#spacetimedb — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #spacetimedb, aggregated by home.social.
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I think 9/10 of my recent side-quests have been built either in Lua, or using SpacetimeDB, and all of my time's spent inside Neovim, so I whipped up a #Neovim plugin for browsing #SpacetimeDB instances.
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I think 9/10 of my recent side-quests have been built either in Lua, or using SpacetimeDB, and all of my time's spent inside Neovim, so I whipped up a #Neovim plugin for browsing #SpacetimeDB instances.
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I think 9/10 of my recent side-quests have been built either in Lua, or using SpacetimeDB, and all of my time's spent inside Neovim, so I whipped up a #Neovim plugin for browsing #SpacetimeDB instances.
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I think 9/10 of my recent side-quests have been built either in Lua, or using SpacetimeDB, and all of my time's spent inside Neovim, so I whipped up a #Neovim plugin for browsing #SpacetimeDB instances.
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I think 9/10 of my recent side-quests have been built either in Lua, or using SpacetimeDB, and all of my time's spent inside Neovim, so I whipped up a #Neovim plugin for browsing #SpacetimeDB instances.
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For some Friday afternoon fun, allow me to hijack your productivity with this game: Escape the Moon!
It started as a side project to kick the tyres on #SpacetimeDB, but snowballed into a whole cards-and-crafting web game.
Hope you enjoy. Let me know if you do. 🙂
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For some Friday afternoon fun, allow me to hijack your productivity with this game: Escape the Moon!
It started as a side project to kick the tyres on #SpacetimeDB, but snowballed into a whole cards-and-crafting web game.
Hope you enjoy. Let me know if you do. 🙂
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For some Friday afternoon fun, allow me to hijack your productivity with this game: Escape the Moon!
It started as a side project to kick the tyres on #SpacetimeDB, but snowballed into a whole cards-and-crafting web game.
Hope you enjoy. Let me know if you do. 🙂
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For some Friday afternoon fun, allow me to hijack your productivity with this game: Escape the Moon!
It started as a side project to kick the tyres on #SpacetimeDB, but snowballed into a whole cards-and-crafting web game.
Hope you enjoy. Let me know if you do. 🙂
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For some Friday afternoon fun, allow me to hijack your productivity with this game: Escape the Moon!
It started as a side project to kick the tyres on #SpacetimeDB, but snowballed into a whole cards-and-crafting web game.
Hope you enjoy. Let me know if you do. 🙂
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🚀 Oh wow, #SpacetimeDB 2.0 is here to revolutionize #gaming by running logic INSIDE a #database...because that's exactly where everyone wanted their game code, right? 🙄 Now you can enjoy the thrill of #debugging your tables while pretending you're doing something with "free" Three.js support. 🎮💾
https://discourse.threejs.org/t/spacetimedb-threejs-support-and-free-tier/90052 #Revolution #GameDevelopment #HackerNews #ngated -
🚀 Oh wow, #SpacetimeDB 2.0 is here to revolutionize #gaming by running logic INSIDE a #database...because that's exactly where everyone wanted their game code, right? 🙄 Now you can enjoy the thrill of #debugging your tables while pretending you're doing something with "free" Three.js support. 🎮💾
https://discourse.threejs.org/t/spacetimedb-threejs-support-and-free-tier/90052 #Revolution #GameDevelopment #HackerNews #ngated -
🚀 Oh wow, #SpacetimeDB 2.0 is here to revolutionize #gaming by running logic INSIDE a #database...because that's exactly where everyone wanted their game code, right? 🙄 Now you can enjoy the thrill of #debugging your tables while pretending you're doing something with "free" Three.js support. 🎮💾
https://discourse.threejs.org/t/spacetimedb-threejs-support-and-free-tier/90052 #Revolution #GameDevelopment #HackerNews #ngated -
🚀 Oh wow, #SpacetimeDB 2.0 is here to revolutionize #gaming by running logic INSIDE a #database...because that's exactly where everyone wanted their game code, right? 🙄 Now you can enjoy the thrill of #debugging your tables while pretending you're doing something with "free" Three.js support. 🎮💾
https://discourse.threejs.org/t/spacetimedb-threejs-support-and-free-tier/90052 #Revolution #GameDevelopment #HackerNews #ngated -
Building a multiplayer backend shouldn't be as easy as #SpacetimeDB makes it.
