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#spacetimedb — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #spacetimedb, aggregated by home.social.

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  1. I think 9/10 of my recent side-quests have been built either in Lua, or using SpacetimeDB, and all of my time's spent inside Neovim, so I whipped up a #Neovim plugin for browsing #SpacetimeDB instances.

    github.com/krisajenkins/spacet

  2. I think 9/10 of my recent side-quests have been built either in Lua, or using SpacetimeDB, and all of my time's spent inside Neovim, so I whipped up a #Neovim plugin for browsing #SpacetimeDB instances.

    github.com/krisajenkins/spacet

  3. I think 9/10 of my recent side-quests have been built either in Lua, or using SpacetimeDB, and all of my time's spent inside Neovim, so I whipped up a #Neovim plugin for browsing #SpacetimeDB instances.

    github.com/krisajenkins/spacet

  4. I think 9/10 of my recent side-quests have been built either in Lua, or using SpacetimeDB, and all of my time's spent inside Neovim, so I whipped up a #Neovim plugin for browsing #SpacetimeDB instances.

    github.com/krisajenkins/spacet

  5. I think 9/10 of my recent side-quests have been built either in Lua, or using SpacetimeDB, and all of my time's spent inside Neovim, so I whipped up a #Neovim plugin for browsing #SpacetimeDB instances.

    github.com/krisajenkins/spacet

  6. For some Friday afternoon fun, allow me to hijack your productivity with this game: Escape the Moon!

    It started as a side project to kick the tyres on #SpacetimeDB, but snowballed into a whole cards-and-crafting web game.

    Hope you enjoy. Let me know if you do. 🙂

    escapethemoon.vercel.app/

  7. For some Friday afternoon fun, allow me to hijack your productivity with this game: Escape the Moon!

    It started as a side project to kick the tyres on #SpacetimeDB, but snowballed into a whole cards-and-crafting web game.

    Hope you enjoy. Let me know if you do. 🙂

    escapethemoon.vercel.app/

  8. For some Friday afternoon fun, allow me to hijack your productivity with this game: Escape the Moon!

    It started as a side project to kick the tyres on #SpacetimeDB, but snowballed into a whole cards-and-crafting web game.

    Hope you enjoy. Let me know if you do. 🙂

    escapethemoon.vercel.app/

  9. For some Friday afternoon fun, allow me to hijack your productivity with this game: Escape the Moon!

    It started as a side project to kick the tyres on #SpacetimeDB, but snowballed into a whole cards-and-crafting web game.

    Hope you enjoy. Let me know if you do. 🙂

    escapethemoon.vercel.app/

  10. For some Friday afternoon fun, allow me to hijack your productivity with this game: Escape the Moon!

    It started as a side project to kick the tyres on #SpacetimeDB, but snowballed into a whole cards-and-crafting web game.

    Hope you enjoy. Let me know if you do. 🙂

    escapethemoon.vercel.app/

  11. 🚀 Oh wow, #SpacetimeDB 2.0 is here to revolutionize #gaming by running logic INSIDE a #database...because that's exactly where everyone wanted their game code, right? 🙄 Now you can enjoy the thrill of #debugging your tables while pretending you're doing something with "free" Three.js support. 🎮💾
    discourse.threejs.org/t/spacet #Revolution #GameDevelopment #HackerNews #ngated

  12. 🚀 Oh wow, #SpacetimeDB 2.0 is here to revolutionize #gaming by running logic INSIDE a #database...because that's exactly where everyone wanted their game code, right? 🙄 Now you can enjoy the thrill of #debugging your tables while pretending you're doing something with "free" Three.js support. 🎮💾
    discourse.threejs.org/t/spacet #Revolution #GameDevelopment #HackerNews #ngated

  13. 🚀 Oh wow, #SpacetimeDB 2.0 is here to revolutionize #gaming by running logic INSIDE a #database...because that's exactly where everyone wanted their game code, right? 🙄 Now you can enjoy the thrill of #debugging your tables while pretending you're doing something with "free" Three.js support. 🎮💾
    discourse.threejs.org/t/spacet #Revolution #GameDevelopment #HackerNews #ngated

  14. 🚀 Oh wow, #SpacetimeDB 2.0 is here to revolutionize #gaming by running logic INSIDE a #database...because that's exactly where everyone wanted their game code, right? 🙄 Now you can enjoy the thrill of #debugging your tables while pretending you're doing something with "free" Three.js support. 🎮💾
    discourse.threejs.org/t/spacet #Revolution #GameDevelopment #HackerNews #ngated

