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#spacetimedb — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #spacetimedb, aggregated by home.social.

  1. 🚀 Oh wow, #SpacetimeDB 2.0 is here to revolutionize #gaming by running logic INSIDE a #database...because that's exactly where everyone wanted their game code, right? 🙄 Now you can enjoy the thrill of #debugging your tables while pretending you're doing something with "free" Three.js support. 🎮💾
    discourse.threejs.org/t/spacet #Revolution #GameDevelopment #HackerNews #ngated

  2. Building a multiplayer backend shouldn't be as easy as #SpacetimeDB makes it.

  3. Going live! Working on my little #SpacetimeDB and #Godot stream jam game!

    So far we have a board which players can join and a game state which updates, but we don't have any interactivity. So, let's do that!

    twitch.tv/b4ux1t3

    #DotNet #LiveCoding #DevelopInTheOpen

  4. Don't mind me, just doing a massive linq statement in an extremely hot path all because #SpacetimeDB doesn't let me run SQL from my reducer. :(

    #Dotnet

  5. Going live! Working on my little stream jam project, a real-time multiplayer puzzle game using #SpacetimeDB and #GodotEngine!

    Come for the fancy new tech, stay for the curmudgeonly old fart complaining about fancy new tech.

    twitch.tv/b4ux1t3

    EDIT: And yes, I fixed the audio issue. Effing. Linux. Audio.

    #Twitch #Streamer #DotNet #LiveCoding

  6. In about an hour (~9PM Eastern) I'll be going live to work on my silly little #SpacetimeDB technology demo... I mean, game jam game!

    twitch.tv/b4ux1t3

    Tonight we're going to actually start implementing the game logic now that I've figured out the tech!

    #LiveCoding #Programming #IndieDev #OpenSource #DevelopInTheOpen #Godot #DotNet #Twitch #Streamer

  7. _Fantasticalistic_ stream tonight. We got our #SpacetimeDB server code properly tracking player state, and our #godot client properly rendering the location of the player and sending player movement updates back to the server!

    This is all thanks to godot's commitment to modern #DotNet support, and, of course, SpacetimeDB's same!

    On Thursday's stream, we should have a somewhat functional game that folks can come and play with me!

    twitch.tv/b4ux1t3

    #GameDev #IndieDev #DevelopInTheOpen #OpenSource

  8. I just a few short minutes (basically after this reboot) I'll be going live to work on my little stream jam game!

    The goal today will be to get the state of the game pulled up out of #SpacetimeDB and onto the screen.

    twitch.tv/b4ux1t3

    #LiveCoding #Programming #IndieDev #OpenSource #DevelopInTheOpen #DotNet #Godot

  9. Going live to work on my little #StreamJam game! Check out the progress I've made so far in this post: hachyderm.io/@b4ux1t3/11462628

    twitch.tv/b4ux1t3

    #DotNet #SpacetimeDB #Godot #LiveCoding

    EDIT: If you need another reason to hop on in and interact, feel free to tell me why my choice of spaces over tabs is objectively wrong and I should feel bad.

  10. I'll be going live shortly to work on my #SpacetimeDB-powered #Godot game!

    twitch.tv/b4ux1t3

    Just need to finished feeding the animals and making tea.

  11. I've figured out why #SpacetimeDB is so interesting to me.

    It is basically ECS + proper relational mappings + decent netcode based around contracts.

    It opens up a lot of games that I wanted to make but never did because of, basically, "ugh, netcode".

    Its overhyped, probably, but working with it really scratches a specific itch in my brain.

  12. Some look at the progress I made early this morning on the #SpacetimeDB #Godot project I'm working on.

    All of the state here is held in SpacetimeDB (I mean, except, like, the camera position).

  13. Pretty successful stream tonight!

    We got #SpacetimeDB up and running, fixed our weird #Godot project naming issue, and did a very naive model for our game.

    On Thursday, I'll be continuing work on it. I may spend some time offline between now and then adding in some more plumbing, so that we can actually get something interesting on the screen.

    twitch.tv/b4ux1t3

  14. Going live! Building a multiplayer jam game in #Godot using #SpacetimeDB!

    Come for the Godot, stay for the warping of the very underpinnings of the universe!

    twitch.tv/b4ux1t3

    #DotNet #OpenSource #DevelopInTheOpen #LiveCoding #IndieDev #gamedev

    Side note: If you do join, don't be afraid to chat! I get a lot more fun out of streaming when folks interact. Helps keep me honest. And it's less lonely. :)

  15. #SpacetimeDB bug with #DotNet client generation in the latest version:

    github.com/clockworklabs/Space

    In any case, it's a really cool tech. If you haven't played with it, you totally should.

  16. SpacetimeDB is an interesting new type of relational database that I haven't quite wrapped my head around yet.

    It is designed for real time massive multiplayer games and uses some sort event sourcing (CRDTs?) but has many more potential use cases than just games.

    It works particularly well with .NET and C#. So I have cleaned up and simplified the C# quickstart sample.

    github.com/bitbonk/spacetime-q

    #spacetimedb #sql #dotnet #csharp

  17. hey #rust wizards, uhm… any opinions about the #SpacetimeDB thing so far? Is it as useful and revolutionary as portrayed? A 1.0 release promo video appeared on my youtube home page today…

  18. 🤖✨ Introducing the SpacetimeDB: the database so advanced, it transcends time, space, and reality itself! 🌌💾 Experience the thrill of inserting your own name into a table and saying "Hello, World" as if it's 1978 all over again. Join the 12K stars who can't wait to redefine the #future of #computing with yesterday's technology! 🚀👾
    spacetimedb.com/ #SpacetimeDB #Technology #Innovation #Retro #HackerNews #ngated

  19. #SpacetimeDB 1.0 is here 🎯🎲

    🚀 Revolutionary #Game #Development: SpacetimeDB 1.0 is a cutting-edge #backend solution that simplifies #MMO #game #development, reducing #infrastructure complexity and costs.

    youtu.be/kzDnA_EVhTU

    🧵 👇

  20. Another day, another project that uses the #BSLLicense, but which hasn’t understood the requirements it’s setting (change date being too far away in the future and change license being #AGPL, which is not #GPL2 compatible)

    Apart from that, #SpacetimeDB looks like a cool project 👏

    github.com/clockworklabs/Space