #spectrum and finally finishing Elden Ring!

    #demoscene #atarist #retrocomputing

  27. After 11 months of work, my #demo entry is complete. I circulated a "release candidate" around a few friends to evaluate, before I submit as an entry to #sillyventure (which is next month).

    Nearly a year's worth of work to produce about 3 minutes of eye-candy. Phew.

    I'm really pleased with it. I've made #STOS do stuff that hasn't been done before, as well as having an extension I can now build on and refine further. Some of my commands replace existing ones and are massively faster. Not groundbreaking, I know, but some people will find the extension useful when I release it.

    No doubt there will be a few tweaks to make beforehand, but I'm looking forward to taking a break until the New Year, playing around with my #spectrum and finally finishing Elden Ring!

    #demoscene #atarist #retrocomputing

  28. After 11 months of work, my #demo entry is complete. I circulated a "release candidate" around a few friends to evaluate, before I submit as an entry to #sillyventure (which is next month).

    Nearly a year's worth of work to produce about 3 minutes of eye-candy. Phew.

    I'm really pleased with it. I've made #STOS do stuff that hasn't been done before, as well as having an extension I can now build on and refine further. Some of my commands replace existing ones and are massively faster. Not groundbreaking, I know, but some people will find the extension useful when I release it.

    No doubt there will be a few tweaks to make beforehand, but I'm looking forward to taking a break until the New Year, playing around with my #spectrum and finally finishing Elden Ring!

    #demoscene #atarist #retrocomputing

  29. I've made a few demos in #STOS before, but this next release will be my first hybrid effort where I've coded my own routines in assembly to try and speed up some of the slow original commands.

    I've now made this an extension for both the interpreter and compiler. When I'm happy with things I'll release this for others to use.

    SillyVenture is in November. My aim is to release the screen for this event.

  30. I've made a few demos in #STOS before, but this next release will be my first hybrid effort where I've coded my own routines in assembly to try and speed up some of the slow original commands.

    I've now made this an extension for both the interpreter and compiler. When I'm happy with things I'll release this for others to use.

    SillyVenture is in November. My aim is to release the screen for this event.

  31. I've made a few demos in #STOS before, but this next release will be my first hybrid effort where I've coded my own routines in assembly to try and speed up some of the slow original commands.

    I've now made this an extension for both the interpreter and compiler. When I'm happy with things I'll release this for others to use.

    SillyVenture is in November. My aim is to release the screen for this event.

  32. I've made a few demos in #STOS before, but this next release will be my first hybrid effort where I've coded my own routines in assembly to try and speed up some of the slow original commands.

    I've now made this an extension for both the interpreter and compiler. When I'm happy with things I'll release this for others to use.

    SillyVenture is in November. My aim is to release the screen for this event.

  33. I literally coded my first proper #demoscene effect in #AtariST 68000 assembly language last night.

    I’ve then made it in to a #stos command you can use.

    You have no idea how happy this makes me - only got my head around things about 35 years too late!

  34. I literally coded my first proper #demoscene effect in #AtariST 68000 assembly language last night.

    I’ve then made it in to a #stos command you can use.

    You have no idea how happy this makes me - only got my head around things about 35 years too late!

  35. I literally coded my first proper #demoscene effect in #AtariST 68000 assembly language last night.

    I’ve then made it in to a #stos command you can use.

    You have no idea how happy this makes me - only got my head around things about 35 years too late!

  36. I literally coded my first proper #demoscene effect in #AtariST 68000 assembly language last night.

    I’ve then made it in to a #stos command you can use.

    You have no idea how happy this makes me - only got my head around things about 35 years too late!

  37. I literally coded my first proper #demoscene effect in #AtariST 68000 assembly language last night.

    I’ve then made it in to a #stos command you can use.

    You have no idea how happy this makes me - only got my head around things about 35 years too late!

  38. Time for another #demoscene and #atariST update.

    I'm still coding away. Majority of my demo is done now with just one final effect I want to get nailed, which also will be an extension command in my #STOS library. Had lots of "life" going on, but still hoping that I can get this completely done for SillyVenture in November.

  39. Time for another #demoscene and #atariST update.

    I'm still coding away. Majority of my demo is done now with just one final effect I want to get nailed, which also will be an extension command in my #STOS library. Had lots of "life" going on, but still hoping that I can get this completely done for SillyVenture in November.

  40. Time for another #demoscene and #atariST update.

    I'm still coding away. Majority of my demo is done now with just one final effect I want to get nailed, which also will be an extension command in my #STOS library. Had lots of "life" going on, but still hoping that I can get this completely done for SillyVenture in November.

  41. Time for another #demoscene and #atariST update.

    I'm still coding away. Majority of my demo is done now with just one final effect I want to get nailed, which also will be an extension command in my #STOS library. Had lots of "life" going on, but still hoping that I can get this completely done for SillyVenture in November.

  42. Time for another #demo update. Still working on it, just getting close to writing the credits section, which is nicer than the ones I've previously used. I'll bolt it on to the rest of the screen shortly. After which there's just one final part to finish. Hoping to release for Sillyventure's Winter meet.

    #demoscene #retrocoding #stos #atarist

  43. Time for another #demo update. Still working on it, just getting close to writing the credits section, which is nicer than the ones I've previously used. I'll bolt it on to the rest of the screen shortly. After which there's just one final part to finish. Hoping to release for Sillyventure's Winter meet.

    #demoscene #retrocoding #stos #atarist

  44. Time for another #demo update. Still working on it, just getting close to writing the credits section, which is nicer than the ones I've previously used. I'll bolt it on to the rest of the screen shortly. After which there's just one final part to finish. Hoping to release for Sillyventure's Winter meet.

    #demoscene #retrocoding #stos #atarist