  15. Building a multiplayer backend shouldn't be as easy as #SpacetimeDB makes it.

  16. Building a multiplayer backend shouldn't be as easy as #SpacetimeDB makes it.

  17. Building a multiplayer backend shouldn't be as easy as #SpacetimeDB makes it.

  18. Building a multiplayer backend shouldn't be as easy as #SpacetimeDB makes it.

  19. Building a multiplayer backend shouldn't be as easy as #SpacetimeDB makes it.

  20. Going live! Working on my little #SpacetimeDB and #Godot stream jam game!

    So far we have a board which players can join and a game state which updates, but we don't have any interactivity. So, let's do that!

    twitch.tv/b4ux1t3

    #DotNet #LiveCoding #DevelopInTheOpen

  21. Going live! Working on my little #SpacetimeDB and #Godot stream jam game!

    So far we have a board which players can join and a game state which updates, but we don't have any interactivity. So, let's do that!

    twitch.tv/b4ux1t3

    #DotNet #LiveCoding #DevelopInTheOpen

  22. Going live! Working on my little and stream jam game!

    So far we have a board which players can join and a game state which updates, but we don't have any interactivity. So, let's do that!

    twitch.tv/b4ux1t3

  23. Going live! Working on my little #SpacetimeDB and #Godot stream jam game!

    So far we have a board which players can join and a game state which updates, but we don't have any interactivity. So, let's do that!

    twitch.tv/b4ux1t3

    #DotNet #LiveCoding #DevelopInTheOpen

  24. Going live! Working on my little #SpacetimeDB and #Godot stream jam game!

    So far we have a board which players can join and a game state which updates, but we don't have any interactivity. So, let's do that!

    twitch.tv/b4ux1t3

    #DotNet #LiveCoding #DevelopInTheOpen

  25. Don't mind me, just doing a massive linq statement in an extremely hot path all because #SpacetimeDB doesn't let me run SQL from my reducer. :(

    #Dotnet

  26. Don't mind me, just doing a massive linq statement in an extremely hot path all because #SpacetimeDB doesn't let me run SQL from my reducer. :(

    #Dotnet

  27. Don't mind me, just doing a massive linq statement in an extremely hot path all because doesn't let me run SQL from my reducer. :(

  28. Don't mind me, just doing a massive linq statement in an extremely hot path all because #SpacetimeDB doesn't let me run SQL from my reducer. :(

    #Dotnet

  29. Don't mind me, just doing a massive linq statement in an extremely hot path all because #SpacetimeDB doesn't let me run SQL from my reducer. :(

    #Dotnet

  30. Going live! Working on my little stream jam project, a real-time multiplayer puzzle game using #SpacetimeDB and #GodotEngine!

    Come for the fancy new tech, stay for the curmudgeonly old fart complaining about fancy new tech.

    twitch.tv/b4ux1t3

    EDIT: And yes, I fixed the audio issue. Effing. Linux. Audio.

    #Twitch #Streamer #DotNet #LiveCoding

  31. Going live! Working on my little stream jam project, a real-time multiplayer puzzle game using #SpacetimeDB and #GodotEngine!

    Come for the fancy new tech, stay for the curmudgeonly old fart complaining about fancy new tech.

    twitch.tv/b4ux1t3

    EDIT: And yes, I fixed the audio issue. Effing. Linux. Audio.

    #Twitch #Streamer #DotNet #LiveCoding

  32. Going live! Working on my little stream jam project, a real-time multiplayer puzzle game using and !

    Come for the fancy new tech, stay for the curmudgeonly old fart complaining about fancy new tech.

    twitch.tv/b4ux1t3

    EDIT: And yes, I fixed the audio issue. Effing. Linux. Audio.

  33. Going live! Working on my little stream jam project, a real-time multiplayer puzzle game using #SpacetimeDB and #GodotEngine!

    Come for the fancy new tech, stay for the curmudgeonly old fart complaining about fancy new tech.

    twitch.tv/b4ux1t3

    EDIT: And yes, I fixed the audio issue. Effing. Linux. Audio.

    #Twitch #Streamer #DotNet #LiveCoding

  34. Going live! Working on my little stream jam project, a real-time multiplayer puzzle game using #SpacetimeDB and #GodotEngine!