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Building a multiplayer backend shouldn't be as easy as #SpacetimeDB makes it.
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Building a multiplayer backend shouldn't be as easy as #SpacetimeDB makes it.
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Building a multiplayer backend shouldn't be as easy as #SpacetimeDB makes it.
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Building a multiplayer backend shouldn't be as easy as #SpacetimeDB makes it.
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Going live! Working on my little #SpacetimeDB and #Godot stream jam game!
So far we have a board which players can join and a game state which updates, but we don't have any interactivity. So, let's do that!
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Going live! Working on my little #SpacetimeDB and #Godot stream jam game!
So far we have a board which players can join and a game state which updates, but we don't have any interactivity. So, let's do that!
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Going live! Working on my little #SpacetimeDB and #Godot stream jam game!
So far we have a board which players can join and a game state which updates, but we don't have any interactivity. So, let's do that!
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Going live! Working on my little #SpacetimeDB and #Godot stream jam game!
So far we have a board which players can join and a game state which updates, but we don't have any interactivity. So, let's do that!
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Going live! Working on my little #SpacetimeDB and #Godot stream jam game!
So far we have a board which players can join and a game state which updates, but we don't have any interactivity. So, let's do that!
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Don't mind me, just doing a massive linq statement in an extremely hot path all because #SpacetimeDB doesn't let me run SQL from my reducer. :(
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Don't mind me, just doing a massive linq statement in an extremely hot path all because #SpacetimeDB doesn't let me run SQL from my reducer. :(
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Don't mind me, just doing a massive linq statement in an extremely hot path all because #SpacetimeDB doesn't let me run SQL from my reducer. :(
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Don't mind me, just doing a massive linq statement in an extremely hot path all because #SpacetimeDB doesn't let me run SQL from my reducer. :(
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Don't mind me, just doing a massive linq statement in an extremely hot path all because #SpacetimeDB doesn't let me run SQL from my reducer. :(
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Going live! Working on my little stream jam project, a real-time multiplayer puzzle game using #SpacetimeDB and #GodotEngine!
Come for the fancy new tech, stay for the curmudgeonly old fart complaining about fancy new tech.
EDIT: And yes, I fixed the audio issue. Effing. Linux. Audio.
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Going live! Working on my little stream jam project, a real-time multiplayer puzzle game using #SpacetimeDB and #GodotEngine!
Come for the fancy new tech, stay for the curmudgeonly old fart complaining about fancy new tech.
EDIT: And yes, I fixed the audio issue. Effing. Linux. Audio.
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Going live! Working on my little stream jam project, a real-time multiplayer puzzle game using #SpacetimeDB and #GodotEngine!
Come for the fancy new tech, stay for the curmudgeonly old fart complaining about fancy new tech.
EDIT: And yes, I fixed the audio issue. Effing. Linux. Audio.
-
Going live! Working on my little stream jam project, a real-time multiplayer puzzle game using #SpacetimeDB and #GodotEngine!
Come for the fancy new tech, stay for the curmudgeonly old fart complaining about fancy new tech.
EDIT: And yes, I fixed the audio issue. Effing. Linux. Audio.
-
Going live! Working on my little stream jam project, a real-time multiplayer puzzle game using #SpacetimeDB and #GodotEngine!
Come for the fancy new tech, stay for the curmudgeonly old fart complaining about fancy new tech.
EDIT: And yes, I fixed the audio issue. Effing. Linux. Audio.
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GOING LIVE (finally) working on my silly little #SpacetimeDB #godot game jam game!
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GOING LIVE (finally) working on my silly little #SpacetimeDB #godot game jam game!