    Come for the fancy new tech, stay for the curmudgeonly old fart complaining about fancy new tech.

    twitch.tv/b4ux1t3

    EDIT: And yes, I fixed the audio issue. Effing. Linux. Audio.

    #Twitch #Streamer #DotNet #LiveCoding

  35. In about an hour (~9PM Eastern) I'll be going live to work on my silly little #SpacetimeDB technology demo... I mean, game jam game!

    twitch.tv/b4ux1t3

    Tonight we're going to actually start implementing the game logic now that I've figured out the tech!

    #LiveCoding #Programming #IndieDev #OpenSource #DevelopInTheOpen #Godot #DotNet #Twitch #Streamer

  36. In about an hour (~9PM Eastern) I'll be going live to work on my silly little #SpacetimeDB technology demo... I mean, game jam game!

    twitch.tv/b4ux1t3

    Tonight we're going to actually start implementing the game logic now that I've figured out the tech!

    #LiveCoding #Programming #IndieDev #OpenSource #DevelopInTheOpen #Godot #DotNet #Twitch #Streamer

  37. In about an hour (~9PM Eastern) I'll be going live to work on my silly little technology demo... I mean, game jam game!

    twitch.tv/b4ux1t3

    Tonight we're going to actually start implementing the game logic now that I've figured out the tech!

  38. In about an hour (~9PM Eastern) I'll be going live to work on my silly little #SpacetimeDB technology demo... I mean, game jam game!

    twitch.tv/b4ux1t3

    Tonight we're going to actually start implementing the game logic now that I've figured out the tech!

    #LiveCoding #Programming #IndieDev #OpenSource #DevelopInTheOpen #Godot #DotNet #Twitch #Streamer

  39. In about an hour (~9PM Eastern) I'll be going live to work on my silly little #SpacetimeDB technology demo... I mean, game jam game!

    twitch.tv/b4ux1t3

    Tonight we're going to actually start implementing the game logic now that I've figured out the tech!

    #LiveCoding #Programming #IndieDev #OpenSource #DevelopInTheOpen #Godot #DotNet #Twitch #Streamer

  40. _Fantasticalistic_ stream tonight. We got our #SpacetimeDB server code properly tracking player state, and our #godot client properly rendering the location of the player and sending player movement updates back to the server!

    This is all thanks to godot's commitment to modern #DotNet support, and, of course, SpacetimeDB's same!

    On Thursday's stream, we should have a somewhat functional game that folks can come and play with me!

    twitch.tv/b4ux1t3

    #GameDev #IndieDev #DevelopInTheOpen #OpenSource

  41. _Fantasticalistic_ stream tonight. We got our #SpacetimeDB server code properly tracking player state, and our #godot client properly rendering the location of the player and sending player movement updates back to the server!

    This is all thanks to godot's commitment to modern #DotNet support, and, of course, SpacetimeDB's same!

    On Thursday's stream, we should have a somewhat functional game that folks can come and play with me!

    twitch.tv/b4ux1t3

    #GameDev #IndieDev #DevelopInTheOpen #OpenSource

  42. _Fantasticalistic_ stream tonight. We got our server code properly tracking player state, and our client properly rendering the location of the player and sending player movement updates back to the server!

    This is all thanks to godot's commitment to modern support, and, of course, SpacetimeDB's same!

    On Thursday's stream, we should have a somewhat functional game that folks can come and play with me!

    twitch.tv/b4ux1t3

  43. _Fantasticalistic_ stream tonight. We got our #SpacetimeDB server code properly tracking player state, and our #godot client properly rendering the location of the player and sending player movement updates back to the server!

    This is all thanks to godot's commitment to modern #DotNet support, and, of course, SpacetimeDB's same!

    On Thursday's stream, we should have a somewhat functional game that folks can come and play with me!

    twitch.tv/b4ux1t3

    #GameDev #IndieDev #DevelopInTheOpen #OpenSource

  44. _Fantasticalistic_ stream tonight. We got our #SpacetimeDB server code properly tracking player state, and our #godot client properly rendering the location of the player and sending player movement updates back to the server!

    This is all thanks to godot's commitment to modern #DotNet support, and, of course, SpacetimeDB's same!

    On Thursday's stream, we should have a somewhat functional game that folks can come and play with me!

    twitch.tv/b4ux1t3

    #GameDev #IndieDev #DevelopInTheOpen #OpenSource