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GOING LIVE (finally) working on my silly little #SpacetimeDB #godot game jam game!
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GOING LIVE (finally) working on my silly little #SpacetimeDB #godot game jam game!
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GOING LIVE (finally) working on my silly little #SpacetimeDB #godot game jam game!
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In about an hour (~9PM Eastern) I'll be going live to work on my silly little #SpacetimeDB technology demo... I mean, game jam game!
Tonight we're going to actually start implementing the game logic now that I've figured out the tech!
#LiveCoding #Programming #IndieDev #OpenSource #DevelopInTheOpen #Godot #DotNet #Twitch #Streamer
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In about an hour (~9PM Eastern) I'll be going live to work on my silly little #SpacetimeDB technology demo... I mean, game jam game!
Tonight we're going to actually start implementing the game logic now that I've figured out the tech!
#LiveCoding #Programming #IndieDev #OpenSource #DevelopInTheOpen #Godot #DotNet #Twitch #Streamer
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In about an hour (~9PM Eastern) I'll be going live to work on my silly little #SpacetimeDB technology demo... I mean, game jam game!
Tonight we're going to actually start implementing the game logic now that I've figured out the tech!
#LiveCoding #Programming #IndieDev #OpenSource #DevelopInTheOpen #Godot #DotNet #Twitch #Streamer
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In about an hour (~9PM Eastern) I'll be going live to work on my silly little #SpacetimeDB technology demo... I mean, game jam game!
Tonight we're going to actually start implementing the game logic now that I've figured out the tech!
#LiveCoding #Programming #IndieDev #OpenSource #DevelopInTheOpen #Godot #DotNet #Twitch #Streamer
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In about an hour (~9PM Eastern) I'll be going live to work on my silly little #SpacetimeDB technology demo... I mean, game jam game!
Tonight we're going to actually start implementing the game logic now that I've figured out the tech!
#LiveCoding #Programming #IndieDev #OpenSource #DevelopInTheOpen #Godot #DotNet #Twitch #Streamer
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_Fantasticalistic_ stream tonight. We got our #SpacetimeDB server code properly tracking player state, and our #godot client properly rendering the location of the player and sending player movement updates back to the server!
This is all thanks to godot's commitment to modern #DotNet support, and, of course, SpacetimeDB's same!
On Thursday's stream, we should have a somewhat functional game that folks can come and play with me!
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_Fantasticalistic_ stream tonight. We got our #SpacetimeDB server code properly tracking player state, and our #godot client properly rendering the location of the player and sending player movement updates back to the server!
This is all thanks to godot's commitment to modern #DotNet support, and, of course, SpacetimeDB's same!
On Thursday's stream, we should have a somewhat functional game that folks can come and play with me!
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_Fantasticalistic_ stream tonight. We got our #SpacetimeDB server code properly tracking player state, and our #godot client properly rendering the location of the player and sending player movement updates back to the server!
This is all thanks to godot's commitment to modern #DotNet support, and, of course, SpacetimeDB's same!
On Thursday's stream, we should have a somewhat functional game that folks can come and play with me!
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_Fantasticalistic_ stream tonight. We got our #SpacetimeDB server code properly tracking player state, and our #godot client properly rendering the location of the player and sending player movement updates back to the server!
This is all thanks to godot's commitment to modern #DotNet support, and, of course, SpacetimeDB's same!
On Thursday's stream, we should have a somewhat functional game that folks can come and play with me!
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_Fantasticalistic_ stream tonight. We got our #SpacetimeDB server code properly tracking player state, and our #godot client properly rendering the location of the player and sending player movement updates back to the server!
This is all thanks to godot's commitment to modern #DotNet support, and, of course, SpacetimeDB's same!
On Thursday's stream, we should have a somewhat functional game that folks can come and play with me!
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Going live RIGHT NOW to work on my little stream jam game!
The goal today will be to get the state of the game pulled up out of #SpacetimeDB and onto the screen.
#LiveCoding #Programming #IndieDev #OpenSource #DevelopInTheOpen #DotNet #Godot